I think a better idea might be to have a general panel on mixed reality
design, with some folks talking about the AR Toolkit approach, and some
talking about other approaches.
The AR Toolkit, after all, is an instantiation of a general approach to
AR (augment objects, which in this case are marked with fiducials) that
has advantages and disadvantages w.r.t. other approaches (ie. those
that use general tracking).
I think something that focuses on the ARToolkit itself is rather
limited; it's a piece of software that has enabled some cool things,
but I would argue what it has done is open up a wider interest in
AR/MR, and the interesting question is "where now?" (kind of hinted at
in your 3rd question).
On Thursday, December 12, 2002, at 01:57 AM, Rodney Berry wrote:
> Dear all,
> It occurs to me that it might be good for us to to present a special
> session at siggraph in the form of a panel duscussing the implications
> and directions of mixed reality, particularly the ARToolkit as a
> grass-roots technological movement.
> Because ARToolkit-based work ranges from multi-headed monster
> computing systems to just someone with a laptop and a camera, it could
> be the basis for a lively panel.
> This is an unformed idea at present so please tell me what you think.
> Perhaps a few questions might give a seed to crystalise on...
> 1. what first caught your interest about ARToolkit?
> 2. To what extent has the ARToolkit moved from being an interaction
> technique to becoming the basis of a community and, dare I say
> 3. Now 'everybody's doing it', is there a transition from novelty to
> ubiquity taking place?