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Newsgroups: rec.games.mecha,rec.arts.anime,sci.virtual-worlds
Path: quads!nwc1
From: nwc1@midway.uchicago.edu (Beaver-1)
Subject: [VR][FAQ] BattleTech VR FAQ 2.2.1
Message-Id: <1995Jan21.152908.22042@midway.uchicago.edu>
Summary: Updated for new software, better info from Japan
Sender: news@bluebird.uchicago.edu (News System)
Reply-To: nwc1@midway.uchicago.edu
Organization: Beaver Consulting Co.
Distribution: Inner Sphere
Date: Sat, 21 Jan 1995 15:29:08 GMT
Apparently-To: sci-virtual-worlds@ncar.ucar.edu
Status: OR


BattleTech VR FAQ by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle
Version 2.2.1 as of 1.21.95.

Comments to n-choe@uchicago.edu, c-henkle@uchicago.edu

        NOTE: Neither Norman Choe nor Charlotte Henkle are official
spokes-people for the firms FASA, Inc., Virtual World Entertainment,
Inc., nor for the University of Chicago. Or anyone else you can name.
        This work is freely distributable as long as it is kept intact.
However, it is NOT in the public domain. Copyright 1995 Norman Choe and
Charlotte Henkle. All rights reserved.
        Virtual World, Virtual Geographic League, Red Planet are trademarks
of Virtual World Entertainment, Inc. BattleTech is a registered
trademark of the FASA Corporation.
        
Table of Contents:
Disclaimer
Glossary
Basic Information
Strategy and Tactics
Contacting others
Appendices: 
        A. Mech list
        B. More tips, and heat setups
        C. FAQ Version History
Glossary of Terms:

aka             "also known as"
BattleTech      May refer to either the RPG or to the VR game. aka btech
BattleMech      refers to the vehicles used. aka mech
BTC             BattleTech Center
RPG             Role Playing Game; uses dice and such to simulate combat.
Virtual Reality a simulated environment in which a persons actions may
                affect the environment around him. aka VR
Macintosh       A kind of computer from Apple Computer Inc. aka mac
FASA            makers of the BattleTech RPG
VWC, VWS        Virtual World Center, Virtual World Site
VWE             Virtual World Entertainment, Inc.

Basics

1. What is BattleTech? (RPG)
        BattleTech is a RPG system put forth by FASA Corp. of Chicago. Its
storyline involves futuristic battles fought in giant walking tanks
referred to as "BattleMechs", or "mechs" for short. BattleTech is
really too complicated to discuss fully here, but it is the basis for
the btech vr game.
        
2. What is BattleTech (VR)
        At a number of sites around the US and Japan at present, there are
places where you can sit in a cockpit and experience a virtual-reality
simulation based on the BattleTech board game against other players.
There are never any computer-generated opponents- for this reason, each
battle has its own flavor, and no two games are ever the same.
        
3. Who started BattleTech VR?
        FASA opened the first BattleTech Center in Chicago near its corporate
headquarters in 1990. Since then, a new company, Virtual World
Entertainment, Inc. has been running the centers, including the
original BattleTech Center. The two big names behind VWE are Jordan
Weisman and Ross Babcock.
        
4. Where can I play BattleTech?
        From here on, all mention of BattleTech is the VR game. In addition
to the original Chicago site there are (or soon will be) centers in the
US, Japan and Australia.

* indicates planned, not open yet
(n) number of pods at site

Thanks to "kim.exe" for the Japanese info.

Chicago, IL (16)	Tokyo, JP
Dallas, TX  (24)        	Dr. Jeekhan's (16)
Houston, TX (8)                 Rongo Rongo (16)
San Diego, CA (24)            	Nishi-OgiKugo (8)
Walnut Creek, CA (24)        	Akihabara (8)
Las Vegas, NV  (32)    	Montreal, CN*
Atlanta, GA*            London, GB*
Philadelphia, PA*       Sydney, AU*
Costa Mesa, CA*         Kyoto, JP*
Denver, CO*		Yokohama, JP (32)
Pasadena, CA (24)	Osaka (8)
			Miyazaki (8)

Notes:
        1.There was a Boston-area site slated for May 95 but it has been
        postponed indefinitely at this time.
        2. Houston's status as a BattleTech Outpost is unclear at this time.
        There was rumor that it was no longer run by VWE, but this is only
        hearsay.
        3. As with all computer-related projects, things may be behind
        schedule, or may be delayed. Deal with it. :)

5. How much does it cost and how long does it last?
        At US sites except for Houston, the costs are structured as follows:
        Monday-Friday 11am-5pm$7
        Monday-Thursday 5pm-11pm$8
        Fri 5pm-1am, Sat 11am-1am, 
        Sunday 11am-11pm$9
        One-time membership processing fee$1

        This is for a ten-minute training session including watching a
videotape, ten-minute game, and a five-minute mission review. Again, in
Houston, game length and cost may differ. See Notes, above.
        
6. What does a pod look like? How does it work?
        The pods are roughly eight feet long and five feet tall.  They contain
a swivel seat with a sliding adjuster.  A throttle control is on the
left arm rest of the seat and a joystick is on the right hand arm rest.
There are two screens, mounted one above the other.  The top screen is
about 19" and is the main display screen, which displays the "world" as
seen right out the front of the BattleMech.  The bottom screen is 13"
and is referred to as the secondary display screen, showing a radar
screen and damage indicators. The cockpit also has around 100 buttons
and switches of various kinds. In two banks on either side of the
cockpit are the weapon controls. There are 24 weapon controls, which
determine which of the three joystick mounted triggers fires which
weapons.  Each LED weapon display indicates the ready state of each
weapon, and, in the case of expendable weapons, how many rounds remain.
The joystick controls the direction of the mech as well as the
elevation of the crosshairs. The throttle controls the forward speed of
the mech, and has a toggle for reverse.
        
7. What happens when I first go to a BattleTech Center?
        You step right up to the front counter, and tell them you want to play
either BattleTech or Red Planet. They'll ask for a couple pieces of
information and give you a plastic card so that you may identify
yourself the next time you go. You'll pay (see above) and be given a
mission number. When your mission is called, go to the "Ready Area".
        
8. What's Red Planet?
        Red Planet is a Martian Death Race in VTV's (vectored thrust vehicles)
aka hovercraft through the mining canals of Mars. The story is that the
Colossal Mining Corporation has virtually enslaved the workers there,
who entertain themselves with these illegal races. We [Charlotte and
Norman] like Red Planet, but it is quite different from BattleTech. We
suggest you try it sometime. The same pods are used, though the
controls act differently, of course.
        
9. Won't I get slaughtered? I've only played xx times!
        Games are booked and divided by how much experience players have.
Training games are for those with five games and under. Standard are
for those with between six and twenty-five games. Veteran games are for
those with over twenty five games. There are also Master level games in
which heat is mandatory. Vets may book their games as "master" level
instead, and we recommend it. Note that if you have 26 games, you may
play someone with 260 or even 2600 games.
        
10. What's heat?
        As in the BattleTech RPG, to inject reality into the game, the heat
given off by weapons may have an effect on the workings of your mech.
Mechs have a certain number of heat sinks, which dissipate a certain
amount of heat. Note that this is only polled every ten seconds or
perhaps five. If you cause the mech to heat up more than it can
dissipate, excess heat points are indicated on a bar graph to one side
of the cockpit. [The side depends on which version of the pods you
have. left for 2.0 and so far right for all others]. Too much excess
heat leads to top speed of the mech being reduced, as well as the
electronics being affected. Your radar and crosshairs may stop working
if you run too hot. In addition, expendable munitions may explode. The
mech may even shut down. Heat is an option for all games except for
Master-level and for special events such as leagues, master trials and
free-for-alls. During those it is mandatory.
        
11. How do I avoid heat problems? What do I do?
        Well, certain mechs are easier to run cool than others. These may or
may not fit your playing style though. Once you start heating up, you
should consciously temper your firing weapons which will build up heat.
Machine Guns, for example, do not cause any heat to build up, so use
those instead if you have them. If you heat up to the point where
munitions may explode, you will hear a rhythmic beeping sound. Look at
your weapons controls. Press the three flashing buttons all at once to
dump your ammunition. If you hear a screeching noise, that is the
shutdown warning. You turn to the side opposite from the heat-scale and
punch in the code shown there to avoid shutting down your mech. If you
shut down, you're a pretty good target. If you fail to dump ammunition,
you will most likely explode.
        
12. What happens when I die?
        In most games, you will see the view from your pod as it ejects from
the pile of burning slag you left behind. The doors will close and open
again, and you'll be back where you started, translocated into a fresh
mech ready to avenge yourself. In most special events, "no-return" is
set. Once you die, you wait until the mission is over.
        
13. How do I KILL others?
        Use the joystick control to move the crosshairs over your intended
target. You do not need to "lead" the target. Pull the trigger only
when the enemy's name appears below the crosshairs. When you start out,
all your weapons will be on the main trigger, operated by your index
finger. If you aim for the dark spots on the mech, you will get faster
kills, since dark areas indicate damage. Keeping a steady hand is a big
help.
        
14. What if I don't want to fire all my weapons at once?
        If you look at the joystick, you will notice that there are three
triggers. One for the index finger and two top-mounted ones. There are
three corresponding buttons under each weapons display. When you start,
the red buttons are all lit, indicating that the red trigger (index
finger) will fire all weapons. The other two buttons correspond to the
two thumb triggers. You would want to conserve weapons for a couple of
reasons. First, each weapon has a maximum range beyond which firing is
not useful. Second, you might want to save the expendable weapons until
you have a sure shot. Third, each weapon has a reload time, and if you
fire all your weapons at once, you may miss an even better opportunity
just seconds later while your weapon recharges. And of course, when you
play with heat, you want to watch out for that as well.
        
15. What's the best mech?
        Opinions vary on this one. The software revision recently has not been
completed, so it's hard to say which are the "best" mechs until the
changes in 'mechs are stabilized.
        
16. Can I play teams?
        Beginning games are free-for-alls since most beginners do not have
enough of the concepts of simply moving and firing down well enough to
warrant further complications. As you get better, though, you may play
team games. Tell the operator, "technician" on duty that you would like
to play a team game. If you play a team game, you will notice that some
mechs will appear green and some will be brown on the main screen.
Also, each team will have a different color on the radar screen. Shoot
enemies, not friends.
        Team games are probably the most fun games to play.

17. What are the pedals for?
        You may activate the pedals by flipping the left-most rocker switch
above your head. This frees the crosshairs from steering the mech, and
allows the crosshairs to float freely. You may run one direction and
shoot at anything on the screen. However, you are still constrained by
the screen and basically shoot what's in front of you. If you switch on
the left-most and then the 2nd from the left, "torso-twist" mode is
activated. In this mode, the crosshairs remain centered on your main
screen. The top half of your mech is controlled by the joystick while
the bottom half is controlled by the pedals.
        
18. What are the different conditions?
        In BattleTech, there are three variables lumped together and called
"playing conditions". These are map, visibility, and time. In reverse
order: Time is a choice of three: daytime, twilight and nighttime.
Visibility may vary from Clear (1000m visibility), Light Fog (850m),
Heavy Fog (500m) to Peasoup (100m). Map is the various arrangements of
buildings and natural features into which your mech is placed. My
personal favorite is Badlands.
        
19. How do I see at night or in fog?
        If you switch the THIRD rocker from the left (above your head),
Infra-Red viewing mode is activated. Then everything around you is in
shades of green. Damaged areas of mechs appear whiter "glowing" with
heat from exposed armor. In the new software revision, when your
weapons fire your mech may lose vision for a few seconds. This tends to
discourage IR use, it seems.
        
20. OK, so what are all the OTHER buttons on the panel for?
        Too numerous to detail here, but they are mostly for adjusting radar
range and instrument display. You may buy an Operations Manual at your
local BattleTech Center (aka "Virtual World Center") for specifics.
        
21. What kind of computer does VWE use?
        The reservations systems and information touch screens are Apple
Macintoshes. The boards actually inside the pods are custom built for
VWE at VWE, though somewhere deep inside there is a descendant of an
Amiga. However, it's most accurate to say that it is a custom board
inside. To be precise, it's supposed to be perhaps two and a half
computers inside each pod.
        
22. What versions of pods do I have at my site?
        Most sites have either 2.5 or 3.0 version pods. Chicago and Yokohama
have the older 2.0's. The software generally runs the same on all pod
versions. As a playtester bound by a non-disclosure I cannot say more
:). 2.5's and 3.0's are a Dark Grey color, and can only be entered from
the left of the pilot. 2.0's are white and can be entered from either
side.
        
Tactics and Suggestions

1.How can I get better?
        Practice, practice, practice. But don't just take the same old mechs
time and time again. Challenge yourself. And don't just beat on the
same old people. Play people who are better than you. Employees in
general are pretty good. And if you can't, make challenges for
yourself-- take different mechs in different conditions. Talk to the
vets at the centers, to the employees; read the Journals of the VGL,
join the mailing list (see below), and in general, talk to other
pilots.
        
2.What's the difference between the mechs?
        Lokis, Thors, Sunders and Avatars are the humanoid-shaped mechs.
Vultures and Madcats are more, well, buglike or birdlike. Each of the
six main body types has a number of variants with differing speeds,
armaments, armor and heat sinks.
        
3.I've heard people talk about spinning. What is that?
        First, let's go over the weapons. There are three sorts. Beam weapons,
also called "energy weapons", missiles (both long and short range) and
projectile-weapons. Beam and Projectile are both classified as "direct
fire", whereas missile damage used to be called "splash damage". With
the new software revision, missile damage does hit the particular part
of the mech. 1/4 of the damage is still spread away from the actual
part hit, though. Direct-fire weapons especially target specific
portions of the enemy mech. Spinning a mech means that a certain amount
of damage is applied to the appropriate body part. If you apply 25
points of damage to a leg, outer torso or arm, the mech will spin.
Because there is less leverage in hitting the inner torso, 35 points of
direct-fire damage is required to spin a mech. Hitting the center of a
mech will not cause it to spin. And the more damage you do, the further
it will spin. Splash from explosions may also cause you to spin.
        
4.What is splash damage?
        In standard games and above (5 or more) "splash" is turned on. What
this means is that mechs are affected by explosions near them. If you
kill a mech which is right in front of you, the resulting explosion
will cause you damage as well. This also applies to the damage done by
an exploding missile. So don't step right up to a building or rock and
whale away at it with missiles. Note that you do not get points for
killing buildings, either.
        
5.How do I set up the....
        There is a sheet available from the mailing list which tells you our
recommendations for setting up weapons on various mechs. Your mileage
may vary. Thanks to Bob "Nishlia" Tosic of the Chicago site for this
one. Note: This is being re-considered with the new software upgrades.
        
Contacts

1. Wow this is cool, how do I start my own?
        VWE does NOT franchise within the United States. It's also expensive
to start. If you are a legitimate foreign potential licensee, however,
contact the company directly at the address below.
        Taken from "Virtual Reality Special Report, Summer 1994":

        Virtual World. A fully themed, retail VR entertainment center. Virtual
World uses pod-based simulators networked in groups of eight. Two
software packages are available: BattleTech, a futuristic military game
wherein players pilot their robot-like tank and battle each other in an
environment with variable terrain, and Red Planet, which puts players
in futuristic hovercraft races through the mining canals of Mars. Both
packages offer completing freedom and interaction to all players.
                Price: contact vendor.
        Virtual World Entertainment
        4444 Lakeside Dr., #320
        Burbank, CA 91505
        USA
        818.973.4200 (voice)
        818.557.8372 (fax)

2. How do I contact VWE online?
        VWE is now connected to the Internet. They have a web site (see below)
and contacts:
        Dave "Pawn" Gilison is the Editor of the newsletter, known as the
Journals of the VGL. daveg@virtualworld.com, vwedave@earthlink.net and
vwedave@aol.com.
        K.T. Wiegman is the online services administrator.
ktw@virtualworld.com, vwekt@aol.com and 75213.3125@compuserve.com
(75213,3125 from within CompuServe)
        
3. How do I contact FASA?
        Although FASA is not directly related, they may still deserve some
mention. Without FASA there'd be no BattleTech, maybe.
        
        FASATOM@AOL.COM (Tom Dowd)
        FASAMIKE@AOL.COM (Mike Mulvihill)
        FASA.SUPPORT@GENIE.GEIS.COM (Tom Dowd)
        FASA@GENIE.GEIS.COM (Mike Mulvihill)

 FASA Corporation
 1100 West Cermak, Suite B305
 Chicago, IL 60608

4.Are there any World Wide Web sites?

Virtual World Entertainment--
http://www.virtualworld.com/
webmaster@virtualworld.com
(the official site)

The Company Store--
http://e4tech1.ece.drexel.edu/TCS/TCS.html
flynnmj@dunx1.ocs.drexel.edu
(lots of btech info)

The BattleTech World Wide Web Node--
http://ugweb.cs.ualberta.ca/~morrisa/btech.cgi
morrisa@cs.ualberta.ca
(lots of btech info)

The Gotham Globe--
http://aleph0.clarku.edu/~grace/btech/btech.html
rmohns@black.clarku.edu
(has the VR FAQ)

Rec.games.mecha archives--
http://www.vuse.vanderbilt.edu/~taylorjb/rgma/rgma.htm
taylorjb@vuse.vanderbilt.edu
(archives for the Usenet newsgroup)

An Australian site--
http://www.st.nepean.uws.edu.au/~rocky/btech.html
rocky@arthur.st.nepean.uws.edu.au (Rocqueforte OLeary)
(Many pictures, Mech/Vehicle lists, MechWarrior RPG)

5.Is there an online-service with info?
Compuserve has a VWE forum in the Virtual Reality section. Try there. 
I'm not a regular CIS user myself, but that's the official forum. Type
"GO VIDGAME" and select forum 17, "Virtual World".

6. What about a mailing list?
        Charlotte Henkle (c-henkle@uchicago.edu) and Norman Choe
(n-choe@uchicago.edu) maintain the list. For information, send email to
btech-request@world.std.com, and an automated-reply will be sent to
you. If you feel the need to speak to a human,
"btech-approval@world.std.com" will contact the list-owner. This FAQ is
available by sending email to "majordomo@world.std.com" with the words
"info btech" in the BODY of the message.

7. What about an FTP site?
        Try ftp.csua.berkeley.edu . It's supposed to be the BattleTech ftp
site. There's lots of stuff there. You may find people referring to it
as "soda.berkeley.edu" which was its old name, I believe.
        There's a couple of things available from Norman and Charlotte, in
the URL: <ftp://ftp.xensei.com/pub/users/normanc/btech>. This FAQ should
be in there, for a start :).

Appendix A: Mech specifics and heat setups
Appendix B: Optimum Heat Setups
        Note: These Appendices have been removed from this version of
the FAQ while VWE finalizes the values for the newest software revision.

Appendix C: FAQ Version History
	2.2.1 updated info on Japanese sites from KIM.EXE
        2.2. changes from VWE make it necessary to remove appendices until
        they figure out what the final stats for the new mechs are. Added
        a couple of references to the new mechs (Sunder and Avatar), ftp
        sites, info on cockpit versions, faq history. Updated the sites
        listing (no Boston, waaah!). Formatting things here and there.

        2.x various changes for World-Wide Web sites, email addresses,
        etc. 2.0 marked the first version of the FAQ as a list of
        questions and answers vs. a single long blurb.

        1.x initial version, taken from a long email i sent to some of
        my friends. if you got the original, congratulations!

End of the FAQ. To subscribe to the BattleTech VR Mailing List,
send the words "subscribe btech" in the body of a message to
majordomo@world.std.com; for the most recent version of this file, send
the words "info btech" as above. No quotation marks!

-- 
N.W. Choe				n-choe@uchicago.edu
BattleTech VR Mailing List Co-Admin. 	try "btech-request@world.std.com"
Not an official spokesman for VWE or the U of Chicago, among others.
	"All you can do right now is think about the stars!"

