Sune,
we're using Trivisio video-see through HMDs with our ARToolkit-based
AR-System sr:portfolio. The visual quality is brilliant and they've got a
built-in PAL camera (with analog video out, u need a video capture card) ,
another version uses a USB2 camera (doesnt need a capture card but a fast
processor). Your app should work with them as good as with your webcam.
Price is starting at 3000 EUR, you can buy it from us or directly from
Triviso : http://www.trivisio.com/mixed-reality.html
We've had a lotof people using the video-see-through goggles and had no
problems.
Hope this helps,
Michael
Michael T. Wagner
Chief Executive Officer
shared-reality.com
-------------------------------
89075 Ulm <Germany>
vox <+49> 731.950.8139
fax <+49> 731.550.4461
web www.shared-reality.de
info@s .................
-----Ursprüngliche Nachricht-----
Von: "Sune Kristensen" <sunek@d ..........>
An: <artoolkit@h ..................>
Gesendet: Montag, 12. Mai 2003 16:12
Betreff: What HMD to buy?
> Hello all
>
> I am currently working on an augmented board game. As a part of the
> project we want to use a head mounted display.
>
> The AR Toolkit manual describes two different kinds of HMDs, video
> see-through and optical see-through. We would like to avoid calibration
> when the application starts.
>
> Our questions are: will a video see-through be the best choice i this
> situation?
> What brand and type of HMD should we buy (what works good with AR
> Toolkit?) and where should we buy it?
>
> Is it as easy to use a HMD with AR Toolkit as a web-cam, and do we have
> to change a lot i our programs to make it work with HMD instead of a
> web-cam?
>
> With regards
>
> Sune Kristensen
>
>
>
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