I have downloaded a 3DS parser in order to intergrate it with the simple example of ARToolKit (Vision SDK version). The parser is working fine and the model is loaded but I am facing problems with the glClear(GL_DEPTH_BUFFER_BIT) command in draw function.
Ideally I need to use the command glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) instead of glClear(GL_DEPTH_BUFFER_BIT). When I am using this command only the model is displayed and it makes sence, but I don't know how to overcome this problem. Does anybody have any idea?
Fotis Liarokapis - Research Officer
Centre for VLSI and Computer Graphics,
School of Engineering and Information Technology,
University of Sussex, Stage II, Room 4B4.
Brighton, Falmer, BN1 9QT.
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