Hoffman, H.G. (1998). Virtual Reality: A new tool for interdisciplinary Psychology research. CyberPsychology & Behavior: The impact of the internet, Multimedia and virtual reality on behavior and society, 1, 195 - 200. [click link to read paper]. http://www.hitl.washington.edu/publications/r-99-6/
Hoffman, H.G., Groen, J., Rousseau, S., Hollander, A., Winn, W., Wells, M., & Furness III, T. (1996). Tactile Augmentation: Enhancing Presence in Inclusive VR with Tactile Feedback from Real Objects. Presented at the meeting of the American Psychological Society, [click link to read paper]. http://www.hitl.washington.edu/publications/p-96-1/
Prothero, J.D., Hoffman, H.G., Parker, D.E., Furness, T.A., & Wells, M.J. (1995). Foreground/Background Manipulations Affect Presence. Proceedings of the 39th Annual Meeting of the Human Factors Society, 1410-1414. [click link to read paper]. http://www.hitl.washington.edu/publications/p-95-3/
Hoffman, H.G., Hullfish, K. and Houston, S.J. (1995). Virtual Reality Monitoring. VRAIS '95. HTML Document. Los Alamitos, CA: IEEE Computer Society Press. [click link to read paper] http://www.hitl.washington.edu/publications/r-98-4/
The following papers are not online, but are hopefully available at a library near you.
Carlin, A.S., Hoffman, H.G. & Weghorst, S. (1997). Virtual reality and tactile augmentation in the treatment of spider phobia: A case study. Behaviour Research and Therapy, 35, 153-158.
Hoffman, H.G. (1997). The role of memory strength in reality monitoring decisions: Evidence from source attribution biases. Journal of Experimental Psychology: Learning, Memory and Cognition, 23, 371-383.
Hoffman, H.G. (1998). Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments. Proceedings of the IEEE Virtual Reality Annual International Symposium ë98, Atlanta GA, p. 59-63. IEEE Computer Society, Los Alamitos, California.
Hoffman, H.G., Prothero, J., Wells, M. & Groen, J. (1998).
Virtual Chess: The role of meaning in the sensation of presence.
International Journal of Human-Computer Interaction, 10, 251-263.