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Projects
Collaborative Integrated Communications for Construction (CICC)
The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.
CyberTerm Project
A multi-user PC-based virtual environment with
user programmable agents.
[Australia, multi-user programming platform, 3D environment, multi-user flight simulator/games programming platform]
http://www.cyberterm.com.au
ENCCARE
The Eastern North Carolina Consortium for Assistance and Research in Education: This consortium is charged with improving educational practices and enhancing economic development. It provides training and educational leadership opportunities and conducts research on educational issues.
ESPIRIT Humanoid Project
A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.
NICE: The Narrative Immersive Constructionist/Collaborative Environments project
Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.
Sherwood Forest Community Project
Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.
Soar Intelligent FORces (IFOR) project
The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.
TAPPED IN
A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.
VESAMOTEX: Virtual Education - Science and Math of TEXas
The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.
VET: Virtual Environments for Training
The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.
V-HAG: Virtual Humans Architecture Group
Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.
Persons
Brooks, Frederick
North Carolina, University of - Department of Computer Science
Research
Advanced Institute of Science and Technology (KAIST)
Virtual Reality Group
The VR Group conducts computer science research
in the areas of virtual reality (VR),
human-computer interaction (HCI), computational
vision, and computer music.
[Korea, Advanced Institute of Science and Technology (KAIST), human-computer interaction, computer vision, computer music]
http://dangun.kaist.ac.kr/
Advanced Telecommunications Research Institute International (ATR)
ATR conducts research on advanced systems for accurate and efficient processing of information.
[Japan, multimedia communications, human-machine communication, cross-language global communication systems]
http://www.atr.co.jp/
Air Force Institute of Technology's Graduate School of Engineering, Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratory
This lab researches the design and
implementation of interactive environments, 3D
medical imaging, and advanced distributed
simulations for military and medical uses.
Synthetic BattleBridge
Virtual Cockpit
Aizu, University of
Alberta, University of
Alberta, University of - Computer Graphics Research Group
Developers of the MR Toolkit. The web pages also include research on Volume Rendering and Virtual Reality.
Argonne Computing and Communications Infrastructure Futures Laboratory (Futures Lab)
The Futures Lab in the Mathematics and Computer Science Division (MCS) explores next-generation computing and communications infrastructure systems. "An important goal of the Futures Lab project is to understand how to incorporate advanced display and media server systems into scientific computing environments...to create new collaborative environment technologies that combine advanced networking, virtual space technology, and high-end virtual environments..."
ARL/MSRC Scientific Visualization Work Team
The Department of Defense's Major Shared Resource Center (MSRC)of the Army Research Laboratory (ARL) investigates uses of scientific visualization.
Artificial Reality Corporation
Artificial Reality Corporation, Defense Sciences Office
Studying the influence of olfactory stimuli on medical training applications and fine motor tasks.
Audiovisual Institute
Galeria Virtual
Part of the Audiovisual Institute in Barcelona,
GALERIA VIRTUAL is a research and experimental
production team, working on interdisciplinary
projects which integrate contemporary art and
digital audio-visual technologies, paying
special attention to Virtual Reality.
[Spain, Audiovisual Institute, computer animation, spectral modeling synthesis (music), controlled image processing, collaborative projects]
http://www.iua.upf.es/~gvirtual
Banff Centre for the Arts
Banff Centre for the Arts - Television, New Media and Deep Web Co-Productions
Banff Centre invites proposals from independent producers, broadcasters, distributors, artists, interactive companies, galleries and museums to create high-quality television for specialty channels and broadcast.
The Media and Visual Arts program
Focuses on professional development and training
opportunities for artists and cultural
producers in a range of disciplines.
Bath, University of
Media Technology Research Center (MTRC)
MTRC is a research group in the Computing Group
at the University of Bath, focusing on
animation, graphics, multimedia, sound and
music, speech,
virtual reality, vision and image
processing.
Bauhaus-University at Weimar
InfAR: Virtual Reality aided architectural design
InfAR investigates use of VR for sketching,
architectural design and digital space
applications.
Berkeley - University of California
BARWAN (Bay Area Research Wireless Access Network)
InfoPad Group
[United States, Berkeley - University of California, mobile computing, hardware, mobile network support, heterogeneous wireless overlay networks, wide-area wireless data services, overlay internetwork management]
http://infopad.eecs.berkeley.edu/
Silicon Audition Project
Silicon audition involves implementing
computational models of biological auditory
processing in micropower analog VLSI circuits.
Boeing Corporation - Research and Technology
The Research and Technology organization of Boeing Computer Services investigates augmented reality applications for enhanced aircraft assembly.
Bradford, University of
Graphics and Image Processing Group
The Graphics and Image Processing Group is
involved in research into the use of computers
for the generation and analysis of images,
including complex scientific data. The main
areas of interest are deep multispectral image
processing and computer animation.
British Columbia, University of
Imager and GraFiC computer graphics labs
A research group within the UBC Computer Science Department that works on computer graphics.
MAGIC Lab: Media and Graphics Interdisciplinary Centre
A research group within the UBC Computer Science Department that focuses on human-computer interaction and multimedia.
Virtual Design Studio 1996
Virtual Hand Laboratory
This research project is a collaboration involving Simon Fraser University, the University of British Columbia, and various industrial organizations. It is funded by the Natural Science and Engineering Research Council of Canada under a three-year strategic grant.
FaceMaker
FaceMaker is based on a hierarchical spline modeller, called the 'dragon editor' written by David Forsey. It is a WWW front end to the animation subsystem - minus all the interactive modelling tools.
Brown University Computer Graphics Group
The Computer Graphics Group at Brown University has as its mission "...to develop human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. The Computer Graphics Group is part of the 5 university Science and Technology Center (STC) for Graphics and Visualization.
VRML Research
The VRML Architecture Group investigates 3D user interfaces for use in virtual environments, in particular, interfaces for scientific visualization applications such as NASA's Virtual Windtunnel.
California, University of - San Diego
Applied Technologies Laboratory, Learning Resources Center
Based at the University of California-San
Diego's School of Medicine, this laboratory
has been established within the Learning
Resources Center (LRC) to experiment with VR
systems in combination with multimedia-based
educational resources. The focus is on uses of
VR for medical training.
Canadian Navy
MARS Virtual Reality Simulator
Developing, designing and evaluating portable
simulator for teaching junior MARS officers the
conning skills required of an Officer of the
Watch (OOW).
Carnegie Mellon University
3D Stereoscopic Video Display Systems
Part of the Robotics Institute, this group investigates computers for the television set of the future, high definition flat panel display manufacturing technology, and 3D-stereoscopic display of images and graphics.
Magic Eye Project
OZ Project
The Oz Project is developing technology
and art to help artists create high quality
interactive drama, based in part on AI
technologies. This especially means building
believable agents in dramatically interesting
micro-worlds.
Project Hippocrates (HIgh PerfOrmance Computing for Robot-AssisTEd Surgery)
"Hippocrates is a new joint effort between roboticists, computational mechanicists, and computer scientists at Carnegie Mellon University, and surgeons and bioengineers at Shadyside Medical Center, Pittsburgh, PA. Its goal is to develop advanced planning, simulation, and execution technologies for the next generation of computer-assisted surgical robots."
Stage 3 Research Group
Studio for Creative Inquiry
The STUDIO for Creative Inquiry was founded in
1989 to support experimental and
cross-disciplinary work in the arts.
Vision and Autonomous System Center (VASC)
A group within the Robotics Institute, VASC researches computer vision, autonomous navigation, virtual reality, intelligent manipulation, space robotics, and related fields.
Z-Key Project
Monarch (MObile Networking ARCHitectures) Project
[United States, Carnegie Mellon University, protocol design, implementation, performance evaluation, usage-based validation, wireless mobile host networking, network interconnectivity]
http://www.monarch.cs.cmu.edu/
Wearable Computers
Central Florida, University of
Digital Media Lab
The Digital Media Lab is part of the Computer Science Department and a satellite of the CREAT program at the University of Central Florida. The lab explores "the marriage of many forms of art, education, and computer technology. Its various incarnations include 3D virtual reality worlds, distributed networked learning environments, Internet social clubs, and many different forms of world wide web applications.
[United States, Central Florida, University of, VRML, distributed virtual reality, netowrked learning, art applications]
http://media.dml.cs.ucf.edu/
ExploreNet
"ExploreNet(tm) is a general-purpose object
oriented, distributed two dimensional
graphic-based computational environment with
features to support role-playing games for
educational purposes, and cooperative learning
of many kinds."
ExploreNet: Java-based verison for download
Institute for Simulation and Training (IST)
IST "focuses on advancing simulation technology and increasing our understanding of simulation's role in training and education."
Visual Systems Laboratory (VSL) at the Institute for Simulation & Training
Located at the University of Central Florida, this laboratory explores uses of telepresence and performs research in real-time, physically-based environments.
[United States, Central Florida, University of, defense, telepresence, interactive environments]
http://www.ist.ucf.edu/
ROVER - Remote audiO/Video Explorer Robot
A prototype telepresence project.
Visual Testbed Group
Research and development of terrain databases for distributed interactive simulation.
Visual Systems Laboratory (VSL)
VSL consists of four groups: Dynamic Environments Group, Visual Testbed Group, Virtual Environments Group, and Systems Administration Group.
Information Technology & Services Center
Institute of Simulation and Training
CERN: European Laboratory for Particle Physics
VENUS: Virtual Environment Navigation in the Underground Sites
"VENUS is one of the World's most ambitious Virtual Prototyping projects. Its task is to simulate in Virtual Reality CERN's future Particle Accelerator, the Large Hadron Collider, probably the most complex machine ever created by mankind. Building LHC will require ten years, over two billion dollars, twenty thousand man years and the help of more than three hundred different research institutes and contractors spread over the world."
i3D
i3D is a freeware 3D web browser that works in
cooperation with Netscape. Users can navigate inside 3D
scenes using a Spaceball or a mouse as input devices and
CristalEyes LCD shutter glasses for binocular perception
of the 3D world. It runs on Silicon Graphics and on
DEC Alpha workstations.
Chelsea College of Art and Design
The research project began in May 1994. When
the project began there had been little work
done with regard to the development and
adaptation of Virtual Reality technologies for
artistic use. As well as doctorate level
theoretical research into the subject, one of
the team's major research objectives is to
experiment and develop the creative potential
of the medium through the production and
presentation of new forms of art works.
Clemson University
Virtual Reality and Architecture
Virtual Reality Project
This group focuses on development of prototype
virtual reality systems for instructional use
at Clemson University.
Virtual Reality and Architectureitecture
Colorado School of Mines
Columbia University
Computer Graphics and User Interfaces Lab
"Research on virtual worlds is centered about
the development of new metaphors for
visualizing and interacting effectively with
rich information spaces.
ARC: Augmented Reality for Construction
Architectural Anatomy
KARMA: Knowledge-based Augmented Reality for Maintenance Assistance
KARMA designs virtual worlds that explain how
to operate, maintain, and repair equipment.
Windows on the World - 2D Windows for 3D AR
Mobile Computing Lab
[United States, Columbia University, reconfigurable distributed services, low power, solid state non-volatile storage technologies (flash EEPROM), bandwidth aggregation]
http://www.mcl.cs.columbia.edu
Architectural Anatomy
n-Vision and AutoVisual
Cornell University
Cornell Theory Center
Visualization Group - Virtual Reality at the CTC
High-performance interactive visualization.
Cornell University's Computer Science Department
The Department contains a number of research
laboratories and projects, including CSRVL
(Computer Science Robotics and Vision
Laboratory) and the SimLab Modeling and
Simulation Project.
TACOMA (Tromsø And COrnell Moving Agents) Project
[United States, Cornell University, electronic commerce, problem solving, operating systems, distributed systems, agents, Internet]
http://www.cs.uit.no/DOS/Tacoma/
CoVis
Learning Through Collaborative Visualization.
[United States, science education, geosciences, middle and senior high schools, atmospheric sciences]
http://www.covis.nwu.edu/
CRC for ACSys - Cooperative Research Centre for Advanced Computational Systems
A program investigating the application of virtual reality technologies to modelling and visualizing complex data sets.
DARPA
DARPA Electronics Technology Office (ETO)
[United States, DARPA, MicroPathfinder, 3D Computational Image Sensors, Combat Cueing (CBT-Q), Personal Inertial Navigation System (PINS), Boeing, GTE Internetworking, Northeastern University, Carnegie Mellon University, Motorola, Honeywell, Raytheon E-Systems, Sanders, MCNC]
http://www.darpa.mil/eto/Background/ETOview/index.html
Adaptive Computing Smart Modules Program
Smart Modules Program
Warfighter Visualization
The Warfighter Visualization (WV) program was
started in 1997. DARPA intiated the program
with the objective of creating enhanced
warfighter situation awareness and
decision-making ability by providing unique
ways of receiving nd interacting with
spatially correct, timely information in both
individually served and shared environments.
[United States, DARPA Electronics Technology Office (ETO), Visually Coupled Systems, Geospatial Registration Technologies, Enhanced Human Interface Technologies]
http://eto.sysplan.com/ETO/wv/index.html
Wearable Tactical Information Assistants
Global Mobile (GloMo) Information Systems program
DigitalSpace research
Biota.org
The mission of Biota.org is to create and deploy
digital tools and environments for research and
learning about living systems. Biota.org seeks
to provide these tools and environments to a
large audience through virtual environments on
the Internet.
Nerves
Nerves was designed to track millions of
documents flowing over networks and into
archives. It has been applied experimentally to
model nanometer scale manufacturing systems,
simulating the flow of molecules through a tiny
purification filter.
Digital
East Carolina University
Virtual Reality and Education Laboratory (VREL)
Based at the School of Education and Department
of Library Studies and Educational Technology
in East Carolina University, VREL projects
include an examination of the North Carolina
Competency-Based Curriculum, identifying
objectives that can use virtual reality as a
method or means of attainment, providing an
annotated bibliography, distributing a
quarterly journal, VR in the Schools, and
developing a teacher/student interaction
simulator.
VR in the Schools, the quarterly newsletter edited by Dr. Veronica S. Pantelidis and Dr. Larry Auld
East London, University of - VR Laboratory
The VR Laboratory in UEL's Department of Psychology is interested in the use of virtual environments (VEs) in people with brain damage.
East London, University of
VR Laboratory
The laboratory investigates the use of virtual
environments in training of wheel-chair use,
cognitive assessment and retraining, balance
disorders and driving ability in both immersive
and "non-immersive" systems.
Esprit
Essex, University of
European Health Telematics Observatory
Fraunhofer Institute
Fraunhofer Center for Research in Computer Graphics
Fraunhofer CRCG is a non-profit computer
graphics research group specializing in
pre-competitive research in the areas of
volume visualization, virtual environments,
collaborative work tools, and user interface
design.
[Germany, Fraunhofer Institute, visualization, collaborative work tools, user interface design, virtual environments]
http://www.CRCG.edu/
TeleInViVo project
Virtual Prototyping
Fraunhofer Institute for Computer Graphics (IGD), Visualization and Virtual Reality Department
This department researches visualization, simulation and VR. Special emphasis is on high quality stereoscopic rendering, image generation, and visualization technology.
Fraunhofer Institute for Industrial Engineering (IAO), VIS-Lab: Virtual Interactive Lab
The VIS-Lab works on industrial applications of
VR, including use of VR-infrastructure for
presentations and fairs, construction of
product graphics and animation, and
presentation of computer-aided models using
CAD-converters, gesture recognition (data
glove), network software, audio connection, and
tracker software (sensors).
[Germany, Fraunhofer Institute, computer-aided design, software, data glove, virtual prototyping, Virtual Human Model]
http://vr.iao.fhg.de
IGD's Project Group for Augmented Reality at ZGDV
ZGDV investigates applications of augmented
reality for industrial, training, interior
design, plant monitoring, exterior construction
and computer-guided assembly techniques.
Augmented Reality for Mechanical Maintenance and Repair
CaReSs - Capture, Reconstruction and Simulation of Real World Objects
VANGUARD: Visualisation Across Networks using Uncalibrated Acquisition of Real Data
IGD's Visualization and Virtual Reality - VR in Medicine
The expertise of the VR group is focused on:
anatomy education, surgical training,
preoperative planning, intraoperative support
and prototyping
IGD CoConut Virtual Prototyping
IPA
aim to indicate and to exploit automation and rationalization reserves in companies in order to improve or preserve the competitiveness and employment levels in the companies with new, opportune and non polluting courses of manufacturing and products.
VIS-Lab
Virtual Assembly Planning in Virtual Environments
FZ Karlsruhe, Institut fur Angewandte Informatik
KISMET (Kinematic Simulation, Monitoring and Off-Line Programming Environment for Telerobotics)
KISMET applications include medical simulation, multibody dynamics simulation, space telerobotics, mechanical design, scientific visualization and robotics simulation, among others.
[Germany, FZ Karlsruhe, Institut fur Angewandte Informatik, 3D simulation software, surgical training, realtime volume rendering, force feedback/haptic user interfaces]
http://iregt1.iai.fzk.de/
General Motors Research & Development Center
A Virtual Environment for Automotive Design
Geneva, University of
MIRALab
home of Marilyn, virtual reality, computer
animation and telerobotics work
HUMANOID-II
This project is concerned with providing the
technology for creating simulations of
realistic interacting humans.
VLNET: Virtual Life Network Virtual Life Network
VLNET is a Networked Collaborative Virtual
Environment system that supports a networked
shared virtual environment. Multiple users,
represented by 3D virtual human actors, are
allowed to interact with each other and their
surrounding in real time.
Educational Technology at TECFA (Training Technologies and Learning)
A teaching and research unit within the School
of Psychology and Education, University of
Geneva.
George Washington University
FHWA/NWTSA National Crash Analysis Center (NCAC)
The FHWA/NHTSA National Crash Analysis Center is a federally funded research center concentrating in vehicle crashworthiness research
Human Modeling in Occupant Safety
Georgia Institute of Technology
Georgia Institute of Technology: Graphics, Visualization, & Usability Center
The Virtual Environments Group explores diverse
uses of virtual reality
Conceptual Design Space Project
The Design Virtual Environment Project (DVE)
The DVE is a VR visualization tool for communicating design ideas and a teaching tool for design education.
The Virtual Gorilla Project "Gorillas in the Bits"
An immersive education tool designed to aid in the instruction of K-12 grade students in the interactions and behaviors of gorillas.
Virtual Gorilla Exhibit
The Virtual Gorilla Exhibit is being developed to explore techniques for using Virtual Reality to present information to users experientially that would otherwise be difficult for them to learn.
Electronic Performance Support System
LlamaShare
Georgia Tech
Adaptive Impedance Control for Haptic Interfaces
This group researches effective dynamics for adaptations of robots in response to changing environmental dynamics.
Eye Surgery Simulator
A project in the Biomedical Interactive
Technology Center at Georgia Tech, the Eye
Surgery Simulator provides both visual and
tactile feedback during a simulated eye surgery
training session.
Graphics, Visualization and Usability Center (GVU)
GVU conducts research in four major areas:
Visual Computing, Interaction and
Collaboration, Communication and Education and
Future Technologies.
Conceptual Design Space Project
Data Visualization Group
[United States, Graphics, Visualization and Usability Center (GVU), realtime visualization, computational steering, multivariate analysis, atmospheric data, molecular orbit, complex three-dimensional object]
http://www.cc.gatech.edu/gvu/datavis/
Virtual Environments Group
The VE group explores many aspects of virtual
environments, including software development,
applications research, human factors and
usability, technology issues, and performance.
Interactive Visualizer (IV) Project
The IV Project at the School of Civil and Environmental Engineering is "a platform used to visualize physical systems in virtual environments. It is based on a framework that supports detailed modeling of physical systems and allows visualization of relevant features of the problem under study."
Interactive Visualizer
GMD's Institute for Media Communication (IMK)
Visualization and Media Systems Design (VMSD)
[Germany, GMD's Institute for Media Communication (IMK), visualization, multimedia, FluVis/Europort, TEDIS, INASIM, VirtEye, AutoMove]
http://viswiz.gmd.de/
The Virtual Studio
Research is conducted on dynamic and visually
complex virtual environments and innovative
user-interfaces.
VirtEye
Research concerned with simulation of optic
physiology for evaluating surgical methods for
the eye.
VSMD: Visualization and Media Systems Design
VMSD is involved in engineering and medical
applications as well as media art and culture
projects.
Grupo de Anlise de Sistemas Ambientais (GASA)
The GASA Virtual Reality Laboratory is involved with a variety of projects, including RECMUVI (Recycling in a Virtual World), Virtual GIS Room, and Coast - a Sensorial Exploration of a Coastal Ecosystem.
Harvard University - Harvard Robotics Lab
The Harvard Robotics Lab studies computational vision, neural networks, tactile sensing, motion control and VLSI systems.
Heriot-Watt University
Virtual Manufacturing Group
Applying immersive VR to the
generation of industrial assembly plans and
the elicitation of expert assembly knowledge.
Using the same technology the design and
routing of cable harnesses is now being
investigated with the recent development of a
prototype system.
Houston, University of
Virtual Environment Technology Laboratory (VETL)
VETL investigates teaching and training
applications of virtual reality.
Hands Across the Atlantic
A shared virtual environment demonstration.
Project ScienceSpace
An ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education.
Shared Virtual Reality
A background information sheet and paper which discusses the demonstration of a real-time shared virtual environment between NASA/JSC and Germany for the Hubble Space Telescope.
The Hubble Space Telescope Mission
VR played a significant role in the space mission to reapir the Hubble Space Telescope.
Virtual Reality in Aerospace Training
Exploring VR's significant role in astronaut training.
Virtual Reality in Medicine
Investigates the potential of virtual reality in medical applications.
Virtual Reality in Military Operation Other Than War
An exploration of those factors that most affect the transfer of training a dispersed, multi-unit task force in conducting a task in a foreign country.
Hull, University of - Virtual Environments Graphics and Animation (VEGA)
Located in the School of Engineering and Computing at the University of Hull, VEGA promotes fundamental research, scientific and technological development and industrial exploitation in virtual environments.
[United Kingdom, knee arthroscopy training system, biomechanical model of human knee, surgical simulation, haptic feedback, stereoscopic displays]
http://web.dcs.hull.ac.uk/VERC/
i3net
The long-term technological goal
of i3 is to build novel human-centred
interfaces for interacting with information,
aimed at the broad population.
IBM
Illinois, University of
Electronic Visualization Laboratory (EVL)
EVL is a research facility for interactive
technology and computer graphics. It
investigates development of graphics hardware,
software and display devices.
Pablo Research Group and Virtual Reality
The Pablo Group investigates the interaction of
architecture, system software, and applications
on massively parallel computer systems.
Indiana University/Purdue University at Indianapolis
Mihran Tuceryan's WWW Page
Tuceryan AR page
Mobile Computing in Ambulatory Care Environments
[United States, Indiana University/Purdue University at Indianapolis, mobile hosts, base station agent, mobile transaction manager, disconnection handling, mobile transaction processing]
http://www.cs.iupui.edu/~smorton/abstr.html
Industrial Virtual Reality Institute
Partners: Northwestern University, Electronic Visualization Laboratory, Argonne National Laboratory
INRIA
Augmented Reality in Syntim: Mixing virtual objects and real world
Institute for Simulations and Training
Visual Systems Laboratory
The Toy Scouts
This is a group of volunteer students that utilize the equipment at the Institute for Simulations and Training Visual Systems Laboratory. The Toy Scouts is a not-for-profit organization designed to promote educational opportunities to interested individuals by exploring new technologies and developing creative new applications and concepts.
Institute of Science and Technology's Virtual Dream Laboratory
Investigating various applications of VR.
[Korea, Division of Mechanical/Control System, Flight Simulator, Human Ergonomics Evaluator, Facial Expression Composer, Shared VRML Browser]
http://chopin.kist.re.kr/
Institute of Systems Science (ISS)
Creative Services
"The Creative Services program aims to develop tools, technology, and expertise to enhance the productivity of professionals such as content, "The Creative Services program aims to develop tools, technology, and expertise to enhance the productivity of professionals such as content
FACEit
This project focuses on a human facial identification system.
Instituto Trentino di Cultura
Interactive Room Project (IRP)
This project is developing an integrated
visual/acoustic system in which remotely
located individuals can study and interact.
[Italy, Instituto Trentino di Cultura, visual/acoustic localization, tracking, gaze analysis, remote learning]
http://hera.itc.it:2002/
Instituto Trentino di Cultura
Interactive Room Project (IRP)
This project is developing an integrated
visual/acoustic system in which remotely
located individuals can study and interact.
[Italy, Instituto Trentino di Cultura, visual/acoustic localization, tracking, gaze analysis, remote learning]
http://hera.itc.it:2002/
Institut Universitari de l'Audiovisual
The Audiovisual Institute is part of the Pompeu Fabra University. It researches creative audiovisual languages and applications.
Interactive Discovery Learning Initiative
Develops interactive, game-like learning environments that emphasize socially responsible entertainment based on communication, collaboration, and construction.
Ioannina, University of: School of Education, Department of Primary Education
Ioannina, University of
EARTH: Educational Approach to viRtual reality TeacHnologies
The EARTH team works with faculty and educators
on the design, development and evaluation of
Virtual Learning Environments in domains such
as geography and environmental education,
physical and life sciences teaching.
Iowa, University of - Computer Science Department
The Hank Group
Hank is a
real-time, immersive driving simulator used
to investigate the causes of crashes, testing
new vehicle instrumentation, prototyping
novel designs for automated highways, and
assessing the influence of disease, drugs,
and disabilities on driving performance
IPO Center for Research on User-System Interaction
a center for multidisciplinary scientific research on user-system interaction,
focusing on the development and design of user-friendly interfaces for products,
services and systems in multimedia environments.
Istituto Trentino di Cultura (ITC)
The Interactive Classroom Project explores use of virtual reality in an interactive educational setting, including visual-acoustic localization and tracking, videoconferencing, voice control, audio and video quality and multimedia access.
JASON Foundation
The JASON Project
Focuses on developing ways that enable teachers and students around the world to take part in global explorations using advanced interactive telecommunications.
Kansas, University of
Institute for the Exploration of Virtual Realities (i.e.VR)
i.e.VR is an institute within the University
Theatre and the Department of Theatre and Film
at the University of Kansas. Its goal is to
explore the uses of virtual reality and
related
technologies in the performing arts.
Karlsruhe, University of
Institute for Machine Tools and Production Engineering (wbk)
The VR-group is part of the research field Production Informatics and Quality Management (PIQ)
Kent Ridge Digital Labs
Lancaster University
Mobile Multimedia Computing
Lancaster, University of
COVEN: COllaborative Virtual ENvironments
"COVEN is a unique project which brings together a wide range of expertise on communication infrastructures, CSCW, Virtual Environments, Human-Computer Interaction and VR animation to provide support for a European distributed virtual environment. Target key issues are collaboration support within VEs (including awareness, communication, group interaction, etc.), corresponding requirements at network and platform level, and related Human Factors aspects."
DEVRL: the Distributed Extensible Virtual Reality Laboratory
DEVRL allows people in different parts of the UK
to be able to work together in the same virtual
space to accomplish joint tasks.
VirtuOsi Project
"VirtuOsi is a project to build distributed virtual reality systems to support work groups. It will explore the use of virtual reality to allow multiple users to perform simultaneous, co-operative work across geographically dispersed locations.
Loiusville, University of
Medical Informatics Research Group
Medical Informatics Research, Dept. of Surgery,
University of Loiusville School of Medicine
London, University of - University College London
Computer Graphics and Virtual Environments Research Group
Loughborough University
Advisory Group on Computer Graphics, VR Support Officer
Provides general advice and support for potential and current VR users in the academic community.
AVRRC: the Advanced VR Research Centre
The AVRRC comprises a range of dedicated laboratories including a Panoramic Reality Centre. Its mission is to provide a state of the art human-computer integration research centre exploring VR applications.
Loughborough University of Technology
LUTCHI Research Centre: Telecommunications and Computer Human Interface Research Centre
LUTCHI is based within the Department of Computer Studies at Loughborough. The research center conducts multi-disciplinary research into future interactive computer systems and focuses on support systems for professional people at work.
Visual Ergonomics Research Group (VISERG)
VISERG is located within the Department of Human Sciences at Loughborough. VISERG is interested in the following research areas: health and safety issues associated with the use of Virtual Reality equipment, eye control of computers for the physically-challenged, and use of pupil responses to detect eye disease.
Louisville, University of
McDonnell Douglas Aerospace-Houston Division
McDonnell Douglas Human Modeling System (MDHMS)
School of Medicine, Medical Informatics
Manchester Metropolitan University
Egyptian Tomb of Menna
Menna was an Egyptian noble who lived in the
18th Dynasty either during the reign of
Tuthmosis IV or that of his successor,
Amenophis III. A virtual model of the tomb was
reconstructed using original glass negatives
taken in 1916.
Manchester, University of
Advanced Interfaces Group
VRLSA Project: Virtual Reality System for Large-Scale Industrial Applications
Advanced Interfaces Group
Manchester, University of - Advanced Interfaces Group
The Advanced Interfaces Group focuses on Virtual Reality system design and the use of 3D interfaces within real-world applications.
eSCAPE
"The goal of eSCAPE is to develop large-scale inhabited information spaces (electronic landscapes) for use by citizens. Specific objectives include: motivation of technical development through social scientific field study; development of paradigms for activities in thematic spaces; populating environments with user embodiments and agents; development of novel interaction techniques and displays, including public displays and multi-participant interaction; development of evaluation strategies to measure the effectiveness of these environments."
[United Kingdom, Manchester, University of - Advanced Interfaces Group, virtual environments, user embodiments, agents, multi-user participation]
http://www.cs.man.ac.uk/aig/aig.html
MAVERIK: the Manchester Virtual Environment Interface Kernel
MAVERIK is a system which is designed to support large-scale industrial and other applications of virtual reality. MAVERIK uses a novel call-back structure which allows it to be customised to use external data and code.
Mannheim, University of
Virtual Reality in Medicine (VIRIM)
LEHRSTUHL FR
INFORMATIK V of the University of Mannheim
Maryland, University of. College Park.
Mobile Computing & Multimedia Lab
Massachusetts Institute of Technology
AI Lab
The aims of the Artificial Intelligence Lab at MIT are to understand human intelligence at all levels, including reasoning, perception, language, development, learning, and social levels, and to build useful artifacts based on intelligence.
[United States, Massachusetts Institute of Technology, artificial intelligence, enhanced reality]
http://www.ai.mit.edu/
Image Guided Surgery
MIT Media Lab
MIT's Media Laboratory carries on advanced
research into a broad range of information
technologies including digital television,
holographic imaging, computer music, computer
vision, electronic publishing, artificial
intelligence, human/machine interface design,
and education-related technologies. Some
projects are listed below.
Gesture and Narrative Group
The Gesture and Narrative Group "studies how artifacts such as agents and toys can be designed with psychosocial competencies, based on a deep understanding of human linguistic, cognitive, and social abilities."
Machine Listening Group
The Machine Listening Group researches interactive media applications.
Media Lab Augmented Reality page
Spatial Imaging Group
The Spatial Imaging Group investigates technology and interfaces for high-quality 3D displays.
Vision and Modeling Group
The Vision and Modeling Group studies problems in computer vision and scene modeling.
Wearable Computing Group
The Wearable Computing Group studies
applications of wearable computers as
"intelligent assistants."
Gesture and Narrative Language Group
The Gesture and Narrative Language Group is looking at ways to make communication, mediated through avatars, more lifelike and natural through appropriate and meaningful animation of the avatar's body and face.
KidsRoom
A fully-automated interactive, narrative playspace that uses computer vision perceptual technology to create a virtual environment in the real physical space of a child's bedroom.
Opera of the Future
"School" of the Future
An examination of curriculum projects involving technology, telecommunications, student consulting networks and news.
Sociable Media Group
The Sociable Media Group is a newly formed research group that investigates issues concerning identity and society in the networked world. Questions being explored include how we perceive other people on-line, what does a virtual crowd look like, and how do social conventions develop in the networked world. Related project: the Diorama Project
The Epistemology and Learning Group
Explores how new technologies can enable new ways of thinking, learning, and designing.
Things to Think With
This project is extending the child's construction kit. Children are using new bricks and related sensors to build autonomous robots, to create "active rooms," and to run "personal science experiments."
Research Lab of Electronics
Sensory Communication Group
The Sensory Communication Group of the Research
Laboratory of Electronics conducts a variety of
psychophysical studies with the goal of
characterizing auditory and tactile perception.
VETT: Virtual Environment Technologies for Training
The VETT project investigates the use of virtual
environment systems and technologies in
training.
[United States, Research Lab of Electronics, virtual environments, interfaces simulators]
http://mimsy.mit.edu/
Affective Computing
Augmented Memory
Intelligent Room Project
MIT Wearable Computing Web Page
An introduction to the field of wearable
computing and a resource for more technical
information.
Personal Area Network
Remembrance Agent
Remembrance Agents are a new class of
applications that watch over a users's shoulder
and suggest information relevant to the current
situation.
VLSI Microdisplay Project
Wearable Audio Computing (WAC)
Massachusetts, University of: Amherst
Multimedia Wireless LAN Group
Max Planck Institut
Max-Planck-Institut fur biologische Kybernetik: MPI for Biological Cybernetics
Research areas include computational psychophysics, behavioral neurophysiology, comparative neurobiology and system physiology.
Mayo Clinic
VRASP: Virtual Reality Assisted Surgery Program
The Mayo Biomedical Imaging Resource (BIR)
McGill University
Centre for Intelligent Machines (CIM)
An interdisciplinary research center focusing on
intelligent machines.
[Canada, McGill University, robotics, artificial perception, artificial intelligence, computer vision, speech recognition]
http://www.cim.mcgill.ca/
Medialab
Research at Medialab centers on performance animation and virtual reality.
Michigan, University of
Center for Information Technology Integration
Virtual Reality in Chemical Engineering Laboratory (VRiCHel)
Located in the Department of Chemical
Engineering at the University of Michigan, the
VRiChEL focuses on exploration and development
of virtual reality in chemical engineering,
with an emphasis on education.
Virtual Reality Lab (VRL)
VRL's research is focused on virtual prototypes of automotive and marine designs, the simulation of manufacturing processes, and other engineering applications.
Millersville University's Intelligent Machines Laboratory
This site provides links to course syllabi and projects being conducted by students at Millersville University within the Computer Science Department.
Minnesota, University of
Mississippi State University/NSF Engineering Research Center for Computational Field Simulation
"The MSU/NSF Engineering Research Center for Computational Field Simulation embodies that synergistic combination of effort toward providing U.S. industry with the capability for the computational simulation of large-scale, geometrically-complex physical field problems for engineering design and application."
Missouri, University of - Advanced Technology Center (ATC)
ATC researches virtual reality, scientific visualization, and multimedia for education and promotes "widespread awareness and use of advanced computing technology."
Mitsubishi Electric Research Laboratories (MERL)
Chartered in 1991 to conduct basic research on
computers and their use, research projects at
MERL tend to be interdisciplinary
investigations combining human-computer
interaction, social virtual reality, computer
netowrks, computer graphics, artificial
intelligence, multimedia, and human learning
and development. The current project is ,
Scalable Platform for Large Interactive
Networked Environments. Past projects include
Diamond Park and the Electronic Meeting Place.
Artificial Intelligence
The Artificial Intelligence "thread" investigates machine-learning methods, heuristic searching, and software agents. An example of the work is COLLAGEN, a collaborative agent project focusing on "designing collaborative user interfaces, which starts from the idea that a computer program, when interacting with people, should be governed by the same discourse principles that people follow when interacting with each other."
Medical Applications
MERL's Medical Applications research focuses in two areas: (1) surgical simulation and training, and (2) the Children's Hospital Collaboration, "a project to use computers to help pediatric heart patients and their families cope with a life-threatening illness."
Social Virtual Reality
Social Virtual Reality research focuses on developing interactive, networked environments for group learning, work and/or entertainment environments.
Nara Institute of Science and Technology's Chihara Laboratory
Chihara Laboratory investigates applications of virtual reality in medical engineering, telecommunications systems, mobile/wearable computing, image sensing and recognition and information archaeology (restoration).
NASA: National Aeronautics and Space Administration
Distributed Visualization Environments, VR-FAST
Goddard Space Flight Center
Goddard's mission is to "expand and enhance research and development in the areas of Earth science, physics, and astronomy."
Scientific Visualization Studio (SVS)
SVS research focuses on visualization tools and
methods for scientific data analysis,
production of high quality images and animation
for presentation of scientific data, and
exploration of visualization techniques,
and soft- or hardware.
Virtual Environments Research
This subgroup of SVS is studying the benefits of applying virtual reality technologies to scientific visualization.
Going on Scientific Expeditions with Virtual Reality
Intelligent Computer-Assisted Training (ICAT)
This research center explores a variety of
projects involving virtual reality,
computer-assisted training, technology
transfer and software development.
[United States, NASA: National Aeronautics and Space Administration, SpaceHab, technology transfer, military applications, software]
http://www.jsc.nasa.gov/cssb/icat
ICAT Work at the Software Technology Lab
Evaluates and develops new software technologies and transfers those technologies into NASA's operational environment.
Intelligent Physics Tutor
Tutors high school and college physics students in solving statics and dynamics-oriented physics problems.
IVIS/ICAT: Inter-Vehicular Information System ICAT
Trains tank commanders in battlefield operations.
SHIFT: SpaceHab Intelligent Familiarization Trainer
Trains astronauts and ground-based personnel in nominal and non-nominal operation of the SpaceHab module and associated Space Shuttle systems.
JPL Robotics
JPL Robotics researches robotics and automation technologies associated with planetary surface and solar system exploration.
[United States, NASA: National Aeronautics and Space Administration, robotics , planetary and solar system exploration, machine vision]
http://robotics.jpl.nasa.gov/
NASA Ames Research Center
"Ames Research Center and its personnel work to
develop technologies that enable the
Information Age, expand the frontiers of
knowledge for aeronautics and space, improve
America's competitive position, and inspire
future generations."
Advanced Displays and Spatial Perception Laboratory
The Advanced Displays and Spatial Perception Laboratory is part of the Human Performance Research Laboratory (HPRL) at Ames. Research areas include haptics displays, human and system performance in virtual environments, and visual and proprioceptic performance.
Aeronautical Test and Simulation Division
This laboratory operates two flight simulation laboratories to study human/ machine interactions, flight characteristics and aircraft design.
Crew Vehicle Systems Research Facility (CVSRF)
CVSRF studies human factors in aviation, including performance characteristics and training and simulation techniques.
Vertical Motion Simulator (VMS)
This facility specializes in the "study of air and spacecraft handling charactersitics, flight dynamics, flight controls and display systems."
Cognition Laboratory
The Cognition Lab is part of the Human-Automation Integration Research Branch at Ames. It conducts research on human-machine systems, normal human perceptual processes, and cognitive processes.
Human and Systems Technologies Branch
This research division studies human performance and automation in aerospace systems, including "experimental studies of human vision, audition, attention and motor control; development of computational models of human perceptual and cognitive systems; perceptual optimization of visual displays and imaging systems; fundamental and applied research on virtual reality and virtual environments; development of three-dimensional auditory displays; experimental and theoretical analyses of human workload; development of machine vision algorithms for autonomous vehicle control; and analytical studies in control theory."
[United States, NASA Ames Research Center, auditory and vision science, spatial displays, cognition, machine vision, automation]
http://vision.arc.nasa.gov/AFH/
Vision Group
The Vision Science and Technology Group at Ames studies human vision and visual technology for NASA missions
[United States, NASA Ames Research Center, vision, human motion perception , visual stimulation, head-related transfer functions, Snapshot, differential global position sensing, situational awareness, spatial audio, 3D audio, telecommunications]
http://vision.arc.nasa.gov/
Naval Postgraduate School
The Naval Postgraduate School is an academic
institution whose emphasis is on study and
research programs relevant to the Navy's
interests, as well as to the interests of other
arms of the Department of Defense.
Center for Autonomous Underwater Vehicle (AUV) Research
The AUV Center studies the design of AUVs, using physical modeling, non-linear and adapative control research, and a virtual world to aid in visualization of vehicle behavior.
NPSNET Research Group
The focus of the NPSNET Research Group is on
the complete breadth of human-computer
interaction and software technology for
implementing large scale virtual environments
(LSVEs).
Apps branch of the NPSNET Research Group
This group focuses on the development of LSVEs for the Department of Defense. Current primary projects include NPSNET-IV, NPSNET-V, and the Amphibious Virtual Environment.
Interact branch of the NPSNET Research Group
This branch focuses on human-computer interaction technology for the LSVE and evaluation of the LSVE for training.
Techno branch of the NPSNET Research Group
The Techno branch researches network and software technology for the LSVE.
omni-directional treadmill (ODT)
Scientific Visualization Laboratory
This lab researches visualization of scientific phenomena.
Scientific Visualization Studio
Virtual Environment Technology Laboratory (VETL)
VETL is a NASA/Johnson Space Center joint enterprise with the University of Houston that "performs research and development focused on virtual environments for training, education, and scientific/engineering data visualization."
Hands Across the Atlantic
A shared virtual environment demonstration.
Project ScienceSpace
An ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education.
Shared Virtual Reality
A background information sheet and paper which discusses the demonstration of a real-time shared virtual environment between NASA/JSC and Germany for the Hubble Space Telescope.
The Hubble Space Telescope Mission
VR played a significant role in the space mission to reapir the Hubble Space Telescope.
Virtual Reality in Aerospace Training
Exploring VR's significant role in astronaut training.
Virtual Reality in Medicine
Investigates the potential of virtual reality in medical applications.
Virtual Reality in Military Operation Other Than War
An exploration of those factors that most affect the transfer of training a dispersed, multi-unit task force in conducting a task in a foreign country.
Body Wearable Computer Applications
National Cancer Center of Japan
NCC investigates medical applications of virtual
reality, including surgical simulation support
and Medical VRML, the virtual medical
communication project.
National Center for Atmospheric Research (NCAR)
Aviation Weather Development Laboratory (AWDL)
National Computational Science Alliance (NCSA)
Virtual Environment Group
NCSA/Caterpillar Inc.-GMD Distributed Virtual Reality
National Institute of Standards (NIST)
Information Technology Laboratory's Information Access and User Interfaces Division
"The mission of the Information Access and User Interfaces Division is to accelerate the development of technologies that allow intuitive, efficient access, manipulation, and exchange of complex information by facilitating the creation of measurement methods and standards."
Information Technology Laboratory's Open Virtual Reality Testbed
A comprehensive listing of links to research centers and publications concerned with applications of virtual reality.
Visualization and Virtual Reality Group
This group conducts research in visualization
and virtual environment technologies for use as
visual displays of information to industry and
government. The group focuses on
three-dimensional information visualization and
data exploration.
Naval Air Warfare Center Training Systems Division (NAWCTSD)
NAWCTSD is a center for learning and simulation
technologies and methods
New York University
Media Research Lab
The Improv Project
A system for real-time animation of behavior-based Interactive Synthetic Actors.
Media Research Lab (MRL)
IMPROV Project
The IMPROV Project is building technologies to produce distributed responsive virtual environments in which human-directed avatars and computer-controlled agents interact with each other in real-time. Multi-modal interaction paradigms that combine IMPROV with speech and gesture recognition are also being explored.
Northeastern University Virtual Environments (VE) Lab
The VE Lab conducts research on virtual
environments with a focus on driving
simulations, navigation and wayfinding, and
autonomous vehicles.
Northwestern University's Laboratory for Intelligent Mechanical Systems (LIMS)
LIMS researches haptic interfaces and also maintains the Haptics Community Web Page.
Nottingham University
AIMS Research Unit
"The purpose of the AIMS research unit is to
establish a centre of excellence for
artificial intelligence studies in the
minerals and environmental sectors, promoting
awareness of, and the use of advanced computer
technology to solve existing problems."
Dept. of Mineral Resources Engineering, University of Nottingham
Distributed Extensible Virtual Reality Laboratory (DEVRL)
The Laboratory of the Cooperative Systems
Engineering Group at Nottingham University in
Lancaster investigates use of virtual reality
in learning environments. Projects include The
Virtual Classroom which is intended to provide
distributed users with a number of cooperative
virtual reality based applications in order to
experiment with a simulated set of physical
properties.
VIRART: Virtual Reality Applications Research Team
VIRART has been involved in the development and
testing of virtual environments for students
with severe learning difficulties for the last
four years. The primary testing for this work
has been the Shepherd School in Aspley,
Nottingham. VIRART has also been involved with
industrial applications of virtual
environments for planning and simulation,
design, operations assistance, and training.
[United Kingdom, Nottingham University, ergonomics, manufacturing engineering, computer systems, psychology, operations management and computer-aided design, special needs, experiential environments, communication environments, simulation]
http://quoll.maneng.nott.ac.uk/Research/virart
Educational Applications
Industrial Applications
Virtual Control Room, Factory Planning
VirtuOsi
VirtuOsi is a three year SERC and DTI funded project to build distributed virtual reality systems to support work groups.
MASSIVE
Chris Greenhalgh: Model, Architecture and System
for Spatial Interaction in Virtual
Environments, Virtual tele-conferencing.
Populated Information Terrains (PITS)
NRL
Advanced Distributed Simulation Page
Oak Ridge National Laboratory (ORNL)
ORNL is a multiprogram science and technology lab managed by Lockheed Martin for the US Department of Energy. ORNL conducts research on energy conservation, materials development, magnetic fusion energy, nuclear safety, robotics and computing, biomedical and environmental sciences, medical radioisotope development, and basic chemistry and physics.
Center for Computational Sciences
Virtual Reality Applied to Manufacturing
Center for Engineering Systems, Advanced Research (CESAR) at ORNL
CESAR conducts research and development investigations into cooperating autonomous systems, intelligent sensing systems, computational nonlinear science, and nanoelectronic and optical computing.
Collaborative Technologies Research Center (CTRC)
CTRC "performs fundamental research in computing and communications to enable adaptive tools, languages, and problem solvers to be brought together in real-time collaborative environments."
[United States, Oak Ridge National Laboratory (ORNL), collaborative environments, real-time collaborative computing, education, defense]
http://www.epm.ornl.gov/ctrc/
Office of Training and Technology (OTT)
OTT is the Navy's premier on-line resource for
training technology data and information.
Modeling & Simulation
M & S is used to train skills that cannot be
realistically trained in the actual environment.
Training Technologies
Provides information about current training
technologies, how they are being applied, and
the people and agencies involved with
applications or initiatives using the
technologies.
Virtual Reality Page
A review of the uses of VR in military and
industrial training.
Ohio State University
ACCAD: Advanced Computing Center for the Arts and Design
The Advanced Computing Center for the Arts and
Design. ACCAD is a center for graduate
instruction, research and design in the arts.
Work done at ACCAD includes computer graphics
and animation, scientific visualization,
software development, computer mediated art,
telecommunications, multi-media, and virtual
reality.
Old Dominion University's Center for Coastal Physical Oceanography (CCPO)
CCPO researches the physical oceanography of the coastal ocean and related oceanographic processes.
Virtual Reality Research Program
CCPO uses virtual reality and immersive techniques to view and analyze data and develop three-dimensional models. Virtual reality is also used to develop and navigate an artifical world with a sense of presence.
Oregon Research Institute's Virtual Reality Lab
ORI's Virtual Reality Lab focuses on educational applications of virtual reality in the area of children with special needs.
Oregon, University of
Oregon, University of. Computer & Information Science department.
MediWear
NetMan
Oregon Wearable Computer
Ottawa, University of
Rehabilitation Sciences Virtual Reality Lab
The Rehabilitation Sciences Virtual Reality
(RSVR) Lab has recently been established at
the University of Ottawa. The mission of the
laboratory is to conduct applied research to
develop new technology for individuals with
disabilities, and to evaluate and assess the
impact of this technology for improving their
quality of life.
Pacific Northwest National Laboratory
Pennsylvania, University of
Center for Human Modeling and Simulation
The overall goal of the Center for Human
Modeling and Simulation is the modeling and
animation of human movement. That central
topic drives a number of related research
interests covering a broad scope from image
synthesis to natural language interfaces.
The Center for Human Modeling and Simulation is part of the Department of Computer and
Information Science - University of Pennsylvania.
Center for Human Modeling and Simulation (HMS)
The overall goal of the Center for Human
Modeling and Simulation is the modeling and
animation of human movement. This is the
birthplace of JACK, a software package.
JACK
JACK software provides a 3D interactive
environment for controlling articulated
figures. It features a detailed human model
and includes realistic behavioral controls,
anthropometric scaling, task animation and
evaluation systems, view analysis, automatic
reach and grasp, collision detection and
avoidance, and many other useful tools for a
wide range of applications.
Peabody
A file format used by JACK software
Purdue University
Center for Image Analysis and Data Visualization
Reading, University of
Virtual Reality Research Group
Located in the Department of Cybernetics, the
Virtual Reality Research Group is particularly
interested in multi-user interactive
environments in which users may be distributed
over wide area (international) networks.
Research in the Hearing Sciences, UC-Berkeley
Auditory Perception Laboratory
Research Triangle Institute
Provides an online guide, Virtual Reality: A Practical Tool for Training, which is regularly updated.
Rhodes University
Virtual Reality Interaction Techniques
The project aims to isolate the major problems
involved in interacting in virtual
environments, apply and contrast the many
proposed solutions to these problems, and
attempt to create an easily usable, intuitive
environment. The project will involve
implementing an interaction system for the
Rhodes University CoRgi virtual reality
environment.
Rochester, University of
Augmented Reality Page
A page compiling research centers, projects, and bibliographies focusing on augmented reality work.
Vision and Robotics Research group
Research focuses on "techniques requiring no or little calibration and thus..suitable to use in natural everyday environments" and on use of "advanced vision and virtual reality techniques in psychophysics experiments to learn about the human brain and the human visual system."
Rutgers University
Rutgers University's Center for Computer Aids for Industrial Productivity (CAIP)
CAIP focuses on industry-academic
collaborations in the areas of human-machine
intraction, vision measurement, multimedia
information, and machine vision.
CAIP VR lab
Research focuses on: force feedback systems for
VR simulations, medical applications, VR based
rehabilitation systems, and human factors.
Visiometrics Lab (VIZLAB)
VIZLAB researches visualization--including data projection, image rendering, feature extraction and classification--and quantification--feature measurement, space-time feature identification, and feature tracking.
DATAMAN Mobile Computing Laboratory
[United States, Rutgers University, mobile computing, wireless information systems, Infostations, wireless Internet services, DARPA GLOMO Program, NSF, Wireless Information Network Laboratory (WINLAB)]
http://athos.rutgers.edu:80/dataman/
Sandia National Laboratories
Sandia collaborates with the Center for Human Modeling and Simulation on the MediSim (Simulated Medical Corpsmen for Medical Forces Planning and Training) project. MediSim is a system that extends virtual environments to represent simulated medical personnel interacting with simulated casualties. (see also the Center for Human Modeling and Simulation)
Sandia National Laboratory (SNL)
SNL's Interaction Laboratory
Research is concerned with interacting with computer-based information in multi-dimensional visualization systems.
San Jose State University
Sound Localization Research
Santa Cruz Laboratory for Visualization and Graphics
SLVG investigates animal modeling and animation, environmental visualization, scientific visualization, and nomadic collaborative visualization.
Computer Communications Research Group (CCRG)
CCRG focuses on new algorithms, protocols, and architectures for wireless networks based on packet switching (i.e., packet-radio networks), internetworking, multipoint communication, and the control of resources by multiple administrative authorities.
Perceptual Science Laboratory
The Perceptual Science Laboratory is engaged in a variety of experimental and theoretical inquiries in perception and cognition
[United States, Santa Cruz Laboratory for Visualization and Graphics, perception, cognition, speech perception, facial animation]
http://mambo.ucsc.edu/
Santa Fe Institute
International Community for Auditory Display (ICAD)
ICAD is a forum for presenting research on the use of sound to display display, monitor systems, and provide enhanced user interfaces for computers and virtual reality systems. Conferences: ICAD/ASA/EAA Workshop, ICAD '98
Sant'Anna School of University Studies and Doctoral Research
PERCeptual RObotics (PERCRO) Simultaneous Presence, Telepresence and Virtual Presence
Research is being conducted on the aspects
associated with the control of manipulative and
exploratory procedures of virtual objects.
[Italy, Sant'Anna School of University Studies and Doctoral Research, simultaneous presence, telepresence, virtual presence]
http://roy.sssup.it/
Science Application International Corporation (SAIC) research
Close Combat Tactical Trainer (CCTT)
CCTT is a simulation system wherein various
simulated elements replicate actual combat
vehicles, weapon systems and command and
control elements which are networked for real
time, fully interactive collective task
training on computer generated terrain.
[United States, Science Application International Corporation (SAIC) research, interactive collective task training, object oriented design architecture, networking, semi-autonomous forces (SAF)]
http://www.simulation.saic.com/ORL/cctt.html
Sheffield, University of
Virtual Reality in Medicine and Biology Group
The VRMBG focuses on medical applications of
virtual reality.
[United Kingdom, Sheffield, University of, surgery simulation, biomolecular visualization, arthroscopic knee surgery simulator, VR heart valve design / blood flow visualization]
http://www.shef.ac.uk/~vrmbg
SICS: Swedish Institute of Computer Science
Distributed Collaborative Environments Group
"The work in the DCE group at SICS is focused on the problem of building virtual environments that may be distributed over local and wide area computer networks and support a large number of simultaneous participants. Our standpoint is that such environments could be used for accessing remote users, information and experiences, and also serve as common grounds for cooperative work."
[Sweden, SICS: Swedish Institute of Computer Science, collaborative work, multi-user network, spatial interaction model, SID: interprocess communications, DIVE: distributed interactive virtual environment]
http://www.sics.se/dce/
Distributed Interactive Virtual Environments
DIVE research focuses on internet-based multi-user VR systems. Applications and activities include virtual battlefields, virtual agents, spatial models of interaction, multi-modal interaction, and real-world robot control.
SoftImage research
Osmose by Char Davies
Created by a team led by artist Char Davies,
Director of Visual Research at Softimage,
Osmose is a space for exploring the perceptual
interplay between self and world, i.e., a
place
for facilitating awareness of one's own
self as
embodied consciousness in enveloping
space.
Sony Computer Science Laboratory (CSL)
Sony CSL was founded in 1988 for the sole
purpose of conducting research related to
computer science. CSL's objective is to
"contribute extensively to social and
industrial development through original
research that looks ahead to the 21st
century." Current research is concerned with
distributed operating systems, computer
networks, programming languages,
human-computer interaction, and artificial
intelligence, among other research areas.
Jun Rekimoto's Augmented Reality Page
NaviCam: supporting situated interaction with the real world
TransVision
A Collaborative Augmented Reality Testbed
Virtual Society Project
"The Virtual Society Project is an umbrella for
a set of research projects within Sony CSL.
The overall goal of the Virtual Society
project is to investigate how the future
online community will evolve."
Augmented Interaction
Augmented Interaction is a style of
human--computer interface that tries to make
computers as transparent as possible.
Community Place (Also known as CyberPassage)
Community Place has been designed to work in a
wide area, low bandwidth environment. It is
designed to use low cost PC machines and the
VRML graphics standard.
[Japan, Sony Computer Science Laboratory (CSL), VRML browser, Community Place Browser]
http://vs.sony.co.jp/
WAVE project: Wide Area Virtual Environment
Originally based on the DIVE platform, WAVE
looks at the issues of wide area collaborative
working, concentrating on lightweight multicast
groups, reliable multicase and flexible
consistency mechanisms.
Southern California, University of
Computer Graphics and Immersive Technologies Laboratory
Robotic Tele-Excavation (RTE)
RTE is a system which allows users to remotely
tele-operate a robot arm over the WWW.
SRI's Virtual Perception Program
The Virtual Perception Program explores hardware
and software components for virtual reality
system, develops VR applications, and evaluates
the sensory requirements of VR systems.
SSC San Diego - Interactive Virtual Environments Laboratories (I.V.E.)
Formerly NRaD, the Space and Naval Warfare
Systems Center, San Diego (SSC San Diego) is
"responsible for development of the technology
to collect, transmit, process, display and,
most critically, manage information essential
to naval operations." The I.V.E. Lab conducts
research on collision detection in virtual
environments, use of virtual environments for
meetings and teleconferencing, and optimum
training systems based on virtual environments.
Stanford University
Center for Computer Research in Music and Acoustics (CCRMA)
Center for Design Research (CDR)
CDR, in the Design Division of the Department of Mechanical Engineering, is "dedicated to facilitating individual creativity, understanding the team design process, and developing advanced tools and methods that promote superior design and manufacturing of products."
DesignSpace
The basic objective of this project is "to provide better access to models created for any design with spatial parameters."
Dextrous Manipulation Laboratory (DML)
DML researches modeling and control of dextrous manipulation, tactile sensing, haptics, and force-feedback in telemanipulation and virtual environments.
Virtual Space Exploration Lab (VSEL)
VSEL uses telepresence technologies to explore human-machine interaction.
Manufacturing Modeling Laboratory (MML)
MML focuses on design and manufacturing intergration and is a repository of manufacturing models.
The Virtual Theatre
This project is headed up by Barbara Hayes-Roth
and Edward Feigenbaum. They are looking at
tools to allow children to create
impovisational plays on the computer. The
Virtual Theatre project aims to provide a
multimedia environment in which users can
interact with intelligent, automated actors,
either in well-defined stories or in
improvisational environments.
Distributed Systems Group
MosquitoNet
A project of the Stanford Operating Systems and Networking Group
PARADISE Project , Performance ARchitecture for Advanced Distributed Interactive Simulation Environments.
State University of New York at Buffalo
Virtual Reality and Synthetic Engineering Lab
Stathclyde in Glasgow, University of - Virtual Construction Simulation Research Group (VCSRG)
The VR Research Group focuses on visualization research in virtual reality.
Strathclyde University
Abacus
Abacus is a research group within the Department of Architecture at Strathclyde University. Current research themes include computer modelling of urban environments, virtual heritage and VRML applications. HOME PAGE at Current historical restorations (under construction) Virtual Model of Glasgow Virtual Models of Edinburgh, Venice, Rome and Barcelona
Transparent Telepresence Group
The Transparent Telepresence Group investigates
mobile telecommunications and seeks to "create,
through research and development, the first
telepresence system that allows a user to
experience the sensation of being fully present
at a remote site. This implies that the
interface between the user and the surrogate
presence will be completely transparent."
Swedish Institute of Computer Science (SICS)
DIVE - Distributed Interactive Virtual Environment
The Distributed Collaborative Environments Group
Swiss Federal Institute of Technology's Computer Graphics Lab (LIG)
LIG is mainly involved in computer animation and
virtual reality. The laboratory partners with
other research centers, including MIRALab at
the University of Geneva.
Artificial Life and Behavioral Animation Research Area
This research area is concerned with autonomous behaviors of virtual actors.
[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), autonomous actors, social behavior, real-time action recognition, environmental interaction, virtual city]
http://ligwww.epfl.ch/~thalmann/res2.html
Motion Control Research Area
This research area focuses on real-time motion capture of amimation sequences.
[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), real-time motion capture, balance control, articulated structures, walking model, TRACK system, object grasping]
http://ligwww.epfl.ch/~thalmann/res1.html
Shared Virtual Environments Research Area
This research area focuses on telepresence in the virtual environment, "an important requirement for collaborative activities involving multiple remote users working with social interactions." The main project is VLNET, Virtual Life Network, developed in cooperation with MIRALab.
[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), VLNET: Virtual Life Network, COVEN: Collaborative Virtual Environments, shared virtual environments]
http://ligwww.epfl.ch/~thalmann/res3.html
Vision and Augmented Reality Research Area
The research conducted in this area is concerned with the mixing of real and synthetic elements in Virtual Worlds, especially the interaction of real and synthetic Virtual Humans.
Syracuse University
Northeast Parallel Architectures Center (NPAC)
NPAC focuses on "applying computer science in
the real world for academic, business and the
community." One focus is in the area of
Interactive Technologies that emphasizes
Televirtuality, an integration of Virtual
Reality with High Performance Computing.
Pulsar Project
[United States, Syracuse University, bioengineering, disabled individuals, Dave Warner, NeatTools]
http://www.pulsar.org
Systems Engineering Research Institute
Virtual Reality Lab
Research on motion in virtual environments and
augmented reality.
[Korea, Systems Engineering Research Institute, augmented reality, multi-layered digital compositing, Virtual Showroom]
http://vr3.seri.re.kr/
Virtual Prototyping of Automotive Interiors
Virtual Simulation of Ship Production
Tampere University of Technology
Virtual Environments Research Group: Technology Development Center
Focus is on man-machine interface techniques in
virtual environments.
Technical University of Denmark (DTU)
3D-Med project
Working on the design and analysis of a medical
imaging application, based on both volume rendering
and surface rendering using the Hybris VRML viewer
prototype to display isosurfaces generated from
medical 3D volume scans.
Telenor Research & Development
Telenor Research and Development is involved with digitalization, mobility, satellite communication, telemedicine, image coding and speech generation.
Tennessee, University of
Imaging, Robotics, and Intelligent Systems Laboratory
[United States, Tennessee, University of, sensor development and characterization, image and volume processing, modeling and 3D reconstruction]
http://vision1.engr.utk.edu/
Texas, University of - Laboratory for Intelligent Processes and Systems (LIPS)
Research focuses on a combination of "engineering processes, modeling techniques, tools, theory, and technology empowering agent-based systems solutions."
The Living SchoolBook (LSB) WWW Site
LSB is a collaborative project between the School of Education at Syracuse University, the Northeast Parallel Architecture Center, and the Institute for Learning Technologies at Teachers College, Columbia University. LSB develops educational resources and is involved with numerous projects.
[United States, science education, library, virtual environments, interactive environments]
http://lsb.syr.edu/
Computational Science Education The Visible Human
Education on Demand: NPAC-SLS Project
Kids Web: A World Wide Web Digital Library for Schoolkids
Research Experiences for Undergraduates in High-Performance Computing
The Visible Human
Young Scholars Program for 8th graders
TNO-FEL Simulators
Research focus is on simulators.
Tokyo, University of
The University of Tokyo has different laboratory research centers that focus on a variety of applications of virtual reality.
Hirose Lab
CABIN: Computer Augmented Booth for Image Navigation
A project focusing on 3D virtual space for image
navigation.
Images-Based Rendering
A project investigating approaches for generating realistic 3D virtual spaces.
Hirose Laboratory
A laboratory in the Department of Mechano-Informatics at the University of Tokyo that focuses on research on virtual reality.
RCAST (Research Center for Advanced Science and Technology)
Established in 1987, RCAST was founded with the "primary goals of stimulating new interest in academic innovation" by focusing on four principles: mobility, interdisciplinary approach, international perspective and openness.
Tachi Laboratory, Cybernetic Systems Laboratory
Research focus is on tele-existence and sensation of presence.
ARIMS: Artificial Reality based Intelligent Manufacturing System
at Tachi Lab (in Japanese)
Toronto, University of
Dynamic Graphics Group
An interdisciplinary research laboratoy that focuses on human-computer interaction, user interface design and interactive computer graphics.
[Canada, Toronto, University of, human-computer interaction, interactive computer graphics, user interface design, collaborative multimedia, computer animation, cognitive modelling]
http://www.dgp.toronto.edu/
ETC-Lab Bibliography of Technical Reports
A listing of technical reports updated regularly.
ETC-Lab: Ergonomics in Teleoperation and Control Laboratory
One of the Human Factors Laboratories in the Department of Mechnaical and Industrial Engineering at the University of Toronto. Focus is on human factors and ergonomics issues related to telerobotics, stereoscopic displays, VR and augmented reality.
[Canada, Toronto, University of, telerobotics, stereoscopic displays, augmented reality, ARTEMIS system for Virtual Telerobotic Control]
http://vered.rose.utoronto.ca/
Input Research Group
Research focus is on haptic input to computer systems.
Humanistic Intelligence Lab (WearComp/HI Lab)
Web site is currently maintained by Steve Mann but will be undergoing changes splitting WearComp-the International Wearable Computing WWW site, wearcam-the Personal Imaging WWW site, WearComp/HI lab site, and Steve Mann's WWW page into 4 separate sites.
Trinity College Dublin Distributed Systems Group (DSG)
A research group in the Department of Computer Science at Trinity College Dublin. Research covers all aspects of distributed computing technology, with a particular focus on the design and use of distributed object systems.
Trinity University's Virtual Reality Project
Investigations include simulation-based models for intelligent tutoring systems, a visual system modeling interface, and a distributed intelligent tutoring system.
Tsukuba, University of
Tsukuba, University of: IWATA Lab
A virtual reality lab headed by Dr. Hiroo Iwata at the Institute of Engineering Mechanics of the University of Tsukuba. The lab focuses on the development and application of haptic interfaces.
[Japan, Tsukuba, University of, spatial immersive display, locomotion, surgical simulation, haptics, walk-through simulator]
http://intron.kz.tsukuba.ac.jp/
UCLA
UCLA. Electrical Engineering Department
Hand-Held Untethered Modes for High Performance. GLObal MObile Information Systems
TRAnsparent VirtuaL EnviRoment (TRAVLER): System Support for Nomadic Computing
United States Airforce. Wright-Patterson Air Force Base
SIRE
The Synthesized Immersion Research Environment
(SIRE) laboratory is a virtual reality
facility operated by the Human Engineering
Division of the Air Force Research Laboratory,
Wright-Patterson Air Force Base.
[United States, United States Airforce. Wright-Patterson Air Force Base, Fusion Interfaces for Tactical Environments (FITE), Brain-Actuated Control (BAC), Computerized Anthropometric Research and Data (CARD), bioacoustics, situational awareness]
http://www.wpafb.af.mil/ascpa/factshts/scitech/sire97.htm
United States Airforce. Wright-Patterson Air Force Base. Armstrong Laboratory
Alternative Control Technology Laboratory
U.S. Army Department of Defense (DOD)
Telemedicine and Advanced Technology Research Center (TATRC)
U.S. Army Research Institute for the Behavioral and Social Sciences
"The Army's Center for Soldier-Oriented Research and Development" conducts virtual reality research focused on improvement of training systems for soldiers.
Virtual Environments for Combat Training and Mission Rehearsal
A description of the use of virtual environments technology for training strategies and performance measures.
U.S. Army Research Institute Rotary Wing Aviation Research Unit
STRATA: Simulator Training Research Advanced Testbed for Aviation
Located in the Army Research Institute Rotary
Wing Aviation Research Unit, STRATA is a fully
functional flight simulation facility which
employs a fiber optic helmet mounted display
(FOHMD) as a means of presenting the
out-the-window view to the pilot.
[United States, U.S. Army Research Institute Rotary Wing Aviation Research Unit, flight simulation, HMDs, virtual environments]
http://205.130.63.7/rucker.html
US Marketing Group
3D Virtual Reality Prototyping
Utah State University, Center for Intelligent Systems
Part of the Electrical and Computer Engineering Department, the Center for Intelligent Systems investigates robotics, medical applications of virtual reality, and telepresence control.
Utah, University of - Biorobotics Laboratory
The Biorobotics Lab researches rapid virtual prototyping, teleoperation, locomotion and haptic interfaces, and human operator dynamics.
Virginia Tech
Human-Computer Interaction Lab
The Human Factors Engineering Center at Virginia Tech's Department of Industrial and Systems Engineering Research conducts research on video conferencing with a special emphasis on users with special needs.
Virtual Reality in Clinical Medicine. VREPAR Project Applied Technology for Psychology Lab, Centro Auxologico Italiano, Virtual Reality Environments for Psychoneurophysiological Assessment and Rehabilitation.
[Italy, Centro Auxologico Italiano, Universita Cattolica del Sacro Cuore, Istituto Nazionale Neurologico C. Besta, Politecnico di Milano, University of Reading, University of Edinburgh, Ruhr Universitat Bochum, IBM South Europe and Middle East Africa, Stroke Diso]
http://www.ehto.be/ht_projects/vrepar/
Visualization and Media Systems Design (VMSD)
Research and development (R&D) at VMSD is focusing on media processing systems,
virtual studios, scientific visualization and simulation, and responsive virtual
environments. Besides scientific research, VMSD is also involved in engineering and
medical applications as well as media art and culture projects.
The Virtual Studio
Research is conducted on dynamic and visually
complex virtual environments and innovative
user-interfaces.
VirtEye
Research concerned with simulation of optic
physiology for evaluating surgical methods for
the eye.
Wales, University of
CAiiA: the Centre for Advanced Inquiry in the Interactive Arts
CAiiA investigates the impact of
digital technologies, bio-technology and
artificial life on art. Director: Roy Ascott.
Washington State University
Virtual Reality and Computer-Integrated Manufacturing (VRCIM) Lab
The VRCIM Lab investigates virtual
manufacturing, three-dimensional calibration
for virtual environments, assembly path
planning using VR techniques, the virtual
assembly line environments, ergonomic design,
telerobotics, and virtual prototyping.
[United States, Washington State University, telerobotics, three dimensional calibration for virtual environments, virtual prototyping, manufacturing applications]
http://www.vrcim.wsu.edu/
Washington, University of
Biorobotics Lab
The Biorobotics Lab combines science, technology, and human resources with robotics and biological movement systems to "produce useful, innovative research and technology as well as trained researchers fluent in both technological and biological systems."
Human Interface Technology Laboratory (HIT Lab)
The HIT Lab researches virtual interface
technology. The aim is "to develop a new
generation of human-machine interfaces to
provide solutions to challenges in a variety
of domains."
[United States, Washington, University of, virtual interface technology, human-computer interaction, medical applications, augmented reality, vision]
http://www.hitl.washington.edu/
Medical Interface Research Group
Virtual Retinal Display
CEDeS Project
Shared Space Project
The Learning Center
Based at the Human Interface Technology
Laboratory at the University of Washington,
examines VR in education and training.
Wearables Project
Multiplayer Activities for Mathematical Coordination
Waterloo, University of
PowerGlove Information
List of publications.
Shoshin Research Lab
VRML Humanoid Animation Working Group (h-anim)
The VRML Humanoid Animation Working Group exists
for the sole purpose of creating a standard
VRML representation for humanoids. The group
maintains an informational web page that
includes draft documents, software for working
with VRML humanoids and related links. The
page is maintained by Bernie Roehl at the
University of Waterloo.
Wisconsin-Madison, University of
Hearing Development Research Laboratory (HDRL)
I-CARVE Lab
The I-CARVE Lab focuses on "using VR for rapid
modeling mechanical and electro-mechanical
components."
Wisconsin Program for Hearing Research
WTH Systems research
VRTS: Virtual Reality Training System
A system being developed for training naval
students in operation of war vessels.
Xerox Palo Alto Research Center (PARC). Ubiquitous Computing.
PARCTAB System
The PARCTAB system is a research prototype developed at Xerox PARC to explore the capabilities and impact of mobile computers in an office setting. This research is part of PARC's Ubiquitous Computing research program.
[United States, Xerox Palo Alto Research Center (PARC). Ubiquitous Computing., ubiquitous computing, ParcTab mobile computing]
http://www.ubiq.com/parctab/
Zegreb, University of
IPG: Image Processing Group
Research focus is on computer vision and its applications, including medical imaging, visualization techniques, pattern recognition and image processing.
[Croatia, Zegreb, University of, image processing, medical imaging, pattern recognition, visualization techniques]
http://helga.zesoi.fer.hr/
VRML Group
Researching applications of VRML. Current worlds include: Gallery of Modern Art, Virtual Solar System, 3D Croatia, and Virtual Building.
Last Update: 1999.12.22 14:27:11.08 diderot
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