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1.1 Introduction to Thesis
1.2 Introduction to Chapters
2.1 Background of Input Technologies
2.1.1 Overview of 3D Input Technologies
2.1.2 Theoretical models of Input Devices
2.1.3 Empirical studies of the Effectiveness of Input Devices in 3D Spaces
2.1.4 Summary of 3D Input Devices
2.2 VRML
2.3 Java
Chapter 4: Architectural Development
4.1 Client / Server Architecture
4.2 Client / Server Design Constraints
4.2.1 Bandwidth
4.2.2 Client Interface
4.2.3 Robustness
4.2.4 Scalability
4.2.5 Client / Server Loading
4.3 System Components
4.3.1 Physical Devices
4.3.2 Device Interface and Data Mapping
4.3.3 The Server
4.3.4 The Client
4.3.5 Connection between Server and Client
4.3.6 Application
4.4 Summary of Design Issues
Chapter 5: Input Device Toolkit
5.1 Device Data Path
5.2 Mapping Device Input
5.3 Device Mapper GUI
5.4 Server Device Input Loop
5.5 Receiving and Parsing Messages
5.6 The Client VRML Interface
5.7 Summary of Toolkit
6.1 The Devices
6.1.1 Glove Input
6.1.2 Magnetic Tracker Input
6.1.3 Speech Recognition Input
6.1.4 Keyboard Input
6.2 System Performance
6.2.1 Testbed
6.2.2 System Tests
Chapter 7: Conclusions and Future Work
7.1 Conclusions
7.2 Future Work
Appendix A: The System Implementation
Appendix C: System Test Results
Appendix D: List of Manufacturers