Chapter 1: Introduction
Chapter 2: Presence
Chapter 3: Experiment #1 - Presence within virtual environments as a function of GFOV, stereopsis, and headtracking
Chapter 4: Experiment #2 - Exploratory studies on the sense of presence as a function of auditory cues in stereoscopic virtual environments
Chapter 5: Experiment #3 - Presence and spatial performance as a function of headtracking, GFOV, and stereopsis in virtual environments
Chapter 6: Summary of experimental results and implications for measuring presence
Chapter 7: Conclusions
Human Interface Technology Laboratory