Input Device for 3-D Interactions

Input Device for 3-D Interactions

[Table of Contents]


List of Figures

Figure 1: Running a VRML and Java Application *

Figure 2: Running Multiple VRML and Java Applications *

Figure 3: Running Application while Receiving Update Information *

Figure 4: Running Application Connected to Device Server *

Figure 5: System Architecture Main Blocks *

Figure 6: Device Layers *

Figure 7: Device Data Path *

Figure 8: Snapshot of Device Mapper *

Figure 9: A snapshot of the world. *

Figure 10: Different Hand Gestures *

Figure 11: Mapping Hand Rotation to Change in Orientation *

Figure 12: Polhemus Mapping Hand Rotation to Change in Orientation *

Figure 13: Snapshot of Voice Emulator Dialog Box *

Figure 14: Packet Data Rate vs. Packet Delay *

Figure 15: Packet Data Rate vs. CPU Usage *

Figure 16: Packet Delay and CPU Usage *