------=_Part_23532_8916757.1171106480376
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit
Content-Disposition: inline
---------- Forwarded message ----------
From: Debadeepta Dey <3dey.dce@g ........>
Date: Feb 10, 2007 11:26 AM
Subject: Re: Questions on algorithm to get camera transformation matrix.
To: vng@d ..................
The ARTooolkit paper by Kato is the best . And yes it does have something to
do with projective geometry and it is explained in detail in the paper.
" Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., Tachibana, K.
(2000)
Virtual Object Manipulation on a Table-Top AR Environment.
In proceedings of the International Symposium on Augmented Reality,
pp.111-119, (ISAR 2000),
Munich, Germany."
On 2/10/07, Victor Ng-Thow-Hing <victorngthowhing@y ........> wrote:
>
> Hi,
> I was wondering if there is any writeup anywhere on the algorithm used to
> recover the camera transformation from the 2D marker edge coordinates in
> ArToolKit?
> Does it have something to do with projective geometry?
>
> Regards,
> Victor.
>
--
Debadeepta Dey,
Research Intern,
Hitech Robotics Systemz,
India.
--
Debadeepta Dey,
Research Intern,
Hitech Robotics Systemz,
India.
------=_Part_23532_8916757.1171106480376
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Content-Disposition: inline
<br><br>---------- Forwarded message ----------<br><span class="gmail_quote">From: <b class="gmail_sendername">Debadeepta Dey</b> <<a href="mailto:3dey.dce@g ........">3dey.dce@g ........</a>><br>Date: Feb 10, 2007 11:26 AM
<br>Subject: Re: Questions on algorithm to get camera transformation matrix.<br>To: <a href="mailto:vng@d ..................">vng@d ..................</a><br><br></span>The ARTooolkit paper by Kato is the best . And yes it does have something to do with projective geometry and it is explained in detail in the paper.
<br>"
Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., Tachibana, K. (2000)<br>
Virtual Object Manipulation on a Table-Top AR Environment.<br>
In proceedings of the International Symposium on Augmented Reality, pp.111-119, (ISAR 2000),<br>
Munich, Germany."<div><span class="e" id="q_110aa38f8d887eab_1"><br><br><div><span class="gmail_quote">On 2/10/07, <b class="gmail_sendername">Victor Ng-Thow-Hing</b> <<a href="mailto:victorngthowhing@y ........" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
victorngthowhing@y ........</a>> wrote:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>
<div><font face="Arial" size="2"><span>Hi,</span></font></div>
<div><font face="Arial" size="2"><span>I was wondering if
there is any writeup anywhere on the algorithm used to recover the camera
transformation from the 2D marker edge coordinates in
ArToolKit?</span></font></div>
<div><font face="Arial" size="2"><span>Does it have
something to do with projective geometry? </span></font></div>
<div><font face="Arial" size="2"><span></span></font> </div>
<div><font face="Arial" size="2"><span>Regards,</span></font></div>
<div><font face="Arial" size="2"><span>Victor.</span></font></div></div>
</blockquote></div><br><br clear="all"><br></span></div><span class="sg">-- <br>Debadeepta Dey,<br>Research Intern, <br>Hitech Robotics Systemz,<br>India.
</span><br clear="all"><br>-- <br>Debadeepta Dey,<br>Research Intern, <br>Hitech Robotics Systemz,<br>India.
------=_Part_23532_8916757.1171106480376--
|