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Thank you, Russel.
When I fixed the second problem, it works ok.
Fernando.
Russell Freeman escreveu:
> Hi Fernando / all,
>
> OK. The first problem I found was that the project files for the example
> applications (simpleTest, collideTest etc) do not specify a working
> directory (should be specified in project properties to be the ARToolkit/bin
> folder). You therefore either need to update the paths defined by *vconf,
> *cparam_name and *patt_name - which are declared at the top the applications
> source files. Or you can alternatively update the projects working folder in
> the project properties.
>
> The second problem I found was that the variable argDrawMode was set to
> DEFAULT_DRAW_MODE, which for some reason does not work! I therefore changed
> the default declaration, in gsub.c, to AR_DRAW_BY_GL_DRAW_PIXELS and all
> worked fine.
>
> I hope this helps.
>
> Russell Freeman
>
> ----- Original Message -----
> From: "Fernando Giovanini" <giovanini@u ............>
> To: "ARToolkit" <artoolkit@h ..................>
> Sent: Wednesday, November 29, 2006 6:53 PM
> Subject: Problems on ARToolkit 2.72
>
>
>
>> Hello, all.
>>
>> I've downloaded and compiled the ARToolkit 2.72 released today, but all my
>> app developed in the former version, and all exemples in the 2.72 don't
>> show the camera image. It just show a color filled screen (it is filled
>> with the latest color used in the OpenGL). What may be doing it? I've
>> compiled just as you say to do in the readme file.
>> I'm using winxp, with a simple creative webcam.
>>
>> Thanks,
>> Fernando.
>>
>>
>>
>>
>
>
>
>
>
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Thank you, Russel.<br>
When I fixed the second problem, it works ok.<br>
<br>
Fernando.<br>
<br>
Russell Freeman escreveu:
<blockquote cite="mid002e01c71536$01361f90$0500a8c0@m ........"
type="cite">
<pre wrap="">Hi Fernando / all,
OK. The first problem I found was that the project files for the example
applications (simpleTest, collideTest etc) do not specify a working
directory (should be specified in project properties to be the ARToolkit/bin
folder). You therefore either need to update the paths defined by *vconf,
*cparam_name and *patt_name - which are declared at the top the applications
source files. Or you can alternatively update the projects working folder in
the project properties.
The second problem I found was that the variable argDrawMode was set to
DEFAULT_DRAW_MODE, which for some reason does not work! I therefore changed
the default declaration, in gsub.c, to AR_DRAW_BY_GL_DRAW_PIXELS and all
worked fine.
I hope this helps.
Russell Freeman
----- Original Message -----
From: "Fernando Giovanini" <a class="moz-txt-link-rfc2396E" href="mailto:giovanini@u ............"><giovanini@u ............></a>
To: "ARToolkit" <a class="moz-txt-link-rfc2396E" href="mailto:artoolkit@h .................."><artoolkit@h ..................></a>
Sent: Wednesday, November 29, 2006 6:53 PM
Subject: Problems on ARToolkit 2.72
</pre>
<blockquote type="cite">
<pre wrap="">Hello, all.
I've downloaded and compiled the ARToolkit 2.72 released today, but all my
app developed in the former version, and all exemples in the 2.72 don't
show the camera image. It just show a color filled screen (it is filled
with the latest color used in the OpenGL). What may be doing it? I've
compiled just as you say to do in the readme file.
I'm using winxp, with a simple creative webcam.
Thanks,
Fernando.
</pre>
</blockquote>
<pre wrap=""><!---->
</pre>
</blockquote>
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