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On The Net Resources - Education and Training


Exhibits | Persons | Projects | Research | Commercial | Organizations | Newsgroups | Other

Projects

ENCCARE

The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.

NICE: The Narrative Immersive Constructionist/Collaborative Environments project

Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.

TAPPED IN

A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

Persons

Bell, John

University of Michigan, VRiCheL: The Virtual Reality in Chemical Engineering Laboratory

Brutzman, Don

Naval Postgraduate School

Research

Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory

This lab researches the design and implementation of interactive environments, 3D medical imaging, and advanced distributed simulations for military and medical uses.

Artificial Reality Corporation

California, University of - San Diego

Canadian Navy

Central Florida, University of

Cornell University

East Carolina University

East London, University of

Geneva, University of

Georgia Institute of Technology

Georgia Tech

Houston, University of

Institute for Simulations and Training

Interactive Discovery Learning Initiative

Develops interactive, game-like learning environments that emphasize socially responsible entertainment based on communication, collaboration, and construction.

Ioannina, University of

Istituto Trentino di Cultura (ITC)

The Interactive Classroom Project explores use of virtual reality in an interactive educational setting, including visual-acoustic localization and tracking, videoconferencing, voice control, audio and video quality and multimedia access.

JASON Foundation

Loughborough University

Massachusetts Institute of Technology

Michigan, University of

NASA: National Aeronautics and Space Administration

Northeastern University Virtual Environments (VE) Lab

The VE Lab conducts research on virtual environments with a focus on driving simulations, navigation and wayfinding, and autonomous vehicles.

Nottingham University

Office of Training and Technology (OTT)

OTT is the Navy's premier on-line resource for training technology data and information.

Research Triangle Institute

Provides an online guide, Virtual Reality: A Practical Tool for Training, which is regularly updated.

Sandia National Laboratories

Sandia collaborates with the Center for Human Modeling and Simulation on the MediSim (Simulated Medical Corpsmen for Medical Forces Planning and Training) project. MediSim is a system that extends virtual environments to represent simulated medical personnel interacting with simulated casualties. (see also the Center for Human Modeling and Simulation)

Science Application International Corporation (SAIC) research

The Living SchoolBook (LSB) WWW Site

LSB is a collaborative project between the School of Education at Syracuse University, the Northeast Parallel Architecture Center, and the Institute for Learning Technologies at Teachers College, Columbia University. LSB develops educational resources and is involved with numerous projects.

U.S. Army Research Institute Rotary Wing Aviation Research Unit

Virginia Tech

Washington, University of

WTH Systems research

Commercial

Adams Consulting Group

Imprint Interactive Technology (was FirstHand)

Learning Sites, Inc.

Science Application International Corporation (SAIC)

WTH Systems, Inc.

Other

What Is VR?

This is the lead-in page for my What Is VR paper. It includes pointers to my VR Links area and the magazine VR News.
Last Update: 1999.12.22 14:27:11.08 diderot