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Projects

Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.

ENCCARE

The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.

NICE: The Narrative Immersive Constructionist/Collaborative Environments project

Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.

TAPPED IN

A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.

Persons

Brooks, Frederick

North Carolina, University of - Department of Computer Science

Research

Advanced Institute of Science and Technology (KAIST)

Advanced Telecommunications Research Institute International (ATR)

ATR conducts research on advanced systems for accurate and efficient processing of information.

Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory

This lab researches the design and implementation of interactive environments, 3D medical imaging, and advanced distributed simulations for military and medical uses.

Aizu, University of

Alberta, University of

Argonne Computing and Communications Infrastructure Futures Laboratory (Futures Lab)

The Futures Lab in the Mathematics and Computer Science Division (MCS) explores next-generation computing and communications infrastructure systems. "An important goal of the Futures Lab project is to understand how to incorporate advanced display and media server systems into scientific computing environments...to create new collaborative environment technologies that combine advanced networking, virtual space technology, and high-end virtual environments..."

ARL/MSRC Scientific Visualization Work Team

The Department of Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory (ARL) investigates uses of scientific visualization.

Artificial Reality Corporation

Audiovisual Institute

Banff Centre for the Arts

Bath, University of

Bauhaus-University at Weimar

Berkeley - University of California

Boeing Corporation - Research and Technology

The Research and Technology organization of Boeing Computer Services investigates augmented reality applications for enhanced aircraft assembly.

Bradford, University of

British Columbia, University of

Brown University Computer Graphics Group

The Computer Graphics Group at Brown University has as its mission "...to develop human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. The Computer Graphics Group is part of the 5 university Science and Technology Center (STC) for Graphics and Visualization.

California, University of - San Diego

Canadian Navy

Carnegie Mellon University

Central Florida, University of

CERN: European Laboratory for Particle Physics

Chelsea College of Art and Design

The research project began in May 1994. When the project began there had been little work done with regard to the development and adaptation of Virtual Reality technologies for artistic use. As well as doctorate level theoretical research into the subject, one of the team's major research objectives is to experiment and develop the creative potential of the medium through the production and presentation of new forms of art works.

Clemson University

Colorado School of Mines

Columbia University

Cornell University

CoVis

Learning Through Collaborative Visualization.

CRC for ACSys - Cooperative Research Centre for Advanced Computational Systems

A program investigating the application of virtual reality technologies to modelling and visualizing complex data sets.

DARPA

DigitalSpace research

Digital

East Carolina University

East London, University of - VR Laboratory

The VR Laboratory in UEL's Department of Psychology is interested in the use of virtual environments (VEs) in people with brain damage.

East London, University of

Esprit

Essex, University of

European Health Telematics Observatory

Fraunhofer Institute

FZ Karlsruhe, Institut fur Angewandte Informatik

General Motors Research & Development Center

Geneva, University of

George Washington University

Georgia Institute of Technology

Georgia Tech

GMD's Institute for Media Communication (IMK)

Grupo de Anlise de Sistemas Ambientais (GASA)

The GASA Virtual Reality Laboratory is involved with a variety of projects, including RECMUVI (Recycling in a Virtual World), Virtual GIS Room, and Coast - a Sensorial Exploration of a Coastal Ecosystem.

Harvard University - Harvard Robotics Lab

The Harvard Robotics Lab studies computational vision, neural networks, tactile sensing, motion control and VLSI systems.

Heriot-Watt University

Houston, University of

Hull, University of - Virtual Environments Graphics and Animation (VEGA)

Located in the School of Engineering and Computing at the University of Hull, VEGA promotes fundamental research, scientific and technological development and industrial exploitation in virtual environments.

i3net

The long-term technological goal of i3 is to build novel human-centred interfaces for interacting with information, aimed at the broad population.

IBM

Illinois, University of

Indiana University/Purdue University at Indianapolis

Industrial Virtual Reality Institute

Partners: Northwestern University, Electronic Visualization Laboratory, Argonne National Laboratory

INRIA

Institute for Simulations and Training

Institute of Science and Technology's Virtual Dream Laboratory

Investigating various applications of VR.

Institute of Systems Science (ISS)

Instituto Trentino di Cultura

Instituto Trentino di Cultura

Institut Universitari de l'Audiovisual

The Audiovisual Institute is part of the Pompeu Fabra University. It researches creative audiovisual languages and applications.

Interactive Discovery Learning Initiative

Develops interactive, game-like learning environments that emphasize socially responsible entertainment based on communication, collaboration, and construction.

Ioannina, University of: School of Education, Department of Primary Education

Ioannina, University of

Iowa, University of - Computer Science Department

IPO Center for Research on User-System Interaction

a center for multidisciplinary scientific research on user-system interaction, focusing on the development and design of user-friendly interfaces for products, services and systems in multimedia environments.

Istituto Trentino di Cultura (ITC)

The Interactive Classroom Project explores use of virtual reality in an interactive educational setting, including visual-acoustic localization and tracking, videoconferencing, voice control, audio and video quality and multimedia access.

JASON Foundation

Kansas, University of

Karlsruhe, University of

Kent Ridge Digital Labs

Lancaster University

Lancaster, University of

Loiusville, University of

London, University of - University College London

Loughborough University

Loughborough University of Technology

Louisville, University of

Manchester Metropolitan University

Manchester, University of

Manchester, University of - Advanced Interfaces Group

The Advanced Interfaces Group focuses on Virtual Reality system design and the use of 3D interfaces within real-world applications.

Mannheim, University of

Maryland, University of. College Park.

Massachusetts Institute of Technology

Massachusetts, University of: Amherst

Max Planck Institut

Mayo Clinic

McGill University

Medialab

Research at Medialab centers on performance animation and virtual reality.

Michigan, University of

Millersville University's Intelligent Machines Laboratory

This site provides links to course syllabi and projects being conducted by students at Millersville University within the Computer Science Department.

Minnesota, University of

Mississippi State University/NSF Engineering Research Center for Computational Field Simulation

"The MSU/NSF Engineering Research Center for Computational Field Simulation embodies that synergistic combination of effort toward providing U.S. industry with the capability for the computational simulation of large-scale, geometrically-complex physical field problems for engineering design and application."

Missouri, University of - Advanced Technology Center (ATC)

ATC researches virtual reality, scientific visualization, and multimedia for education and promotes "widespread awareness and use of advanced computing technology."

Mitsubishi Electric Research Laboratories (MERL)

Chartered in 1991 to conduct basic research on computers and their use, research projects at MERL tend to be interdisciplinary investigations combining human-computer interaction, social virtual reality, computer netowrks, computer graphics, artificial intelligence, multimedia, and human learning and development. The current project is , Scalable Platform for Large Interactive Networked Environments. Past projects include Diamond Park and the Electronic Meeting Place.

Nara Institute of Science and Technology's Chihara Laboratory

Chihara Laboratory investigates applications of virtual reality in medical engineering, telecommunications systems, mobile/wearable computing, image sensing and recognition and information archaeology (restoration).

NASA: National Aeronautics and Space Administration

National Cancer Center of Japan

NCC investigates medical applications of virtual reality, including surgical simulation support and Medical VRML, the virtual medical communication project.

National Center for Atmospheric Research (NCAR)

National Computational Science Alliance (NCSA)

National Institute of Standards (NIST)

Naval Air Warfare Center Training Systems Division (NAWCTSD)

NAWCTSD is a center for learning and simulation technologies and methods

New York University

Northeastern University Virtual Environments (VE) Lab

The VE Lab conducts research on virtual environments with a focus on driving simulations, navigation and wayfinding, and autonomous vehicles.

Northwestern University's Laboratory for Intelligent Mechanical Systems (LIMS)

LIMS researches haptic interfaces and also maintains the Haptics Community Web Page.

Nottingham University

NRL

Oak Ridge National Laboratory (ORNL)

ORNL is a multiprogram science and technology lab managed by Lockheed Martin for the US Department of Energy. ORNL conducts research on energy conservation, materials development, magnetic fusion energy, nuclear safety, robotics and computing, biomedical and environmental sciences, medical radioisotope development, and basic chemistry and physics.

Office of Training and Technology (OTT)

OTT is the Navy's premier on-line resource for training technology data and information.

Ohio State University

Old Dominion University's Center for Coastal Physical Oceanography (CCPO)

CCPO researches the physical oceanography of the coastal ocean and related oceanographic processes.

Oregon Research Institute's Virtual Reality Lab

ORI's Virtual Reality Lab focuses on educational applications of virtual reality in the area of children with special needs.

Oregon, University of

Ottawa, University of

Pacific Northwest National Laboratory

Pennsylvania, University of

Purdue University

Reading, University of

Research in the Hearing Sciences, UC-Berkeley

Research Triangle Institute

Provides an online guide, Virtual Reality: A Practical Tool for Training, which is regularly updated.

Rhodes University

Rochester, University of

Rutgers University

Sandia National Laboratories

Sandia collaborates with the Center for Human Modeling and Simulation on the MediSim (Simulated Medical Corpsmen for Medical Forces Planning and Training) project. MediSim is a system that extends virtual environments to represent simulated medical personnel interacting with simulated casualties. (see also the Center for Human Modeling and Simulation)

Sandia National Laboratory (SNL)

San Jose State University

Santa Cruz Laboratory for Visualization and Graphics

SLVG investigates animal modeling and animation, environmental visualization, scientific visualization, and nomadic collaborative visualization.

Santa Fe Institute

Sant'Anna School of University Studies and Doctoral Research

Science Application International Corporation (SAIC) research

Sheffield, University of

SICS: Swedish Institute of Computer Science

SoftImage research

Sony Computer Science Laboratory (CSL)

Sony CSL was founded in 1988 for the sole purpose of conducting research related to computer science. CSL's objective is to "contribute extensively to social and industrial development through original research that looks ahead to the 21st century." Current research is concerned with distributed operating systems, computer networks, programming languages, human-computer interaction, and artificial intelligence, among other research areas.

Southern California, University of

SRI's Virtual Perception Program

The Virtual Perception Program explores hardware and software components for virtual reality system, develops VR applications, and evaluates the sensory requirements of VR systems.

SSC San Diego - Interactive Virtual Environments Laboratories (I.V.E.)

Formerly NRaD, the Space and Naval Warfare Systems Center, San Diego (SSC San Diego) is "responsible for development of the technology to collect, transmit, process, display and, most critically, manage information essential to naval operations." The I.V.E. Lab conducts research on collision detection in virtual environments, use of virtual environments for meetings and teleconferencing, and optimum training systems based on virtual environments.

Stanford University

State University of New York at Buffalo

Stathclyde in Glasgow, University of - Virtual Construction Simulation Research Group (VCSRG)

The VR Research Group focuses on visualization research in virtual reality.

Strathclyde University

Swedish Institute of Computer Science (SICS)

Swiss Federal Institute of Technology's Computer Graphics Lab (LIG)

LIG is mainly involved in computer animation and virtual reality. The laboratory partners with other research centers, including MIRALab at the University of Geneva.

Syracuse University

Systems Engineering Research Institute

Tampere University of Technology

Technical University of Denmark (DTU)

Telenor Research & Development

Telenor Research and Development is involved with digitalization, mobility, satellite communication, telemedicine, image coding and speech generation.

Tennessee, University of

Texas, University of - Laboratory for Intelligent Processes and Systems (LIPS)

Research focuses on a combination of "engineering processes, modeling techniques, tools, theory, and technology empowering agent-based systems solutions."

The Living SchoolBook (LSB) WWW Site

LSB is a collaborative project between the School of Education at Syracuse University, the Northeast Parallel Architecture Center, and the Institute for Learning Technologies at Teachers College, Columbia University. LSB develops educational resources and is involved with numerous projects.

TNO-FEL Simulators

Research focus is on simulators.

Tokyo, University of

The University of Tokyo has different laboratory research centers that focus on a variety of applications of virtual reality.

Toronto, University of

Trinity College Dublin Distributed Systems Group (DSG)

A research group in the Department of Computer Science at Trinity College Dublin. Research covers all aspects of distributed computing technology, with a particular focus on the design and use of distributed object systems.

Trinity University's Virtual Reality Project

Investigations include simulation-based models for intelligent tutoring systems, a visual system modeling interface, and a distributed intelligent tutoring system.

Tsukuba, University of

UCLA

United States Airforce. Wright-Patterson Air Force Base

U.S. Army Department of Defense (DOD)

U.S. Army Research Institute for the Behavioral and Social Sciences

"The Army's Center for Soldier-Oriented Research and Development" conducts virtual reality research focused on improvement of training systems for soldiers.

U.S. Army Research Institute Rotary Wing Aviation Research Unit

US Marketing Group

Utah State University, Center for Intelligent Systems

Part of the Electrical and Computer Engineering Department, the Center for Intelligent Systems investigates robotics, medical applications of virtual reality, and telepresence control.

Utah, University of - Biorobotics Laboratory

The Biorobotics Lab researches rapid virtual prototyping, teleoperation, locomotion and haptic interfaces, and human operator dynamics.

Virginia Tech

Virtual Reality in Clinical Medicine. VREPAR Project Applied Technology for Psychology Lab, Centro Auxologico Italiano, Virtual Reality Environments for Psychoneurophysiological Assessment and Rehabilitation.

Visualization and Media Systems Design (VMSD)

Research and development (R&D) at VMSD is focusing on media processing systems, virtual studios, scientific visualization and simulation, and responsive virtual environments. Besides scientific research, VMSD is also involved in engineering and medical applications as well as media art and culture projects.

Wales, University of

Washington State University

Washington, University of

Waterloo, University of

Wisconsin-Madison, University of

Wisconsin Program for Hearing Research

WTH Systems research

Xerox Palo Alto Research Center (PARC). Ubiquitous Computing.

Zegreb, University of


Last Update: 1999.12.22 14:27:11.08 diderot [an error occurred while processing this directive]