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Virtual Reality Monitoring: How Real is Virtual Reality?
by Keith Hullfish
This document is also available as RTF Document.
TABLE OF CONTENTS
- CHAPTER 1 INTRODUCTION
- 1.1 Impetus
- 1.2 The Human Factor
- 1.2.1 The Presence Model
- 1.2.2 The Environment Metaphor: Ellis, 1991
- 1.2.3 Distal Attribution Loomis: 1992
- 1.2.4 Reality Monitoring: Johnson & Raye, 1981
- Chapter 2 SOURCE MONITORING THEORETICAL FRAMEWORK
- 2.1 Definition
- 2.2 Memory Characteristics
- 2.3 Decision Process
- 2.4 Conditions Operating Under Source Monitoring
- 2.5 Predictions
- CHAPTER 3 VIRTUAL REALITY MONITORING
- 3.1 The Definition of Virtual Reality
- 3.2 The Role of Source Monitoring
- 3.3 The Turing-Test
- 3.4 The Original Question
- CHAPTER 4 COGNITIVE EFFORT AS AN ARTIFACT
- 4.1 In Source Monitoring
- 4.2 Its Potential in Virtual Reality
- CHAPTER 5 EXPERIMENT
- 5.1 Method
- 5.1.1 Subjects
- 5.1.2 Stimuli and Apparatus
- 5.1.2.1 Stimuli Design
- 5.1.2.2 Worldsets
- 5.1.2.3 Environmental Design
- 5.1.3 Procedure
- 5.1.3.1 Study Phase
- 5.1.3.2 Test Phase
- 5.2 Results
- 5.2.1 Virtual Reality Monitoring Test
- 5.2.1.1 Old/New Recognition
- 5.2.1.2 Correct Identification Of Origin
- 5.2.1.3 Confusions
- 5.2.2 Memory Characteristic Questionnaire
- 5.3 Discussion
- Chapter 6 CONCLUSION
Human Interface Technology Laboratory