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Hunter Hoffman's papers
Hunter Hoffman in brief

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Hunter Hoffman's Papers

Hoffman, H.G., Richards, T.L., Bills, A.R., Van Oostrom, T., Magula, J., Seibel, E.J. and Sharar, S.R. (2006). Using FMRI to study the neural correlates of virtual reality analgesia. CNS Spectrums, 11(1), 45-51. [Available online: http://www.cnsspectrums.com/aspx/articledetail.aspx?articleid=449]

Hoffman, H. (2004). Virtual-Reality Therapy. Scientific American, 2004(August). [Available online: http://www.sciam.com/article.cfm?articleID=000CDC34-D80E-10FA-89FB83414B7F0000]

Hoffman, H.G., Patterson, D.R., Magula, J., Carrougher, G.J., Zeltzer, K., Dagadakis, S. and Sharar, S.R. (2004). Water-friendly virtual reality pain control during wound care. J Clin Psychol, 60(2), 189-95. [Authoritative version]

Hoffman, H.G., Richards, T.L., Coda, B., Bills, A.R., Blough, D., Richards, A.L. and Sharar, S.R. (2004). Modulation of thermal pain-related brain activity with virtual reality: evidence from fMRI. Neuroreport., 15(8), 1245-1248.

Hoffman, H.G., Sharar, S.R., Coda, B., Everett, J.J., Ciol, M., Richards, T. and Patterson, D.R. (2004). Manipulating presence influences the magnitude of virtual reality analgesia. Pain, 111(1-2), 162-8.

Hoffman, H. G., Garcia-Palacios, A., Carlin, C.., Furness, T.A. III and Botella-Arbona, C. (2003). Interfaces that heal: Coupling real and virtual objects to cure spider phobia. International Journal of Human-Computer Interaction, 15, 469-486.

Hoffman, H.G., Garcia-Palacios, A., Kapa, V.A., Beecher, J. and Sharar, S.R. (2003). Immersive Virtual Reality for reducing experimental ischemic pain. International Journal of Human-Computer Interaction, 15, 469-486.

Hoffman, H.G., Richards, T., Coda, B., Richards, A. and Sharar, S.R. (2003). The illusion of presence in immersive virtual reality during and fMRI brain scan. CyberPsychology & Behavior, 6(3), 127-131.

Hoffman, H.G., Richards, T.L., Magula, J., Seibel, E.J. Hayes, C., Mathis, M., Sharar, S.R. and Maravilla, K. (2003). A magnet-friendly virtual reality fiberoptic image delivery system. CyberPsychology & Behavior, 6(6), 645-8.

Steele, E., Grimmer, K., Thomas, B., Mulley, B., Fulton, I. and Hoffman, H. (2003). Virtual reality as a pediatric pain modulation technique: a case study. CyberPsychology & Behavior, 6(6), 633-8.

Difede, J. and Hoffman, H.G. (2002). Virtual reality exposure therapy for World Trade Center post-traumatic stress disorder: a case report. CyberPsychology & Behavior, 5(6), 529-535.

Garcia-Palacios, A., Hoffman, H. G., Carlin, C., Furness, T.A. III and Botella-Arbona, C. (2002). Virtual reality in the treatment of spider phobia: A controlled study. Behaviour Research and Therapy, 40(9), 983-993.

Hoffman, H.G., Patterson, D.R., Carrougher, S., Nakamura, M. and Furness, T.A. III (2001). The effectiveness of Virtual Reality pain control with multiple treatments. Presented at Medicine Meets Virtual Reality, January, 2001, Newport Beach, CA.

Garcia-Palacios, A., Hoffman, H.G., Kwong See, S., Tsai, A. and Botella-Arbona, C. (2001). Redefining therapeutic success with VR exposure therapy. CyberPsychology and Behavior, 4(3), 341-348.

Hodges, L.F., Anderson, P., Burdea, G., Hoffman, H.G. and Rothbaum, B.O. (2001). VR as a Tool in the Treatment of Psychological and Physical Disorders. IEEE Computer Graphics and Applications, 21(6), 25-33.

Hoffman, H.G., Granhag, P.A., Kwong See, S.T. and Loftus, E.F. (2001). Social influences on reality monitoring decisions. Memory and Cognition, 29, 394-404.

Hoffman, H.G., Patterson, D.R., Carrougher, G.J., Nakamura, D., Moore, M., Garcia-Palacios, A. and Furness, T.A. III (2001). The effectiveness of Virtual Reality pain control with multiple treatments of longer durations: A case study. International Journal of Human-Computer Interaction, 13, 1-12.

Hoffman, H.G., Patterson, D.R., Carrougher, G.J. and Sharar, S. (2001). The effectiveness of virtual reality based pain control with multiple treatments. Clinical Journal of Pain, 17, 229-235.

Kwong See, S.T., Hoffman, H.G. and Wood, T.L. (2001). Perceptions of an old female eyewitness: Is the older eyewitness believable? Psychology and Aging, 16, 346-350.

Hoffman, H. (1999). Virtual Reality: A new tool for interdisciplinary Psychology research. CyberPsychology & Behavior, 1(2), 195-200.

Winn, W., Hoffman, H., Hollander, A., Osberg, K., Rose, H. and Char, P. (1999). Student-built virtual environments. Presence: Teleoperators and Virtual Environments, 8(3), 283-292.

Winn, W., Hoffman, H. and Osberg, K. (1999). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. Journal of Structural Learning and Intelligent Systems, 4, 29-49.

Wells, M. and Hoffman, H. (1998). Using the Virtual Pilot (ViP) to Enhance Multi-Crew Performance in Complex Military Environments. (Final Progress Report) Seattle: Human Interface Technology Laboratory.

Hoffman, H. (1998). Physically Touching Virtual Objects Using Tactile Augmentation Enhances the Realism of Virtual Environments. In Proceedings of Virtual Reality Annual International Symposium (VRAIS), pp. 59-63.

Hoffman, H., Hollander, A., Schroder, K., Scott, R. and Furness, T. (1998). Physically touching and tasting virtual objects enhances the realism of virtual experiences. Virtual Reality: Research, Development and Application, 3, 226-234.

Hoffman, H.G. (1998). Virtual Reality: A New Tool for Interdisciplinary Psychology Research. CyberPsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 1, 195-200.

Hoffman, H.G., Prothero, J., Wells, M. and Groen, J. (1998). Virtual Chess: Meaning enhances users' sense of presence in virtual environments. International Journal of Human-Computer Interaction, 10(3), 251-263.

Loftus, E. F., Nucci, M. and Hoffman, H.G. (1998). Manufacturing Memory. American Journal of Forensic Psychology, 16, 63-75.

Risden, K., Czerwinski, M., Worley, S., Hamilton, L., Kubeniec, J., Hoffman, H.G., Loftus, E. and Mickel, N. (1998). The Effectiveness of Interactive Advertising on a Web Game Site. In Proceedings of CHI '98.

Risden, K., Czerwinski, M., Worley, S., Hamilton, L., Kubiniec, J., Hoffman, H., Mickel, N. and Loftus, E. (1998). Interactive Advertising: Patterns of Use and Effectiveness. In Proceedings of Computer Human Interaction (CHI '98).

Winn, W., Hoffman, H., Hollander, A., Osberg, K., Rose, H. and Char, P. (1997). The Effect of Student Construction of Virtual Environments on the Performance of High- and Low-Ability Students. Presented at Annual Meeting of the American Educational Research Association, March, 1997, Chicago, IL.

Wells, M.J. and Hoffman, H.G. (1997). Task Allocation Between Real and Virtual Pilots: Putting Real Intelligence into a Virtual Cockpit. In Proceedings of 2nd Annual Symposium and Exhibition on Situational Awareness in the Tactical Air Environment, June 3-4, 1997, Patuxent River, Maryland, pp. 93. Patuxent River, Maryland: Naval Air Warfare Center.

Carlin, A.S., Hoffman, H. and Weghorst, S. (1997). Virtual Reality and Tactile Augmentation in the Treatment of Spider Phobia: A Case Study. Behavior Research and Therapy, 35(2), 153-158.

Osberg, K.M., Winn, W., Rose, H., Hollander, A., Hoffman, H. and Char, P. (1997). The Effect of Having Grade Seven Students Construct Virtual Environments on Their Comprehension of Science. In Proceedings of Annual Meeting of the American Educational Research Association.

Hoffman, H. (1996). Tactile Augmentation: Enhancing Presence in Virtual Reality with Tactile Feedback from Real Objects. In Proceedings of 1996 Convention of the American Psychological Society.

Hoffman, H. (1996). The Role of Memory Strength in Reality Monitoring Decisions: Evidence from Source Attribution Biases. Journal of Experimental Psychology: Learning, Memory and Cognition, 23(2), 371-383.

Prothero, J., Hoffman, H.G., Furness, T.A., Parker, D. and Wells, M. (1995). Foreground/Background Manipulations Affect Presence. In Proceedings of Human Factors and Ergonomics Society, pp. 1410-1414.

Hoffman, H. G., Hullfish, K. C. and Houston, S. J (1995). Virtual-Reality Monitoring. In Proceedings of Virtual Reality International Symposium (VRAIS), pp. 48-54.

Winn, W., Hoffman, H. and Osberg, K. (1995). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. In Proceedings of Annual Meeting of American Educational Research Association, April 18-22, 1995, San Franciso, CA, pp. 21. ERIC: (ERIC Document Reproduction Service No. ED385236).

Prothero, J. and Hoffman, H. (1995). Widening the Field of View Increases the Sense of Presence in Immersive Virtual Environments. (HITLab Tech Report R-95-5) Seattle: University of Washington, Human Interface Technology Laboratory.