Virtual Reality Monitoring: How Real is Virtual Reality?
by Keith Hullfish
LIST OF FIGURES
Figure 1.1: The Necker cube
Figure 5.1: Examples of the types of objects
Figure 5.2: Examples of global shapes
Figure 5.3: Scheme used to counterbalance worldsets
Figure 5.4: Experimental area
Figure 5.5: The environments
Figure 5.6: Example of sequence of worlds
Figure 5.7: Task being performed
Figure 5.8: Example of VRM test stimulus
Figure 5.9: Example of MCQ item
Figure 5.10: Mean proportion correct by number imagined
Figure 5.11: Mean proportion correct by worldset
Figure 5.12: Mean rating for identifying the global shape
Figure 5.13: Mean rating for shape by number imagined
Figure 5.14: Multiple dimensional scaling of rated similarity
Figure D.1: Repeated measures latin square model
Figure D.2: Nested-factorial model
Figure E.1: Mean rating for distraction by number imagined
Figure E.2: Mean rating for completness by number imagined
Human Interface Technology Laboratory