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Date: Mon, 12 Jun 1995 16:07:48 -0700
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From: DYSART@delphi.com (by way of diderot@hitl.washington.edu (Toni Emerson))
Subject: VR Monthly:  VR in Advertising
Status: OR

VR IN ADVERTISING:  No "Blowout Price" For Compelling VR

As in most sectors of business and industry, VR is turning more than a
few heads in theadvertising world.  But while some firms have been
bold enough to begin playing around with the technology, many more
are hanging back.  Apparently, the more timid are a little overwhelmed
by the wonder of it all.  And they're not exactly doing cartwheels when
they take agander at the price tag.

"Custom programming alone starts at about $125 thousand - and goes
up to astronomically expensive," says Candy Korman, director of
business development with the Brooklyn-based CyberEvent Group.
"Plus, a lot of ad agency people I've spoken to are intimidated by the
process of creating a VR experience.  The trick is understanding the
non-linear aspects of VR.  And in the advertising world, that's an
enormous, cognitive leap."

(For the full text of this article (877 words), subscribe to "Virtual
Reality Monthly: The World Market's Window on VR."  For a free

email sample of VR Monthly, send your email address to:
dysart@delphi.com.  Your business address, phone, and fax would be
appreciated, but is not required.)


More About VR Monthly
-------------------------------

     Designed for the busy professional, Virtual Reality Monthly
features  insightful, crisply wordedarticles offering readers the inside
track on the most important developments in every major facet of the
VR industry.
     Each month, the newsletter offers feature-length, 750-word pieces
on these key industry markets:

     VR in Entertainment Centers
     VR in Home Multimedia
     VR In Medicine
     VR In The Military
     VR In Advertising
     VR In Design
     VR In Education
     VR In Telepresence
     A Guest Economic Analysis of the VR Industry

     In addition, the newsletter also offers feature-length pieces as
warranted on VR in training, psychology, computer networks, 3D
sound, technology transfer, space, architecture, museums, theater,
garages, disabilities and every other facet of work and play that will
ultimately migrate in some way to the VR paradigm.
     Moreover, readers can look forward to more than 20, short
"Industry Buzz" nuggets each month, which encapsulate the latest in
products, services and strategies of VR's movers and shakers.
Plus, there is a VR Calendar page chronicling VR's crucially important
conferences, trade shows, and meetings.
    Virtual Reality Monthly realizes there are a number of publications
from all sorts of interest areas competing for the attention of readers,
and that they probably require a bullet-proof  reason for
subscribing to ours.
     We gladly offer ten.

Ten Reasons You Should Be Receiving VR Monthly

*Edited by a seasoned, VR journalist: A high technology journalist for
the past 15 years, Joe Dysart has been published in more than 40
publications, including  "The New York Times."  Like most with
more than a casual appreciation of VR,  the editor believes VR will
revolutionize computing, and add an entire new dimension to the
human experience in the process.  Given the editor's unflagging
enthusiasm for the medium, it should come as no surprise that he also
serves as  Business/Entertainment Editor for "VR World" magazine, as
well as Site Coordinator for "VR Metropolis," a cybersite on the
MecklerWeb (URL: http://www.mecklerweb.com). The editor is also
an animated international speaker on VR at various conferences,
conventions and trade shows.

*An intellectual incubator for the industry:  A champion of
cross-fertilization, VR Monthly's primary mission is to  report on VR's
most creative and innovative applications, and distill new ideas and
inspiration from those stories for the benefit of the entire community.
With so many pioneers on so many fronts, it's nice to know there is a
monthly journal you can turn to that voyages far and wide - but at the
same time,  never loses track of the industry's pulse.

*Offering VR news in perspective: Going beyond the headlines, VR
Monthly unpacks the significance of every major story.  You won't
simply know what happened.  You'll know why it happened, what it
means to the industry, and how it will impact the markets VR is
pursuing.

*Featuring breaking news from every major VR conference,
convention and trade show: Even the most diligent executive does not
have the time to fully mine every major trade show and convention
for latest the industry has to offer.  Fortunately, you can rely on  VR
Monthly to  sift through the hype.  Count on the journal to bring you
news of import from every major industry gathering.

*Offering a guest economic analysis of the industry in every issue:
Granted, every heads-up VR company has made an economic analysis
of the industry and its  prospects.  But no matter how comfortable
you've become with your grasp of VR, it's always nice to read and
evaluate a  second opinion.  Even nicer: you'll find  a new perspective
on the VR market  from a recognized authority  in every issue of VR
Monthly.

*Serving up no-nonsense, crisply worded features and shorts: We
won't bore you with yet another diatribe about information overload in
the Modern Age.  We know you're looking for  easily digestible,
insightful articles specifically focused on brightening  your bottom
line.  End of story.

*Hype-free, balanced reporting: Given the fact that VR is poised to
revolutionize computing in particular and society in general, VR
Monthly believes it would be a disservice to the industry to
be anything less than upbeat.  But at the same time, the journal takes
its responsibility to distinguish between what is - and what will be -
very seriously. Go to the movies for flights of fancy.  Turn to
VR Monthly for the bottom line.

*A positive force for the industry: Even the most casual glance
through VR Monthly reveals the work of an editor  that has great
expectations for VR.  In essence, the editor believes that VR will
come to be regarded in the same light as the discovery of electricity,
the Age of Television, and the Dawn of the Personal Computer.  Of
course, VR Monthly has no plans to offer saccharin coverage
of theindustry. But at the same time, at every turn, the underlying
mission will be one of good will.

*Special bonus bulletins, at no extra charge: Even with a monthly
publication, there are times  when last minute, time-critical news
flashes simply cannot wait.   You can count on VR Monthly to bring
you that under-the-wire news with free, special bulletins.  It's just
another way we like to say thank you for being a subscriber.

*Unconditionally guaranteed: If for any reason you should decide to
go without VR Monthly, simply notify us in writing, and we will
refund you for all, unmailed issues.  No fine print here.  We're
simply convinced that once you subscribe to the journal, it will grow
to become a trusted friend.


Contact:
Joe Dysart,  Editor and Publisher,  Virtual Reality Monthly
Voice: (805) 498-2013
Email: dysart@delphi.com
Fax: (805) 499-7014
Web Site:  http://www.mecklerweb.com



