Group Collaboration in the Virtual Classroom Deborah Barreau, Cindy Tonnesen, Kim McGoff, Cheryl Eslinger Abstract The university classroom of the future may bear little resemblance to the instructor-centered environments common today. Distance education has been part of university curricula in the form of correspondence and telecourses in the past, but the maturity and affordability of such technologies as interactive compressed video and electronic mail offer the potential for highly interactive, student- centered learning environments which are as satisfying and engaging as "being there." This environment is established, in the view of one professor, through successful collaboration among students who are actively engaged in the construction of "something meaningful and substantial."* This paper is an evaluation of computer science course, "Virtual Reality, Telepresence and Beyond," offered to graduate students, both on- and off-site at the University of Maryland in the fall of 1993. The evaluation addresses the question of what makes a collaboration successful, assembling data from student surveys, class observations, a student journal, and electronic mail to test hypotheses that students who are more actively involved in collaborating on class projects will report a more satisfying experience than those who were not, and suggests there will be no significant difference in satisfaction based upon whether the student is enrolled locally or remotely. However, it is suggested that the use of interactive, compressed video will enhance the sense of presence of remote students over more traditional forms of distance learning. *Ben Shneiderman, Professor, Department of Computer Science,