List of Figures
Figure 1: Running a VRML and Java Application *
Figure 2: Running Multiple VRML and Java Applications
Figure 3: Running Application while Receiving Update Information
*Figure 4: Running Application Connected to Device Server
*Figure 5: System Architecture Main Blocks
*Figure 6: Device Layers
*Figure 7: Device Data Path
*Figure 8: Snapshot of Device Mapper
*Figure 9: A snapshot of the world.
*Figure 10: Different Hand Gestures
*Figure 11: Mapping Hand Rotation to Change in Orientation
*Figure 12: Polhemus Mapping Hand Rotation to Change in Orientation
*Figure 13: Snapshot of Voice Emulator Dialog Box
*Figure 14: Packet Data Rate vs. Packet Delay
*Figure 15: Packet Data Rate vs. CPU Usage
*Figure 16: Packet Delay and CPU Usage
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