ASSIGNMENTS (Revised 9/27/00)
Professor Furness will grade the Group projects. The teaching assistant will grade the design problems and arcade game papers. The teaching assistant will also work the project groups to critique and provide feedback on the organization and development of the projects. The final grade will be determined based on your participation in class and the following:
|Arcade Game Paper||20%|
Design problems are in-class or mini take home exercises to give you practice in applying HCI concepts to real design problems. The subjectivity of design makes design solutions difficult to grade. For this course, the criteria for design problems are not based on your ability to draw, rather, your ability to communicate verbally and visually. The criteria for the design problems are:
|DESIGN PROBLEM||DUE DATE||DESCRIPTION|
Turn in at class
|LIST of INTERFACES
List and general critique of day to day interfaces.
As you go through the day note all of the possible interfaces you encounter. Take a critical look at the experience of the interface. Was it positive or were there barriers to getting what you want? Write a few lines critiquing the interface.
Bring to class, we will use them as points of discussion.
Volunteer your design. Expect to be called on!!
Choose one interface on your list and revise as necessary. Use your knowledge of human factors, common sense, and the DOET book to guide your design decisions. Prepare a short paragraph and bulleted list stating the major problems with the interface and your solutions. Use sketches, collages, and other visuals to represent your design.
Turn in at class.
On 4/27 We will talk about your metaphors in class. Volunteer your design. Expect to be called on!
Turn in at class.
On 5/18 we will talk about your 2D/3D interfaces in class. Volunteer your design. Expect to be called on!
|2D and 3D Interfaces
QUESTION: If you were to drill a hole from St. Louis, MO into the earth and out the other side, where would the drill come out? (Coordinates)
|Arcade Game Paper||due October 17, 2000|
|For this five page paper, you are to briefly describe and then analyze an arcade video game. Include a bibliography and illustrative visuals (additional pages). Take a pocket of quarters to a video game center or local arcade, choose a game you are not familiar with and locate/read the instructions. Make an attempt to play the game based on the instructions and knowledge you have of how other electronic games are played. Then replay the game (several times, but do not get hooked!) using additional knowledge that you have obtained from your first experience. This must be an arcade game, not one on your computer of home system. Some suggestions for places to find games are; Wizards of the Coast (on "the ave"), Gameworks (downtown Seattle), HUB basement, Health Sciences Student Center, and many pizza shops.|
Group Interface Project
This is a quarter long group project starting the
second week of class. The assignment of groups is based on an experience/interest
questionnaire given on the second day of class. You will choose an interface
problem and go through a design process to brainstorm, conceptualize, develop,
test, develop, prototype, test, and report on your new or revised interface.
You will learn about the design process and methods in lecture. The design
problems and readings give background and practice in user interface design
applicable to today's interfaces.
Final Report Grading Criteria:
Yes, there is a checklist and here it is.
The following table lists the date and describes
what to turn in during the quarter.
|Group Project||Due Date||Description|
A one page definition consisting of:
Each group will talk about their project in class for about 3 minutes.
|# 3a||11/7||Design I
|# 3b||11/21|| Design
|FINAL REPORT|| 12/17
15 page report focussing on the design process and solution. This paper will be used by the instructor as the primary tool for evaluating the design.