|HITL Home | Knowledge Base Project |

Virtual Reality Update (VRU) Volume 5, Number 1/2 June 1997

By Toni Emerson, Director of Information Services, temerson@hitl.washington.edu

Human Interface Technology Laboratory


Past Issues:

VRU, Volume 4, Number 3/4

http://hitl.washington.edu/kb/vru/v4n3_4.html

VRU, Volume 4, Number 1/2

http://hitl.washington.edu/kb/vru/v4n1_2.html

VRU, Volume 3, Number 3

http://hitl.washington.edu/kb/vru/v3n3.html

VRU, Volume 3, Number 2

http://hitl.washington.edu/kb/vru/v3n2.html

VRU, Volume 3, Number 1

http://hitl.washington.edu/kb/vru/v3n1/

VRU, Volume 2, Number 3

http://hitl.washington.edu/kb/vru/v2n3/


Contents:

  • Magazines & Newsletters
  • Conference Papers, Journal Articles & Reports
  • WWW Resources


    Articles, Newsletters and Reports

    (1997). Duracell adds virtual reality to increase flexibility and consistency of factory floor training. I/S Analyzer, 36(3), 13-16.

    (1997). Amoco's PC-based virtual reality simulation enables it to cut driver training costs. I/S Analyzer, 36(3), 2-7.

    (1997). Training's new dimension [virtual reality]. AV Magazine for Business Communications(303), 20-21.

    (1997). Virtual reality for the troops. Image Processing, 25-26.

    Conference Papers, Journal Articles, & Reports

    Akiyoshi, M., Miwa, S., & Nishida, S. (1996). The application of virtual reality technology to maintenance task of substations. Mitsubishi Denki Giho, 70(6), 34-38.

    Angster, S., & Jayaram, S. (1996). Open Architecture Framework for Integrated Virtual Product Development Systems. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 84-95). London, UK: Queen Mary & Westfield College.

    Attree, E. A., Brooks, B. M., Rose, F. D., Andrews, T. K., Leadbetter, A. G., & Clifford, B. R. (1996). Memory processes and virtual environments: I can't remember what was there, but I can remember how I got there: Implications for people with disabilities. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Axling, T. (1996). Collaborative Interactive Design in Virtual Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Ayers, M., & Zeleznik, R. (1996). The Lego Interface Toolkit. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 97-98). New York, NY: ACM SIGGRAPH.

    Balaguer, J.-F., & de Gennaro, S. (1996). VENUS: A Virtual Reality Project at CERN. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 40-43.

    Balch, D. C., & Tichenor, J. M. (1997). Telemedicine expanding the scope of health care information. Journal of the American Medical Informatics Association, 4(1), 1-5.

    Barfield, W., Hendrix, C., & Brystrom, K. (1997). Visualizing the Structure of Virtual Objects Using Head Tracked

    Stereoscopic Displays. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 114-120). Los Alamitos, CA: IEEE Computer Society Press.

    Barrett, R., Maglio, P. P., & Kellem, D. C. (1997). How to Personalize the Web. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 75-82). New York, NY: ACM, Inc.

    Barrus, J. W., Waters, R. C., & Anderson, D. B. (1996). Locales: Supporting Large Multiuser Virtual Environments. IEEE Computer Graphics and Applications, 16(6), 50-57.

    Bass, L., Kasabach, C., Martin, R., Siewiorek, D., Smailagic, A., & Stivoric, J. (1997). The Design of a Wearable Computer. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 139-146). New York, NY: ACM, Inc.

    Baudisch, P. (1996). The Cage: Efficient Construction in 3D using a Cubic Adaptive Grid. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 171-172). New York, NY: ACM SIGGRAPH.

    Becheiraz, P., & Thalmann, D. (1996). A model of nonverbal communication and interpersonal relationship between virtual actors. In Proceedings of the Computer Animation '96, (pp. 58-67). Los Alamitos, CA: IEEE Computer Society Press.

    Beeman, D., Bower, J. M., De Schutter, E., Efthimiadis, E. N., Goddard, N., & Leigh, J. (1997). The GENESIS Simulator-based Neuronal Database. In S. H. Koslow & M. F. Huerta (Eds.), Neuroinformatics: An Overview of the Human Brain Project, (pp. 57-80). Mahwah, N.J.: Lawrence Erlbaum Associates.

    Bell, J. T., & Fogler, H. S. (1996). Vicher: A virtual reality based educational module for chemical reaction engineering. Computer Applications in Engineering Education, 4(4), 285-296.

    Benford, S. D., Brown, C. C., Reynard, G. T., & Greenhalgh, C. M. (1996). Shared Spaces: Transportation, Artificiality and Spatiality. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW'96), (pp. 77-86). New York, NY: ACM Press.

    Benford, S. D., Greenhalgh, C. M., & Lloyd, D. (1997). Crowded Collaborative Virtual Environments. In Proceedings of the 1997 ACM Conference on Human Factors in Computing Systems (CHI'97), (pp. in press). New York, NY: ACM Press.

    Benford, S. D., Bowers, J. M., Fahlen, L. E., Greenhalgh, C. M., & Snowdon, D. N. (1997). Embodiments, Avatars, Clones and Agents for Multi-user, Multi-sensory Virtual Worlds, Multimedia Systems. Berlin, Germany: Springer-Verlag.

    Benford, S., Greenhalgh, C., & Lloyd, D. (1997). Crowded Collaborative Virtual Environments. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 59-66). New York, NY: ACM, Inc.

    Bergamasco, M., De Paolis, L., Ciancio, S., & Pinna, S. (1994). A Prevision System in Large Time-Delayed Teleoperation. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 27-36). London, UK: Queen Mary & Westfield College.

    Bergamasco, M., Alessi, A. A., Arceri, V., Calcara, M., Caruso, S., & Conte, P. G. (1996). The VETIR System: a Virtual Environment Approach to Motor Dexterity Disabilities. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 113-124). London, UK: Queen Mary & Westfield College.

    Berlage, T., Fox, T., Grunst, G., & Quast, K. J. (1996). Supporting ultrasound diagnosis using an animated 3D model of the heart. In Proceedings of the International Conference on Multimedia Computing and Systems, (pp. 34-39). Los Alamitos, CA: IEEE Computer Society Press.

    Bersot, O., El Guedj, P.-O., Godéreaux, C., & Nugues, P. (1996). A Conversational Agent to Help Navigation and Collaboration in Virtual Worlds. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Bertol, D. (1996). Designing Digital Space. New York, NY: John Wiley & Sons.

    Bertol, D. (1997). Designing Digital Space: An Architect's Guide to Virtual Reality. New York, NY: John Wiley & Sons, Inc.

    Bettega, G., Dessenne, V., Raphael, B., & Cinquin, P. (1996). Computer-assisted Mandibular Condyle Positioning in Orthognathic Surgery. Journal of Oral Maxillofacial Surgery, 54, 553-558.

    Bhavnani, S. K., & John, B. E. (1997). From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 91-98). New York, NY: ACM, Inc.

    Blanc, C., & Schlick, C. (1996). Accurate Parametrization of Conics by NURBS. IEEE Computer Graphics and Applications, 16(6), 64-71.

    Bliss, J. P., Tidwell, P. D., & Guest, M. A. (1997). The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters. Presence: Teleoperators and Virtual environments, 6(1), 73-86.

    Blonde, L., Buck, M., Galli, R., Niem, W., Paker, Y., Schmidt, W., & Thomas-G. (1996). A virtual studio for live broadcasting: the Mona Lisa project. IEEE Multimedia, 3(2), 18-29.

    Bolzoni, M., Riva, G., & Melis, L. (1996). Interacting with People and Objects in Virtual Environments: Metaphors for User Centered Design. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Bolzoni, M., & Marom, R. (1996). Effects of Virtual Presence in Collaborative Environments: Social and Cognitive Aspects of Video-Mediated Interaction [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: Unviersity of Nottingham.

    Boulic, R., Rezzonico, S., & Thalmann, D. (1996 July). Multi-Finger Manipulation of Virtual Objects. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, (pp. 67-74). New York, NY: ACM.

    Bowers, J., Pycock, J., & O'Brien, J. (1996). Talk and Embodiment in Collaborative Virtual Environments. In Proceedings of the CHI'96, (pp. not paginated). New York, NY: ACM Press.

    Bowers, J., O'Brien, J., & Pycock, J. (1996). Practically Accomplishing Immersion: Cooperation in and for Virtual Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Bowman, D. A., Koller, D., & Hodges, L. F. (1997). Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 45-53). Los Alamitos, CA: IEEE Computer Society Press.

    Bowman, D., & Hodges, L. (1997). An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual

    Environments. In Proceedings of the Proceedings of the 1997 Symposium on Interactive 3D Graphics, (pp. 35-38). New York, NY: ACM.

    Bowskill, J., & Traill, D. (1996). Interactive Collaborative Media Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, Uk: University of Nottingham.

    Braffort, A. (1996). A Gesture Recognition Architecture for Sign Language. In Proceedings of the Assets '96: the Second Annual ACM Conference on Assistive Technologies, (pp. 102-109). New York, NY: ACM SIGGRAPH.

    Brauer, V. (1996). Simulation Model Design in Physical Environments. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 55-56.

    Broll, W. (1996). Extending VRML to Support Collaborative Virtual Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Broll, W., & Koop, T. (1996). VRML: Today and Tomorrow. Computers & Graphics, 20(3), 427-434.

    Broll, W. (1997). Distributed Virtual Reality for Everyone - A Framework for Networked VR on the Internet. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 121-128). Los Alamitos, CA: IEEE Computer Society Press.

    Brown, D. J., Cobb, S. V., Eastgate, R. M., & Wilson, J. R. (1997). Desktop VR as a practical tool in industry and education. In Proceedings of the Virtual Reality Universe '97, (pp. 111-121). San Diego, CA: AMA, Inc.

    Brown, D. J., Kerr, S. J., & Eynon, A. (1997). New advances in virtual environments for people with special needs. Ability: The Journal of the British Computer Society Disability Group, in press, in press.

    Brown, D. J., Kerr, S. J., & Wilson, J. R. (1997). VE in special needs education: The LIVE programme at the University of Nottingham. Communications of the ACM, in press.

    Bruckman, A. (1997). MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids. Unpublished PhD Dissertation, Cambridge, MA: Massachusetts Institute of Technology, MIT Media Lab.

    Bryson, S., Johan, S., & Schlect, L. (1997). An Extensible Interactive Visualization Framework for the Virtual Windtunnel. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 106-113). Los Alamitos, CA: IEEE Computer Society Press.

    Bullinger, H. J., Fahnrich, K. P., & Weisbecker, A. (1996). GENIUS: generating software-ergonomic user interfaces. International Journal of Human-Computer Interaction, 8(2), 115-144.

    Bullinger, H. J., & Heger, R. (1997). Interactive assembly planning in a virtual environment. ZWF (Zeitschhrift fur Wirtschaftlichen Fabrikbetrieb), 92(3), 92-95.

    Cahill, V. (1996). An overview of the Tigger object-support operating system framework. In Proceedings of the SOFSEM '96: Theory and Practice of Informatics, the 23rd Seminar on Current Trends in Theory and Practice of Informatics, (pp. 34-55). Berlin, Germany: Springer-Verlag.

    Capin, T. K., Noser, H., Thalmann, D., Pandzic, I. S., & Thalmann, N. M. (1997). Virtual Human Representation and Communication in VLNet. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway], 17(2), 42-53.

    Capin, T. K., Thalmann, D., Pandzic, I. S., & Thalmann, N. M. (1997). A Dead-Reckoning Algoritm for Virtual Human Figures. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 161-169). Los Alamitos, CA: IEEE Computer Society Press.

    Carmein, D. E. E. (1996). Omni-directional treadmill, Patent Server, . U.S.A.: none.

    Chalmers, M. (1996). Using Usage Data in Collaborative Information Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Chin, G., Rosson, M. B., & Carroll, J. M. (1997). Participatory Analysis: Shared Development of Requirements from Scenarios. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 162-169). New York, NY: ACM, Inc.

    Chu, C.-C. P., Dani, T. H., & Gadh, R. (1996). A Multimodal Interface for Virtual Reality Based CAD System. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 96-101). London, UK: Queen Mary & Westfield College.

    Cicognani, A. (1996). A Language of Design for a Virtual Community [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Cobb, S., Nichols, S., Ramsey, A., & Wilson, J. R. (1996). Health and Safety Implications of Virtual Reality: Results and conclusions from an experimental programme. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 154-162). London, UK: Queen Mary & Westfield College.

    Cobb, S. V. G. (1997). Measurement of postural stability before and after immersion in a virtual environment. Applied Ergonomics, 28, in press.

    Conway, M. J., Burnette, T., Christiansen, K., Cosgrove, D., Hinckley, K., Newfield, D., Patten, J., Pierce, J., Shochet, J., Stearns, B., Viega, J., Williams, G., & Pausch, R. (1996). Alice: 3D Interactive Graphics Programming Made Easy. In Proceedings of the UIST '96 Demo Program for the ACM Symposium on User Interface Software and Technology, (pp. 7-8). New York, NY: ACM.

    Cress, J. D., Hettinger, L. J., Cunningham, J. A., Riccio, G. E., McMillan, G. R., & Haas, M. W. (1997). An Introduction of a Direct Vestibular Display into a Virtual Environment. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 80-86). Los Alamitos, CA: IEEE Computer Society Press.

    Cromby, J. J., Standen, P. J., Newman, J., & Tasker, H. (1996). Successful transfer to the real world of skills practised in a virtual environment by students with severe learning difficulties. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. 103-107). Reading, UK: University of Reading.

    Cromby, J. J., Standen, P. J., & Brown, D. J. (1996). The potentials of virtual environments in the education and training of people with learning disabilities. Journal of Intellectual Disability Research, 40(6), 489-501.

    Cruz-Neira, C., Langley, R., & Bash, P. A. (1996). VIBE: A Virtual Biomolecular Environment for Interactive Molecular Modeling. Computers and Chemistry, 20(4), 469-477.

    D'Cruz, M. D., Eastgate, R. M., & Wilson, J. R. (1996). Towards a structured methodology for industrial application of virtual reality. In Proceedings of the Virtual Reality World '96, (pp. unpaginated). London, UK: Mecklermedia.

    D'Cruz, M., Eastgate, R., & Wilson, J. R. (1997). A study into the issues involved when applying virtual environment technology to training applications. In Proceedings of the Virtual Reality Universe '97, (pp. unpaginated). San Diego, CA: AMA, Inc.

    Darken, R. P., & Sibert, J. L. (1996). Navigating large virtual spaces. International Journal of Human-Computer Interactions, 8, 49-71.

    Davies, C., & Harrison, J. (1996). Osmose: Towards Broadening the Aesthetics of Virtual Reality. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 25-28.

    Davies, R., & Eriksson, J. (1996). An application of virtual reality to the adaptation and construction of environments for diabled people. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Dias, J. M. S., Galli, R., Almeida, A. C., Belo, C. A. C., & Rebordao, J. M. (1997). mWorld: A Multiuser 3D Virtual Environment. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway], 17(2), 55-65.

    Dinsmore, M., Langrana, N., Burdea, G., & Ladeji, J. (1997). Virtual reality training simulation for palpation of subsurface tumors. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 54-60). Los Alamitos, CA: IEEE Computer Society Press.

    Druin, A., Stewart, J., Proft, D., Bederson, B., & Hollan, J. (1997). KidPad: A Design Collaboration Between Children, Technologists, and Educators. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 463-470). New York, NY: ACM, Inc.

    Duke, A. (1996). Finding People in the Virtual World [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Durlach, N. (1997). VR Technology and Basic Research on Humans [Keynote Address]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 2-3). Los Alamitos, CA: IEEE Computer Society Press.

    Earnshaw, R. (1997). 3D and Multimedia on the Information Superhighway. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway]17, 2(31-31).

    Eastgate, R., Nichols, S., & D'Cruz, M. (1996). Application of human performance theory to virtual environment development. In Proceedings of the First International Conference on Engineering Psychology and Cognitive Ergonomics, (pp. unpaginated). Nottingham, UK: Nottingham University Press.

    Eastgate, R., D'Cruz, M., & Wilson, J. R. (1997). A strategy for interactivity within virtual environment applications: A Virtual ATM Case Study. In Proceedings of the Virtual Reality Universe '97, (pp. unpaginated). San Diego, CA: AMA, Inc.

    Edwards, W. K., & Mynatt, E. D. (1997). Timewarp: Techniques for Autonomous Collaboration. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 218-225). New York, NY: ACM, Inc.

    Eichenlaub, J. B., & Katafiaz, M. E. (1996). Autostereoscopy in Industry. In Proceedings of the Stereoscopic Displays and Virtual Reality Systems III, (pp. 40-48). Bellingham, WA: SPIE.

    Ellis, S. R., Breant, F., Menges, B., Jacoby, R., & Adelstein, B. D. (1997). Factors Influencing Operator Interaction with Virtual Objects Viewed via Head-mounted See-through Displays: viewing conditions and rendering latency. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 138-145). Los Alamitos, CA: IEEE Computer Society Press.

    England, D., Prinz, W., Simarian, K., & Ståhl, O. (1996). Virtual Administration: Providing a DIVE VR Interface to POLITeam. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Esposito, C. (1997). Introduction to Virtual Reality and User Interface Issues for Virtual Systems. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. 1-108). Los Alamitos, CA: IEEE.

    Fisher, S., & Fraser, G. (1996). The Virtual Bowery Adventure. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 44-46.

    Fitzmaurice, G. W., & Buxton, W. (1997). An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 43-58). New York, NY: ACM, Inc.

    Fjuk, A., & Sorenson, E. K. (1996). Drama as a Metaphor for Design of Situated, Collaborative Distributed Learning. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Flaig, T., Grefen, K., & Neuber, D. (1996). Interactive Graphical Planning and Design of Spacious Logistic Environments. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 10-17). London, UK: Queen Mary & Westfield College.

    Forsberg, A., Herndon, K., & Zeleznik, R. (1996). Aperture Based Selection for Immersive Virtual Environments. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 95-96). New York, NY: ACM SIGGRAPH.

    Fritz, J. P. (1997). A Haptic Object-Oriented Texture Rendering System [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 210). Los Alamitos, CA: IEEE Computer Society Press.

    Fuchs, H., State, A., Pisano, E. D., Garrett, W. F., Hirota, G., Livingston, M., Whitton, M. C., & Pizer, S. M. (1996). Towards performing ultrasound-guided needle biopsies from within a head-mounted display. In Proceedings of the VBC '96: Visualization in Biomedical Computing, 4th International Conference, (pp. 591-600). Berlin, Germany: Springer-Verlag.

    Fujishiro, I., Maruyama, T., & Tanaka, R. (1997). Human Behavior-Oriented Adaptive Texture Mapping: A Time Critical Approach for Image-Based Virtual Showrooms. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 4-11). Los Alamitos, CA: IEEE Computer Society Press.

    Fukumoto, M., & Tonnomura, Y. (1997). "Body Coupled FingeRing": Wireless Wearable Keyboard. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 147-154). New York, NY: ACM, Inc.

    Galloway, S. L., Pflaging, M., & Rice, G. (1997). Use of virtual reality and digital camera techniques for law enforcement and explosive ordnance. In Proceedings of the National and International Law Enforcement Databases, (pp. 100-107). Bellingham, WA: SPIE.

    Gaudillat, F., Rodin, V., & Tisseau, J. (1996). Real-Time Tracking Movements Using a Video Camera and a Position Sensor. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 70-72). London, UK: Queen Mary & Westfield College.

    Gausemeier, J., von Bohuszewicz, O., Gehnen, G., & Grafe, M. (1996). CYBERBIKES: An Immersive Virtual Environment Controlled by Real CIM-Applications. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 102-111). London, UK: Queen Mary & Westfield College.

    Geitz, S., Hanson, T., & Maher, S. (1996). Computer Generated 3-Dimensional Models of Manual Alphabet Handshapes for the World Wide Web. In Proceedings of the Assets '96: the Second Annual ACM Conference on Assistive Technologies, (pp. 27-31). New York, NY: ACM SIGGRAPH.

    Gibbs, G., & Henry, M. (1996). A visual MUD system on the WWW: Computer supported co-operative learning for part-time students on theoretical social science or humanities modules [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Gibbs, S., & Baudish, P. (1996). Interaction in the Virtual Studio. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 29-32.

    Glantz, K., Durlach, N. I., Barnett, R. C., & Aviles, W. A. (1997). Virtual Reality (VR) and Psychotherapy: Opportunities and Challenges. Presence: Teleoperators and Virtual Environments, 6(1), 87-105.

    Gratch, J., & DeJong, G. (1996). A statistical approach to adaptive problem solving. Artificial Intelligence, 88(1-2), 101-142.

    Greene, N. (1997). Computer Software for Risk Assessment. Journal of Chemical Information and Computer Sciences, 37(1), 148-150.

    Greenhalgh, C. (1996). Making People Persistent in Collaborative Virtual Environments [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Grisedale, S., Graves, M., & Grunnsteidl, A. (1997). Designing a Graphical User Interface for Healthcare Workers in Rural India. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 471-478). New York, NY: ACM, Inc.

    Grosskopf, S., Hildebrand, A., Malkewitz, R., Muller, W., Ziegler, R., & Graschew, G. (1996). Computer aided surgery-vision and feasibility of an advanced operation theatre. Computers and Graphics, 20(6), 825-838.

    Gruenbaum, P. E., McNeely, W. A., Sowizral, H. A., Overman, T. L., & Knutson, B. W. (1997). Implementation of dynamic robotic graphics for a virtual control panel. Presence: Teleoperators and Virtual Environments, 6(1), 118-126.

    Gunderson, R. W., & Smith, S. J. (1996). Applications of virtual reality technology to wheelchair remote steering systems. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Hand, C., & Skipper, M. (1996). A Collaborative Environment for Role-Playing in Object Space. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Hand, C. (1996). Some User Interface Issues for Hypermedia Virtual Environments. In Proceedings of the Workshop on Virtual Environments and the WWW, Fifth International World-Wide Web Conference, (pp. unpaginated). : .

    Hannaford, B., Buttolo, P., & MacLean, K. (1997). Introduction to Haptic Simulation. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. unpaginated). Los Alamitos, CA: IEEE.

    Hardman, V., & Iken, M. (1996). Enhanced Reality Audio in Interactive Networked Environments. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 55-66). London, UK: Queen Mary & Westfield College.

    Harwin, W. S. (1996). An overview of rehabilitation engineering research at the Delaware applied science and engineering laboratories. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Hettinger, L. J. (1997). Perceiving in Virtual Environments: The Multisensory Nature of Real and Virtual Worlds. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. unpaginated). Los Alamitos, CA: IEEE.

    Hibbard, W., Anderson, J., Foster, I., Paul, B., Jacob, R., Schafer, C., & Tyree, M. (1996). Exploring coupled atmosphere-ocean models using Vis5D. International Journal of Supercomputer Applications, 10(2), 211-222.

    Hinckley, K., Pausch, R., Proffitt, D., Patten, J., & Kassell, N. (1997). Cooperative Bimanual Action. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 27-34). New York, NY: ACM, Inc.

    Hirata, R., Hoshino, H., Maeda, T., & Tachi, S. (1996). A Force and Shape Display for Virtual Reality System. Transactions of the Virtual Reality Society of Japan, 1(1), 23-32.

    Hirose, M., Otsuka, R., & Hirota, K. (1996). A Basic Study on the Presentation of the Sensation of Motion using Motion-Base. Transactions of the Virtual Reality Society of Japan, 1(1), 16-22.

    Hodges, L. F., Watson, B. A., Kessler, G. D., Rothbaum, B. O., & Opdyke, D. (1996). Virtually Conquering Fear of Flying. IEEE Computer Graphics and Applications, 16(6), 42-49.

    Howarth, P. A., & Costello, P. J. (1996). The Nauseogenicity of Using a Head-Mounted Display, Configured as a Personal Viewing System for an Hour. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 146-153). London, UK: Queen Mary & Westfield College.

    Howarth, P. A., & Costello, P. J. (1996). Visual Effects of Immersion in Virtual Environments: Interim results from the UK health and Safety Executive Study. In Proceedings of the SID International Symposium, (pp. 885-888). Playa del Rey, CA: Society for Information Display.

    Hughes, C. E., & Moshell, J. M. (1997). Shared virtual worlds for education: the ExploreNet experiment. Multimedia Systems, 5(2), 145-154.

    Ikei, Y., Wakamatsu, K., & Fukuda, S. (1997). Texture Presentation by Vibratory Tactile Display - Image based

    presentation of a tactile texture. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 199-207). Los Alamitos, CA: IEEE Computer Society Press.

    Imamura, K., Nomura, J., Kuribayashi, K., Tamura, H., & Goto, M. (1996). Virtual Design System using Customer's Kansei Structural Model. Transactions of the Virtual Reality Society of Japan, 1(1), 40+.

    Impelluso, T. (1996). Physically Based Virtual Reality in a Distributed Environment. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 60-61.

    Istance, H., Spinner, C., Howarth, P., & Montfort, D. (1996). Providing motor-impaired users with access to standard graphical user interface (GUI) software via eye-based interaction. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Jacob, R. J. K. (1996 March). Human-computer Interaction: Input Devices. ACM Computing Surveys, 28(1), 177-180.

    Jayaram, S. (1997). Applying VR to Engineering Design, Analysis, and Manufacturing. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. 1-87). Los Alamitos, CA: IEEE.

    Johnson, G. (1996). Narrowbody Aircraft Interior Design System. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 58.

    Johnson, D. A., Shaw, J. H., & Rushton, S. K. (1996). Virtual reality enriched environments, physical exercise and neuropsychological rehabilitation. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Jonassen, D. H. (Ed.). (1996). Handbook of Research for Educational Communications and Technology: A Project of the Association for Educational Communications and Technology. New York, NY: Macmillan.

    Jones, L. (1997). Dextrous Hands: Human, Prosthetic, and Robotic. Presence: Teleoperators and Virtual Environments, 6(1), 29-56.

    Karr, C. R., Reece, D., & Franceschini, R. (1997). Synthetic soldiers [military training simulators]. IEEE Spectrum, 34(3), 39-45.

    Katz, W. (1996). Multiplayer Game Networking Consortium Debuts Technology at SIGGRAPH 96. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 57.

    Kawai, Y., & Tomita, F. (1996). Interactive Tactile Display System. In Proceedings of the Assets '96: the Second Annual ACM Conference on Assistive Technologies, (pp. 45-50). New York, NY: ACM SIGGRAPH.

    Kennedy, R. S., & Stanney, K. M. (1996). Postural Instability Induced by Virtual Reality Exposure: Development of a Certification Protocol. International Journal of Human-Computer Interaction, 8(1), 25-47.

    Kerbel, G. D., Pierce, T., Milovich, J. L., Shumaker, D. E., Verlo, A., Waltz, R. E., Hammett, G. W., Beer, M. A., & Dorland, B. (1996). Interactive scientific exploration of gyrofluid tokamak turbulence. International Journal of Supercomputer Applications and High Performance Computing, 10(2-3), 182-198.

    Kijima, R., & Ojika, T. (1997). Transition Between Virtual Environment and Workstation Environment with Projective Head Mounted Display. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 130-137). Los Alamitos, CA: IEEE Computer Society Press.

    Kim, D., Richards, S. W., & Caudell, T. P. (1997). An Optical Tracker for Augmented Reality and Wearable Computers. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 146-151). Los Alamitos, CA: IEEE Computer Society Press.

    Kobayashi, M., & Schmandt, C. (1997). Dynamic Sounscape: mapping time to space for audio browsing. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 194-201). New York, NY: ACM, Inc.

    Kohda, Y., & Sonobe, M. (1996). Cyberspace on the Web: Mirror Worlds of Real Cities. Fujitsu Scientific and Technical Journal, 32(2), 238-247.

    Koller, D. R., Mine, M. R., & Hudson, S. E. (1996). Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 81-82). New York, NY: ACM SIGGRAPH.

    Kollock, P. (1997). Design principles for online communities: Lessons from early settlements. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 152-153). Los Alamitos, CA: IEEE Computer Society Press.

    Krebber, W., & Gierlich, H. W. (1996). Auditory Feedback for Virtual Environment - An Application for Multi-processor. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 79-83). London, UK: Queen Mary & Westfield College.

    Kurze, M. (1997). Rendering Drawings for Interactive Haptic Perception. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 423-430). New York, NY: ACM, Inc.

    Kuschfeldt, S., Schulz, M., Ertl, T., Reuding, T., & Holzner, M. (1997). The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 209). Los Alamitos, CA: IEEE Computer Society Press.

    Lamotte, W., Flerackers, E., Van Reeth, F., Earnshaw, R., & De Matos, J. M. (1997). Visinet: Collaborative 3D Visualization adn VR over ATM Networks. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway], 17(2), 66-75.

    Lassig, P. H., & Molski, J.-U. (1996). Which Head Movements generate Cybersickness? - Simulation of the arbitrary horizontal eye and head movements during the use of the head-mounted display. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 137-145). London, UK: Queen Mary & Westfield College.

    Lau, R. W. H., To, D. S. P., & Green, M. (1997). An Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 20-29). Los Alamitos, CA: IEEE Computer Society Press.

    Lehner, V. D., & DeFanti, T. A. (1997). Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway], 17(2), 13-17.

    Leigh, J., Vasilakis, C. A., DeFanti, T. A., Grossman, R., Assad, C., Rasnow, B., Protopappas, A., De Schutter, E., & Bower, J. M. (1995). Virtual Reality in Computational Neuroscience. In R. A. Earnshaw, J. A. Vince, & H. Jones (Eds.), (pp. 293-306). London, UK: Academic Press Ltd.

    Leigh, J., & Johnson, A. E. (1996). CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives. In Proceedings of the International Conference on Multimedia Computing and Systems, (pp. 20-23). Los Alamitos, CA: IEEE Computer Society Press.

    Leigh, J., & Johnson, A. E. (1996). Supporting Transcontinental Collaborative Work in Persistent Virtual Environments. IEEE Computer Graphics and Applications, 16(4), 47-51.

    Leigh, J., Johnson, A. E., Vasilakis, C. A., & DeFanti, T. A. (1996). Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments. In Proceedings of the Virtual Reality Annual International Symposium, VRAIS '96, (pp. 253-260). Los Alamitos, CA: IEEE Computer Society Press.

    Lester, J. C., Converse, S. A., Kahler, S. E., Barlow, S. T., Stone, B. A., & Bhogal, R. S. (1997). The Persona Effect: Affective Impact of Animated Pedagogical Agents. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 359-366). New York, NY: ACM, Inc.

    Lieberman, H. (1997). Autonomous Interface Agents. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 67-74). New York, NY: ACM, Inc.

    Lloyd, D., Benford, S. D., & Greenhalgh, C. M. (1996). DIS and Collaborative Virtual Environments,. In Proceedings of the Simulation in Industry - 8th

    European Simulation Symposium (ESS96), (pp. 74-78). Geneo, Italy: Society of Computer Simulation International.

    Loftin, R. B. (1996). Aerospace Applications of Virtual Environment Technology. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 33-36.

    Luecke, G. R., & Chai, Y.-H. (1997). Contact Sensation in the Synthetic Environment Using the ISU Force Reflecting Exoskeleton. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 192-198). Los Alamitos, CA: IEEE Computer Society Press.

    Macedonia, M. R., & Zyda, M. J. (1997 Jan-Mar). A Taxonomy for Networked Virtual Environments. IEEE Multimedia, 4(1), 48-56.

    MacIntyre, B., & Feiner, S. (1996). Language-Level Support for Exploratory Programming of Distributed Virtual Environments. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 83-94). New York, NY: ACM SIGGRAPH.

    Magnenat-Thalmann, N., & Thalmann, D. (1996 March). Computer Animation. ACM Computing Surveys, 28(1), 161-164.

    Mahal, B. S., Clark, D. E. R., & Simmons, J. E. L. (1996). Software Advances in Virtual Environments: A Survey. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 67-69). London, UK: Queen Mary & Westfield College.

    Maher, S., & Cohen, J. (1996). Virtual Reality at NASA/Goddard Space Flight Center. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 49-50.

    Mandeville, J., Davidson, J., Campbell, D., Dahl, A., Schwartz, P., & Furness, T. (1996). A Shared Virtual Environment for Architectural Design Review. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Matsubara, Y., Toihara, S., Tsukinari, Y., & Nagamachi, M. (1997). Virtual learning environment for discovery learning and its application on operator training. IEICE Transactions on Information and Systems, E80-D(2), 176-188.

    McGinnis, M. L., & Phelan, R. G. (1996). A Hybrid Expert System for Scheduling the U.S. Army's Close Combat Tactical Trainer (CCTT). Expert Systems With Applications, 11(2), 157-176.

    McLellan, H. (1996). Virtual Realities. In D. H. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology: A Project of the Association for Educational Communications and Technology, (pp. 457-487). New York, NY: Macmillan.

    Meglan, D. (1996). Making Surgical Simulation Real. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 37-39.

    Mitchell, J., Liddle, J., Brown, K., & Leitch, R. (1996). Integrating Simulations into Intelligent Tutoring Systems. In Proceedings of the Euro AI~ed: European Conference on AI in Education, (pp. unpaginated). Leeds, England: University of Leeds.

    Moezzi, S., Katkere, A., Kuramura, D. Y., & Jain, R. (1996). Reality Modeling and Visualization from Multiple Video Sequences. IEEE Computer Graphics and Applications, 16(6), 58-63.

    Mourant, R. R., Qui, N., & Chiu, S. A. (1997). A Distributed Virtual Driving Simulator [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 208). Los Alamitos, CA: IEEE Computer Society Press.

    Mulliner, S. J. (1997). Research study into the impact of telemedicine on rural GP practices. In Proceedings of the IEE Colloquium on Technologies Supporting the Remote Delivery of Health and Care Services, (pp. 8/1-5). London, UK: IEE.

    Mynatt, E. D., Adler, A., Ito, M., & O'Day, V. L. (1997). Design for Network Communities. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 210-217). New York, NY: ACM, Inc.

    Nakatsu, R. (1996). Virtual Reality Technology Adopting an Artistic Approach. Transactions of the Virtual Reality Society of Japan, 1(1), 1-9.

    Nara, H., Ifukube, T., Ino, S., Takahashi, M., & Yamamoto, K. (1996). Effects of Moving Visual Stimulation Produced from a Wide View Head MOunted Display on Postural Control. Transactions of the Virtual Reality Society of Japan, 1(1), 33-39.

    Nations, S., Moorhead, R., Gaither, K., Aukstakalnis, S., Vickery, R., Couvillion, W. C., Fox, D. N., Flynn, P., Wallcraft, A., Hogan, P., & Smedstad, O. M. (1996). Interactive Visualization of Ocean Circulation Models. In Proceedings of the Visualization '96, (pp. 429-432, 515). New York, NY: ACM.

    Neil, M. J. (1996). Architectural Virtual Reality Applications. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 53-54.

    Nelson, W. T., Hettinger, L. J., Cunningham, J. A., Roe, M. M., Haas, M. W., & Dennis, L. B. (1997). Navigating Through Virtual Flight Environments Using Brain-Body-Actuated Control. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 30-37). Los Alamitos, CA: IEEE Computer Society Press.

    Nichols, S. (1996). VR User Health and Safety - Implications for Virtual Reality Developers [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Normand, V., & Tromp, J. (1996). Collaborative Virtual Environments: the COVEN Project. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 76-78). London, UK: Queen Mary & Westfield College.

    North, M. M., North, S. M., & Coble, J. R. (1996). Effectiveness of virtual environment desensitization in the treatment of agoraphobia. Presence: Teleoperators and Virtual Environments, 5(3), 346-352.

    North, S. M. (1996). Effectiveness of virtual reality in the motivational processes of learners. International Journal of Virtual Reality, 2(1), 17-21.

    North, M. M., North, S. M., & Coble, J. R. (1997). Virtual environments psychotherapy: A case study of fear of flying disorder. Presence: Teleoperators and Virtual Environments, 6(1), 127-132.

    O'Hara, K., & Sellen, A. (1997). A Comparison of Reading Paper and On-Line Documents. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 335-342). New York, NY: ACM, Inc.

    Oliver, N., Pentland, S., Berard, F., & Coutaz, J. (1996). LAFTER: Lips and Face Real Time Tracker (MIT Media Laboratory Perceptual Computing Section Technical Report No. 396): Cambridge, MA: Massachusetts Institute of Technology.

    Osberg, K. M. (1997). The Effect of Having Grade Seven Students Construct

    Virtual Environments on their Comprehension of Science. In Proceedings of the 1997 AERA Conference, (pp. in press). San Francisco, CA: AERA.

    Osberg, K. (1997). Spatial Cognition in the Virtual Environment (HITL Technical Publication No. R-97-18): Seattle, WA: University of Washington, College of Education, Human Interface Technology Laboratory.

    Osberg, K. (1997). A Teacher's Guide to Developing Virtual Environments: VRRV Project Support (HITL Technical Publication No. R-97-17): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Osberg, K. (1997). But What's Behind Door Number 4? Ethics and Virtual Reality: A Discussion (HITL Report No. R-97-16): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Oviatt, S., DeAngeli, A., & Kuhn, K. (1997). Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 415-422). New York, NY: ACM, Inc.

    Pandzic, I. S., Capin, T. K., Thalmann, N. M., & Thalmann, D. (1996). Towards Natural Communication in Networked Collaborative Virtual Environments. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 37-47). London, UK: Queen Mary & Westfield College.

    Pang, A., & Wittenbrink, C. (1997). Collaborative 3D Visualization with CSpray. IEEE Computer Graphics and Applications [special issue: 3D and Multimedia on the Information Superhighway], 17(2), 32-41.

    Pinhanez, C. S., Mase, K., & Bobick, A. (1997). Interval Scripts: a Design Paradigm for Story-Based Interactive Sustems. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 287-294). New York, NY: ACM, Inc.

    Poupyrev, I., Billinghurst, M., Weghorst, S., & Ichikawa, T. (1996). The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 79-80). New York, NY: ACM SIGGRAPH.

    Pratt, S., Pratt, D. R., Ohman, D., & Galloway, J. (1996). Soldier Station: Integrating Constructive & Virtual Models. In Proceedings of the 6th Workshop on Computer Generated Forces & Behavioral Representation, (pp. unpaginated). WWW: Naval Postgraduate School.

    Pycock, J., & Bowers, J. (1996). Getting Others to Get It Right: An Ethnography of Design Work in the Fashion Industry. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Rader, C., Brand, C., & Lewis, C. (1997). Degrees of comprehension: Children's Understanding of a Visual Programming Environment. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 351-358). New York, NY: ACM, Inc.

    Ramstein, C. (1996). Combining Haptic and Braille Technologies: Design Issues and Pilot Study. In Proceedings of the Assets '96: the Second Annual ACM Conference on Assistive Technologies, (pp. 37-44). New York, NY: ACM SIGGRAPH.

    Rappin, N., Guzdial, M., Realff, M., & Ludovice, P. (1997). Balancing Usability and Learning in an Interface. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 479-486). New York, NY: ACM, Inc.

    Rauschenbach, U. (1996). Supporting Awareness in Shared Workspaces Using Relevance-dependent Event Notifications. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Renze, K. J., & Oliver, J. H. (1996). Generalized Unstructured Decimation. IEEE Computer Graphics and Applications, 16(6), 24-32.

    Reynders, J. V. W., Cummings, J. C., Tholburn, M., Hinker, P. J., Atlas, S. R., Banerjee, S., Srikant, M., Humphrey, W. F., Karmesin, S. R., & Keahey, K. (1996). POOMA: A Framework for Scientific Simulation on Parallel Architectures. In Proceedings of the First International Workshop on High-Level Programming Models and Supportive Environments, (pp. 41-49). Los Alamitos, CA: IEEE Computer Society Press.

    Rich, C., & Sidner, C. L. (1996). Adding a Collaborative Agent to Graphical User Interfaces. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 21-30). New York, NY: ACM SIGGRAPH.

    Risch, J. S., May, R. A., Dawson, S. T., & Thomas, J. J. (1996). A Virtual Environment for Multimedia Intelligence Data Analysis. IEEE Computer Graphics and Applications, 16(6), 33-41.

    Riva, G., Bolzoni, M., & Melis, L. (1996). Psychological Effects of Immersive Virtual Reality on Body Representations [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Riva, G. (1996). Virtual reality and body experience: A new approach to the treatment of eating disorders. International Journal of Virtual Reality, 2(2), 9-16.

    Riva, G. (1996). Virtual Reality and Body Image: New Perspectives for Eating Disorders. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 726). Washington, DC: IOS Press.

    Riva, G. (1997). The virtual environment for body-image modification (VEBIM): Development and preliminary evaluation. Presence: Teleoperators and Virtual Environments, 6(1), 106-117.

    Rockwell, R. (1996). Infrastructure and Architecture for Cyberspace Communities. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 19-24.

    Rolland, J. (1997). Fundamentals of Optics in Virtual Environments. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. unpaginated). Los Alamitos, CA: IEEE.

    Rose, F. D., Johnson, D. A., & Attree, E. A. (1996). Nervous system correlates of virtual reality experience. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Rosenblum, L., Stansfield, S., & Zyda, M. (1996). On Apples, Oranges, and the Interdisciplinary Nature of VR. IEEE Computer Graphics and Applications, 16(6), 20-23.

    Rothbaum, B. O., Hodges, L. F., Watson, B. A., Kessler, G. D., & Opdyke, D. (1996). Virtual reality exposure therapy in the treatment of fear of flying: A case report. Behavior Therapy, 34(516), 477-481.

    Roussos, M., Johnson, A. E., Leigh, J., Vasilakis, C. A., & Moher, T. G. (1996). Constructing Collaborative Stories Within Virtual Learning Landscapes. In Proceedings of the Euro AI~ed: European Conference on AI in Education, (pp. 129-135). : .

    Ruddle, R. A., Randall, S. J., Payne, S. J., & Jones, D. M. (1996). Navigation and Spatial Knowledge Acquisition in Large-Scale Virtual Buildings: An Experimental Comparison of Immersive and "Desk-top" Displays. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 125-134). London, UK: Queen Mary & Westfield College.

    Rusch, F. R., Millar, D. S., Cimera, R. E., Shelden, D. L., Thakker, U., Chapman, D. A., Khan, Y. H., Moore, D. D., & LeBoy, J. S. (1997). Crossing Streets: A K-12 Virtual Reality Application for Understanding Knowledge Acquisition [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 211-212). Los Alamitos, CA: IEEE Computer Society Press.

    Rushton, S. K., Coles, K. L., & Wann, J. P. (1996). Virtual reality technology in the assessment and rehabilitation of unilateral visual neglect. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Rygol, M., Ghee, S., Naughton-Green, J., & Harvey, J. (1996). Technology for Collaborative Virtual Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Sahrhage, J., Blauert, J., & Lehnert, H. (1996). Implementation of an Auditory/Tactile Virtual Environment. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 18-26). London, UK: Queen Mary & Westfield College.

    Salem, C., & Zhai, S. (1997). An Isometric Tongue Pointing Device. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 538-539). New York, NY: ACM, Inc.

    Scaife, M., Rogers, Y., Aldrich, F., & Davies, M. (1997). Designing For or Designing With? Informant Design for Interactive Learning Environments. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 343-350). New York, NY: ACM, Inc.

    Schiano, D. J. (1996). Lessons from "LambdaMOO": A Social, Text-Based VE. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 73-75). London, UK: Queen Mary & Westfield College.

    Schmalstieg, D., Fuhrmann, A., Szalavári, Z., & Gervautz, M. (1996). "Studierstube" - An Environment for Collaboration in Augmented Reality. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Schmalstieg, D., & Shaufler, G. (1997). Smooth Levels of Detail. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 12-19). Los Alamitos, CA: IEEE Computer Society Press.

    Sharkey, P. M., Sandoz, P. D., Roberts, D. J., & Cruse, R. (1996). A Single-user Perception Filter for Multi-user Collaborative Virtual Environments [poster]. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Shawver, D. M. (1997). Virtual actors and avatars in a flexible user-determined scenario environment. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 170-177, 218). Los Alamitos, CA: IEEE Computer Society Press.

    Shi, Y., & Pai, D. K. (1997). Haptic Display of Visual Images. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 188-191). Los Alamitos, CA: IEEE Computer Society Press.

    Shimojo, M., Shinohara, M., & Fukui, Y. (1997). Shape Identification Performance and Pin-matrix Density in a 3 Dimensional Tactile Display. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 180-187). Los Alamitos, CA: IEEE Computer Society Press.

    Singh, N., & Gisi, M. A. (1996). Coordinating distributed objects with declarative interfaces. In Proceedings of the COORDINATION '96: Coordination Languages and Models, First International Conference, (pp. 368-385). Berlin, Germany: Springer-Verlag.

    Slater, M., & Chrysanthou, Y. (1996). View Volume Culling Using a Probabilistic Caching Scheme. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 1-9). London, UK: Queen Mary & Westfield College.

    Smith, A., Dunaway, J., Demasco, P., & Peischl, D. (1996). Multimodal Input for Computer Access and Augmentative Communication. In Proceedings of the Assets '96: the Second Annual ACM Conference on Assistive Technologies, (pp. 80-85). New York, NY: ACM SIGGRAPH.

    Snow, M. D., Graham, J. A., Yates, W. J. A., & Phillips, C. (1996). The dimensionally integrated dental patient record: digital dentistry virtual reality in orthodontics. In Proceedings of the 12th International Symposium on the Creation of Electronic Health Record System and Global Conference on Patient Cards: Toward an Electronic Patient Record '96, San Diego, CA, (pp. 299-306). Newton, MA: Medical Records Institute.

    Snowdon, D. (1996). Body-Centered Configuration in Collaborative Virtual Environments. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 48-54). London, UK: Queen Mary & Westfield College.

    Standen, P. J., & Low, H. L. (1996). Do virtual environments promote self directed activity? a study of severely learning disabled students learning Makaton sign language. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Stanney, K., & Kennedy, R. S. (1996). Human Factors Evaluation of Virtual Environments. In Proceedings of the Southcon '96, (pp. 316-321). New York, NY: IEEE.

    Stanney, K. M., & Kennedy, R. S. (1997). Development and Testing of a Measure of the Kinesthetic Position Sense Used to Assess the Aftereffects from Virtual Environment Exposure. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 87-94). Los Alamitos, CA: IEEE Computer Society Press.

    Stanton, D., Wilson, P., & Foreman, N. (1996). Using virtual reality environments to aid spatial awareness in disabled children. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    State, A., Livingston, M. A., Garrett, W. F., Hirota, G., Whitton, M. C., Pisano, E. D., & Fuchs, H. (1996). Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies. In Proceedings of the SIGGRAPH '96, (pp. 439-446). New York, NY: ACM.

    Storms, R., Biggs, L., Cockayne, W., Barham, P., Falby, J., Brutzman, D., Zyda, M., & ", P. o., Palo Alto, California, November 4-6, 1996, pp.. (1996). The Auralization and Acoustics Laboratory. In Proceedings of the ICAD '96, International Conference on Auditory Display, (pp. unpaginated). Reading, MA: Addison-Wesley Publishing Co.

    Stuart, R. (1996). The Design of Virtual Environments. New York, NY: McGraw-Hill.

    Sumner, T., Bonnardel, N., & Kallak, B. H. (1997). The Cognitive Ergonomics of Knowledge-Based Design Support Systems. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 83-90). New York, NY: ACM, Inc.

    Sung, U., & Wohn, K. (1996). A Concurrency Control Model for the Real-time Interactive Shared Virtual Environment. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Tambe, M., & Rosenbloom, P. S. (1996). Architectures for agents that track other agents in multi-agent worlds. In Proceedings of the IJCAI '95: Intelligent Agents II, Agent Theories, Architectures and Languages, (pp. 156-170). Berlin, Germany: Springer-Verlag.

    Tate, D. L., Sibert, L., & King, T. (1997). Virtual environments for shipboard firefighting training. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 61-68, 215). Los Alamitos, CA: IEEE Computer Society Press.

    Taylor, V. E., Huang, M., Canfield, T., Stevens, R., Reed, D., & Lamm, S. (1996). Performance Modeling of Interactive, Immersive Virtual Environments for Finite Element Simulations. International Journal of Supercomputer Applications and High Performance Computing, 10(2-3), 145-156.

    Taylor, W. (1997). Student Responses to their Immersion in a Virtual environment (HITL Report No. HITL R-97-11): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Terveen, L. G., Hill, W. C., Amento, B., McDonald, D., & Creter, J. (1997). Building Task-Specific Interfaces to High Volume Conversational Data. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 226-233). New York, NY: ACM, Inc.

    Thalmann, N., & Thalmann, D. (1996). Participants and Virtual Humans in Virtual Reality. In Proceedings of the VRAIS '96: IEEE 1996 Virtual Reality Annual International Symposium, (pp. 1-168). Santa Clara, CA: IEEE.

    Thalmann, N. M., & Thalmann, D. (1996). Computer Animation. ACM Computing Surveys, 28(1), 161-163.

    Thalmann, D. (1996). A new generation of synthetic actors: The real-time and interactive perceptive actors. In Proceedings of the 1996 Pacific Graphics Conference, (pp. 200-219). Hsinchu, Taiwan: Nat. Chiao Tung University.

    Tinker, P., Azuma, R., Hein, C., & Daily, M. (1996). Driving Simulation for Crash Avoidance Warning Evaluation. In Proceedings of the 29th ISATA Dedicated Conference on Simulation, Diagnosis and Virtual Reality in the Automotive Industry, (pp. 367-374). : .

    Traeger, C. (1996). Audio Processing for CyberCycle. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 59.

    Tweedie, L. (1997). Characterizing Interactive Externalizations. In Proceedings of the CHI '97: Human Factors in Computing Systems, (pp. 375-382). New York, NY: ACM, Inc.

    Uno, S., & Slater, M. (1997). The Sensitivity of Presence to Collision Response. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 95-105). Los Alamitos, CA: IEEE Computer Society Press.

    Van Joolingen, W., & De Jong, T. (1996). Supporting the authoring process for simulation-based discovery learning. In Proceedings of the Euro AI~ed: European Conference on AI in Education, (pp. unpaginated). : .

    Viega, J., Conway, M. J., Williams, G., & Pausch, R. (1996). 3D Magic Lenses. In Proceedings of the UIST '96: the Ninth Annual Symposium on User Interface Software and Technology, (pp. 51-58). New York, NY: ACM SIGGRAPH.

    Vosburgh, K., Lorensen, W. E., & Burdea, G. (1997). Virtual Reality in Medicine Practice and Training. In Proceedings of the IEEE VRAIS '97: Virtual Collaborative Environments, (pp. unpaginated). Los Alamitos, CA: IEEE.

    Wagner, A., Ploder, O., Enislidis, G., Truppe, M., & Ewers, R. (1996). Image Guided Surgery. Internaitonal Journal of Oral Maxillofacial Surgery, 25, 147-151.

    Wagner, A., Ploder, O., Zuniga, J., Undt, G., & Ewers, R. (1996). Augmented Reality Environment for Temporomandibular Joint Motion Analysis. International Journal of Orthod. Orthognath. Surgery, 11, 127-136.

    Walker, H. (1996). An Organisational perspective on Collaborative Virtual Environments (CVEs). In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). Nottingham, UK: University of Nottingham.

    Wann, J. P. (1996). Virtual reality environments for rehabilitation of movement disorders. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). Reading, UK: University of Reading.

    Watson, B., Spaulding, V., Walker, N., & Ribarsky, W. (1997). Evaluation of the Effects of Frame Time Variation on VR Task Performance. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 38-44). Los Alamitos, CA: IEEE Computer Society Press.

    Werkhoven, P. (1996). Virtual Environment Essential for Designing Ships. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 51-52.

    Whitelock, D., Brna, P., & Holland, S. (1996). What is the Value of Virtual Reality for Conceptual Learning? Towards a Theoretical Framework. In Proceedings of the Euro AI~ed: European Conference on AI in Education, (pp. unpaginated). : .

    Wiley, D. J., & Hahn, J. K. (1997). The Interpolation Synthesis for Articulated Figure Motion. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 156-160). Los Alamitos, CA: IEEE Computer Society Press.

    Wilson, J. R., D'Cruz, M. D., Cobb, S., & Eastgate, R. (1996). Virtual Reality for Industrial Applications: Opportunitites and Limitations. Nottingham, UK: Nottingham University Press.

    Wilson, J. R. (1996). Integration of Design, Planning, Production and Ergonomics through Virtual Environments. In J. O. Brown & H. W. Hendrick (Eds.), Human Factors in Organizational Design and Management - V, (pp. 377-382). Amsterdam: North-Holland.

    Winn, W. (1997). The Impact of Three-Dimensional Immersive Virtual Environments on Modern

    Pedagogy (HITL Technical Report R-97-15): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Winn, W., Hoffman, H., & Osberg, K. (1997). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments (HITL TR-R-97-7): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Winn, W. D., Hoffman, H., Hollander, A., Osberg, K., Rose, H., & Char, P. (1997). The Effect of Student Construction of Virtual Environments on the Performance of High- and Low-Ability Students (HITL TR-R-97-6): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

    Winn, W. D., Hoffman, H., Hollander, A., Osberg, K., Rose, H., & Char, P. (1997). The Effect of Student Construction of Virtual Environments on the Performance of High- and Low-Ability Students. In Proceedings of the Annual Meeting of the American Educational Research

    Association, (pp. in press). San Francisco, CA: AERA.

    Witmer, B. G., Bailey, J. H., Knerr, B. W., & Parsons, K. C. (1996). Virtual spaces and real world places: Transfer of route knowledge. International Journal of Human-Computer Studies, 45(4), 413-428.

    Wright, J. R. (1997). Virtual Environments and Ergonomics: Needs and Opportunities. Ergonomics, 28, in press.

    Yagel, R., Stredney, D., Wiet, G. J., Schmalbrock, P., Rosenberg, L., Sessanna, D. J., & Kurzion, Y. (1996). Building a virtual environment for endoscopic sinus surgery simulation. Computers and Graphics, 20(6), 813-823.

    Yamabe, T., Yoshizawa, M., Nanka, S., Kobayashi, S., Takayasu, H., Takayasu, M., Tanaka, A., Abe, K., Sugiyama, Y., Iwase, S., Mano, T., & Nitta, S. (1996). Nonlinear Mathematical Analysis of the Heart Rate Variability During Virtual Immersion with Head Mounted Display. Transactions of the Virtual Reality Society of Japan, 1(1), 10-15.

    Zhai, S. (1996). Human Performance in Six Degree of Freedom Input Control. Unpublished Ph.D. Thesis, University of Toronto: Ergonomics in Teleoperaion and Control Lab, Department of Industrial Engineering.

    Zuiderveld, K. J. (1996). VR in Radiology: First Experiences at University Hospital Utrecht. Computer Graphics [Focus: "Real" Virtual Reality], 30(4), 47-48.

    WWW Resources

    Not Yet Available