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On The Net Resources - The Whole Thing


Exhibits | Persons | Projects | Research | Commercial | Organizations | Newsgroups | Other

Projects

BattleTech VR Links Henkle, Charlotte

BMD-HMS: Boeing McDonnell Douglas Human Modeling System

CHARM: Comprehensive Human Animation Resource Model

ESPRIT 3-year Project completed in December, 1996. Modeling a 3D solid human body to obtain the physically-based simulation of movements and deformantions.

Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.

Cybertown

DoomGate

ENCCARE

The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.

European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)

excellent site with links to other Disability sites

First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98

First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998 A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing

Fujitsu CyberCity '96

Habitat

Medicine Meets Virtual Reality 7

MMVR 7, January 20-23, 1999, San Francisco Marriott Hotel Sponsored by Aligned Management Associates, Inc. Inc.

Medicine Virtual Expo

NICE: The Narrative Immersive Constructionist/Collaborative Environments project

Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.

Project Hippocrates

NSF-funded work is being conducted jointly by Carnegie Mellon University and Shadyside Medical Center.

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.

TAPPED IN

A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.

Virtual Anesthesiology Training Simulator System

Virtual World Wide Web

has links to for BattleTec, Red Planet and the Virtual Geographic League.

WaxWeb WaxWeb 2.0 is an interactive film on the WWW that implements a dynamic version of VRML.

Persons

Adelstein, Bernard D.

Researcher, Advanced Displays and Spatial Perception Laboratory
Researcher in the Advanced Displays and Spatial Perception Laboratory), NASA Ames Research Center, Moffett Field, CA, 1991-present.

Azuma, Ron

HRL Laboratories

Bell, John

University of Michigan, VRiCheL: The Virtual Reality in Chemical Engineering Laboratory

Benford, Steve

Communications Research Group

Benjamin, Ivor

Centre for Human-Computer Interaction Design

Bergamasco, Massimo

Scuola Superiore S.Anna

Biocca, Frank

The Media Interface and Network Design Lab

Bishop, Gary

University of North Carolina

Britton, Benjamin

Britton is an artist working with electronic art tools - most recently virtual reality. He has an M.A. from Vermont College and an M.F.A. from the San Francisco Art Institute. He has exhibited his electronic art works nationally and internationally and ha

Brooks, Frederick

North Carolina, University of - Department of Computer Science

Bruckman, Amy

Electronic Learning Communities Research Group, Georgia Tech

Brutzman, Don

Naval Postgraduate School

Burdea, Grigore

Professor, CAIP VR lab

Caudell, Thomas

New Mexico, University of

Coates, George

George Coates uses 3D stereographic devices to create live performance art productions.

Coffin, Tim

Virtual Environments Group

Cremer, James

Iowa, University of - Computer Science Department

Cruz-Neira, Carolina

Litton Assistant Professor/Associate Director of ICEMT, Iowa Center for Emerging Manufacturing Technology (ICEMT)

Darken, Rudy

Assistant Professor of Computer Science, interact Research Group

Davies, Char

Char Davies is an artist and Director of Visual Research at Softimage in Montreal. Formerly a painter and filmmaker, she became involved with digital media in the mid-80's. She has been with Softimage since 1987. As Director of Visual Research she leads a team dedicated to pushing the artistically-expressive potential of immersive digital technology.

Debevec, Paul

Debevec is a Postdoctoral Fellow at the UC Berkeley Computer Vision Group. His current projects in Image-Based Modeling and Rendering include Rouen Revisited 1996 and Facade: Modeling and Rendering Architecture from Photographs 1996.

Dickson, Stewart

Stewart Dickson is a pioneer in the field of visualizing mathematical objects in three physical dimensions using computer-aided rapid mechanical prototyping technologies, such as Stereolithography. Dickson has been an SGI and Wavefront 3D modeling and animation software user since 1985. He has been an illustrator and computer graphics consultant for Wolfram Research, Inc., creators of the Mathematica(R) system for doing mathematics by computer. Dickson is the proprietor of Mathart.com With Michael Scroggins, Dickson co-created the VR installation A Topological Slide as part of the Art and Virtual Environments Project at the Banff Centre for the Arts.

Fisher, Scott

Scott S. Fisher is a media artist, producer, and director whose work focuses primarily on stereoscopic imaging, immersive "first-person" display environments, and 3D books. Currently he is managing director of Telepresence Research,Inc. , a production company focusing on the art and design of virtual environment and remote presence experiences.

Gabriel, Ulrike

Ulrike Gabriel's work is concerned with the relationship between the body and its conditions. The work realizes interactive space where body and its conditions interpenetrate, where a person's body interfaces within a virtual world as a result of being triggered from data deriving from the body in real-time.

Holzer, Jenny

Jenny Holzer uses LCD images in interactive exhibits.

Isdale, Jerry

Systems Architect, ISX

Kac, Eduard

Eduardo Kac is an artist who works with holography, telepresence, computers and the Internet. He has extensively explored the incorporation of text in holography with the production of many holopoems using computer graphics to manipulate words in holographically produced space. These pieces have been displayed world-wide and are held in many public and private collections. Kac has written extensively about his holographic work and more recent activities with electronic imaging and the Internet.

Laurel, Brenda

Interval Research Corporation
Brenda Laurel is a researcher at Interval Research Corporation and a writer whose work focuses on human-computer interaction and cultural aspects of technology. Laurel is co-director (with Rachel Strickland) of the Placeholder project, a joint project of Interval Research Corporation and the Banff Centre for the Arts.

Levin, Golan

Interval Research
Golan Levin is an artist and designer of artifacts and experiences. Before he joined Interval Research in 1994, Golan completed his self-made undergraduate degree in Media Arts and Sciences at the Massachusetts Institute of Technology. Since then, he has focused on the design of expressive instruments, tools and toys for producing and playing with media.

Roehl, Bernie

Senior software developer in the Department of Electrical and Computer Engineering, University of Waterloo

Rogala, Miroslaw

Miroslaw Rogala has received international recognition as a video and mutlimedia artist. His primary accomplishments have been interactive multimedia installation/performances which incorporate synchronized multi-channel video and electronic sound with live music, dance, and performance. At this date, he has been accepted as an Interactive Multimedia Arts Doctoral candidate in the online PhD research program at the Centre for Advanced Inquiry in the Interactive Arts at Gwent College, University of Wales.

STELARC

Stelarc is a performance artist whose work explores and extends the concept of the body and its relationship with technology through human/machine interfaces incorporating the Internet and Web, sound, music, video and computers.

Sauter, Joachim

ART + COM
Joachim Sauter is Managing director and co-founder of ART+ COM Research Center for Computer aided Design and Visualisation, based in Berlin. .He is active in the field of design and art, research and development. He was educated in film and visual communication and has received numerous awards for interactive art at home and abroad. He is professor of design with digital media at the Academy of Fine Arts in Berlin.

Scofidio, Ricardo

Ricardo Scofidio is a professor at the Irwin S. Chanin School of Architecture at Cooper Union since 1965. Scofidio formed Diller+Scofidio in 1979 with Elizabeth Diller at Princeton Unviersity. Diller+Scofidio is a collaborative team involved in interdisciplinary work that incorporates architecture as well as the performing and visual arts. They look at how media culture privileges unmediated transmissions (live or "real-time" events) and present work that occupies the space between actual and technological time: "live" and prerecorded broadcasts, "real-time" and computer-based imagery.

Scroggins, Michael

CalArts
Michael Scroggins is a pioneer in the field of performance animation. The utilization of realtime visual nstruments in the creation of visual compositions of absolute color, shape, and texture has been at the heart of his work for over 25 years. His absolute animation works have been widely exhibted. He was recently appointed Director of Computer Animation Labs at CalArts where he has been a member of the faculty since 1978.

Shaw, Jeffrey

Institute for Visual Media
Shaw studied architecture at the University of Melbourne, sculpture at Brera Academy in Milan and St. Martin's School of Art, London. He is a founding member of the Eventstructure Research Group in Amsterdam (1969-80). Since 1991 he has been director of the Institute for Visual Media at the ZKM Center for Art and Media Karlsruhe.

Stenger, Nicole

Strickland, Rachel

Interval Research Corporation
Rachel Strickland is an architect, videographer, and interaction designer at the . Strickland is co-director (with Brenda Laurel) of the Placeholder project, a joint project of the Interval Research Corporation and the Banff Centre for the Arts.

Research

Advanced Institute of Science and Technology (KAIST)

Advanced Telecommunications Research Institute International (ATR)

ATR conducts research on advanced systems for accurate and efficient processing of information.

Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory

This lab researches the design and implementation of interactive environments, 3D medical imaging, and advanced distributed simulations for military and medical uses.

Aizu, University of

Alberta, University of

Argonne Computing and Communications Infrastructure Futures Laboratory (Futures Lab)

The Futures Lab in the Mathematics and Computer Science Division (MCS) explores next-generation computing and communications infrastructure systems. "An important goal of the Futures Lab project is to understand how to incorporate advanced display and media server systems into scientific computing environments...to create new collaborative environment technologies that combine advanced networking, virtual space technology, and high-end virtual environments..."

ARL/MSRC Scientific Visualization Work Team

The Department of Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory (ARL) investigates uses of scientific visualization.

Artificial Reality Corporation

Audiovisual Institute

Banff Centre for the Arts

Bath, University of

Bauhaus-University at Weimar

Berkeley - University of California

Boeing Corporation - Research and Technology

The Research and Technology organization of Boeing Computer Services investigates augmented reality applications for enhanced aircraft assembly.

Bradford, University of

British Columbia, University of

Brown University Computer Graphics Group

The Computer Graphics Group at Brown University has as its mission "...to develop human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. The Computer Graphics Group is part of the 5 university Science and Technology Center (STC) for Graphics and Visualization.

California, University of - San Diego

Canadian Navy

Carnegie Mellon University

Central Florida, University of

CERN: European Laboratory for Particle Physics

Chelsea College of Art and Design

The research project began in May 1994. When the project began there had been little work done with regard to the development and adaptation of Virtual Reality technologies for artistic use. As well as doctorate level theoretical research into the subject, one of the team's major research objectives is to experiment and develop the creative potential of the medium through the production and presentation of new forms of art works.

Clemson University

Colorado School of Mines

Columbia University

Cornell University

CoVis

Learning Through Collaborative Visualization.

CRC for ACSys - Cooperative Research Centre for Advanced Computational Systems

A program investigating the application of virtual reality technologies to modelling and visualizing complex data sets.

DARPA

DigitalSpace research

Digital

East Carolina University

East London, University of - VR Laboratory

The VR Laboratory in UEL's Department of Psychology is interested in the use of virtual environments (VEs) in people with brain damage.

East London, University of

Esprit

Essex, University of

European Health Telematics Observatory

Fraunhofer Institute

FZ Karlsruhe, Institut fur Angewandte Informatik

General Motors Research & Development Center

Geneva, University of

George Washington University

Georgia Institute of Technology

Georgia Tech