These hypotheses were explored through the design development of a specific example of virtual architecture. Traditional media used to develop the design included acrylic paints, pencil and pastel sketches, and ink drawings. Electronic media were also used, including computer-aided design for two-dimensional drawings and three-dimensional models, as well as still-frame and real-time rendering of those models with animation and virtual reality technology.
The progress and development of the design was mediated through critiques by a number of people. These included regular presentations to the supervisory committee and thesis advisors, as well as technical personnel and programmers of the software used in the real-time simulations.
A World Wide Web site was also constructed to record the development of the thesis-in-progress (see Appendix B). This enabled the on-line publication of text, images, and models of the thesis and related ideas of virtual architecture. This publication led to dialogues, via email, with interested students and professionals around the globe who wished to offer their opinions, ask questions, and engage in discussions as the design developed. These discussions were then recorded on the Web site as a record of events and to further promote discussion.