Invitation to Special session of IWEC2002: Mixed reality entertainment
computing
Co-sponsor of special session: IEEE Systems Man and Cybernetics Society,
Singapore
Chairs: Adrian David Cheok (National University of Singapore), Hirokazu
Kato (Hiroshima City University Japan), Mark Billinghurst (Human
Interface Technology Laboratory, University of Washington, USA,),
Mixed reality (the fusion of augmented and virtual reality) is a
technology that allows the digital world to be extended into the user.s
physical world. Unlike virtual reality in which the user is immersed in
an artificial world, mixed reality operates in the user.s real world.
This is made possible through the use of head-mounted displays where the
user.s real-world view can be overlaid with 3D computer graphics, text,
video, audio and speech.
Mixed reality can be used to develop an almost magical environment where
the virtual world, such as 3D computer graphics images and animations
are merged with the real world as seamlessly as possible in real time.
For example architects could work on a realistic virtual 3D model on
their desk, and then enter the model together to explore the inside of
the virtual buildings, surgeons could .see. the inside of a patients
body before operating, children could see animals from exotic lands, and
play with them in their real physical space, people could play games
with each other together with virtual characters or creatures that
appear in their real environment.
Hence mixed reality is can become a highly important component of future
entertainment computing systems. It will allow humans to interact with
each other in ways that now can only be imagined in movies or
television, and will allow humans to interact with computers in a way
that goes beyond the desktop computers we have now. It will allow us to
create a mystical world that man has never experienced before. There
will be applications in a great variety of areas in computer
entertainment.
It would be useful for the computer gaming industry to be more directly
involved with the mixed reality research community. Conversely, as an
application area, entertainment provides new challenges for the mixed
reality computing research community. This special session is intended
to bring together mixed reality computing researchers and professionals
from the entertainment software industry. It will provide a forum to
explore mutual interests, including (but not limited to) new mixed
reality techniques for entertainment software, research avenues that
might benefit the entertainment industry, and ways to more easily
transfer technology.
Activities will include presentations and demonstrations on the
following topics (longer research presentations / demonstrations are
encouraged, furthermore there will be a 1 hour open forum): Mixed
reality computing applied to the topics of:
- tangible interaction
- virtual and physical interaction,
- virtual/augmented reality virtual agents
- shared space / shared worlds
- interaction between augmented and virtual reality
- novel applications of mixed reality
- new directions for mixed reality in entertainment computing
- virtual ecosystems
- successful applications of mixed reality techniques in entertainment
software
- multiple, reactive interactive mixed reality systems that focus on
creative and improvisational play
- mixed reality tools and engines that can be easily used by software
professionals in interactive entertainment and art, and multi-user
virtual worlds
Potential participants should submit a paper (no more than 10 pages)
describing a work recently completed or in progress. For all
submissions, participants should include a CV or resume highlighting
their work in this area.
Send submissions (extended abstracts of 2 to 4 pages) to Adrian David
Cheok, National University of Singapore, adriancheok@n ......... in
postcript or PDF format before December 31st 2001.
Participants must register for the main conference (see
http://www.graphic.esys.tsukuba.ac.jp/iwec2002/registration.html for
registration details) Demonstrations are also highly encouraged; please
contact us before the submission date for details.
*** Demonstrations are also highly encouraged; please contact us before
the submission date for details. ***
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