Hi Andreas,
The ARToolKit download comes with the OpenVRML rendering library. This is
open source software not developed by us. If you visit the OpenVRML
website you can download a VRML viewer based on OpenVRML. If your animated
GIFs show up correctly in the OpenVRML viewer then they should show up
correctly in the ARToolKit code. Basically the way models appear in the
OpenVRML viewer should be how they appear in the ARToolKit application
since we're linking to the same rendering library.
You can find out more about OpenVRML from www.openvrml.org - the viewer is
Win32Lookat (asuming you're using a Windows OS) and is available for
download from http://sourceforge.net/project/showfiles.php?group_id=7151
Hope this helps,
Mark
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mark Billinghurst | Human Interface Technology Laboratory
grof@h .................. | University of Washington, Box 352-142
fax: +1-206-543-5380 | Seattle, WA 98195
On Tue, 13 Nov 2001, andreas lykke-olesen wrote:
> Hi there!
>
> A quick question: has anyone been working with animated gif's, and does artoolkit support this?
> I have textures up and running when I view them in the Cosmo Player, but when viewing through artoolkit everything turns white ({ diffuseColor 1 1 1 }) but it seems that the gif is not rendered!?
>
> Any comments?
>
> Thanks - andreas
>
>
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