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Hi,
I was wondering if there is any writeup anywhere on the algorithm used to
recover the camera transformation from the 2D marker edge coordinates in
ArToolKit?
Does it have something to do with projective geometry?
Regards,
Victor.
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<DIV><FONT face=3DArial size=3D2><SPAN=20
class=3D733361500-10022007>Hi,</SPAN></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><SPAN class=3D733361500-10022007>I was =
wondering if=20
there is any writeup anywhere on the algorithm used to recover the =
camera=20
transformation from the 2D marker edge coordinates in=20
ArToolKit?</SPAN></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><SPAN class=3D733361500-10022007>Does =
it have=20
something to do with projective geometry? </SPAN></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><SPAN=20
class=3D733361500-10022007></SPAN></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2><SPAN=20
class=3D733361500-10022007>Regards,</SPAN></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><SPAN=20
class=3D733361500-10022007>Victor.</SPAN></FONT></DIV></BODY></HTML>
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