7th IEEE International Symposium on Wearable Computers
In cooperation with ACM SIGMobile
OCTOBER 21-23, 2003
Crowne Plaza Hotel, White Plains, NY 10601
ISWC 2003, the seventh annual IEEE International Symposium on Wearable
Computers, will bring together researchers, product vendors, fashion
designers, textile manufacturers, users, and other interested parties
to share information and advances in wearable computing. ISWC is a
peer-reviewed forum for the exchange of the most recent results in the
field, and routinely attracts attendees from industry, military,
government, and academia.
This year, Dr. Michael S. Okun, Co-Director Parkinson's Disease and Movement
Disorders Center at University of Florida, will be giving the keynote
on implantable electronics for the brain to control movement disorders.
The web site now contains an abstract of Dr. Okun's talk and a
detailed schedule for the conference. In addition, a press release is
being added to the web site, previewing some of the technologies to be
discussed and demonstrated.
* Applications of wearable systems in consumer, industrial,
medical, educational, and military domains.
* Use of wearable computers as components of larger systems,
such as augmented reality systems, training systems, or
systems designed to support collaborative work.
* Hardware, including wearable system design, input devices,
wearable displays, batteries, techniques for power management and heat
dissipation, industrial design, and manufacturing issues.
* Software architectures, including ones that allow wearable
computers to exploit surrounding infrastructure.
* Human interfaces, including hands-free approaches,
speech-based interaction, sensory augmentation, human-centered
robotics, user modeling, user evaluation, and health issues.
* Networks, including wireless networks, on-body networks, and
support for interaction with other wearables and the Internet.
* Experimental research that rigorously compares using wearables
to other methods or technologies for performing the same task, such as
traditional methods or handheld computers.
* Operating systems, including such issues as scheduling,
security, and power management.
* Social implications and privacy issues.
* Wearable computing for people with disabilities.
* Fashion design, smart clothes, and electronic textiles.