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Projects
BattleTech VR Links Henkle, Charlotte
BMD-HMS: Boeing McDonnell Douglas Human Modeling System
CHARM: Comprehensive Human Animation Resource Model
ESPRIT 3-year Project completed in December,
1996. Modeling a 3D solid human body to
obtain the physically-based simulation of
movements and deformantions.
Collaborative Integrated Communications for Construction (CICC)
The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.
CyberTerm Project
A multi-user PC-based virtual environment with
user programmable agents.
[Australia, multi-user programming platform, 3D environment, multi-user flight simulator/games programming platform]
http://www.cyberterm.com.au
Cybertown
DoomGate
ENCCARE
The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.
ESPIRIT Humanoid Project
A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.
European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)
excellent site with links to other Disability
sites
First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98
First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998
A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing
Fujitsu CyberCity '96
Habitat
Medicine Meets Virtual Reality 7
MMVR 7, January 20-23, 1999, San Francisco
Marriott Hotel Sponsored by Aligned Management
Associates, Inc. Inc.
Medicine Virtual Expo
NICE: The Narrative Immersive Constructionist/Collaborative Environments project
Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.
Project Hippocrates
NSF-funded work is being conducted jointly by
Carnegie Mellon University and Shadyside
Medical Center.
Sherwood Forest Community Project
Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.
Soar Intelligent FORces (IFOR) project
The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.
TAPPED IN
A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.
VESAMOTEX: Virtual Education - Science and Math of TEXas
The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.
VET: Virtual Environments for Training
The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.
V-HAG: Virtual Humans Architecture Group
Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.
Virtual Anesthesiology Training Simulator System
Virtual World Wide Web
has links to for BattleTec, Red Planet and the Virtual Geographic League.
WaxWeb WaxWeb 2.0 is an interactive film on the WWW that implements a dynamic version of VRML.
Persons
Adelstein, Bernard D.
Researcher, Advanced Displays and Spatial Perception Laboratory
Researcher in the Advanced Displays and Spatial Perception Laboratory), NASA Ames Research Center, Moffett Field, CA, 1991-present.
Azuma, Ron
HRL Laboratories
Bell, John
University of Michigan, VRiCheL: The Virtual Reality in Chemical Engineering Laboratory
Benford, Steve
Communications Research Group
Benjamin, Ivor
Centre for Human-Computer Interaction Design
Bergamasco, Massimo
Scuola Superiore S.Anna
Biocca, Frank
The Media Interface and Network Design Lab
Bishop, Gary
University of North Carolina
Britton, Benjamin
Britton is an artist working with electronic art tools - most recently virtual reality. He has an M.A. from Vermont College and an M.F.A. from the San Francisco Art Institute. He has exhibited his electronic art works nationally and internationally and ha
Brooks, Frederick
North Carolina, University of - Department of Computer Science
Bruckman, Amy
Electronic Learning Communities Research Group, Georgia Tech
Brutzman, Don
Naval Postgraduate School
Burdea, Grigore
Professor, CAIP VR lab
Caudell, Thomas
New Mexico, University of
Coates, George
George Coates uses 3D stereographic devices to create live performance art productions.
Coffin, Tim
Virtual Environments Group
Cremer, James
Iowa, University of - Computer Science Department
Cruz-Neira, Carolina
Litton Assistant Professor/Associate Director of ICEMT, Iowa Center for Emerging Manufacturing Technology (ICEMT)
Darken, Rudy
Assistant Professor of Computer Science, interact Research Group
Davies, Char
Char Davies is an artist and Director of Visual Research at Softimage in Montreal. Formerly a painter and filmmaker, she became involved with digital media in the mid-80's. She has been with Softimage since 1987. As Director of Visual Research she leads a team dedicated to pushing the artistically-expressive potential of immersive digital technology.
Debevec, Paul
Debevec is a Postdoctoral Fellow at the UC Berkeley Computer Vision Group. His current projects in Image-Based Modeling and Rendering include Rouen Revisited 1996 and Facade: Modeling and Rendering Architecture from Photographs 1996.
Dickson, Stewart
Stewart Dickson is a pioneer in the field of visualizing mathematical objects in three physical dimensions using computer-aided rapid mechanical prototyping technologies, such as Stereolithography. Dickson has been an SGI and Wavefront 3D modeling and animation software user since 1985. He has been an illustrator and computer graphics consultant for Wolfram Research, Inc., creators of the Mathematica(R) system for doing mathematics by computer. Dickson is the proprietor of Mathart.com With Michael Scroggins, Dickson co-created the VR installation A Topological Slide as part of the Art and Virtual Environments Project at the Banff Centre for the Arts.
Fisher, Scott
Scott S. Fisher is a media artist, producer, and director whose work focuses primarily on stereoscopic imaging, immersive "first-person" display environments, and 3D books. Currently he is managing director of Telepresence Research,Inc. , a production company focusing on the art and design of virtual environment and remote presence experiences.
Gabriel, Ulrike
Ulrike Gabriel's work is concerned with the relationship between the body and its conditions. The work realizes interactive space where body and its conditions interpenetrate, where a person's body interfaces within a virtual world as a result of being triggered from data deriving from the body in real-time.
Holzer, Jenny
Jenny Holzer uses LCD images in interactive exhibits.
Isdale, Jerry
Systems Architect, ISX
Kac, Eduard
Eduardo Kac is an artist who works with holography, telepresence, computers and the Internet. He has extensively explored the incorporation of text in holography with the production of many holopoems using computer graphics to manipulate words in holographically produced space. These pieces have been displayed world-wide and are held in many public and private collections. Kac has written extensively about his holographic work and more recent activities with electronic imaging and the Internet.
Laurel, Brenda
Interval Research Corporation
Brenda Laurel is a researcher at Interval Research Corporation and a writer whose work focuses on human-computer interaction and cultural aspects of technology. Laurel is co-director (with Rachel Strickland) of the Placeholder project, a joint project of Interval Research Corporation and the Banff Centre for the Arts.
Levin, Golan
Interval Research
Golan Levin is an artist and designer of artifacts and experiences. Before he joined Interval Research in 1994, Golan completed his self-made undergraduate degree in Media Arts and Sciences at the Massachusetts Institute of Technology. Since then, he has focused on the design of expressive instruments, tools and toys for producing and playing with media.
Roehl, Bernie
Senior software developer in the Department of Electrical and Computer
Engineering, University of Waterloo
Rogala, Miroslaw
Miroslaw Rogala has received international recognition as a video and mutlimedia artist. His primary accomplishments have been interactive multimedia installation/performances which incorporate synchronized multi-channel video and electronic sound with live music, dance, and performance. At this date, he has been accepted as an Interactive Multimedia Arts Doctoral candidate in the online PhD research program at the Centre for Advanced Inquiry in the Interactive Arts at Gwent College, University of Wales.
STELARC
Stelarc is a performance artist whose work explores and extends the concept of the body and its relationship with technology through human/machine interfaces incorporating the Internet and Web, sound, music, video and computers.
Sauter, Joachim
ART + COM
Joachim Sauter is Managing director and co-founder of ART+ COM Research Center for Computer aided Design and Visualisation, based in Berlin. .He is active in the field of design and art, research and development. He was educated in film and visual communication and has received numerous awards for interactive art at home and abroad. He is professor of design with digital media at the Academy of Fine Arts in Berlin.
Scofidio, Ricardo
Ricardo Scofidio is a professor at the Irwin S. Chanin School of Architecture at Cooper Union since 1965. Scofidio formed Diller+Scofidio in 1979 with Elizabeth Diller at Princeton Unviersity. Diller+Scofidio is a collaborative team involved in interdisciplinary work that incorporates architecture as well as the performing and visual arts. They look at how media culture privileges unmediated transmissions (live or "real-time" events) and present work that occupies the space between actual and technological time: "live" and prerecorded broadcasts, "real-time" and computer-based imagery.
Scroggins, Michael
CalArts
Michael Scroggins is a pioneer in the field of performance animation. The utilization of realtime visual nstruments in the creation of visual compositions of absolute color, shape, and texture has been at the heart of his work for over 25 years. His absolute animation works have been widely exhibted. He was recently appointed Director of Computer Animation Labs at CalArts where he has been a member of the faculty since 1978.
Shaw, Jeffrey
Institute for Visual Media
Shaw studied architecture at the University of Melbourne, sculpture at Brera Academy in Milan and St. Martin's School of Art, London. He is a founding member of the Eventstructure Research Group in Amsterdam (1969-80). Since 1991 he has been director of the Institute for Visual Media at the ZKM Center for Art and Media Karlsruhe.
Stenger, Nicole
Strickland, Rachel
Interval Research Corporation
Rachel Strickland is an architect, videographer, and interaction designer at the . Strickland is co-director (with Brenda Laurel) of the Placeholder project, a joint project of the Interval Research Corporation and the Banff Centre for the Arts.
Research
Advanced Institute of Science and Technology (KAIST)
Virtual Reality Group
The VR Group conducts computer science research
in the areas of virtual reality (VR),
human-computer interaction (HCI), computational
vision, and computer music.
[Korea, Advanced Institute of Science and Technology (KAIST), human-computer interaction, computer vision, computer music]
http://dangun.kaist.ac.kr/
Advanced Telecommunications Research Institute International (ATR)
ATR conducts research on advanced systems for accurate and efficient processing of information.
[Japan, multimedia communications, human-machine communication, cross-language global communication systems]
http://www.atr.co.jp/
Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory
This lab researches the design and
implementation of interactive environments, 3D
medical imaging, and advanced distributed
simulations for military and medical uses.
Synthetic BattleBridge
Virtual Cockpit
Aizu, University of
Alberta, University of
Alberta, University of - Computer Graphics Research Group
Developers of the MR Toolkit. The web pages also include research on Volume Rendering and Virtual Reality.
MR Toolkit
MR (Minimal Reality) Toolkit is a set of software tools for the production of virtual reality
systems and other forms of three-dimensional user interfaces.
Argonne Computing and Communications Infrastructure Futures Laboratory (Futures Lab)
The Futures Lab in the Mathematics and Computer Science Division (MCS) explores next-generation computing and communications infrastructure systems. "An important goal of the Futures Lab project is to understand how to incorporate advanced display and media server systems into scientific computing environments...to create new collaborative environment technologies that combine advanced networking, virtual space technology, and high-end virtual environments..."
ARL/MSRC Scientific Visualization Work Team
The Department of Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory (ARL) investigates uses of scientific visualization.
Artificial Reality Corporation
Artificial Reality Corporation, Defense Sciences Office
Studying the influence of olfactory stimuli on medical training applications and fine motor tasks.
Audiovisual Institute
Galeria Virtual
Part of the Audiovisual Institute in Barcelona,
GALERIA VIRTUAL is a research and experimental
production team, working on interdisciplinary
projects which integrate contemporary art and
digital audio-visual technologies, paying
special attention to Virtual Reality.
[Spain, Audiovisual Institute, computer animation, spectral modeling synthesis (music), controlled image processing, collaborative projects]
http://www.iua.upf.es/~gvirtual
Banff Centre for the Arts
Banff Centre for the Arts - Television, New Media and Deep Web Co-Productions
Banff Centre invites proposals from independent producers, broadcasters, distributors, artists, interactive companies, galleries and museums to create high-quality television for specialty channels and broadcast.
The Media and Visual Arts program
Focuses on professional development and training
opportunities for artists and cultural
producers in a range of disciplines.
Bar Code Hotel
An interactive installation for multiple
participants (or guests). By covering an entire
room with printed bar code symbols, an
environment is created in which every surface
becomes a responsive membrane, making up an
immersive interface that can be used
simultaneously by a number of people to control
and respond to a projected real-time
computer-generated stereoscopic
three-dimensional world. Produced under the
auspices of the Art and Visual Environments
Project at the Banff Centre for the Arts.
Placeholder by Brenda Laurel and Rachel Strickland
This site serves as a multi-media archive
documenting the Placeholder project. In this
project three-dimensional videographic scene
elements, spatialized sounds and voices, and
embodiment as petroglyphic spirit animals were
employed to construct a composite landscape
that could be visited concurrently by two
physically remote participants wearing
head-mounted displays.
Bath, University of
Media Technology Research Center (MTRC)
MTRC is a research group in the Computing Group
at the University of Bath, focusing on
animation, graphics, multimedia, sound and
music, speech,
virtual reality, vision and image
processing.
Virtual Manufacturing
Bauhaus-University at Weimar
InfAR: Virtual Reality aided architectural design
InfAR investigates use of VR for sketching,
architectural design and digital space
applications.
Berkeley - University of California
BARWAN (Bay Area Research Wireless Access Network)
InfoPad Group
[United States, Berkeley - University of California, mobile computing, hardware, mobile network support, heterogeneous wireless overlay networks, wide-area wireless data services, overlay internetwork management]
http://infopad.eecs.berkeley.edu/
Silicon Audition Project
Silicon audition involves implementing
computational models of biological auditory
processing in micropower analog VLSI circuits.
Boeing Corporation - Research and Technology
The Research and Technology organization of Boeing Computer Services investigates augmented reality applications for enhanced aircraft assembly.
Bradford, University of
Graphics and Image Processing Group
The Graphics and Image Processing Group is
involved in research into the use of computers
for the generation and analysis of images,
including complex scientific data. The main
areas of interest are deep multispectral image
processing and computer animation.
British Columbia, University of
Imager and GraFiC computer graphics labs
A research group within the UBC Computer Science Department that works on computer graphics.
MAGIC Lab: Media and Graphics Interdisciplinary Centre
A research group within the UBC Computer Science Department that focuses on human-computer interaction and multimedia.
Virtual Design Studio 1996
Virtual Hand Laboratory
This research project is a collaboration involving Simon Fraser University, the University of British Columbia, and various industrial organizations. It is funded by the Natural Science and Engineering Research Council of Canada under a three-year strategic grant.
FaceMaker
FaceMaker is based on a hierarchical spline modeller, called the 'dragon editor' written by David Forsey. It is a WWW front end to the animation subsystem - minus all the interactive modelling tools.
Brown University Computer Graphics Group
The Computer Graphics Group at Brown University has as its mission "...to develop human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. The Computer Graphics Group is part of the 5 university Science and Technology Center (STC) for Graphics and Visualization.
VRML Research
The VRML Architecture Group investigates 3D user interfaces for use in virtual environments, in particular, interfaces for scientific visualization applications such as NASA's Virtual Windtunnel.
California, University of - San Diego
Applied Technologies Laboratory, Learning Resources Center
Based at the University of California-San
Diego's School of Medicine, this laboratory
has been established within the Learning
Resources Center (LRC) to experiment with VR
systems in combination with multimedia-based
educational resources. The focus is on uses of
VR for medical training.
Canadian Navy
MARS Virtual Reality Simulator
Developing, designing and evaluating portable
simulator for teaching junior MARS officers the
conning skills required of an Officer of the
Watch (OOW).
Carnegie Mellon University
3D Stereoscopic Video Display Systems
Part of the Robotics Institute, this group investigates computers for the television set of the future, high definition flat panel display manufacturing technology, and 3D-stereoscopic display of images and graphics.
Center for Medical Robotics and Computer Assisted Surgery (MRCAS)
The Center for MRCas was formed in 1993 as a joint venture between Carnegie Mellon University and Shadyside Hospital
Magic Eye Project
OZ Project
The Oz Project is developing technology
and art to help artists create high quality
interactive drama, based in part on AI
technologies. This especially means building
believable agents in dramatically interesting
micro-worlds.
Project Hippocrates (HIgh PerfOrmance Computing for Robot-AssisTEd Surgery)
"Hippocrates is a new joint effort between roboticists, computational mechanicists, and computer scientists at Carnegie Mellon University, and surgeons and bioengineers at Shadyside Medical Center, Pittsburgh, PA. Its goal is to develop advanced planning, simulation, and execution technologies for the next generation of computer-assisted surgical robots."
Stage 3 Research Group
Alice
A rapid prototyping system designed to be easy
to learn in a short period of time, allowing
the user to author desktop 3D graphics
simulations, specifically concentrating on
thereal-time behavior of objects. Desktop
software, freely available on the web.
Studio for Creative Inquiry
The STUDIO for Creative Inquiry was founded in
1989 to support experimental and
cross-disciplinary work in the arts.
Vision and Autonomous System Center (VASC)
A group within the Robotics Institute, VASC researches computer vision, autonomous navigation, virtual reality, intelligent manipulation, space robotics, and related fields.
Z-Key Project
Monarch (MObile Networking ARCHitectures) Project
[United States, Carnegie Mellon University, protocol design, implementation, performance evaluation, usage-based validation, wireless mobile host networking, network interconnectivity]
http://www.monarch.cs.cmu.edu/
Virtual Ancient Egypt
The Virtual Ancient Egypt application presents
users with a virtual recreation of the Temple
of Horus, constructed at Edfu during the New
Kingdom era in ancient Egypt. Funded by Intel's
Design Education and Arts (IDEA) program, the
application was exhibited in networked form at
the Guggenheim Museum in New York and at the
Machine Culture exhibit of SIGGRAPH '93.
Wearable Computers
Central Florida, University of
Digital Media Lab
The Digital Media Lab is part of the Computer Science Department and a satellite of the CREAT program at the University of Central Florida. The lab explores "the marriage of many forms of art, education, and computer technology. Its various incarnations include 3D virtual reality worlds, distributed networked learning environments, Internet social clubs, and many different forms of world wide web applications.
[United States, Central Florida, University of, VRML, distributed virtual reality, netowrked learning, art applications]
http://media.dml.cs.ucf.edu/
ExploreNet
"ExploreNet(tm) is a general-purpose object
oriented, distributed two dimensional
graphic-based computational environment with
features to support role-playing games for
educational purposes, and cooperative learning
of many kinds."
ExploreNet: Java-based verison for download
Institute for Simulation and Training (IST)
IST "focuses on advancing simulation technology and increasing our understanding of simulation's role in training and education."
Visual Systems Laboratory (VSL) at the Institute for Simulation & Training
Located at the University of Central Florida, this laboratory explores uses of telepresence and performs research in real-time, physically-based environments.
[United States, Central Florida, University of, defense, telepresence, interactive environments]
http://www.ist.ucf.edu/
ROVER - Remote audiO/Video Explorer Robot
A prototype telepresence project.
Visual Testbed Group
Research and development of terrain databases for distributed interactive simulation.
Visual Systems Laboratory (VSL)
VSL consists of four groups: Dynamic Environments Group, Visual Testbed Group, Virtual Environments Group, and Systems Administration Group.
Information Technology & Services Center
Institute of Simulation and Training
CERN: European Laboratory for Particle Physics
VENUS: Virtual Environment Navigation in the Underground Sites
"VENUS is one of the World's most ambitious Virtual Prototyping projects. Its task is to simulate in Virtual Reality CERN's future Particle Accelerator, the Large Hadron Collider, probably the most complex machine ever created by mankind. Building LHC will require ten years, over two billion dollars, twenty thousand man years and the help of more than three hundred different research institutes and contractors spread over the world."
i3D
i3D is a freeware 3D web browser that works in
cooperation with Netscape. Users can navigate inside 3D
scenes using a Spaceball or a mouse as input devices and
CristalEyes LCD shutter glasses for binocular perception
of the 3D world. It runs on Silicon Graphics and on
DEC Alpha workstations.
Chelsea College of Art and Design
The research project began in May 1994. When
the project began there had been little work
done with regard to the development and
adaptation of Virtual Reality technologies for
artistic use. As well as doctorate level
theoretical research into the subject, one of
the team's major research objectives is to
experiment and develop the creative potential
of the medium through the production and
presentation of new forms of art works.
Clemson University
Virtual Reality and Architecture
Virtual Reality Project
This group focuses on development of prototype
virtual reality systems for instructional use
at Clemson University.
Virtual Reality and Architectureitecture
Colorado School of Mines
Columbia University
Computer Graphics and User Interfaces Lab
"Research on virtual worlds is centered about
the development of new metaphors for
visualizing and interacting effectively with
rich information spaces.
ARC: Augmented Reality for Construction
Architectural Anatomy
KARMA: Knowledge-based Augmented Reality for Maintenance Assistance
KARMA designs virtual worlds that explain how
to operate, maintain, and repair equipment.
Windows on the World - 2D Windows for 3D AR
Mobile Computing Lab
[United States, Columbia University, reconfigurable distributed services, low power, solid state non-volatile storage technologies (flash EEPROM), bandwidth aggregation]
http://www.mcl.cs.columbia.edu
Architectural Anatomy
n-Vision and AutoVisual
Cornell University
Cornell Theory Center
Visualization Group - Virtual Reality at the CTC
High-performance interactive visualization.
Cornell University's Computer Science Department
The Department contains a number of research
laboratories and projects, including CSRVL
(Computer Science Robotics and Vision
Laboratory) and the SimLab Modeling and
Simulation Project.
TACOMA (Tromsø And COrnell Moving Agents) Project
[United States, Cornell University, electronic commerce, problem solving, operating systems, distributed systems, agents, Internet]
http://www.cs.uit.no/DOS/Tacoma/
CoVis
Learning Through Collaborative Visualization.
[United States, science education, geosciences, middle and senior high schools, atmospheric sciences]
http://www.covis.nwu.edu/
CRC for ACSys - Cooperative Research Centre for Advanced Computational Systems
A program investigating the application of virtual reality technologies to modelling and visualizing complex data sets.
DARPA
DARPA Electronics Technology Office (ETO)
[United States, DARPA, MicroPathfinder, 3D Computational Image Sensors, Combat Cueing (CBT-Q), Personal Inertial Navigation System (PINS), Boeing, GTE Internetworking, Northeastern University, Carnegie Mellon University, Motorola, Honeywell, Raytheon E-Systems, Sanders, MCNC]
http://www.darpa.mil/eto/Background/ETOview/index.html
Adaptive Computing Smart Modules Program
Smart Modules Program
Warfighter Visualization
The Warfighter Visualization (WV) program was
started in 1997. DARPA intiated the program
with the objective of creating enhanced
warfighter situation awareness and
decision-making ability by providing unique
ways of receiving nd interacting with
spatially correct, timely information in both
individually served and shared environments.
[United States, DARPA Electronics Technology Office (ETO), Visually Coupled Systems, Geospatial Registration Technologies, Enhanced Human Interface Technologies]
http://eto.sysplan.com/ETO/wv/index.html
Wearable Tactical Information Assistants
Global Mobile (GloMo) Information Systems program
DigitalSpace research
Biota.org
The mission of Biota.org is to create and deploy
digital tools and environments for research and
learning about living systems. Biota.org seeks
to provide these tools and environments to a
large audience through virtual environments on
the Internet.
Nerves
Nerves was designed to track millions of
documents flowing over networks and into
archives. It has been applied experimentally to
model nanometer scale manufacturing systems,
simulating the flow of molecules through a tiny
purification filter.
Digital
East Carolina University
Rural Eastern Carolina Health Network
Virtual Reality and Education Laboratory (VREL)
Based at the School of Education and Department
of Library Studies and Educational Technology
in East Carolina University, VREL projects
include an examination of the North Carolina
Competency-Based Curriculum, identifying
objectives that can use virtual reality as a
method or means of attainment, providing an
annotated bibliography, distributing a
quarterly journal, VR in the Schools, and
developing a teacher/student interaction
simulator.
VR in the Schools, the quarterly newsletter edited by Dr. Veronica S. Pantelidis and Dr. Larry Auld
Medicine Meets VR: THE BRIDGE
International forum for medicine and interactive
technology to interaface and create the future
of health care, focusing on virtual reality and
it's enabling technologies.
East London, University of - VR Laboratory
The VR Laboratory in UEL's Department of Psychology is interested in the use of virtual environments (VEs) in people with brain damage.
East London, University of
VR Laboratory
The laboratory investigates the use of virtual
environments in training of wheel-chair use,
cognitive assessment and retraining, balance
disorders and driving ability in both immersive
and "non-immersive" systems.
Esprit
Essex, University of
European Health Telematics Observatory
Fraunhofer Institute
Fraunhofer Center for Research in Computer Graphics
Fraunhofer CRCG is a non-profit computer
graphics research group specializing in
pre-competitive research in the areas of
volume visualization, virtual environments,
collaborative work tools, and user interface
design.
[Germany, Fraunhofer Institute, visualization, collaborative work tools, user interface design, virtual environments]
http://www.CRCG.edu/
TeleInViVo project
Virtual Prototyping
Fraunhofer Institute for Computer Graphics (IGD), Visualization and Virtual Reality Department
This department researches visualization, simulation and VR. Special emphasis is on high quality stereoscopic rendering, image generation, and visualization technology.
Fraunhofer Institute for Industrial Engineering (IAO), VIS-Lab: Virtual Interactive Lab
The VIS-Lab works on industrial applications of
VR, including use of VR-infrastructure for
presentations and fairs, construction of
product graphics and animation, and
presentation of computer-aided models using
CAD-converters, gesture recognition (data
glove), network software, audio connection, and
tracker software (sensors).
[Germany, Fraunhofer Institute, computer-aided design, software, data glove, virtual prototyping, Virtual Human Model]
http://vr.iao.fhg.de
IGD's Project Group for Augmented Reality at ZGDV
ZGDV investigates applications of augmented
reality for industrial, training, interior
design, plant monitoring, exterior construction
and computer-guided assembly techniques.
Augmented Reality for Mechanical Maintenance and Repair
CaReSs - Capture, Reconstruction and Simulation of Real World Objects
VANGUARD: Visualisation Across Networks using Uncalibrated Acquisition of Real Data
IGD's Visualization and Virtual Reality - VR in Medicine
The expertise of the VR group is focused on:
anatomy education, surgical training,
preoperative planning, intraoperative support
and prototyping
IGD CoConut Virtual Prototyping
IPA
aim to indicate and to exploit automation and rationalization reserves in companies in order to improve or preserve the competitiveness and employment levels in the companies with new, opportune and non polluting courses of manufacturing and products.
VIS-Lab
Virtual Assembly Planning in Virtual Environments
FZ Karlsruhe, Institut fur Angewandte Informatik
KISMET (Kinematic Simulation, Monitoring and Off-Line Programming Environment for Telerobotics)
KISMET applications include medical simulation, multibody dynamics simulation, space telerobotics, mechanical design, scientific visualization and robotics simulation, among others.
[Germany, FZ Karlsruhe, Institut fur Angewandte Informatik, 3D simulation software, surgical training, realtime volume rendering, force feedback/haptic user interfaces]
http://iregt1.iai.fzk.de/
General Motors Research & Development Center
A Virtual Environment for Automotive Design
Geneva, University of
MIRALab
home of Marilyn, virtual reality, computer
animation and telerobotics work
HUMANOID-II
This project is concerned with providing the
technology for creating simulations of
realistic interacting humans.
VLNET: Virtual Life Network Virtual Life Network
VLNET is a Networked Collaborative Virtual
Environment system that supports a networked
shared virtual environment. Multiple users,
represented by 3D virtual human actors, are
allowed to interact with each other and their
surrounding in real time.
Educational Technology at TECFA (Training Technologies and Learning)
A teaching and research unit within the School
of Psychology and Education, University of
Geneva.
George Washington University
FHWA/NWTSA National Crash Analysis Center (NCAC)
The FHWA/NHTSA National Crash Analysis Center is a federally funded research center concentrating in vehicle crashworthiness research
Human Modeling in Occupant Safety
Georgia Institute of Technology
Georgia Institute of Technology: Graphics, Visualization, & Usability Center
The Virtual Environments Group explores diverse
uses of virtual reality
Conceptual Design Space Project
The Design Virtual Environment Project (DVE)
The DVE is a VR visualization tool for communicating design ideas and a teaching tool for design education.
The Virtual Gorilla Project "Gorillas in the Bits"
An immersive education tool designed to aid in the instruction of K-12 grade students in the interactions and behaviors of gorillas.
Virtual Gorilla Exhibit
The Virtual Gorilla Exhibit is being developed to explore techniques for using Virtual Reality to present information to users experientially that would otherwise be difficult for them to learn.
Electronic Performance Support System
LlamaShare
Georgia Tech
Adaptive Impedance Control for Haptic Interfaces
This group researches effective dynamics for adaptations of robots in response to changing environmental dynamics.
Eye Surgery Simulator
A project in the Biomedical Interactive
Technology Center at Georgia Tech, the Eye
Surgery Simulator provides both visual and
tactile feedback during a simulated eye surgery
training session.
Graphics, Visualization and Usability Center (GVU)
GVU conducts research in four major areas:
Visual Computing, Interaction and
Collaboration, Communication and Education and
Future Technologies.
Conceptual Design Space Project