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On The Net Resources - Avatars and Human Representation
Exhibits | Persons | Projects | Research
Sherwood Forest Community Project
Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.
Senior software developer in the Department of Electrical and Computer
Engineering, University of Waterloo
The mission of Biota.org is to create and deploy
digital tools and environments for research and
learning about living systems. Biota.org seeks
to provide these tools and environments to a
large audience through virtual environments on
Nerves was designed to track millions of
documents flowing over networks and into
archives. It has been applied experimentally to
model nanometer scale manufacturing systems,
simulating the flow of molecules through a tiny
Geneva, University of
home of Marilyn, virtual reality, computer
animation and telerobotics work
This project is concerned with providing the
technology for creating simulations of
realistic interacting humans.
VLNET: Virtual Life Network Virtual Life Network
VLNET is a Networked Collaborative Virtual
Environment system that supports a networked
shared virtual environment. Multiple users,
represented by 3D virtual human actors, are
allowed to interact with each other and their
surrounding in real time.
Massachusetts Institute of Technology
MIT Media Lab
MIT's Media Laboratory carries on advanced
research into a broad range of information
technologies including digital television,
holographic imaging, computer music, computer
vision, electronic publishing, artificial
intelligence, human/machine interface design,
and education-related technologies. Some
projects are listed below.
Gesture and Narrative Language Group
The Gesture and Narrative Language Group is looking at ways to make communication, mediated through avatars, more lifelike and natural through appropriate and meaningful animation of the avatar's body and face.
Sociable Media Group
The Sociable Media Group is a newly formed research group that investigates issues concerning identity and society in the networked world. Questions being explored include how we perceive other people on-line, what does a virtual crowd look like, and how do social conventions develop in the networked world. Related project: the Diorama Project
Mitsubishi Electric Research Laboratories (MERL)
Chartered in 1991 to conduct basic research on
computers and their use, research projects at
MERL tend to be interdisciplinary
investigations combining human-computer
interaction, social virtual reality, computer
netowrks, computer graphics, artificial
intelligence, multimedia, and human learning
and development. The current project is ,
Scalable Platform for Large Interactive
Networked Environments. Past projects include
Diamond Park and the Electronic Meeting Place.
New York University
Media Research Lab (MRL)
The IMPROV Project is building technologies to produce distributed responsive virtual environments in which human-directed avatars and computer-controlled agents interact with each other in real-time. Multi-modal interaction paradigms that combine IMPROV with speech and gesture recognition are also being explored.
Sony Computer Science Laboratory (CSL)
Sony CSL was founded in 1988 for the sole
purpose of conducting research related to
computer science. CSL's objective is to
"contribute extensively to social and
industrial development through original
research that looks ahead to the 21st
century." Current research is concerned with
distributed operating systems, computer
networks, programming languages,
human-computer interaction, and artificial
intelligence, among other research areas.
Virtual Society Project
"The Virtual Society Project is an umbrella for
a set of research projects within Sony CSL.
The overall goal of the Virtual Society
project is to investigate how the future
online community will evolve."
Community Place (Also known as CyberPassage)
Community Place has been designed to work in a
wide area, low bandwidth environment. It is
designed to use low cost PC machines and the
VRML graphics standard.
[Japan, Sony Computer Science Laboratory (CSL), VRML browser, Community Place Browser]
WAVE project: Wide Area Virtual Environment
Originally based on the DIVE platform, WAVE
looks at the issues of wide area collaborative
working, concentrating on lightweight multicast
groups, reliable multicase and flexible
Swiss Federal Institute of Technology's Computer Graphics Lab (LIG)
LIG is mainly involved in computer animation and
virtual reality. The laboratory partners with
other research centers, including MIRALab at
the University of Geneva.
Waterloo, University of
VRML Humanoid Animation Working Group (h-anim)
The VRML Humanoid Animation Working Group exists
for the sole purpose of creating a standard
VRML representation for humanoids. The group
maintains an informational web page that
includes draft documents, software for working
with VRML humanoids and related links. The
page is maintained by Bernie Roehl at the
University of Waterloo.
Virtual World Wide Web
The Virtual World Wide Web is a network of over 400 independently owned 3D pages. Pages include exhibitions, educational and training sites, amusement and other entertainments, multi user chat worlds, technology pages, promotional sites, virtual shopping, 3D art galleries and virtual cities. The site was originated by Superscape, Inc.
Last Update: 1999.02.15 13:41:55.08 diderot