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Projects

Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.

ENCCARE

The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.

NICE: The Narrative Immersive Constructionist/Collaborative Environments project

Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.

TAPPED IN

A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.

Persons

Brooks, Frederick

North Carolina, University of - Department of Computer Science

Research

Advanced Institute of Science and Technology (KAIST)

Advanced Telecommunications Research Institute International (ATR)

ATR conducts research on advanced systems for accurate and efficient processing of information.

Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory

This lab researches the design and implementation of interactive environments, 3D medical imaging, and advanced distributed simulations for military and medical uses.

Aizu, University of

Alberta, University of

Argonne Computing and Communications Infrastructure Futures Laboratory (Futures Lab)

The Futures Lab in the Mathematics and Computer Science Division (MCS) explores next-generation computing and communications infrastructure systems. "An important goal of the Futures Lab project is to understand how to incorporate advanced display and media server systems into scientific computing environments...to create new collaborative environment technologies that combine advanced networking, virtual space technology, and high-end virtual environments..."

ARL/MSRC Scientific Visualization Work Team

The Department of Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory (ARL) investigates uses of scientific visualization.

Artificial Reality Corporation

Audiovisual Institute

Banff Centre for the Arts

Bath, University of

Bauhaus-University at Weimar

Berkeley - University of California

Boeing Corporation - Research and Technology

The Research and Technology organization of Boeing Computer Services investigates augmented reality applications for enhanced aircraft assembly.

Bradford, University of

British Columbia, University of

Brown University Computer Graphics Group

The Computer Graphics Group at Brown University has as its mission "...to develop human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. The Computer Graphics Group is part of the 5 university Science and Technology Center (STC) for Graphics and Visualization.

California, University of - San Diego

Canadian Navy

Carnegie Mellon University

Central Florida, University of

CERN: European Laboratory for Particle Physics

Chelsea College of Art and Design

The research project began in May 1994. When the project began there had been little work done with regard to the development and adaptation of Virtual Reality technologies for artistic use. As well as doctorate level theoretical research into the subject, one of the team's major research objectives is to experiment and develop the creative potential of the medium through the production and presentation of new forms of art works.

Clemson University

Colorado School of Mines

Columbia University

Cornell University

CoVis

Learning Through Collaborative Visualization.

CRC for ACSys - Cooperative Research Centre for Advanced Computational Systems

A program investigating the application of virtual reality technologies to modelling and visualizing complex data sets.

DARPA

DigitalSpace research

Digital

East Carolina University

East London, University of - VR Laboratory

The VR Laboratory in UEL's Department of Psychology is interested in the use of virtual environments (VEs) in people with brain damage.

East London, University of

Esprit

Essex, University of

European Health Telematics Observatory

Fraunhofer Institute

FZ Karlsruhe, Institut fur Angewandte Informatik

General Motors Research & Development Center

Geneva, University of

George Washington University

Georgia Institute of Technology

Georgia Tech

GMD's Institute for Media Communication (IMK)

Grupo de Anlise de Sistemas Ambientais (GASA)

The GASA Virtual Reality Laboratory is involved with a variety of projects, including RECMUVI (Recycling in a Virtual World), Virtual GIS Room, and Coast - a Sensorial Exploration of a Coastal Ecosystem.

Harvard University - Harvard Robotics Lab

The Harvard Robotics Lab studies computational vision, neural networks, tactile sensing, motion control and VLSI systems.

Heriot-Watt University

Houston, University of

Hull, University of - Virtual Environments Graphics and Animation (VEGA)

Located in the School of Engineering and Computing at the University of Hull, VEGA promotes fundamental research, scientific and technological development and industrial exploitation in virtual environments.

i3net

The long-term technological goal of i3 is to build novel human-centred interfaces for interacting with information, aimed at the broad population.

IBM

Illinois, University of

Indiana University/Purdue University at Indianapolis