HITL Technical Publications: B-94-1
1997 Revised
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Human Interface Technology Laboratory
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Citation List
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Adams Consulting Group, commercial firm focusing on implementing
simulations, Virtual Reality and interactive multimedia programs
for learning and marketing.
Applied Technologies Laboratory, the UCSD School of Medicine, an advanced research laboratory has been established within the Learning Resources Center (LRC) to experiment with VR-systems in combination with multimedia-based educational resources.
http://cybermed.ucsd.edu/AT/AT.html
Canadian Navy MARS Virtual Reality Simulator for teaching junior MARS officers the conning skills required of an Officer of the Watch (OOW).
http://www.dciem.dnd.ca/DCIEM/HF/G-07.html
Close Combat Tactical Trainer (CCTT): CCTT is a simulation system wherein various simulated elements replicate actual combat vehicles, weapon systems and command and control elements which are networked for real time, fully interactive collective task training on computer generated terrain.
http://www.simulation.saic.com/ORL/cctt.html
The Design Virtual Environment Project: Georgia Tech, Graphics Visualization Center. VR visualization tool for communicating design ideas and teaching tool for design education sponsored by the EduTech Institute.
http://www.cc.gatech.edu/gvu/virtual/DVE/DVE.html
DEVRL: Distributed Extensible Virtual Reality Laboratory. Lancaster, Nottingham University, UCL and QMW. Projects include The Virtual Classroom: intended to provide distributed users a with a number of coopertaive virtual reality based applications which allow them to experiment with a simulated set of physical properties.
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/
Emerson, T. On the Net: WWW Resources in VR, Education and Training Applications section. This document lists research centers, publications, and commercial organizations relevant to education and training in virtual reality
http://www.hitl.washington.edu/projects/knowledge_base/edapps.html
ExploreNet (tm) is a general-purpose object oriented, distributed two dimensional graphic-based computational environment with features to support role-playing games for educational purposes, and cooperative learning of many kinds.
http://www.cs.ucf.edu/~ExploreNet/index.html
(The new, Java-based version of ExploreNet is available at:
ftp://ftp.cs.ucf.edu/pub/ExploreNet)
Firsthand LLC. Commercial firm specializing in virtual environment design education and training.
http://www.firsthand.com/Home.html
Istituto Trentino di Cultura (ITC): Interactive Classroom Project
Hubble Space Telescope Repair Training System (VETL)
http://www.vetl.uh.edu/Hubble/hubble.html
Jason Project., Education, Telepresence, distance education.
KidSpace: Interactive Discovery Learning pilot implementation, a Singapore National Project for children, ages seven through eleven.
http://www.iss.nus.sg/RND/cs/idl/kidsover.html
Kidsroom at MIT's Media Lab: a fully-automated interactive, narrative playspace, uses computer vision perceptual recognition technology to create a virtual environment in the real physical space of a child's bedroom.
http://vismod.www.media.mit.edu/vismod/demos/kidsroom/
Lockheed AI Center and USC Behavioral Technologies Lab. Virtual Environments for Training. The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems which integrate virtual reality and intelligent tutoring technologies.
http://www.isi.edu/isd/vet.html
The Learning Center: Human Interface Technology Laboratory, Univ. of Wash. VR in education and training.
http://www.hitl.washington.edu/projects/learning_center/
Naval Postgraduate School, NPSNET Research group, training in networked multi-user virtual environments.
http://www-npsnet.cs.nps.navy.mil/npsnet/index.html
MIT Media Lab, The Epistemology and Learning Group explores how new technologies can enable new ways of thinking, learning, and designing..
http://el.www.media.mit.edu/groups/el/
Project ScienceSpace is an ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education. The Project is a joint effort between the Virtual Environment Technology Laboratory (VETL) at STB-VR Lab at Johnson Space Center and George Mason University.
The Toy Scouts, a volunteer group of students that utilize the equiptment at the Institute for Simulations and Training Visual Systems Laboratory. The "Toy Scouts" is a not-for-profit organization designed to promote educational opportunities to interested individuals by exploring new technologies for the purpose of developing creative new applications and concepts.
http://www.vsl.ist.ucf.edu/~scouts/scouts.html
Massachussetts Institute of Technology, Sensory Communication Group, Research Laboratory of Electronics. The Environment Technology for Training (VETT) mission is to investigate the use of virtual environment systems and technologies in training.
Michigan, University of: Virtual Reality in Chemical Engineering Laboratory The VRiChEL laboratory has been founded in the Department of Chemical Engineering at the University of Michigan to explore and develop the use of virtual reality in chemical engineering, the initial focus is educational in nature
http://www.engin.umich.edu/labs/vrichel/
Nottingham, University of, Dept. of Manufacturing: Virtual Reality Applications Research Team (VIRART) Education Applications.. VIRART has now been involved in the development and testing of virtual environments for students with severe learning difficulties for the last four years. The primary testing for this work has been the Shepherd School in Aspley, Nottingham.
http://quoll.maneng.nott.ac.uk/Research/virart/educn/index.html
N.I.C.E project:
University of Illinois at Chicago.
This is a learning environment for young children, implemented
in the CAVE(tm) virtual reality environment. Children can collaboratively
construct artifacts in the CAVE and, in doing so, build an underlying
narrative that is driven by constructionism.
http://www.ice.eecs.uic.edu/~nice/
OTT Training Technology Information Center, Modeling & Simulation
http://ott.sc.ist.ucf.edu/1_3/index.htm
(Virtual Reality Page) http://ott.sc.ist.ucf.edu/1_3/1_3_13/index.htm
Research Triangle Institute. Virtual Reality: A Practical Tool for Training.
http://www.rti.org/research/vr_training.html
Syracuse University: Virtual Reality for K-12 Education.
http://king.syr.edu:2001/mosaic/npac/infoserver/hpsin/vredu.html
TAPPED-IN. Teacher Professional Development Institute. TAPPED IN is a shared teacher professional development (TPD) workplace patterned after a real-world conference center.
Virtual Environment Technology Laboratory (VETL). Education and Training Projects include Virtual Reality in Aerospace Training
http://www.vetl.uh.edu/Aerospaceov.html
VREL - Virtual Reality and Education Laboratory at East Carolina University.
http://150.216.8.1/vr/vrel.htm
VR in the Schools, quarterly newsletter Dr. Veronica S. Pantelidis and Dr. Larry Auld, Co-directors, Virtual Reality and Education Laboratory, School of Education, East Carolina University, Greenville, NC .
http://eastnet.educ.ecu.edu/vr/pub.htm
Wilson, Andrew. Internet VR Sites. Andrew's list contains a good section on terminology as well as a special focus on MOOs (multi user domain objected oriented).
http://arachnid.cm.cf.ac.uk/User/Andrew.Wilson/VR/sites.html
TH Systems Inc. Officer of the Deck (OOD) VIRTUAL REALITY TRAINING SYSTEM (VRTS)
http://www.netaxis.qc.ca/wth/ood.htm
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