Hi,
These are the OpenGL style transformation matrices for displaying and
drawing your computer models.
Check the OpenGL user's guide for the ModelView and Projection matrix. =
The
ModelView contains position and orientation information for the camera =
with
respect to the marker. The Projection matrix contains the viewing =
frustum
information that accounts for perspective effects like foreshortening in =
the
transformation from camera space to image space.
Victor
-----Original Message-----
From: owner-artoolkit@h ..................
[mailto:owner-artoolkit@h ..................] On Behalf Of TintonLab
Sent: Monday, June 25, 2007 9:51 AM
To: artoolkit@h ..................
Subject: ARTOOLKITPLUS Matrix components
Hello, can someone please give a description of each of the components =
in
the matrix returned by "getModelViewMatrix" and "getProjectionMatrix" ? =
And
whats the difference between those two? Thanks.
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