From: tuite@ix.netcom.com (Don Tuite )
Subject: ANNOUNCE: Lowest-Price CRT-Based 3D VR Display with Integral Tracking
Newsgroups: sci.virtual-worlds
Date: Tue, 8 Aug 1995 14:51:04 -0700
Message-Id: <199508082151.OAA28303@ix8.ix.netcom.com>

FOR IMMEDIATE RELEASE


Information Contacts:
David Eggleston    Matthew Schmidt, Wendy Lewis
Fakespace, Inc.      FS Communications
415/688-1940	       415/691-1488


DESKTOP DISPLAY FROM FAKESPACE SETS
STANDARD FOR VIRTUAL ENVIRONMENT APPLICATIONS

Pivot (tm) Brings Workstation Graphics Quality, Immersive 3D To
Desktop at Lowest Price Point Ever For CRT-based, Full-Color Display
With Integral Tracking

Menlo Park, Calif. and Siggraph '95, Los Angeles -- August 7, 1995 --
Fakespace, Inc. today announced the formal market release of Pivot
(tm), a six-degree of freedom, desktop mounted viewing system.  Sold
only to applications developers since its preview showing 60 days ago,
Pivot is now generally available at a single unit price of $45,000.
Fakespace believes this is the lowest price ever for a CRT-based,
six-degree of freedom color display with built-in motion tracking.

Pivot is based on a patented design approach, which Fakespace calls
PUSH(tm) technology, that makes the system remarkably easy to use for
navigation and work within 3D computer simulations.  The intuitive
nature of the display eliminates the learning curve required to
navigate and work within 3D computer simulations, allowing users to
concentrate on their work, instead of learning how to manipulate the
virtual environment.

With Pivot, users can navigate within large virtual spaces or inspect
individual virtual objects from different viewpoints while seated at a
desk, without donning bulky headgear or any other viewing device.
Movement is controlled by exerting gentle pressure on the display
system's handles and turning the viewer to look at a desired
viewpoint.  Optomechanical sensors in the desktop base and viewer
module track these movements and synchronize them with the application
software.  This physical motion detection is supplemented by
programmable switches on the handles that provide complete, flexible
interactive control of the virtual environment.

"Pivot has generated an enormously positive response from applications
developers and users of virtual environment technologies working in
industry," said David Eggleston, vice president of marketing and sales
for Fakespace.  "While we initially believed that it would take up to
six months for the market to utilize the new display technology in
applications, customer demand convinced us to accelerate our timetable
and bring Pivot to market immediately."

Commercial applications, such as virtual prototyping and engineering
design visualization, are principal market areas for Pivot.  Customers
in these markets are moving 3D immersive visualization from their
research labs into engineering departments, and the availability of
cost- effective display systems is accelerating this transition.  In
many cases, Pivot displays are being chosen to complement existing
installations of Fakespace BOOM (R) displays, which are used for large
group presentations and design reviews.

Industry reaction to Pivot has confirmed initial tests of the
technology's ease-of-use. With little or no coaching, users are able
to immediately navigate through simulations; easily starting and
stopping movement, turning from side-to-side, and rotating around
objects while seated at a desk.  Fakespace believes this is due to the
intuitive nature of movement based on the principle of axial muscle
control.  Axial control harnesses the natural movements of the muscle
groups associated with the vertebral column, including the neck and
torso muscles that move as people turn their head or upper body to
change viewpoints.  Another advantage involving these muscle groups to
control a display is that use of the muscles sends perceptual cues
that the brain uses to orient itself.  This appears to help reduce the
disorientation commonly experienced when flying rapidly through a 3D
scene using other types of immersive displays.

The full-color Pivot display provides up to 1280 X 1024 interlaced
pixels per eye resolution using two CRTs and high-quality optics in a
binocular-like casing that stands about 18-in. high on a sturdy,
desktop-mounted base.  Fakespace VLIB (tm) software, a toolkit for
quickly adding stereoscopic, immersive capability to software
supporting 3D image generation, is included with each display.  Like
other Fakespace viewing systems, Pivot displays are available with a
variety of interchangeable optics configurations, including 45 degree,
60 degree or 140 degree (wrap-around) fields-of- view.  The computer
graphics interface directly supports the RGB sequential output
generated by Silicon Graphics Reality Engine systems, and indirectly
supports VGA systems.

Fakespace is the leading supplier of three-dimensional (3D) immersive
visualization systems used for interacting with virtual environments
created for applications in scientific and commercial research,
product design and engineering, and location-based entertainment.  The
company's products include BOOM (Binocular Omni- Orientation
Monitor)high-resolution, high-performance immersive displays; PINCH
(tm) hand gesture interface systems; hardware and software for
integrating applications into 3D visualization systems; and consulting
services for applications development.  Headquartered in Menlo Park,
Calif., the privately-held company has been profitable since its
founding in 1988.
	
# # #	      

R - BOOM and Fakespace are registered trademarks of Fakespace, Inc. 
 tm - Pivot, PUSH, VLIB and Pinch are trademarks of Fakespace, Inc.
Other trademarks are the property of their respective owners.

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