Distributed Virtual Environments Bibliography

HITL B-96-1

by Toni Emerson

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Contents

References

Anderson, D.B., Barrus, J.W., Howard, J.H., Rich, C., Shen, C. and Waters, R.C. (1995). Building Multi-User Interactive Multimedia Environments at MERL (Technical Report TR95-17). Cambridge, MA: Mitsubishi Electric Research Laboratories. [Online: WWW] URL= http://www.merl.com/TR/TR95-17/TR95-17.ps.Z

Bacon, D. K. (1995). Integration of a Submarine into NPSNET. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html

Bangay, S. (1993). Parallel implementation of a virtual reality system on a transputer architecture, Unpublished MSc Thesis, Department of Computer Science, Rhodes University. [Extract Available Online: WWW] URL=ftp://cs.ru.ac.za/www/vrsig/SDB03.ps.Z

Barrus, J.W., Waters, R.C., and Anderson, D.B. (1995). Locales and Beacons: Precise and Efficient Support For Large Multi-User Virtual Environments. (Technical Report TR95-16). Cambridge, MA: Mitsubishi Electric Research Laboratories. [Online: WWW] URL=http://www.merl.com/TR/TR95-16/TR95-16.ps.Z

Benford, S. (1993). A Distributed Architecture for Large Collaborative Virtual Environments. In Proceedings of IEE Colloquium on 'Distributed Virtual Reality', Digest Number 121 (pp. 9/1-7). London, UK: IEE.

Benford, S. and Fahlen, L. (1993). A Spatial Model of Interaction in Virtual Environments. In Proceedings Third European Conference on Computer Supported Cooperative Work (ECSCW'93), Milano, Italy, September 1993. [Online: WWW] URL= ftp://nyquist.cs.nott.ac.uk/pub/papers/ECSCW.ps.Z

Benford, S. and Greenhalgh, C. A Spatial Approach to Speech and Gestural Control in Collaborative Virtual Environments, Internal CRG paper. Nottingham, UK: Nottingham University. [Online: WWW] URL= ftp://nyquist.cs.nott.ac.uk/pub/papers/speech_control.internal.ps.Z

Benford, S., Bullock, A., Greenhalgh, C., Ingram, R. and Snowdon, D. (1995). Collaborative Virtual Environments: User Interaction and Populated Information Terrains. In Proceedings of Imagina'95, Monte Carlo, February, 1995.

Benford, S., Bowers, J., Fahlen, L. and Greenhalgh, C. (1994). Managing Mutual Awareness in Collaborative Virtual Environments. In Proceedings of VRST '94, Virtual Reality Software and Technology. (pp. 223-236). River Edge, NJ: World Scientific Publishing Co, Inc.

Benford, S., Bowers, J., Fahlen, L. E., Mariani, J., and Rodden, T. (1994). Supporting Cooperative Work in Virtual Environments. Computer Journal, 37(8), 653-668.

Benford, S., Bowers, J., Fahlen, L., Greenhalgh, C. and Snowdon, D. (1994). Workout for Virtual Bodybuilders (Design Issues for Embodiment in Multi, Actor Virtual Environments). In Proceedings of ISMCR 1994, Topical Workshop on Virtual Reality, Proceedings of the Fourth International Symposium on Measurement and Control in Robotics (pp. 128-135). NTIS Report #N95, 15972/9, PC A08/MF A022. NTIS: Springfield, Virginia.

Benford, S., Bowers, J., Fahlen, L., Greenhalgh, C., Mariani, J. and Rodden, T. (1995). Networked Virtual Reality and Co, operative Work. Presence: Teleoperators and Virtual Environments, 4(4), 364-386.

Benford, S., Bowers, J., Fahlen, L.E., Greenhalgh, C. and Snowdon, D. (1995). User Embodiment in Collaborative Virtual Environments). In Proceedings of CHI'95 (pp. 242-249. New York, NY: ACM. [Online, WWW] URL= ftp://nyquist.cs.nott.ac.uk/pub/papers/CHI.ps.Z

Benford, S., Bowers, J., Gray, S., Rodden, T., Rygol, M. and Stanger, V. (1994). The Virtuosi Project. In Proceedings of VR'94 (London Virtual Reality Expo 1994). London, UK: Meckler. [Online: WWW] URL= ftp://nyquist.cs.nott.ac.uk/pub/papers/virtuosi.ps.Z

Benford, S., Bullock, A., Cook, N., Harvey, P., Ingram, R. and Lee, O. K. (1993). From Rooms to Cyberspace, Models of Interaction in Large Virtual Computer Spaces. Interacting With Computers, 5(2), 217-237.

Benford, S., Bullock, A., Greenhalgh, C., Ingram, R. and Snowdon, S. (1995). Collabortive Virtual Environments, User Interaction and Populated Information Terrains. In Proceedings of Imagina'95, Monte Carlo, February, 1995.

Benford, S., Fahlen, L., and Bowers, J. (1994). Supporting Social Communication Skills in Multi, Actor Artifical Realities. In Proceedings of Fourth International Conference on Artifical Reality and Tele-Existence (ICAT'94), Society of Instrument and Control Engineers (SICE) and the Japan Technology Transfer Association (JTTAS), Tokyo, Japan, July 1994.

Benford, S., Snowdon, D. and Mariana, J. (1995). Populated Information Terrains, First Steps. In R.A. Earnshaw, J.A. Vince and H. Jones (Eds.) Virtual Reality Application (pp. 27-39). Academic Press.

Benford, S., Snowdon, D., Greenhalgh, C., Ingram, R., Knox, I. and Brown, C. (1995). VR-VIBE: A Virtual Environment for Cooperative Information Retrieval. Eurographics'95, 30th August, 1st September, Maastricht, The Netherlands, pp 349-360. Computer Graphics Forum, 14(3), C/349- 60.

Blau, B., Hughes, C., Moshell, J. M. and Lisle, C. (1992). Networked Virtual Environments. Computer Graphics, Special Issue on 1992 Symposium on Interactive 3D Graphics , 157-160.

Breiteneder, C., Gibbs, S.J., Arapis, C. (1996). Teleport - An Augemented Reality Teleconferencing Environment. In Martin Gobel (Ed.) Proceedings of the Third Eurographics Workshop on Virtual Environents. New York, NY: SpringerWein.

Broll, W. (1995). Interacting in Distributed Collaborative Virtual Environments. In Proceedings of the Virtual Reality Annual International Symposium. VRAIS '95 (pp. 148-155). Los Alamitos, CA, IEEE Computer Society Press.

Broll, W. (1995). Interaction and Behavior Support for Multi-User Virtual Environments. In Proccedings of First Workshop on Simulation and Interaction in Virtual Environments, SIVE95, (pp.256-263), Iowa City, IA: University of Iowa Computer Science Department.

Broll, W. and England, D. (1996). Bringing Worlds Together: Adding Multi-User Support to VRML. In Proceedings of Virtual Reality Modeling Language (VRML) Symposium '96 (pp. 87-94). New York, NY, ACM.

Brutzman, D. P. (1994). A Virtual World for an Autonomous Underwater Vehicle. Unpublished doctoral dissertation, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www.stl.nps.navy.mil/~brutzman/dissertation/

Brutzman, D. P., Macedonia, M. R., Zyda, Michael J. (1996). Internetwork Infrastructure Requirements for Virtual Environments. In the Proceedings of the Virtual Reality Modeling Language (VRML) Symposium (pp. 95-104). New York, NY: ACM. [Online: FTP]. URL=ftp://taurus.cs.nps.navy.mil/pub/auv/brutzman/nii_2000.ps [1.2M -> 7.8M, postscript] and also URL= ftp://taurus.cs.nps.navy.mil/pub/auv/brutzman/nii_2000.txt [53K, txt]

Brutzman, D.P. (1996, forthcoming). Graphics Internetworking: Bottlenecks and Breakthroughs. In Clark Dodsworth (Ed.) Digital Illusions. Reading, MA: Addison-Wesley. [Online: WWW] URL=http://www.stl.nps.navy.mil/~brutzman/vrml/breakthroughs.html

Bryson, S. and Gerald, Y. M. (1992). The Distributed Virtual Windtunnel. In Proceedings of Supercomputing '92 (pp. 275-284). Los Alamitos, CA, USA,IEEE.

Bullinger, H. J., Froschle, H. P., Riedel, O., and Rossler, A. (1995). Advanced Concepts for Distributed Rehabilitation. In R. M. Satava, K. Morgan, Sieburg, H. B., et al. (Eds.). Interactive Technology and the New Paradigm for Healthcare. (pp. 53-59). Amsterdam: IOS Press.

Bullinger, H., J., Riedel, O., and Roßler, A. (1995). Virtual Reality as a Focal Point between New Media and Telecommunication. In Proceedings of Virtual Reality World '95. (pp. 11- 18). Munich, Germany: IDG Conferences and Seminars.

Burdea, G., Roskos, E., Silver, D., Thibaud, F., and Wolpov, R. (1992). A Distributed Virtual Environment with Dextrous Force Feedback In Proceedings of Informatique '92, International Conference Interface to Real and Virtual Worlds. (pp. 255-265). Nanterre, France: EC2.

Cahill, V., Condon, A., Kelly, D., McGerty, S. , O-Connell, K., Starovic, G. and Tangney. (1995) The VOID Shell Specification. Distributed Systems Group, Computer Science Department, Trinity College Dublin. (Technical Report TCD-CS-95-20) [Online] ftp://ftp.dsg.cs.tcd.ie/pub/doc/TCD-CS-95-20.ps.gz

Canterbury, Michael (1995). An Automated Approach to Distributed Interactive Simulation (DIS) Protocol Entity Development. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Capin, T.K., Pandzic, I.S., Thalmann, N.M., and Thalmann, Dd. (1995). Virtual Humans for Representing Participants in Immersive Virtual Environments. Paper presented at FIVE '95 Conference, London, UK.

Carlsson, C. and Hagsand, O. (1993). DIVE: a Multi User Virtual Reality System. In Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93 (pp. 394- 400). Piscataway, NJ: IEEE Service Center.

Carlsson, C. and Hagsand, O. (1993). The Distributed Interactive Virtual Environments: Architecture and Applications. In IEE Colloquium on 'Distributed Virtual Reality' , Digest Number 121 (pp. 3/1- 3). London, UK: IEE.

Carlsson, C. and Hagsand, O. (1993, November/December). DIVE: A Platform for Multi-User Virtual Environments. Computers and Graphics, 17 (6), 663-669.

Carlsson, C. and Jaa-Aro, K-M. (1995). The DIVE Laboratory. Presence: Teleoperators and Virtual Environments, 4(4), 431-440.

Chen, J., Moshell, J. M., Hughes, C. E., Blau, B., & Xin, L. (1994). Distributed Virtual Environment Real-Time Simulation Network. Advances in Modelling & Analysis B, 31(1), 1- 7.

Child, T. (1993). Distributed VR. In Proceedings of IEE Colloquium on 'Distributed Virtual Reality' (Digest No.121, pp. 5/1, 4). London, UK: IEE.

Chrislip, Christopher A., and Ehlert, James F., Jr. (1995). Level of Detail Model for Dismounted Infantry in NPSNET, IV.8.1. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Ciscon, L. A., Wise, J. D. and Johnson, D. H. (1994, Fall). A Distributed Data Sharing Environment for Telerobotics. Presence: Teleoperators and Virtual Environments, 3(4), 321-340.

Codella, C. F., Jalili, R., Koved, L. and Lewis, J. B. (1993). A Toolkit for Developing Multi-User, Distributed Virtual Environments. In Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93 (pp. 401-407). Piscataway, NJ: IEEE Service Center.

Codella, C. F., Jalili, R., Koved, L. and Lewis, J. B. (1993). A Development System for Multi, User, Distributed Virtual Environments. In Proceedings of the 1993 Conference on Intelligent Computer, Aided Training and Virtual Environment Technology, (p. 83). Houston, TX, NASA.

Codella, C., Jalili, R., Koved, L., et. al. (1992). Interactive Simulation in a Multi-Person Virtual World. In Proceedings of CHI. (pp. 329-334). New York, NY: ACM.

Cooke, J. M., Zyda, M. J., Pratt, D. R. and McGhee, R. B. (1992). NPSNET, Flight Simulation Dynamic Modeling Using Quaternions. Presence, 1(4), 404-420.

Corbin, D. P. (1993). NPSNET, Environmental Effects for a Real-Time Virtual World Battlefield Simulator. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Covington, J.H. (1994). Implementing An Open Ocean Theater in NPSNET. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Dickens, A. R., (1993). Distributed Representation Issues for Distributed Virtual Environments. In Proceedings of the 1993 Summer Computer Simulation Conference, Twenty-Fifth Annual Summer Computer Simulation Conference (pp. 894- 899). San Diego, CA: SCS.

Falby, J. S., Zyda, M. J., Pratt, D. R. and Mackey, R. L. (1993). NPSNET, Hierarchical Data Structures for Real-Time Three, Dimensional Visual Simulation. Computers & Graphics, 17(1), 65-69.

Foss, J. D., Atkin, B. C. M. and Ackroyd, E. (1993). Information Trading in Distributed Virtual Environments. In Proceedings of IEE Colloquium on 'Distributed Virtual Reality', Digest Number 121 (pp. 4/1-4). London, UK: IEE.

Gisi, M. A. and Sacchi, C. (1994, Fall). Co-CAD: A Collaborative Mechanical CAD System. Presence: Teleoperators and Virtual Environments, 3(4), 341-350.

Gossweiler, R., Laferriere, R. J., Keller, M. L. and Pausch, R. (1994, Fall). An Introductory Tutorial for Developing Multiuser Virtual Environments. Presence, Teleoperators and Virtual Environments, 3(4), 255- 264.

Gossweiler, R., Long, C., Koga, S. and Pausch, R. (1993). DIVER, A Distributed Virtual Environment Research Platform. In Proceedings of the IEEE Symposium on Research Frontiers in Virtual Reality. (pp. 10-15) Los Alamitos, CA: IEEE Society Press.

Greenhalgh, C. and Benford, S. (1995). MASSIVE, A Collaborative Virtual Environment for Teleconferencing. ACM Transactions on Computer, Human Interaction. [Special Issue on Virtual Reality Software and Technology]. 2(3), 239- 261.

Greenhalgh, C. and Benford, S. (1995). Virtual Reality Tele-conferencing, Implementation and Experience. Presented at the Fourth European Conference on Computer Supported Cooperative Work (ECSCW'95), Stockholm Sweden, September, 1995. [Online: WWW] URL=ftp://nyquist.cs.nott.ac.uk/pub/papers/ECSCW95.ps.Z

Greenhalgh, C., and Benford, S. (1995). MASSIVE, A Distributed Virtual Reality System Incorporating Spatial Trading. In Proceedings of the 15th International Conference on Distributed Computing Systems (pp. 27-34). Los Alamitos, CA: ACM.

Grimsdale, C. (1991). dVS, Distributed Virtual Environment System. In Proceedings of the Computer Graphics, Computer Animation, Virtual Reality, Visualisation (pp. 163-170). London, UK, Bleinheim Online.

Honda, Y., Matsuda, K., Rekimoto, J. and Lea, R. (1996). Virtual Society: Extending the WWW to Support a Multi-User Interactive Shared 3D Environment. In Proceedings of Virtual Reality Modeling Language (VRML) Symposium '96 (pp. 109-116). New York, NY, ACM. [Online: WWW] URL=http://www.csl.sony.co.jp/project/VS/VRML95.ps.Z

Ishii, M., Nakata, M. and Sato, M. (1994, Fall). Networked SPIDAR: a Networked Virtual Environment with Visual, Auditory, and Haptic Interactions. Presence: Teleoperators and Virtual Environments, 3(4), 351-359.

Ishii, M., Sawatari, M. and Sato, M. (1995, February). A Virtual Work Space For Both-Hands-Operations. Transactions of the Institute of Electrical Engineers of Japan, Part C, (115-C) 2, 230-5.

Johnston, R.S. (1987). The SimNet Visual System. In Proceedings of the 9th Inter-Service/Industry Training Systems and Education Conference (pp. 264-273). Kazman, R. (1993). Making WAVES, On the Design of Architectures for Low-end Distributed Virtual Environments. In Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93 (pp. 443- 449). Piscataway, NJ: IEEE Service Center.

King, T.E., and McDowell, P.L. (1995). A Networked Virtual Environment for Shipboard Training. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Kirby, S. A. (1995). NPSNET, Software Requirements for Implementation of a Sand Table in the Virtual Environment. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Kumar, V. (1996). MBone: Interactive Multimedia on the Internet. Indianapolis Indiana: New Riders Publishing.

Le Van Gong, H.., Soto, M., and Breant, F. (1994). Architecture For Virtual Environments Cooperation and Interoperability. In Proceedings of 1994 IEEE International Conference on Systems, Man, and Cybernetics, Humans, Information and Technology (pp. 1036-1041). New York, NY, IEEE.

Lea, R. Honda, Y., and Rekimoto, J. (1995). Technical Issues in the Design of a Scaleable Shared Virtual World. Presented at SRF'95. [Online: WWW] URL=http://www.csl.sony.co.jp/person/rodger/srf95.ps.Z

Lea, R., Jacquemot, C. and Pillevesse, E.. (1993, September). COOL: System Support for Distributed Programming. Communciations of the ACM, 36(9), 37-46. [Online: WWW] URL=http://www.csl.sony.co.jp/person/rodger/cool.ps.Z

Lentz, Fred C., Shaffer, Alan B., Pratt, David R., Falby, John S., Zyda, Michael J. NPSNET: Naval Training Integration. In Proceedings of the 13th DIS Workshop, 18-22 September, 1995, Orlando, Florida.

Lentz, Frederick Charles, III (1995). Integration of ASW Helicopter Operations and Environment into NPSNET. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Loeffler, C. E. (1993). Distributed Virtual Reality, Applications for Education, Entertainment and Industry. Telektronikk, 89(4), 83-88.

Lombardo, Charles P. (1993). Hyper-NPSNET: Imbedded Multimedia in a Three-Dimensional Virtual World. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html

Macedonia, M. R., Zyda, M. J., Pratt, D. R., Barham, P. T. and Zeswitz, S. (1994, Fall). NPSNET: A Network Software Architecture for Large, Scale Virtual Environments. Presence, Teleoperators and Virtual Environments, 3(4), 265-287.

Macedonia, M. R., Zyda, M. J., Pratt, D. R., et al. (1995). Exploiting Reality with Multicast Groups: A Network Architecture for Large, Scale Virtual Environments. In Proceedings of the Virtual Reality Annual International Symposium. VRAIS '95. (pp. 2-10). Los Alamitos, CA, IEEE Computer Society Press.

Macedonia, Michael R. (1995). A Network Software Architecture for Large Scale Virtual Environments, Unpublished doctoral dissertation, Naval Postgraduate School, Monterey, California.

Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael J., Pratt, David R., Barham, Paul T., Falby, John and Locke, John. (1995). NPSNET: A Multi-Player 3D Virtual Environment Over the Internet. In Proceedings of the 1995 Symposium on Interactive 3D Graphics (pp. 93-94). New York, NY: ACM.

Macedonia, Michael R., Zyda, Michael J. (1995). A Taxonomy for Networked Virtual Environments. In the Proceedings of the 1995 Workshop on Networked Realities, Boston, MA, October 26-28, 1995.

Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Brutzman, Donald P., Barham, Paul T. (1995, September). Exploiting Reality with Multicast Groups, A Network Architecture for Large, Scale Virtual Environments. IEEE Computer Graphics and Applications, pp. 38-45.

Macedonia, M.R and Brutzman, D.P. (1994, April). MBone Provides Audio and Video Across the Internet. IEEE Computer, 27(4), pp. 30-36, [Online: FTP] PostScript, text, and hypertext versions of this article are available as ftp://taurus.cs.nps.navy.mil/pub/i3la/mbone.ps
ftp://taurus.cs.nps.navy.mil/pub/i3la/mbone.txt
ftp://taurus.cs.nps.navy.mil/pub/i3la/mbone.html

Mackey, Randall Lee. (1991). NPSNET: Hierarchical Data Structures for Real-Time Three, Dimensional Visual Simulation. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Mandeville, J., Furness, T., Kawahata, M., Campbell, D., Danset, P., Dahl, A., Dauner, J., Davidson, J., Kandie, K. and Schwartz, P. (1995). GreenSpace: Creating a Distributed Virtual Environment for Global Applications. In Proceedings of IEEE Networked Virtual Reality Workshop. [Online:WWW] URL= http://www.hitl.washington.edu/publications/p-95-17/

Massey, L. D., Kurland, L. C., McDonald, S. P., et. al (1993). A Distributed Virtual Environment For Instructor-Based Tactical Team Training. In Proceedings of the 1993 Summer Computer Simulation Conference, Twenty, Fifth Annual Summer Computer Simulation Conference (pp. 904-909). San Diego, CA; SCS.

Maxfield, J., Fernando, T. and Dew, P. (1995). A Distributed Virtual Environment for Concurrent Engineering. In Proceedings of the Virtual Reality Annual International Symposium. VRAIS '95. (pp. 162-171). Los Alamitos, CA, IEEE Computer Society Press.

McCarty, W. D., Sheasby, S., Amburn, P., et al. (1994, January). A Virtual Cockpit for a Distributed Interactive Simulation. IEEE Computer Graphics and Applications, 14 (1), 49-54.

McDonald, Chamberlin, and Valdez, W. Dial-a-Tank: An Interactive GUI Environment for the Construction of DIS Compatible Newtonian Entities. [Online: WWW] URL= http://www.mak.com/papers/dat_scsc/dat_scsc.html

Mohn, Howard Lee. (1994). Implementation of a Tactical Mission Planner for Command and Control of Computer Generated Forces in MODSAF. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Moshell, J.M., Blau, B., Xin, L. and Lisle, C. (1994, January). Dynamic Terrain (simulation project). Simulation, 62(1), pp. 29-40.

Nakamura, N., Nemoto, K., and Shinohara, K. (1994). Distributed Virtual Reality System for Cooperative Work. NEC Research and Development, 35(4), 403-409.

Nobles, Joseph Anthony, and Garrova, James Francis (1995). Design and Implementation of Real-Time, Deployable Three Dimensional Shiphandling Training Simulator. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Noma, H., Kitamura, Y. and Miyasato, T. and Kishino, F. (1995). Multi,Point Virtual Space Teleconferencing System. IEICE Transactions on Communications, E78, B(7), 970-979.

Noser, H., Pandzic, I.S., Capin, T.K., Thalmann, N.M., Thalmann, D. (1996). Playing Games Through the Virtual Life Network. In Proceedings of Artificial Life V, May 16-18, 1996, Nara-Ken New Public Hall, Nara, Japan.

Nygren, E. (1994). VETTnet Design and Use. [Online: WWW] URL=http://mimsy.mit.edu/VETTnet/vettnet.html

O'Byrne, James E. (1995). Human Interaction within a Virtual Environment for Shipboard Training. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Odegard, O. (1993). Telecommunications and Social Interaction, Social Constructions In Virtual Space. Telektronikk, 89(4), 76-82.

O'Connell, K, Cahill, V., Condon, A., McGerty, S., Starovic, G. and Tangney, B. (1995). The VOID Shell: A Toolkit for the Development of Distributed Video Games and Virtual Worlds. In the Proceedings of the First Workshop on Simulation and Interaction in Virtual Environments, (SIVE95) (pp. 172-177) University of IOwa Iowa City. July 1995. [Online] ftp://ftp.dsg.cs.tcd.ie/pub/doc/TCD-CS-95-29.ps.gz

Ong, Henry Tong (1995). Physical Based Toolkit for Real-Time Distributed Virtual World. Unpublished master's thesis, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Pandzic, I.S., Capin,T.K., Thalmann, N.M. and Thalmann, D. (1995). VLNET: A Networked Multimedia 3D Environment with Virtual Humans. In Proceedings of Multi-Media Modeling, MMM '95.

Pandzic, I.S., Capin,T.K., Thalmann, N.M. and Thalmann, D. (1996, forthcoming). Motor Functions in the VLNET Body-Centered Networked Virtual Environment. In Martin Gobel (Ed.) Proceedings of the Third Eurographics Workshop on Virtual Environents. New York, NY: SpringerWein.

Polis, M.F., Gifford, S.J. and McKeown, D.M. (1995, July). Automating the Construction of Large-Scale Virtual Worlds. Computer, 29(7), pp. 57-65.

Pope, S. T. and Fahlen, L. E. (1993). The Use of 3, D in a Synthetic Environment, An Aural Renderer for a Distributed Virtual Reality System. In Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93 (pp. 176-182). Piscataway, NJ: IEEE Service Center.

Pouliquen, D. (1994). Integrating Several Operators in a Synthetic Environment, a Real Time Technique for a Realistic Behaviour. In Proceedings of Oria 94, From Telepresence Towards Virtual Reality (pp. 149-151). Marseille, France: Inst. Int. Robotique & Intelligence Artificielle.

Pratt, D. R. and Johnson, M. A. (1995). Constructive and virtual model linkage. In Proceedings of 1995 Winter Simulation Conference (pp. 1222-1228). New York, NY: IEEE.

Pratt, D.R. , Walter, J.C., Warren, P.T. and Zyda, M.J. (1993). NPSNET, JANUS, 3D Providing Three, Dimensional Displays for a Two, Dimensional Combat Model. In Proceedings of the Fourth Annual Conference. AI, Simulation, and Planning in High Autonomy Systems. Theme, Integrating Virtual Reality and Model, Based Environments (pp. 31-37). Los Alamitos, CA: IEEE.

Pratt, D. R. (1993). A Characterization of Virtual World and Artificial Reality Systems, Unpublished doctoral dissertation, Naval Postgraduate School, Monterey, California. [Online: WWW] URL=http://www-npsnet.cs.nps.navy.mil/npsnet/publications.html.

Pratt, D. R., Barham, P. T., Locke, J., et. al (1994). Insertion of an Articulated Human into a Networked Virtual Environment. Proceedings of the 1994 AI, Simulation, and Planning in High Autonomy Systems Conference, University of Florida, Gainesville, 7, 9 December, 1994.

Pratt, David R., Locke, John, Barham, Paul T., and Falby, J. (1995). NPSNET, Four User Interface Paradigms for Entity Control in a Virtual World. Journal of Intelligent Systems. 5(2, 4), 89-109.

Pulkka, Aaron. (1995). Spatial Culling of Interpersonal Communications within Large-Scale Multi-User Environments. Unpublished Master's Thesis, University of Washington, Computer Science and Engineering at the University of Washington. [Online: WWW] URL=http://www.hitl.washington.edu/publications/pulkka/

Pullen, J.M. and Wood, D.C. (1995). Networking Technology and DIS. Proceedings of the IEEE, 83(8), pp. 1156-1167.

Rea, P. and Whalley, S. (1993). Advanced Interface into Network Management Workstations. In Proceedings of IEE Colloquium on 'Distributed Virtual Reality' (Digest No.121), (pp. 7/1- 7/3). London, UK.: IEE.

Rebensburg, K., Hetzer, D., Jonas, K., Kaul, M., and Schafer, J. (1995). Distributing Virtual Worlds in a Teleteaching Environment. In Proceedings of the Fifth IEEE Computer Society Workshop on Future Trends of Distributed Computing Systems (pp. 66- 75). Los Alamitos, CA: IEEE Computer Society Press.

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Online Resources

Air Force Institute of Technology Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory, Virtual Environments [Online: WWW] URL= http://www.afit.af.mil/ENGgraphics/veprojects/ve.html

Central Florida, University of: ExploreNet. Online: WWW] URL= http://longwood.cs.ucf.edu:80/ExploreNet/public_html/

Distributed VR Mailing List, distributed, vr@mail.csh.rit.edu
Discussion of issues involved with distributed virtual reality environments. Topics include architecture, protocol, file formats,standards, permissions, and other design details. Hyperarchive of the List [Online: WWW] URL=http://www.csh.rit.edu/~airwick/hyper.html, Distributed VR Mailing List FAQ [Online: WWW] URL=http://www.csh.rit.edu/~airwick/FAQ.txt

Defense Modeling & Simulation Office (DMS). [Online: WWW] URL= http://www.dmso.mil/

Distributed Interactive Simulation Environments. [Online: WWW] URL= http://www.dsg.stanford.edu/paradise.html

The Networked Virtual Environments. [Online: WWW] URL=http://www.mak.com/papers/presence/presence.ps.

Distributed Interactive Simulation (DIS) Test Page: designed to collect administrative and technical data pertaining to DIS testing, and serves as a repository for DIS Test related documents and software. [Online: WWW] URL= http://www.distest.org/

Fujitsu, Cultural Technologies Division, WorldsAway. [Online:WWW] URL= http://www.worldsaway.com/

Human Interface Technology Laboratory. GreenSpace Project. [Online:WWW] URL=http://www.hitl.washington.edu/projects/greenspace/

Kumar, V. The MBONE Information Web. [Online: WWW] URL=http://www.eit.com/techinfo/mbone/

MaK Technologies: producers of software product VR, Link. [Online: WWW] URL=http://www.mak.com/

Mitsubishi. Social Reality Research. [Online: WWW] URL= http://www.merl.com/svr.html

Manchester, University of. Advanced Interfaces Group. [Online: WWW] URL=http://www.cs.man.ac.uk/aig/aig.html

Moonlight Distributed Systems Group.

Nat's VR Index , Distributed VR Systems. [Online: WWW] URL= http://www.dse.doc.ic.ac.uk:80/~np2/virtual_reality/distributed.html

Naval Postgraduate School: NPSNET Research Group. [Online: WWW] URL= http://www-npsnet.cs.nps.navy.mil/npsnet/

Naval Postgraduate School, Autonomous Underwater Vehicle - Underwater Virtual World, URL = http://www.stl.nps.navy.mil/~auv

Naval Research Laboratory, Mbone Resources [Online: FTP] URL=ftp://taurus.cs.nps.navy.mil/pub/mosaic/mbone.html

Naval Research Laboratory, Advanced Distributed Simulation Page. [Online: WWW] URL=http://netlab.itd.nrl.navy.mil/ADS.html

Naval Postgraduate School, Autonomous Underwater Vehicle - Underwater Virtual World, [Online: WWW] URL = http://www.stl.nps.navy.mil/~auv Nottingham University--Department of Computer Science, Lancaster University--CSCW Centre , Manchester University - Department of Psychology, BICC Group, BT, DIVISION Ltd, GEC-Marconi Hirst Research Centr,e GPT Ltd, and Nottinghamshire County Council. Virtuosi Project. [Online: WWW] URL= http://www.crg.cs.nott.ac.uk/Virtuosi/

Nottingham, University of, Communications Research Group. MASSIVE, Model, Architecture and System for Spatial Interaction in Virtual Environments, Virtual tele- conferencing. [Online: WWW] URL=http://www.crg.cs.nott.ac.uk/~cmg/massive.html

NTT. InterSpace Project. [Online: WWW] URL=http://www.is.ntts.com/

On the Net: Internet Resources in Virtual Reality. Distributed VR Applications section.

Rtime: http://www.rtime.comtoolkit for building socially interactive content for the Internet

Snoswell, M. CyberTerm Project. [Online: WWW] URL= http://wattle.itd.adelaide.edu.au/~snoswell/ct.html

Sony. Virtual Society Information Booth. [Online: WWW] URL=http://www.csl.sony.co.jp/project/VS/index.html

Swedish Institute of Computer Science (SICS). The Distributed Collaborative Environments Group. [Online: WWW] URL= http://www.sics.se/dce/

SICS: DIVE , Distributed Interactive Virtual Environment. [Online: WWW] URL= http://www.sics.se/dce/dive.html

Stanford University: Distributed Systems Group. Online: WWW] URL= http://www.dsg.stanford.edu/

Stanford University PARADISE Project, Performance Architecture for Advanced

TASC's DIS SimWeb

U.S. Army, Distributed Interactive Simulation. [Online: WWW] URL= http://dis.pica.army.mil/

University College London: DEVRL, The Distributed Extensible Virtual Reality Laboratory. [Online: WWW]. URL= http://boom.cs.ucl.ac.uk/staff/m.slater/Projects/DEVRL/

Visinet: The European Commission ( DG XIII , TEN-IBC) is funding a trial using virtual reality techniques for prototyping, known as "virtual representation", over broadband ATM (Asynchronous Transfer Mode) networks.

VLNET: Virtual Life NETwork: VLNET is developed jointly by EPFL-LIG and MIRALab (University of Geneva). [Online: WWW] URL= http://ligwww.epfl.ch/~capin/en/vlnet.html


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