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The Influence of Whole-Body Interaction on Wayfinding in Virtual Reality
by Barry Peterson
TABLE OF CONTENTS
Title Page
Abstract
Acknowledgements & Dedication
List of Figures
List of Tables
Chapter 1: Introduction
Chapter 2: Background Review of the Literature
- 2.1 Human Wayfinding in the Real-World
- 2.1.1 Components of Spatial Knowledge
- 2.1.2 Landmark Knowledge
- 2.1.3 Route Knowledge
- 2.1.4 Survey Knowledge
- 2.1.5 Survey Knowledge Development is Desirable in Certain Cases
- 2.1.6 The Development of Spatial Representation is Effortful
- 2.2 Wayfinding in the Virtual World
- 2.2.1 Experimental Methods
- 2.2.2 Performance Measures
- 2.2.3 Wayfinding Task Difficulty
- 2.3 Multi-Sensory Nature of Virtual Reality
- 2.3.1 Natural Interfaces
- 2.3.2 Intersensory Integration
- 2.3.3 Kinesthetic and Vestibular Stimulation and Interfaces
- 2.3.4 Locomotion Interfaces
- 2.3.5 Sufficient Motion
Chapter 3: The VMC as a means for providing sufficient motion in Virtual Environments
- 3.1 Reason for Developing the VMC
- 3.2 VMC Function
- 3.3 Features
- 3.4 Possible Advantages of the VMC
Chapter 4: An Experiment Using Sufficient Motion to Wayfind in Virtual Worlds
- 4.0 An Experiment Using Sufficient Motion to Wayfind in Virtual Worlds
- 4.1 Rationale
- 4.2 Experimental Hypothesis
- 4.3 Experimental Design
- 4.3.1 Independent Variables
- 4.3.1.1 Device Type
- 4.3.1.2 Maze Difficulty
- 4.3.2 Dependent Variables
- 4.4 Method
- 4.4.1. Participants
- 4.4.2. System Apparatus
- 4.4.2.1 Visual Displays
- 4.4.3 Virtual Environments
- 4.4.4 Collision Detection
- 4.4.5 Input Devices
- 4.4.6 System Construction
- 4.5 Procedure
Chapter 5: Results
- 5.1 Maneuver
- 5.1.1 Question 1: Compare Number of Hits
- 5.1.1.1 Results
- 5.1.2 Question 2: Compare the Distance Traveled per Marker Hit
- 5.1.2.1 Results
- 5.1.3 Discussion of the Maneuver Results
- 5.2 Route Knowledge
- 5.2.1 Question 1: Compare the Proportion of Lost Cases
- 5.2.1.1 Results
- 5.2.2 Question 2: Compare the Number of Decision Lines Crossed
- 5.2.2.1 Results
- 5.2.3 Question 3: Compare the Time Traveled per Decision Line Crossed
- 5.2.3.1 Results
- 5.2.4 Discussion of the Route Knowledge Results
- 5.3 Survey Knowledge or Sense of Direction
- 5.3.1: Question 1: Compare the Pointing Angle Error
- 5.3.1.1 Results
- 5.3.2 Question 2: Compare the Proportion of Lost Cases
- 5.3.2.1 Results
- 5.3.3 Question 3: Compare Route Length
- 5.3.3.1 Results
- 5.3.4 Discussion of the Survey Knowledge Results
- 5.4 Simulator Sickness
- 5.4.1 Question 1: Compare the Difference in SSQ Post - Pre Test Scores
- 5.4.1.1 Results
Chapter 6: General Discussion
- 6.1 Relationship Between the Interface and the Task
- 6.2 Influence of the Experimental Maze Complexity and Task Requirements
- 6.3 Influence of Device Type
- 6.4 Further VMC Experimentation
Chapter 7: Future Directions and Conclusions
- 7.1 Future Directions
- 7.1.1 VMC Improvements and Further Investigation
- 7.1.2 Individual Differences in Wayfinding Ability
- 7.2 Conclusions
References
Appendix 1: Instructions to Participants
Appendix 2: Experimental Questionnaires
Human Interface Technology Laboratory