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Learning in Virtual Environments's papers
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Learning in Virtual Environments's Papers

Winn, W.D. (in press). Designs for researching complex events. In Elen, J. and Clark, R. (Eds.) Handling complexity in learning environments: Research and theory: Elsevier.

Winn, W.D., Stahr, F., Sarason, C., Fruland, R., Oppenheimer, P. and Lee, Y-L. (2006). Learning oceanography from a computer simulation compared with direct experience at sea. Journal of Research in Science Teaching, 43(1), 25-42.

Winn, W.D. (2005). What We Have Learned About VR and Learning and What We Still Need to Study. In Proceedings of Laval Virtual 2005.

Winn, W.D., Stahr, F., Sarason, C., Fruland, R., Oppenheimer, P. and Lee, Y-L. (2003). Learning about Puget Sound using virtual reality technology. Presented at the 17th Biennial Conference of the Estuarine Research Federation, September 2003, Seattle, WA.

Stahr, F., Fruland, R., Winn, W.D., Viers, S. and Sarason, C. (2003). Virtual versus real: How do students best learn about estuarine circulation. Presented at the annual meeting of the Geophysical Society of America, November 2003, Seattle, WA.

Winn, W.D. (2003). What constructivism has contributed to the study & use of educational technology & what we need to do next. Keynote Address. International Educational Technology Conference, Eastern Mediterranean University, May 2003, Famagusta, Cyprus.

Fruland, R.M., Lei, L. and and Winn, W.D. (2003). Evidence for conceptual change in students learning oceanography in a virtual environment. Presented at the annual meeting of AERA, April 2003, Chicago, IL.

Winn, W.D. (2003). Learning in artificial environments: Embodiment, embeddedness and dynamic adaptation. Technology, Instruction, Cognition and Learning, 1, 87-114.

Winn, W.D. (2003). Technology supported learning environments. Technology, Instruction, Cognition and Learning, 1, 147-151.

Winn, W.D., Windschitl, M., Fruland, R. and Lee, Y.L. (2002). When does immersion in a virtual environment help students construct understanding? In Proceedings of International Conference of the Learning Societies, Seattle, WA.

Fruland, R., Winn, W.D., Oppenheimer, P., Stahr, F. and Sarason, C. (2002). Science Education Using a Computer Model-Virtual Puget Sound. Presented at the National Meeting of the American Geophysical Union, November 2002, San Francisco, CA.

Winn, W.D. (2002). Keynote Address: What can students learn in virtual environments that they cannot learn in class? Presented at First International Sy mposium, Open Education Faculty, May 2002, Anadolu Unversity, Turkey.

Winn, W.D. and Windschitl, M. (2002). Strategies used by university students to learn aspects of physical oceanography in a virtual environment. Presented at Annual meeting of the American Educational Research Association, April 2002, New Orleans, LA, USA.

Winn, W.D., Windschitl, M., Fruland, R. and Lee, Y-L (2002). Features of virtual environments that contribute to students' understanding of earth science. Presented at Annual Meeting of the National Association for Research in Science Teaching, April 2002, New Orleans, LA, USA.

Winn, W.D. (2002). Current trends in educational technology research: The study of learning environments. Educational Psychology Review, 14(3), 331-351.

Winn, W.D. (2001). Keynote Address: Learning in artificial environments. Presented at Annual Meeting of the International Council on Educational Media, November 2001, Taipei, Taiwan.

Winn, W., Windschitl, M. and Hedley, N.R. (2001). Learning Science in an Immersive Virtual Environment. Presented at American Educational Research Association (AERA) Annual Meeting 2001, March 2001, Seattle, WA.

Winn, W., Windschitl, M. and Hedley, N.R. (2001). Using immersive visualizations to promote the understanding of complex natural systems: Learning inside virtual Puget Sound. Presented at Annual meeting of the National Association for Research on Science Teaching (NARST), March 2001, St. Louis, MO.

Slocum, T. A., Blok, C., Jiang, B., Koussoulakou, A., Montello, D.A., Fuhrmann, S. and Hedley, N.R. (2001). Cognitive and Usability Issues in Geovisualization. Cartography and Geographic Information Science, 28(1), 61-75.

Winn, W.D. and Windschitl, M. (2001). Learning in artificial environments. Cybernetics and Human Knowing, 8(4), 5-23.

Winn, W.D., and Windschitl, M. (2001). Learning science in virtual environments: The interplay of theory and experience. Themes in Education, 1(4), 373-389.

Windschitl, M. and Winn, W.D. (2000). A virtual environment designed to help students learn science. In Proceedings of the International Conference of the Learning Sciences, June 2000, Ann Arbor, MI.

Winn, W., Hoffman, H., Hollander, A., Osberg, K., Rose, H. and Char, P. (1999). Student-built virtual environments. Presence: Teleoperators and Virtual Environments, 8(3), 283-292.

Winn, W., Hoffman, H. and Osberg, K. (1999). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. Journal of Structural Learning and Intelligent Systems, 4, 29-49.

Taylor, W. (1998). E6-A Aviation Maintenance Training Curriculum Evaluation: A Case Study. Doctoral Dissertation, University of Washington.

Jackson, R., Taylor, W. and Winn, W. (1998). Peer Collaboration and Virtual Environments: A Preliminary Investigation of Multi-Participant Virtual Reality Applied in Science Education. Presented at Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswitch, Suffolk, UK.

Winn, W. (1998). Learning in Hyperspace.

Winn, W. (1998). Virtual Environments in Maintenance Training.

Winn, W., Hoffman, H., Hollander, A., Osberg, K., Rose, H. and Char, P. (1997). The Effect of Student Construction of Virtual Environments on the Performance of High- and Low-Ability Students. Presented at Annual Meeting of the American Educational Research Association, March, 1997, Chicago, IL.

Furness, T.A. III, Winn, W. and Yu, R. (1997). The Impact of Three Dimensional Immersive Virtual Environments on Modern Pedagogy: Global Change, VR and Learning. In Proceedings of Workshops in Seattle, Washington, and Loughborough, England in May and June 1997..

Osberg, K. (1997). A Teacher's Guide to Developing Virtual Environments: VRRV Project Support. (Technical Report) Seattle: Human Interface Technology Lab.

Osberg, K. (1997). But What's Behind Door Number 4? Ethics and Virtual Reality: A Discussion. (Technical Report) Seattle: Human Interface Technology Lab.

Osberg, K. (1997). Constructivism in Practice: The Case for Meaning-Making in the Virtual World. Doctoral Dissertation, University of Washington.

Osberg, K. (1997). Spatial Cognition in the Virtual Environment. (Technical Report) Seattle: Human Interface Technology Lab.

Osberg, K.M., Winn, W., Rose, H., Hollander, A., Hoffman, H. and Char, P. (1997). The Effect of Having Grade Seven Students Construct Virtual Environments on Their Comprehension of Science. In Proceedings of Annual Meeting of the American Educational Research Association.

Taylor, W. (1997). Student Responses to Their Immersion in a Virtual Environment. In Proceedings of Annual Meeting of the American Educational Research Association, pp. 12.

Winn, W. (1997). The Impact of Three-Dimensional Immersive Virtual Environments on Modern Pedagogy. (Technical Report) Seattle: Human Interface Technology Lab.

Rose, H. (1996). Zengo Sayu: An Immersive Educational Environment for Learning Japanese. (Technical Report) Seattle: University of Washington, Human Interface Technology Laboratory.

Byrne, C. (1996). Water On Tap: The Use Of Virtual Reality As An Educational Tool. Doctoral Dissertation, University of Washington, Human Interface Technology Lab.

Rose, H. (1996). Design and Construction of a Virtual Environment for Japanese Language Instruction. Master's Thesis, University of Washington.

Winn, W., Hoffman, H. and Osberg, K. (1995). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. In Proceedings of Annual Meeting of American Educational Research Association, April 18-22, 1995, San Franciso, CA, pp. 21. ERIC: (ERIC Document Reproduction Service No. ED385236).

Rose, H. (1995). Assessing Learning in VR: Towards Developing a Paradigm Virtual Reality in Roving Vehicles (VRRV) Project. (HITLab Tech Report TR-95-1) Seattle.

Rose, H. (1995). Nitrogen World and Chemistry World Flythrough. [Video]. Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Rose, H. (1995). Zengo Sayu: An Immersive Educational Environment for Learning Japanese. (Technical Report) Seattle: Human Interface Technology Lab.

Rose, H. and Billinghurst, M. (1995). Zengo Sayu*: An Immersive Educational Environment for Learning Japanese. (Technical Report) Seattle, WA: Human Interface Technology Laboratory, University of Washington.

Rose, H. and Hollander, A. (1995).Virtual World Building Matrix (Version 1.0). Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Byrne, C., Holland, C., Moffit, D., Hodas, S. and Furness, T. (1994). Virtual Reality and "At Risk" Students. (Technical Report) Seattle: University of Washington, Human Interface Technology Laboratory.

Osberg, K. (1994). Rethinking Educational Technology: A Postmodern View. (HITLab Tech Report TR-94-4) Seattle: University of Washington, Human Interface Technology Laboratory.

USW/Staff (1994). VRRV (Virtual Reality Roving Vehicle) At Kellogg Middle School. [Video]. Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Byrne, C. (1993). Virtual Reality and Education. In Proceedings of IFIP WG3.5 International Workshop Conference, pp. 181-189.

Osberg, K. (1993). Virtual Reality and Education: A Look at Both Sides of the Sword. (Technical Report) Seattle: University of Washington, Human Interface Technology Laboratory.

Winn, W. (1993). A Conceptual Basis for Educational Applications of Virtual Reality. (HITLab Tech Report R-93-9) Seattle: University of Washington, Human Interface Technology Laboratory.

Bricken, W. and Winn, W. (1992). Designing Virtual Worlds for Use in Mathematics Education: The Example of Experiential Algebra. Educational Technology, 32(12), 12-19.

Bricken, M. and Byrne, C. (1992). Summer Students in Virtual Reality: A Pilot Study on Educational Applications of VR Technology. (Report) Seattle: University of Washington, Human Interface Technology Laboratory.

Bricken, W. (1992). Spatial Representation of Elementary Algebra. In Proceedings of 1992 IEEE Workshop on Visual Languages, pp. 56-62.

USW/Staff (1992). Discovering Virtual Reality (PSC Technology Camp). [Video]. Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Bricken, M (1991). Virtual Reality Learning Environments: Potentials and Challenges. Computer Graphics: SIGGRAPH 91, 25(3), 178-184. [Available online: http://doi.acm.org/10.1145/126640.126657]

Bricken, W. (1990). Learning in Virtual Reality. (Memorandum) Seattle: University of Washington, Human Interface Technology Laboratory.

Bricken, W. (1990). Training in Virtual Reality. (Technical Report) Seattle: Human Interface Technology Laboratory.

Bricken, W. (1986). A Deductive Mathematics for Efficient Reasoning. (Technical Report) Seattle: University of Washington, Human Interface Technology Laboratory.