Hi,
I have tried to display different texture format ( .tga, .bmp and even
.png) with alpha channel on the latest artoolkit version. But I have
no success to display the transparent alpha channel.
Is there any where in artoolkit code that I need to do before the
alpha channel can be transparent on my OpenGL code in simpleTest
sample code?
I have no problem display texture with transparent (.png format) using
VRML format, so I am just wonder if I need to enable/disable something
that I am not aware of to display the transparent alpha channel ?
Any advice/sample code would be very much appreciated...
--
Thanks
Kevin Tan
Manchester Materials Science Centre
University of Manchester
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