From: edh316d@monu6.cc.monash.edu.au (A.W. Fuchs)
Subject: Re: Definition of Virtual Reality
Date: Wed, 16 Oct 1991 23:19:44 GMT
Organization: Caulfield Campus, Monash University, Melb., Australia.



In <1991Oct15.213242.17387@watserv1.waterloo.edu> dstamp@watserv1.waterloo.
edu (Dave Stampe-Psy+Eng) writes:

>In article <1991Oct15.170705.29614@milton.u.washington.edu> HVANCOTT@NAS 
>(Harold Van Cott) writes:
>
>>We need a definition of virtual reality.  We
>>think it should be a broad one that covers an
>>interface with a computer synthetic/fabricated world, a
>
[stuff deleted]
>
>Right on!  I was about to suggest something like this myself.  Also, I would
>like to see some discussion of the LOW-END of VR -- how divorced from one-to-
>one correspondence can you get and still have VR?  Should wireframe video be

One-to-one correspondence with what? My work involves (theoretically 
at this point) a virtual data space with which the user interacts, as
oppsed to a "pretend world". This to me is clearly VR, but can have no
realism component at all.

  ____         _
 /___/ /\  /  / \  /__/    Andrew W. Fuchs (awf@fcit.monash.edu.au)
/   / /  \/  /__/   /      Monash University, Melbourne, AUSTRALIA
=====> Please sir, may i have some more B A N D W I D T H ? <=====
