The following research questions were posed at the top of Chapter 4:
The research described in this dissertation has made significant progress towards answering these questions. A measure based on visual-inertial nulling in the horizontal plane was introduced; in Experiment AIE2, it was used to find a main effect in agreement with prediction and with a trend in reported presence; a reasonable test-retest correlation (.83) was found; and data was collected on the correlation between the nulling measure and the Embedded Figures Test.
That said, one must point to the limitations of this research. In
Table 4.7 (page
) there is no difference
between conditions on the nulling measure for 13 matched pairs out of
24
. This implies that the measure
was having difficulty distinguishing the conditions. And this for a
meaningful/random comparison, which one might expect to produce large
differences between conditions.
This lack of sensitivity was probably due in part to equipment limitations.
The resolution was set quite low (240x320 pixels) to maintain a 60
frames-per-second update rate, and the FOV, at 48
, was somewhat
below what is usually considered the threshold for high presence. Both of
these may have introduced floor effects.
However, the lack of interactivity inherent to the procedure used in Chapter 4 may also have played a role. An environment which does not support interactivity may not tend to ``draw people in'' with an intensity needed to clearly demonstrate differences between conditions. In addition to introducing a possible floor effect, the lack of interactivity limits what the procedure of Chapter 4 can be applied to. While it is suited to investigating general display factors such as the relative importance of FOV and resolution, or measuring the foreground occlusion effect, interactive virtual environments fall outside of its scope. A possible visual-inertial nulling measure suited to interactive environments, based on the ``induced motion'' effect found in Pilot Study AIIIP2 (see Appendix D), will be discussed in Chapter 8. The underlying perceptual phenomenon will be discussed below in Section 7.4.
A possible (if untested) benefit of nulling presence measures may be a reduced anchor effect (see Section 2.3.3). A cost of the anchor effect is that one can not readily make comparisons between scores on conditions which were not directly compared in the same experiment. This makes it difficult to incrementally build knowledge by a series of disjoint experiments.
As an example of the anchor effect, consider the reported presence ratings
in Experiment AIE1 (Table 4.3, page
)
and Experiment AIE2 (Table 4.7, page
).
The condition labeled ``48
'' in Experiment AIE1 was identical to
the condition labeled ``Meaningful'' (MRP) in Experiment AIE2. Yet the
reported presence for this condition from the two experiments is quite
different. Averaged across first and second reports, the value for the
``48
'' condition in Experiment AIE1 was 4.8, whereas the value for
the ``Meaningful'' condition in Experiment AIE2 was 2.75. This difference
is highly significant on a two-sample t-test (p < .001). The difference
presumably arises because in Experiment AIE2 the comparison was against a
random scene, which tended to lower over-all presence ratings. In
Experiment AIE1, the comparison was against two similar conditions of
slightly narrower FOV.
Anchor effects for reported presence are not surprising. Humans were not evolved to assign numbers to mental states and have no robust means for doing so. While there are currently no data on this, it may be that a nulling presence measure, being more deeply-rooted psychologically than self-reported presence values, may exhibit much more consistency across experiments.
Both Experiment AIE2 (Table 4.7, page
) and
Pilot Study AIP4 (Table B.2, page
) found
roughly a factor of 10 between-participant difference in where the
cross-over amplitude occurred. Similar differences were found in Pilot
Studies AIP1 and AIP2, using different equipment. A factor of 10 is a
conservative estimate: participants exceeded the range of measurement in
both directions. A possibility is that the between-participant variation in
the cross-over amplitude reflects a more sensitive measure of field
dependency than has previously been available. Like the EFT and the
rod-and-frame test, the visual-inertial nulling measure requires
participants to extract a signal from a conflicting or distracting visual
pattern. But the visual-inertial nulling procedure uses a more compelling
visual stimulus than either of the other two tests; and, in addition, the
visual-inertial nulling procedure avoids the strong gravitational cue which
is present in the rod-and-frame test.
The visual-inertial nulling procedure might also be used clinically as a
means to diagnose vestibular damage.
About a third of the participants in Experiment AIE1 did not follow the
general pattern that the 48
condition produced higher reported
presence than the other two conditions. This suggests that for a minority
of the participants, the effect of a foreground occlusion increasing
presence may have been stronger than the effect of wider FOV increasing
presence, at least for relatively narrow FOV's.
The protocol for Experiment AIE1 and Experiment AIE2 called for reported
presence data to be gathered with the visual and inertial motions congruent,
but with different sinusoidal amplitudes (30
/sec and
20
/sec, respectively). An informal observation is that
participants did not seem to be aware of what the relationship was between
the visual and inertial amplitudes, even to the extent of knowing whether or
not they were equal. While visual-inertial phase differences are very
apparent, amplitude differences are not, at least at the conscious level.
SSQ data were gathered before and after every session. These data were not
formally analyzed, as they were gathered primarily to make a rough check
that participants were not experiencing serious malaise. Simulator sickness
did not appear to be a serious problem
. The lack of strong symptoms in an experiment which
involved a clear visual-inertial sensory conflict may seem surprising. It
is probably due to the short duration of exposures to the conflicting
stimuli. Exposures tended to be about a minute long, separated by a rest
with eyes closed of one or two minutes while conditions were changed. It
appeared that participants exposed to conflicting stimuli for longer periods
of time did develop symptoms of simulator sickness.