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Projects
BMD-HMS: Boeing McDonnell Douglas Human Modeling System
ESPIRIT Humanoid Project
A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.
Soar Intelligent FORces (IFOR) project
The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.
V-HAG: Virtual Humans Architecture Group
Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.
Research
British Columbia, University of
FaceMaker
FaceMaker is based on a hierarchical spline modeller, called the 'dragon editor' written by David Forsey. It is a WWW front end to the animation subsystem - minus all the interactive modelling tools.
Geneva, University of
MIRALab
home of Marilyn, virtual reality, computer
animation and telerobotics work
George Washington University
FHWA/NWTSA National Crash Analysis Center (NCAC)
The FHWA/NHTSA National Crash Analysis Center is a federally funded research center concentrating in vehicle crashworthiness research
Human Modeling in Occupant Safety
Georgia Tech
New York University
Media Research Lab
The Improv Project
A system for real-time animation of behavior-based Interactive Synthetic Actors.
Pennsylvania, University of
Center for Human Modeling and Simulation
The overall goal of the Center for Human
Modeling and Simulation is the modeling and
animation of human movement. That central
topic drives a number of related research
interests covering a broad scope from image
synthesis to natural language interfaces.
The Center for Human Modeling and Simulation is part of the Department of Computer and
Information Science - University of Pennsylvania.
HMS MediSim
``Simulated Casualties and Medics for Emergency Training''
Center for Human Modeling and Simulation (HMS)
The overall goal of the Center for Human
Modeling and Simulation is the modeling and
animation of human movement. This is the
birthplace of JACK, a software package.
JACK
JACK software provides a 3D interactive
environment for controlling articulated
figures. It features a detailed human model
and includes realistic behavioral controls,
anthropometric scaling, task animation and
evaluation systems, view analysis, automatic
reach and grasp, collision detection and
avoidance, and many other useful tools for a
wide range of applications.
Peabody
A file format used by JACK software
Visualization and Media Systems Design (VMSD)
Research and development (R&D) at VMSD is focusing on media processing systems,
virtual studios, scientific visualization and simulation, and responsive virtual
environments. Besides scientific research, VMSD is also involved in engineering and
medical applications as well as media art and culture projects.
Virtual Actors and a Virtual Script
Commercial
Adaptive Optics Association
Analogus
Ascension Technology Corp.
Bio Control Systems
Biomechanics, Inc.
BioVision
CHOPS & Associates Live Animation
Deneb Robotics
Deneb/ERGO
Simulation Analysis Tool for Ergonomics and
Human Factors Engineering.
Motion Analysis Corporation
Polhemus Tracking Devices
Protozoa
Safework
Simgraphics
Tecmath
The Character Shop (TCS)
The Waldo ®
body input devices
VICON
VIERTE ART
Virtual Technologies, Inc.
Organizations
Crew System Ergonomics Information Analysis Center (CSERIAC)
and Crew Chief ComputerMan :
COMBIMAN: COMputerized BIomechanical MAN-model
Crew Chief
U.S. Army Research Laboratory Survivability/Lethality Directorate
ComputerMan
The ComputerMan Model is a software tool
(written in C++) for studying the effects of
penetrating injuries to personnel. This model
is designed to simulate the wounding process
and to predict injury outcomes in terms of
performance degradation and survivability.
Last Update: 1999.02.23 10:09:57.08 diderot