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Projects
ENCCARE
The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.
NICE: The Narrative Immersive Constructionist/Collaborative Environments project
Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.
TAPPED IN
A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.
VESAMOTEX: Virtual Education - Science and Math of TEXas
The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.
VET: Virtual Environments for Training
The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.
Persons
Bell, John
University of Michigan, VRiCheL: The Virtual Reality in Chemical Engineering Laboratory
Brutzman, Don
Naval Postgraduate School
Research
Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory
This lab researches the design and
implementation of interactive environments, 3D
medical imaging, and advanced distributed
simulations for military and medical uses.
Synthetic BattleBridge
Virtual Cockpit
Artificial Reality Corporation
Artificial Reality Corporation, Defense Sciences Office
Studying the influence of olfactory stimuli on medical training applications and fine motor tasks.
California, University of - San Diego
Applied Technologies Laboratory, Learning Resources Center
Based at the University of California-San
Diego's School of Medicine, this laboratory
has been established within the Learning
Resources Center (LRC) to experiment with VR
systems in combination with multimedia-based
educational resources. The focus is on uses of
VR for medical training.
Canadian Navy
MARS Virtual Reality Simulator
Developing, designing and evaluating portable
simulator for teaching junior MARS officers the
conning skills required of an Officer of the
Watch (OOW).
Central Florida, University of
ExploreNet
"ExploreNet(tm) is a general-purpose object
oriented, distributed two dimensional
graphic-based computational environment with
features to support role-playing games for
educational purposes, and cooperative learning
of many kinds."
ExploreNet: Java-based verison for download
Visual Systems Laboratory (VSL) at the Institute for Simulation & Training
Located at the University of Central Florida, this laboratory explores uses of telepresence and performs research in real-time, physically-based environments.
[United States, Central Florida, University of, defense, telepresence, interactive environments]
http://www.ist.ucf.edu/
ROVER - Remote audiO/Video Explorer Robot
A prototype telepresence project.
Visual Testbed Group
Research and development of terrain databases for distributed interactive simulation.
Cornell University
Cornell Theory Center
Visualization Group - Virtual Reality at the CTC
High-performance interactive visualization.
East Carolina University
Virtual Reality and Education Laboratory (VREL)
Based at the School of Education and Department
of Library Studies and Educational Technology
in East Carolina University, VREL projects
include an examination of the North Carolina
Competency-Based Curriculum, identifying
objectives that can use virtual reality as a
method or means of attainment, providing an
annotated bibliography, distributing a
quarterly journal, VR in the Schools, and
developing a teacher/student interaction
simulator.
VR in the Schools, the quarterly newsletter edited by Dr. Veronica S. Pantelidis and Dr. Larry Auld
East London, University of
VR Laboratory
The laboratory investigates the use of virtual
environments in training of wheel-chair use,
cognitive assessment and retraining, balance
disorders and driving ability in both immersive
and "non-immersive" systems.
Geneva, University of
Educational Technology at TECFA (Training Technologies and Learning)
A teaching and research unit within the School
of Psychology and Education, University of
Geneva.
Georgia Institute of Technology
Georgia Institute of Technology: Graphics, Visualization, & Usability Center
The Virtual Environments Group explores diverse
uses of virtual reality
The Design Virtual Environment Project (DVE)
The DVE is a VR visualization tool for communicating design ideas and a teaching tool for design education.
The Virtual Gorilla Project "Gorillas in the Bits"
An immersive education tool designed to aid in the instruction of K-12 grade students in the interactions and behaviors of gorillas.
Virtual Gorilla Exhibit
The Virtual Gorilla Exhibit is being developed to explore techniques for using Virtual Reality to present information to users experientially that would otherwise be difficult for them to learn.
Georgia Tech
Graphics, Visualization and Usability Center (GVU)
GVU conducts research in four major areas:
Visual Computing, Interaction and
Collaboration, Communication and Education and
Future Technologies.
Data Visualization Group
[United States, Graphics, Visualization and Usability Center (GVU), realtime visualization, computational steering, multivariate analysis, atmospheric data, molecular orbit, complex three-dimensional object]
http://www.cc.gatech.edu/gvu/datavis/
Houston, University of
Virtual Environment Technology Laboratory (VETL)
VETL investigates teaching and training
applications of virtual reality.
Hands Across the Atlantic
A shared virtual environment demonstration.
Project ScienceSpace
An ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education.
Shared Virtual Reality
A background information sheet and paper which discusses the demonstration of a real-time shared virtual environment between NASA/JSC and Germany for the Hubble Space Telescope.
The Hubble Space Telescope Mission
VR played a significant role in the space mission to reapir the Hubble Space Telescope.
Virtual Reality in Aerospace Training
Exploring VR's significant role in astronaut training.
Virtual Reality in Medicine
Investigates the potential of virtual reality in medical applications.
Virtual Reality in Military Operation Other Than War
An exploration of those factors that most affect the transfer of training a dispersed, multi-unit task force in conducting a task in a foreign country.
Institute for Simulations and Training
Visual Systems Laboratory
The Toy Scouts
This is a group of volunteer students that utilize the equipment at the Institute for Simulations and Training Visual Systems Laboratory. The Toy Scouts is a not-for-profit organization designed to promote educational opportunities to interested individuals by exploring new technologies and developing creative new applications and concepts.
Interactive Discovery Learning Initiative
Develops interactive, game-like learning environments that emphasize socially responsible entertainment based on communication, collaboration, and construction.
Ioannina, University of
EARTH: Educational Approach to viRtual reality TeacHnologies
The EARTH team works with faculty and educators
on the design, development and evaluation of
Virtual Learning Environments in domains such
as geography and environmental education,
physical and life sciences teaching.
Istituto Trentino di Cultura (ITC)
The Interactive Classroom Project explores use of virtual reality in an interactive educational setting, including visual-acoustic localization and tracking, videoconferencing, voice control, audio and video quality and multimedia access.
JASON Foundation
The JASON Project
Focuses on developing ways that enable teachers and students around the world to take part in global explorations using advanced interactive telecommunications.
Loughborough University
Advisory Group on Computer Graphics, VR Support Officer
Provides general advice and support for potential and current VR users in the academic community.
AVRRC: the Advanced VR Research Centre
The AVRRC comprises a range of dedicated laboratories including a Panoramic Reality Centre. Its mission is to provide a state of the art human-computer integration research centre exploring VR applications.
Massachusetts Institute of Technology
MIT Media Lab
MIT's Media Laboratory carries on advanced
research into a broad range of information
technologies including digital television,
holographic imaging, computer music, computer
vision, electronic publishing, artificial
intelligence, human/machine interface design,
and education-related technologies. Some
projects are listed below.
KidsRoom
A fully-automated interactive, narrative playspace that uses computer vision perceptual technology to create a virtual environment in the real physical space of a child's bedroom.
"School" of the Future
An examination of curriculum projects involving technology, telecommunications, student consulting networks and news.
The Epistemology and Learning Group
Explores how new technologies can enable new ways of thinking, learning, and designing.
Things to Think With
This project is extending the child's construction kit. Children are using new bricks and related sensors to build autonomous robots, to create "active rooms," and to run "personal science experiments."
Research Lab of Electronics
VETT: Virtual Environment Technologies for Training
The VETT project investigates the use of virtual
environment systems and technologies in
training.
[United States, Research Lab of Electronics, virtual environments, interfaces simulators]
http://mimsy.mit.edu/
Michigan, University of
Virtual Reality in Chemical Engineering Laboratory (VRiCHel)
Located in the Department of Chemical
Engineering at the University of Michigan, the
VRiChEL focuses on exploration and development
of virtual reality in chemical engineering,
with an emphasis on education.
NASA: National Aeronautics and Space Administration
Intelligent Computer-Assisted Training (ICAT)
This research center explores a variety of
projects involving virtual reality,
computer-assisted training, technology
transfer and software development.
[United States, NASA: National Aeronautics and Space Administration, SpaceHab, technology transfer, military applications, software]
http://www.jsc.nasa.gov/cssb/icat
ICAT Work at the Software Technology Lab
Evaluates and develops new software technologies and transfers those technologies into NASA's operational environment.
Intelligent Physics Tutor
Tutors high school and college physics students in solving statics and dynamics-oriented physics problems.
IVIS/ICAT: Inter-Vehicular Information System ICAT
Trains tank commanders in battlefield operations.
SHIFT: SpaceHab Intelligent Familiarization Trainer
Trains astronauts and ground-based personnel in nominal and non-nominal operation of the SpaceHab module and associated Space Shuttle systems.
Naval Postgraduate School
The Naval Postgraduate School is an academic
institution whose emphasis is on study and
research programs relevant to the Navy's
interests, as well as to the interests of other
arms of the Department of Defense.
NPSNET Research Group
The focus of the NPSNET Research Group is on
the complete breadth of human-computer
interaction and software technology for
implementing large scale virtual environments
(LSVEs).
omni-directional treadmill (ODT)
Virtual Environment Technology Laboratory (VETL)
VETL is a NASA/Johnson Space Center joint enterprise with the University of Houston that "performs research and development focused on virtual environments for training, education, and scientific/engineering data visualization."
Hands Across the Atlantic
A shared virtual environment demonstration.
Project ScienceSpace
An ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education.
Shared Virtual Reality
A background information sheet and paper which discusses the demonstration of a real-time shared virtual environment between NASA/JSC and Germany for the Hubble Space Telescope.
The Hubble Space Telescope Mission
VR played a significant role in the space mission to reapir the Hubble Space Telescope.
Virtual Reality in Aerospace Training
Exploring VR's significant role in astronaut training.
Virtual Reality in Medicine
Investigates the potential of virtual reality in medical applications.
Virtual Reality in Military Operation Other Than War
An exploration of those factors that most affect the transfer of training a dispersed, multi-unit task force in conducting a task in a foreign country.
Northeastern University Virtual Environments (VE) Lab
The VE Lab conducts research on virtual
environments with a focus on driving
simulations, navigation and wayfinding, and
autonomous vehicles.
Nottingham University
Dept. of Mineral Resources Engineering, University of Nottingham
Distributed Extensible Virtual Reality Laboratory (DEVRL)
The Laboratory of the Cooperative Systems
Engineering Group at Nottingham University in
Lancaster investigates use of virtual reality
in learning environments. Projects include The
Virtual Classroom which is intended to provide
distributed users with a number of cooperative
virtual reality based applications in order to
experiment with a simulated set of physical
properties.
VIRART: Virtual Reality Applications Research Team
VIRART has been involved in the development and
testing of virtual environments for students
with severe learning difficulties for the last
four years. The primary testing for this work
has been the Shepherd School in Aspley,
Nottingham. VIRART has also been involved with
industrial applications of virtual
environments for planning and simulation,
design, operations assistance, and training.
[United Kingdom, Nottingham University, ergonomics, manufacturing engineering, computer systems, psychology, operations management and computer-aided design, special needs, experiential environments, communication environments, simulation]
http://quoll.maneng.nott.ac.uk/Research/virart
Educational Applications
Industrial Applications
Office of Training and Technology (OTT)
OTT is the Navy's premier on-line resource for
training technology data and information.
Modeling & Simulation
M & S is used to train skills that cannot be
realistically trained in the actual environment.
Training Technologies
Provides information about current training
technologies, how they are being applied, and
the people and agencies involved with
applications or initiatives using the
technologies.
Virtual Reality Page
A review of the uses of VR in military and
industrial training.
Research Triangle Institute
Provides an online guide, Virtual Reality: A Practical Tool for Training, which is regularly updated.
Sandia National Laboratories
Sandia collaborates with the Center for Human Modeling and Simulation on the MediSim (Simulated Medical Corpsmen for Medical Forces Planning and Training) project. MediSim is a system that extends virtual environments to represent simulated medical personnel interacting with simulated casualties. (see also the Center for Human Modeling and Simulation)
Science Application International Corporation (SAIC) research
Close Combat Tactical Trainer (CCTT)
CCTT is a simulation system wherein various
simulated elements replicate actual combat
vehicles, weapon systems and command and
control elements which are networked for real
time, fully interactive collective task
training on computer generated terrain.
[United States, Science Application International Corporation (SAIC) research, interactive collective task training, object oriented design architecture, networking, semi-autonomous forces (SAF)]
http://www.simulation.saic.com/ORL/cctt.html
The Living SchoolBook (LSB) WWW Site
LSB is a collaborative project between the School of Education at Syracuse University, the Northeast Parallel Architecture Center, and the Institute for Learning Technologies at Teachers College, Columbia University. LSB develops educational resources and is involved with numerous projects.
[United States, science education, library, virtual environments, interactive environments]
http://lsb.syr.edu/
Computational Science Education The Visible Human
Education on Demand: NPAC-SLS Project
Kids Web: A World Wide Web Digital Library for Schoolkids
Research Experiences for Undergraduates in High-Performance Computing
The Visible Human
Young Scholars Program for 8th graders
U.S. Army Research Institute Rotary Wing Aviation Research Unit
STRATA: Simulator Training Research Advanced Testbed for Aviation
Located in the Army Research Institute Rotary
Wing Aviation Research Unit, STRATA is a fully
functional flight simulation facility which
employs a fiber optic helmet mounted display
(FOHMD) as a means of presenting the
out-the-window view to the pilot.
[United States, U.S. Army Research Institute Rotary Wing Aviation Research Unit, flight simulation, HMDs, virtual environments]
http://205.130.63.7/rucker.html
Virginia Tech
Human-Computer Interaction Lab
The Human Factors Engineering Center at Virginia Tech's Department of Industrial and Systems Engineering Research conducts research on video conferencing with a special emphasis on users with special needs.
Washington, University of
Human Interface Technology Laboratory (HIT Lab)
The HIT Lab researches virtual interface
technology. The aim is "to develop a new
generation of human-machine interfaces to
provide solutions to challenges in a variety
of domains."
[United States, Washington, University of, virtual interface technology, human-computer interaction, medical applications, augmented reality, vision]
http://www.hitl.washington.edu/
The Learning Center
Based at the Human Interface Technology
Laboratory at the University of Washington,
examines VR in education and training.
WTH Systems research
VRTS: Virtual Reality Training System
A system being developed for training naval
students in operation of war vessels.
Commercial
Adams Consulting Group
Imprint Interactive Technology (was FirstHand)
Learning Sites, Inc.
Science Application International Corporation (SAIC)
WTH Systems, Inc.
Other
What Is VR?
This is the lead-in page for my What Is VR
paper. It includes pointers to my VR Links
area and the magazine VR News.
Last Update: 1999.12.22 14:27:11.08 diderot