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From: cyberoid@u.washington.edu (Robert Jacobson)
Newsgroups: sci.virtual-worlds
Subject: INDUSTRY: Potentially HUGE news:  Microsoft acquires Rendermorphics
Date: 24 Feb 1995 09:24:06 GMT
Organization: WORLDESIGN, Seattle
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This press release is from Microsoft.  Obviously, there are some
rather large implications to this announcement for our field, all of
them favorable.

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MICROSOFT ANNOUNCES ACQUISITION OF RENDERMORPHICS, LTD.
 
February 23, 1995
 
    REDMOND,  WA,  February  23 --  Microsoft  Corp.   (Nasdaq:  MSFT)
announced  it  has  acquired  RenderMorphics,  Ltd.,  (London,  United
Kingdom) the industry leader in 3-D  programming tools and  technology
for personal  computers.   RenderMorphics' flagship  product,  Reality
Lab(TM), provides  high-performance  3-D  graphics  technology  for  a
variety  of personal computer-based games and multimedia applications.
Reality  Lab  has  been  acclaimed  by  a  wide  range  of developers,
including  Autodesk,   Creative   Labs,   Kaleida   Labs  and   Virgin
Entertainment.   Games incorporating 3-D graphics effects  have proven
to  be immensely popular  with consumers and are sales  leaders in the
rapidly growing games market.
 
    "This   acquisition  adds  a  key  multimedia  technology  to  the
Windows(R)  portfolio --  real-time 3-D graphics  on  the  standard PC
platform," said Brad Silverberg, senior vice president of the personal
systems division at  Microsoft.  "Real-time 3-D graphics  will  enable
the development  of exciting  new games  and  other applications  that
previously were  only possible  to  run  on  high-priced,  specialized
systems."
     
    Reality Lab, a real-time software-rendering library, has  received
accolades  for its  functionality,  performance, easy-to-use features,
and  its  high-quality   application   programming  interface   (API).
Software  that  uses Reality  Lab,  such  as  games,  multimedia,  and
virtual-reality  applications,  delivers  new  levels of  performance,
responsiveness and 3-D realism.
 
    "We initially  chose  to license Reality Lab for probably the same
reasons Microsoft chose to  acquire  RenderMorphics -- it has  a fast,
robust API that offers a number of unique capabilities, allowing us to
produce more scalable products in a  shorter  development cycle," said
Christopher  Yates, vice  president of technology  and  operations  at
Virgin  Interactive  Entertainment.  "Virgin  has  a  number of  truly
outstanding games coming out in  late  1995 and 1996 that use  Reality
Lab for groundbreaking 3-D effects."

     Reality Lab  is  modular  in  structure  and  transparently takes
advantage  of hardware  acceleration  at any  stage  of  the  graphics
pipeline,  further  improving performance  and responsiveness for  the
customer.   Leading  hardware-accelerator  companies have worked  with
RenderMorphics and  Microsoft to  ensure  compatibility.  "Microsoft's
announcement   marks   an   important  step   toward  establishing  an
industry-standard  3-D  games API,"  said  Osman  Kent,  president  of
3Dlabs,   Inc.   "In   conjunction  with  Microsoft's   3D-DDI,   this
announcement will help accelerate market growth for both 3-D games and
3-D accelerators such as our GLINT chip and its derivatives."

     Microsoft plans to enhance the Reality Lab  product line and make
it a general-purpose, real-time  3-D API  in  future  versions of  its
Windows family of operating  systems products (beyond the  release  of
Windows(R) 95).  The Reality Lab API  will complement support  for the
OpenGL(TM)  API,  a higher-end  API specially suited  to  professional
applications.
 
    "Microsoft's evangelism and pace-setting role will  help bring 3-D
to the mainstream of personal-computer software," said Kate  Seekings,
formerly vice president of  marketing at  RenderMorphics and  now  3-D
product manager at Microsoft.  "The entire team at RenderMorphics, our
existing  customers,  and  new  prospects  are  very  excited  by  the
opportunities that lie ahead."

     Reality Lab product  support, developer relations and  sales will
be transitioned to  Microsoft's respective divisions.   Customers will
be able to order the existing Reality Lab 3D version 1.1 developer kit
directly from Microsoft within the next 45 days.   Sales and developer
information can  be  obtained  by  sending  a  request  by  e-mail  to
Reality3@Microsoft.com.
 
    The acquisition  of RenderMorphics is  the most recent of  several
important announcements Microsoft has made as part of its strategy  to
offer easy and powerful multimedia support to users of Windows.  Other
recent announcements include Multisession Compact Disk support for new
audio-CD   format;   Surround   Video,   a  technology  that   enables
full-screen,   interactive    multimedia   titles   with    360-degree
photorealistic   scenery;   AutoPlay,   a   technology   that   allows
CD-ROM-based  titles  and  games  to   start  automatically;  WinG,  a
technology for fast  game animation; DCI, a specification for enhanced
video performance;  WinToon,  a  technology for  creating  interactive
cartoons; and  support for  MPEG  technology for  compressing  digital
video.

     Founded in 1975, Microsoft is the  worldwide  leader  in software
for personal  computers.   The company offers a wide range of products
and services for business  and personal  use, each  designed with  the
mission of  making  it easier  and more enjoyable for  people  to take
advantage of the full power of personal computing everyday.

 
    NOTE: Microsoft and  Windows are  either registered  trademarks or
trademarks  of  Microsoft  Corp.  in  the United  States and/or  other
countries.  Reality Lab is a trademark of RenderMorphics, Ltd.  OpenGL
is a trademark of Silicon Graphics Inc.
 
    NOTE TO  EDITORS:  If you  are interested  in receiving  Microsoft
press releases by fax,  please call 800-859-5915  within  the  U.S. or
201-333-0314 internationally.
 
    CONTACT:  Press  Only: Pam  Kahl  or  Kelly  Stremel  of  Waggener
Edstrom, 503-245-0905;  or for Developer Information or information on
current RenderMorphics products, e-mail: 

	Reality3@Microsoft.com

