Technical Publication: R-99-9

Last Update: June 25, 1999

http://www.hitl.washington.edu/publications/r-99-9/


Presence Bibliography


Toni Emerson, Human Interface Technology Laboratory

Anthony Steed, University College London

Mark Billinghurst, Human Interface Technology Laboratory

This report is also available in PDF and RTF files.

 

Human Interface Technology Laboratory
University of Washington Box 352142
Seattle, WA 98195-2142 USA

Department of Computer Science
University College London
LONDON WC1E 6BT, U.K.

Keywords: presence, immersion, tele-immersion, suspension of disbelief, being there, telepresence, tele-presence, tele-existence, social presence, social virtual presence, subjective presence, media appropriateness, media richness

Akesson, K.-P., & Ljungberg, F. (1998). Coupling real and virtual environments. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.sics.se/~kalle/Projects/BT-submission.html

Allen, D. G., & Griffeth, R. W. (1997). Vertical and lateral information processing: the effects of gender, employee classification level, and media richness on communication and work outcomes. Human Relations, 50(10), 1239(1222).

Antonini, R. (1999). Broadcasting digitally generated gameshows. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://193.204.117.76/presence/abstract.htm

Arglye, M., & Dean, J. (1964). Eye-contact, Distance, and Affiliation. Sociometry, 28, 289-304.

Axelsson, A.-S., & Schroeder, R. (1999). Trust in shared virtual environments: the example of Activeworlds. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://193.204.117.76/presence/abstract.htm

Azar, B. (1996). The VR pricetag: nausea, dizziness and disorientation. The APA Monitor, 27(3), 25.

BaalSchem, J., & Shinar, D. (1998). The telepresence era: global village or ''media slums''? IEEE Technology and Society Magazine, 17(1), 28-35.

Baier, H., Buss, M., Freyberger, F., Hoogen, J., Kammermeier, P., & Schmidt, G. (1999). Distributed PC-based Haptic, Visual and acoustic telepresence system-experiments in virtual and remote environments. Proceedings of the IEEE Virtual Reality '99, 118-125.

Bangay, S., & Preston, L. (1998). An investigation into factors influencing immersion in interactive virtual reality environments. In R. G. & W. B. K. (Eds.), Virtual environments in clinical psychology and neuroscience: Methods and techniques in advanced patient-therapist interaction. (Vol. 58, pp. 43-51). Amsterdam, Netherlands: IOS Press.

Bardini, T. (1997). Bridging the gulfs: from hypertext to cyberspace. Journal of Computer-Mediated Communications, 3(2). http://www.ascusc.org/jcmc/vol3/issue2/bardini.html

Barfield, W., & Weghorst, S. (1993). The sense of presence within virtual environments: a conceptual framework. In G. Salvendy & M. J. Smith (Eds.), Human - Computer Interaction: Software and Hardware Interfaces (pp. 699-704). New York, NY: Elsevier.

Barfield, W., & Weghorst, S. (1993). The sense of presence within virtual environments - a conceptual framework. Proceedings of the 5th International Conference On Human-Computer Interaction (HCI International 93), Orlando, FL USA, 699-704.

Barfield, W., Rosenberg, C., Han, S.-H., & Furness, T. A. (1993). Spatial situational awareness as a function of frame of reference, virtual eyepoint elevation, and geometric field of view. Proceedings of the 1993 SID International Symposium, Digest of Technical Papers, Seattle, WA USA, 107-110.

Barfield, W., Rosenberg, & Cohen. (1993). Presence as a Function or Frame of Reference within Virtual Environments (Technical Report). Seattle, WA USA: University of Washington, Sensory Engineering Lab.

Barfield, W., & Hendrix, C. (1995). Factors affecting presence and performance in virtual environments. In R. M. Satava, K. Morgan, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive Technology and the New Paradigm for Healthcare (pp. 21-28). Amsterdam: IOS Press.

Barfield, W., Zeltzer, D., Sheridan, T., & Slater, M. (1995). Presence and performance within virtual environments. In T. A. Furness & W. Barfield (Eds.), Virtual Environments and Advanced Interface Design (pp. 473-513). New York, NY: Oxford University Press.

Barfield, W., & Hendrix, C. (1995). The effect of update rate on the sense of presence within virtual environments. Virtual Reality: The Journal of the Virtual Reality Society, 1(1), 3-16.

Barfield, W., & Nussbaum, M. (1997). Empirical studies in virtual and augmented reality. Proceedings of the Human Factors and Ergonomics Society 41st Annual Meeting, 1223-1223.

Barfield, W., Baird, K. M., & Bjorneseth, O. J. (1998). Presence in virtual environments as a function of type of input device and display update rate. Displays, 19(2), 91-98.

Barfield, W., & Williges, R. C. (1998). Virtual environments: models, methodology, and empirical studies. [preface]. Human Factors, 40(3), 351-353.

Benford, S., Snowdon, D., Brown, C., Reynard, G., & Ingram, R. (1997). Visualising and populating the Web: collaborative virtual environments for browsing, searching and inhabiting webspace. Computer Networks and ISDN Systems, 29(15), 1751-1761.

Bergeron, B. P. (1998). Telepresence and the practice of medicine - Look for machines to assist you, not replace you. Postgraduate Medicine, 103(4), 37-&.

Billinghurst, M., & Weghorst, S. (1995). The use of sketch maps to measure cognitive maps of virtual environments. Proceedings of the Virtual Reality Annual International Syposium (VRAIS '95), Research Triangle Park, NC, 40-47. Available: http://www.hitl.washington.edu/publications/p-94-1/

Biocca, F. (1992). Communication within virtual reality - creating a space for research. Journal of Communication, 42(4), 5-22.

Biocca, F. (1992). Virtual reality technology - a tutorial. Journal of Communication, 42(4), 23-72.

Biocca, F. (1993). Communication research in the design of communication interfaces and systems. Journal of Communication, 43(4), 59-68.

Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. In F. Biocca & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 57-124). Hillsdale, NJ, USA: Lawrence Erlbaum Associates.

Biocca, F., & Levy, M. R. (1995). Communications applications of virtual reality. In F. Biocca & M. Levy (Eds.), Communication in the Age of Virtual Reality (pp. 127-189). Hillsdale, NJ: Lawrence Erlbaum Associates.

Biocca, F. (1997). The cyborg's dilemma: progressive embodiment in virtual environments. Journal of Computer-Mediated Communications, 3(2). Available: http://www.ascusc.org/jcmc/vol3/issue2/biocca2.html

Biocca, F., & Kim, T. (1997). Telepresence via television: two dimensions of telepresence may have different connections to memory and persuasion. Journal of Computer-Mediated Communciation, 3(2). Available: http://www.ascusc.org/jcmc/vol3/issue2/kim.html

Biocca, F. (1997). The cyborg's dilemma: embodiment in virtual environments. Proceedings of the Second International Conference on Cognitive Technology, Humanizing the Information Age, 12-26.

Bly, S. A., & Minneman, S. L. (1990). Commune: a shared drawing surface. SIGOIS Bulletin, 11(2-3), 184-192.

Bly, S. A., Harrison, S. R., Irwin, S., & Lyles, B. (1993). Media spaces: bringing people together in a video, audio, and computing environment. Communications of the ACM, 36(1), 28-47.

Bolzoni, M., & Marom, R. (1996). Effects of virtual presence in collaborative environments: social and cognitive aspects of video-mediated interaction [poster]. Proceedings of the CVE'96: Collaborative Virtual Environments.

Bordas, J. C., Fuchs, P., & Ernadotte, D. (1996). Stereo vision and telepresence. Proceedings of Stereoscopic Displays and Virtual Reality Systems III, SPIE - the International Society for Optical Engineering, 2653, 106-114.

Bowers, J., O'Brien, J., Pycock, J. (1996). Practically accomplishing immersion: cooperation in and for virtual environments. Proceedings of the ACM 1996 Conference on Computer Supported Work, New York, 380-389.

Bowersox, J. C. (1996). Telepresence surgery. British Journal of Surgery, 83(4), 433-434.

Bowersox, J. C., Shah, A., Jensen, J., Hill, J., Cordts, P. R., & Green, P. S. (1996). Vascular applications of telepresence surgery: initial feasibility studies in swine. Journal of Vascular Surgery, 23(2), 281-286.

Boyd, C. (1997). does immersion make a virtual environment more usable? Proceedings of the ACM CHI 97 Conference on Human Factors in Computing Systems. [Extended Abstracts], Atlanta, GA USaA, 325-326. Available: http://www.acm.org/sigchi/chi97/proceedings/short-talk/cb.htm

Bullinger, A. H., Roessler, A., & Mueller, S. F. (1998). From Toy to Tool: The development of immersive virtual reality environments for psychotherapy of specific phobias. In R. G. & W. B. K. (Eds.), Virtual environments in clinical psychology and neuroscience: Methods and techniques in advanced patient-therapist interaction. (Vol. 58, pp. 103-111). Amsterdam, Netherlands: IOS Press.

Burdea, G., Richard, P., & Coiffet, P. (1996). multimodal virtual reality: input-output devices, system integration, and human factors human-virtual environment interaction. International Journal of Human-Computer Interaction, 8(1), 5-24.

Bystrom, K. E. (1995). Presence and performance in virtual environments as a function of copresence and degree of participant movement. Unpublished Masters Thesis (#44082), Seattle, WA: University of Washington, School of Engineering.

Caldwell, B. S., Uang, S. T., & Taha, L. H. (1995). Appropriateness of communications media use in organizations - situation requirements and media characteristics. Behaviour & Information Technology, 14(4), 199-207.

Caldwell, D. G., Wardle, A., Kocak, O., & Goodwin, M. (1996). Telepresence feedback and input systems for a twin armed mobile robot. IEEE Robotics & Automation Magazine, 3(3), 29-38.

Caldwell, D. G., Reddy, K., Kocak, O., & Wardle, A. (1996). Sensory requirements and performance assessment of tele-presence controlled robots. Proceedings of the IEEE International Conference On Robotics and Automation, 1375-1380.

Carlsson, C. a. J., K.M. (1995). The DIVE Laboratory. Presence-Teleoperators and Virtual Environments, 4(4), 431-440.

Christou, C., & Parker, A. (1995). Virtual realism and virtual reality: a psychological perspective. In K. Carr & R. England (Eds.), Simulated and Virtual Reality: Elements of Perception (pp. 53-84). London, UK: Taylor & Francis.

Ciulli, N., Giordano, S., & Sparano, D. (1998). A cooperative environment based on augmented reality: from telepresence to performance issues. Computer Networks and Isdn Systems, 30(16-18), 1447-1455.

Cobb, S. V. G. (1999). Measurement of postural stability before and after immersion in a virtual environment. Applied Ergonomics, 30(1), 47-57.

Cohn V.J., D. P. a. L., J.R. (1996). Reaching movements during illusory self-rotation show compensation for expected Coriolis forces. Society for Neuroscience Abstracts, 22(1), 654.

Cukor, P., Baer, L., Willis, B. S., Leahy, L., O'Laughlen, J., Murphy, M., Withers, M., & Martin, E. (1998). Use of videophones and low-cost standard telephone lines to provide a social presence in telepsychiatry. Telemedicine Journal, 4(4), 313-321.

Czernuszenko, M., Pape, D., Sandin, D., DeFanti, T., Dawe, G., & Brown, M. (1997). The ImmersaDesk and Infinity Wall projection-based virtual reality displays. Computer Graphics, 31(2), 46-49. http://www.evl.uic.edu/pape/CAVE/idesk/paper/

D'Ambra, J., & Rice, R. E. (1994). Multimethod approaches for the study of computer-mediated communication, equivocality, and media selection. IEEE Transactions on Professional Communication, 37(4), 231(239).

Daft, R. L., & Lengel, R. (1986). Organizational information requirements, media richness, and structural design. Management Science, 32, 554-571.

Daft, R. L. (1998). Essentials of Organization Theory and Design. Cincinnati, OH: Southwestern College Publishing.

Daly-Jones, O., Monk, A., & Watts, L. (1998). Some advantages of video conferencing over high-quality audio conferencing: fluency and awareness of attentional focus. International Journal of Human-Computer Studies, 49(1), 21-58.

Davies, C. (1995). Osmose: Notes on "BEING" in immersive virtual space. Proceedings of the Sixth International Symposium on Electronic Arts (ISEA '95), Montreal. Available: http://www.softimage.com/Projects/Osmose/notes.htm

Davis, D. M. (1995). Illusions and ambiguities in the telemedia environment - an exploration of the transformation of social roles. Journal Of Broadcasting & Electronic Media, 39(4), 517.

DeFanti, T., Sandin, D., Dawe, G., Brown, M., Rawlings, M., Lindahl, G., Johnson, A., & Leigh, J. (1998). Personal tele-immersion devices. Proceedings of the The Seventh International Symposium on High Performance Distributed Computing, Chicago, IL, USA, 198-205.

DohertySneddon, G., Anderson, A., Omalley, C., Langton, S., Garrod, S., & Bruce, V. (1997). Face-to-face and video-mediated communication: A comparison of dialogue structure and task performance. Journal of Experimental Psychology-Applied, 3(2), 105-125.

Dommel, H. P., & GarciaLunaAceves, J. J. (1997). Floor control for multimedia conferencing and collaboration. Multimedia Systems, 5(1), 23-38.

Dove, T. (1994). Theater without actors - immersion and response in installation. Art and Design [special issue on Virtual Environments and Immersion Spaces of Perception in Art], 27(4), 281-287.

Draft, R. L., & Lengel, R. (1986). Organizational information requirements: media richness and structural design. Management Science, 32, 554-571.

Draper, J. V., Kaber, D. B., & Usher, J. M. (1998). Telepresence. Human Factors, 40(3), 354-375.

Durbin, J., Swan, E., Colbert, B., Crowe, J., King, R., King, T., Scannell, C., Wartell, Z., & Welsh, T. (1998). battlefield visualization on the responsive workbench. Proceedings of the Visualization '98, 463-466.

Durlach, N., & Slater, M. (1998). Presence in shared virtual environments and virtual togetherness. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.cs.ucl.ac.uk/staff/m.slater/BTWorkshop/durlach.html

Eggleston, R., Janson, W., & K., A. (1997). Field of view effects on a direct manipulation task in a virtual environment. Proceedings of the Human Factors and Ergonomics Society, 41st Annual Meeting, 1244-1248.

El-Shinnawy, M., & Markus, M. L. (1998, December). Acceptance of communication media in organizations: Richness or features. IEEE Transactions on Professional Communication, 41(4), 242.

El-Shinnawy, M. (1998, June). Susan T. Kinney and Richard T. Watson: "The effect of medium and task on dyadic communication.". IEEE Transactions on Professional Communication, 41(2), 140(143).

Ellis, S. R. (1996). Presence of mind: A reaction to Thomas Sheridan's ''Further musings on the psychophysics of presence''. Presence-Teleoperators and Virtual Environments, 5(2), 247-259.

El-Shinnawy, M., & Markus, M. L. (1997). The poverty of media richness theory: explaining people's choice of electronic mail vs. voice mail. International Journal of Human-Computer Studies, 46, 443-467.

Fencott, P. C. (1999). Presence and the content of virtual environments. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://web.onyxnet.co.uk/Fencott-onyxnet.co.uk/pres99/pres99.htm

Ferworn, A., Roque, R., & Vecchia, I. (1999). MAX: Teleoperated dog on the Web. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://www.scs.ryerson.ca/~aferworn/max/max.html

Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90-95.

Fontaine, G. (1992). The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environments, 1(4), 482-490.

Foster, D., & Meech, J. F. (1995). Social dimensions of virtual reality. In K. Carr & R. England (Eds.), Simulated and Virtual Reality: Elements of Perception (pp. 209-223). London, UK: Taylor & Francis.

Foster, T. (1997). ''Trapped by the body''? Telepresence technologies and transgendered performance in feminist and lesbian rewritings of cyberpunk fiction. Modern Fiction Studies, 43(3), 708-742.

Fowler, C. J. H., & Mayes, T. (1997). Applying telepresence to education. BT Technology Journal, 15(4), 188-195.

Fowler, C. J. H., & Mayes, J. T. (1999). Applying telepresence to education. Telepresence, 16, 334-349.

Freeman, J., Avons, S. E., Harrison, D., Lodge, N., & Pearson, D. (1998). Behavioural Realism as a Metric of Presence, [HTML document]. University of Essex. Available: http://privatewww.essex.ac.uk/~jfreem/uoebt.htm [1999, April 13, 1999].

Garner, P., Collins, M., Webster, S. M., & Rose, D. A. D. (1997). The application of telepresence in medicine. BT Technology Journal, 15(4), 181-187.

Garner, P., Collins, M., Webster, S. M., & Rose, D. A. D. (1999). The application of telepresence in medicine. Telepresence, 16, 323-333.

Geist, R., Stinson, T., Schalkoff, R., & Gurbuz, S. (1997). Autonomous virtualization of real environments for telepresence applications. Presence-Teleoperators and Virtual Environments, 6(6), 645-657.

Gilkey, R. H., & Weisenberger, J. M. (1995). The sense of presence for the suddenly deafened adult: implications for virtual environments. Presence: Teleoperators and Virtual Environments, 4(4), 357-363.

Goslin, M., & Ford Morie, J. (1996). Virtopia: emotional experiences in virtual environments. Leonardo, 29(2), 95-100.

Gristock, J. J. (1998). Organisational virtuality: a conceptual framework for communication in shared virtual environments. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.sussex.ac.uk/Users/prpk1/bt13.html

Gupta, S. K., & Bowersox, J. C. (1996). Vascular applications of telepresence surgery: Initial feasibility studies in swine - Discussion. Journal of Vascular Surgery, 23(2), 287-287.

Harrison, S., Bly, S., Anderson, S., & Minneman, S. (1997). The media xpace. In K. E. Finn & A. J. Sellen (Eds.), Video-Mediated Communication. Computers, cognition, and work (pp. 273-300). Mahwah, NJ, USA: Lawrence Erlbaum Associates, Inc.

Harvey, M. L., Loomis, R. J., Bell, P. A., & Marino, M. (1998). The influence of museum exhibit design on immersion and psychological flow. Environment & Behavior, 30(5), 601-627.

Heeter, C. (1992). Being there: the subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262-271. http://commtechlab.msu.edu/randd/research/beingthere.html

Heeter, C. (1995). Communication research on consumer vr. In F. Biocca & M. Levy (Eds.), Communication in the Age of Virtual Reality (pp. 191-218). Hillsdale, NJ: Lawrence Erlbaum Associates.

Held, R. M., & Durlach, N. I. (1992). Telepresence. Presence: Teleoperators and Virtual Environments, 1(1), 109-112.

Hendrix, C. M. (1994). Exploratory studies on the sense of presence in virtual environments as a function of visual and auditory display parameters. Unpublished Master's Thesis (#43003), University of Washington, School of Engineering, Seattle, WA. http://www.hitl.washington.edu/publications/HENDRIX/

Hendrix, C., & Barfield, W. (1995). Presence in virtual environments as a function of visual and auditory cues. Proceedings of the Virtual Reality Annual International Symposium, VRAIS '95, 74-82.

Hendrix, C., & Barfield, W. (1996). Presence within virtual environments as a function of visual display parameters. Presence-Teleoperators and Virtual Environments, 5(3), 274-289.

Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence-Teleoperators and Virtual Environments, 5(3), 290-301.

Hill, J. W., Holst, P. A., Jensen, J. F., Goldman, J., Gorfu, Y., & Ploeger, D. W. (1998). Telepresence interface with applications to microsurgery and surgical simulation. Medicine Meets Virtual Reality, 50, 96-102.

Hill, J. W., & Jensen, J. F. (1998). Telepresence technology in medicine: Principles and applications. Proceedings of the IEEE, 86(3), 569-580.

Ho, C., Basdogan, C., Slater, M., Durlach, M., & Srinivasan, M. A. (1998). An experiment on the influence of haptic communication on the sense of being together. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.cs.ucl.ac.uk/staff/m.slater/BTWorkshop/TouchExp/index.html

Hoffman, H., Groen, J., Rousseau, S., Hollander, A., Winn, W., Wells, M., & Furness, T. (1996). Tactile augmentation: enhancing presence in virtual reality with tactile feedback from real objects. Proceedings of the Convention of the American Psychological Society, San Francisco, CA, (presented paper). Available: http://www.hitl.washington.edu/publications/p-96-1/

Hoffman, H. G., Prothero, J., Wells, M. J., & Groen, J. (1998). Virtual chess: meaning enhances users' sense of presence in virtual environments. International Journal of Human-Computer Interaction, 10(3), 251-263.

Holderness, M. (1998). Presence in CVEs as extelligence: virtuality and collectivity. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.poptel.org.uk/nuj/mike/presence.htm

Hollier, M. P., Rimell, A. N., & Burraston, D. (1997). Spatial audio technology for telepresence. Bt Technology Journal, 15(4), 33-41.

Hollier, M. P., Rimell, A. N., & Burraston, D. (1999). Spatial audio technology for telepresence. Telepresence, 16, 40-56.

Howe, T., & Sharkey, P. M. (1998). Identifying likely successful users of virtual reality systems. Presence-Teleoperators and Virtual Environments, 7(3), 308-316.

Ijsselsteijn, W., deRidder, H., Hamberg, R., Bouwhuis, D., & Freeman, J. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18(4), 207-214.

IJsselsteijn, W. A., & de Ridder, H. (1998). Measuring temporal variations in presence. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK.Available: http://www.tue.nl/ipo/people/ijsselsteijn/btpaper.html

Izquierdo, E. (1997). Stereo matching for enhanced telepresence in three-dimensional videocommunications. IEEE Transactions On Circuits and Systems For Video Technology, 7(4), 629-643.

Jackson, R., Taylor, W., & Winn, W. (1998). Peer collaboration and virtual environments: a preliminary investigation of multi-participant virtual reality applied in science education. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK.Available: http://www.hitl.washington.edu/publications/r-98-10/

Jain, R. (1995). Real telepresence. IEEE Multimedia, 2(4), 3-4.

Johnson, A., Leigh, J., DeFanti, T., Sandin, D., Brown, M., & Dawe, G. (1999). Next-generation tele-immersive devices for desktop trans-oceanic collaboration. Proceedings of the IS&T/SPIE Conference on Visual Communications and Image Processing '99, San Jose CA, Jan 25-27, 1999, 1420-1429. Available: http://www.evl.uic.edu/aej/papers/spie.pdf

Kac, E., & Bennett, E. (1996). `Ornitorrinco' and `Rara Avis': telepresence art on the internet - a discussion of aesthetic implications and practical implementations. Leonardo, 29(5), 389-400.

Kac, E. (1998). Live from mars (investigation of the artistic dimension of telepresence). Leonardo, 31(1), 1-2.

Kalawsky , R. S. (1998). VRSART: a tool for evaluation of contributory factors associated with presence in spatially immersive environments. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://sgi-hursk.lut.ac.uk/~avrrc/presence/vrsart.htm

Kaplan, A. E., Keshav, S., Schryer, N. L., & Venutolo, J. H. (1997). An Internet accessible telepresence. Multimedia Systems, 5(2), 140-144.

Karahanna, E., & Straub, D. W. (1999). The psychological origins of perceived usefulness and ease-of-use. Information & Management, 35(4), 237-250.

Kassell, N. F., Downs, J. H., & Graves, B. S. (1997). Telepresence in neurosurgery: The Integrated Remote Neurosurgical System. Medicine Meets Virtual Reality, 39, 411-419.

Kelso, M. T., Weyhrauch, P., & Bates, J. (1993). Dramatic presence. Presence: Teleoperators and Virtual Environments, 2(1), 1-15.

Kennedy, R. S., Lanham, D. S., Drexler, J. M., Massey, C. J., & Lilienthal, M. G. (1997). A comparison of cybersickness incidences, symptom profiles, measurement techniques, and suggestions for further research. Presence-Teleoperators and Virtual Environments, 6(6), 638-644.

Kim, T., & Biocca, F. (1997). Telepresence via television: two dimensions of telepresence may have different connections to memory and persuasion. JCMC, 3(2). http://www.ascusc.org/jcmc/vol3/issue2/kim.html

King, R. C., & Xia, W. D. (1997). Media appropriateness: Effects of experience on communication media choice. Decision Sciences, 28(4), 877-910.

Kozarek, R. A. (1997). Virtual reality and gastrointestinal endoscopy, or, is Virtual Vision(R) a speed bump on the road to telepresence? Journal of Clinical Gastroenterology, 24(3), 130-132.

Kramer, G. (1995). Sound and communication in virtual reality. In F. Biocca & M. Levy (Eds.), Communication in the Age of Virtual Reality (pp. 259-276). Hillsdale, NJ: Lawrence Erlbaum Associates.

Kraut, R. E., Rice, R. E., Cool, C., & Fish, R. S. (1998). Varieties of social influence: The role of utility and norms in the success of a new communication medium. Organization Science, 9(4), 437-453.

Lackner, J. R., & DiZio, P. (1998). Spatial orientation as a component of presence: Insights gained from nonterrestrial environments. Presence-Teleoperators and Virtual Environments, 7(2), 108-115.

Lanier, J., & Biocca, F. (1992). An insider view of the future of virtual reality. Journal of Communication, 42(4), 150-172.

Lauria, R. (1997). Virtual Reality: an empirical-metaphysical testbed. Journal of Computer-Mediated Communication, 3(2). http://www.ascusc.org/jcmc/vol3/issue2/lauria.html

Lewis, A. V., & Cosier, G. (1997). Whither video? pictorial culture and telepresence. BT Technology Journal, 15(4), 64-85.

Lewis, A., & Cosier, G. (1998). Whither video? - Television and telepresence. British Telecommunications Engineering, 17, 158-162.

Lewis, A. V., & Cosier, G. (1999). Whither video? Pictorial culture and telepresence. Telepresence, 16, 99-141.

Lindlof, T. R., & Shatzer, M. J. (1998). Media ethnography in virtual space: Strategies, limits, and possibilities. Journal of Broadcasting & Electronic Media, 42(2), 170-189.

Lloyd, A., & Rees, R. (1994). Simple demonstrations of tele-diagnostics and tele-presence/robotics. Proceedings of the Virtual Reality and Medicine: The Cutting Edge, 88-91.

Lombard, M. (1995). Direct responses to people on the screen - television and personal-space. Communication Research, 22(3), 288-324.

Lombard, M., & Ditton, T. (1997). At the heart of it all: the concept of presence. Journal of Computer-Mediated Communication, 3(2). http://www.ascusc.org/jcmc/vol3/issue2/lombard.html

Loomis, J. M. (1992). Distal Attribution and Presence. Presence: Teleoperators and Virtual Environments, 1(1), 113-119.

Loomis, J. M. (1992). Presence and distal attribution: phenomenology, determinants, and assessment. Proceedings of the Human Vision, Visual Processing and Digital Display III, 590-595.

Macedonia, M. R. (1997). A taxonomy for networked virtual environments. IEEE Multimedia. [Special issue: Immersive Telepresence], 4(1), 48-56. http://www.npsnet.nps.navy.mil/zyda/pubs/IEEEMultimedia96.pdf

Macedonia, C. R., Littlefield, R. J., Coleman, J., Satava, R. M., Cramer, T., Mogel, C., & Eglinton, G. (1998). Three-dimensional ultrasonographic telepresence. Journal of Telemedicine and Telecare, 4(4), 224-230.

Mahal, B. S., Clark, D. E. R., & Simmons, J. E. L. (1999). Investigation of sheet bending, using mass-spring systems within a virtual environment. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://www.hw.ac.uk/mecWWW/research/bsm/presence.htm

Mania, K., & Chalmers, A. (1999). Between real and unreal: investigating presence and task performance. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://www.cs.bris.ac.uk/~mania/presence_workshop/submission.htm

McGreevy, M. W. (1992). The presence of field geologists in mars-like terrain. Presence: Teleoperators and Virtual Environments, 1(4), 375-403.

McLaughlin, M. L., Osborne, K. K., & Ellison, N. B. (1997). Virtual community in a telepresence environment. Virtual Culture, 146-168.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: A Class of Displays on the Reality-Virtuality Continuum. Proceedings of the Telemanipulator and Telepresence Technologies, 282-292.

Milgram, P. (1994). A taxonomy of mixed reality virtual displays. IEICE Transactions on Information Systems, E77-D(12). http://vered.rose.utoronto.ca/people/paul_dir/IEICE94/ieice.html

Minneman, S. L., Bly, S. A., Edited, by, Robertson, S. P., Olson, G. M., & Olson, J. S. (1991). Managing a trois: a study of a multi-user drawing tool in distributed design work. Proceedings of the Human Factors in Computing Systems. Reaching Through Technology. (CHI '91), New Orleans, LA, USA, 217-224.

Minsky, M. (1980). Telepresence, Omni . New York, NY: Omni Publications International Ltd.

Mitchell, W. J., & Strimpel, O. B. R. (1997). To be there or not to be there: Presence, telepresence, and the future of museums. Museum News, 76(2), 31-&.

Moore, G. (1997). Sharing faces, places, and spaces: The Ontario Telepresence Project field studies. Video-Mediated Communication, 301-321.

Mowafy, L., Russo, T., & Miller, L. (1993). Is "presence" a training issue? Proceedings of the IEEE 1993 Symposium on Research Frontiers in Virtual Reality (VRAIS), 124-125.

Murray, S. A. (1995). The NRaD Virtual Presence program. Proceedings of the Symbiosis of Human and Artifact, the Sixth International Conference on Human-Computer Interactions, 493-498.

Murray, C. D., Arnold , P., & Thornton, B. (1998). Combining qualitative and quantitative methods in the study of presence. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK.

Naiman, A. (1992). Presence, and other gifts or, what is reality? why? who cares anyway? Presence: Teleoperators and Virtual Environments, 1(1), 145-148.

Neale, D. (1997). Factors influencing spatial awareness and orientation in desktop virtual environment. Proceedings of the Human Factors and Ergonomics Society, 41st Annual Meeting, 1278-1282.

Noro, K., Kawai, T., & Takao, H. (1996). The development of a dummy head for 3-D audiovisual recording for transmitting telepresence. Ergonomics, 39(11), 1381-1389.

Olaniran, B. A. (1996). A model of group satisfaction in computer-mediated communication and face-to-face meetings. Behaviour & Information Technology, 15(1), 24.

Olson, M. H., & Bly, S. A. (1991). The Portland Experience: A report on a distributed research group. Special Issue: Computer-supported cooperative work and groupware: I. International Journal of Man-Machine Studies, 34(2), 211-228.

Onoe, Y., Yamazawa, K., Takemura, H., & Yokoya, N. (1998). Telepresence by real-time view-dependent image generation from omnidirectional video streams. Computer Vision and Image Understanding, 71(2), 154-165.

Otero, N. R. P. (1999). Some topics concerning 3d virtual environments for learning and the concept of presence. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://www.cogs.susx.ac.uk/users/olivers/pres_wk.htm

Otsuka, G., Sodeyama, K., Yoshida, T., Muranaka, N., & Imanishi, S. (1996). A construction of a piano training system based on virtual reality. Transactions of the Institute of Electrical Engineers of Japan, Part C, 116-C(11), 1288-1294.

Pausch, R., Proffitt, D., & Williams, G. (1997). Quantifying immersion in virtual reality, SIGGRAPH 97 Conference Proceedings (pp. 13-18): Addison Wesley.

Pihlman, M., & Farrell, R. E. (1994). Personal telepresence: an interactive multimedia workstation. Proceedings of High-Speed Networking and Multimedia Computing, SPIE - the International Society for Optical Engineering, 2188, 105-108.

Prothero, J. (1994). A survey of interface goodness measures . Seattle, WA: Human Interface Technology Lab. http://www.hitl.washington.edu/publications/r-94-1/

Prothero, J., Parker, D., Furness, T., & Wells, M. (1995). Towards a robust, quantitative measure of presence. Proceedings of the Conference on Experimental Analysis and Measurement of Situational Awareness, Datona Beach, FL, 359-366. Available: http://www.hitl.washington.edu/publications/p-95-8/

Prothero, J., Hoffman, H. G., Parker, Wells, M., & Furness, T. A. (1995). foreground/background manipulations affect presence. Proceedings of the Human Factors and Ergonomics Society (HFES '95), San Diego, CA, 1410-1414.

Prothero, J., & Hoffman, H. (1995). Widening the field of view increases the sense of presence in immersive virtual environments . Seattle, WA: HIT Lab. http://www.hitl.washington.edu/publications/r-95-5/

Prothero, J. (1997). The role of rest frames in vection, presence and motion sickness. In L. J. Hettinger & M. W. Haas (Eds.), Psychological Issues in the Design and Use of Adaptive, Virtual Interfaces (pp. online): Lawrence Erlbaum Publishers. http://www.hitl.washington.edu/publications/r-97-4/

Prothero, J. D. (1997). Rest frames and "class a" presence measures. Proceedings of the Proceedings of the Human Factors and Ergonomics Society (HFES '97), Albuquerque, NM. Available: http://www.hitl.washington.edu/publications/r-97-13/

Psotka, J. (1995). Immersive training systems: Virtual reality and education and training. Instructional Science, 23(5-6), 405-431.

Queau, P. (1998). The presence of the spirit (The virtual world). Revista De Occidente(206), 43-58.

Rafaeli, S., & Sudweeks, F. (1996). Networked interactivity. Journal of Computer-Mediated Communication, 2(4). http://www.ascusc.org/jcmc/vol3/issue2/rafaeli.html

Reeve, C. (1998). Presence as virtual theatre. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.eimc.brad.ac.uk/research/presence.html

Reeves, B., & Nass, C. (1998). The media equation: How people treat computers, television, and new media like real people and places. Cambridge, MA: Cambridge University Press.

Regan, E. C., & Price, K. R. (1994). The frequency of occurrence and severity of side-effects of immersion virtual reality. Aviation, Space, & Environmental Medicine, 65(6), 527-530.

Regan, E. C. (1995). Some evidence of adaptation to immersion in virtual reality. Displays, 16(3), 135-139.

Regan, E. C., & Ramsey, A. D. (1996). The efficacy of hyoscine hydrobromide in reducing side-effects induced during immersion in virtual reality. Aviation, Space, & Environmental Medicine, 67(3), 222-226.

Regenbrecht, H. T., Schubert, T. W., & Friedmann, F. (1998). Measuring the sense of presence and its relations to fear of heights in virtual environments. International Journal of Human-Computer Interaction, 10(3), 233-249.

Renwick, J. S., & Adair, L. P. (1997). The effects of varying communication configurations and media richness on group perceptions. Proceedings of the 1997 Annual Meeting of Decision Sciences Institute, San Diego, CA USA, 681-683.

Rice, R. E. (1993). Media appropriateness - using social presence theory to compare traditional and new organizational media. Human Communication Research, 19(4), 451-484.

Richard, P., & Coiffet, P. (1995). Human perceptual issues in virtual environments: sensory substitution and information redundancy. Proceedings of the IEEE International Workshop on Robot and Human Communication, Tokyo, Japan, 301-306.

Richmond, W. (1996). Physical + virtual=immersion. The field of Interactive, Media-based Exhibits in Museum and Visitor Centers. Communication Arts Magazine, 38, 226-230.

Richmond, W. (November,1996). Physical + virtual=immersion. The field of interactive, media-based exhibits in museum and visitor centers. Communication Arts Magazine., 38, 226-230.

Riva, G., & Galimberti, C. (1997). The psychology of cyberspace: A socio-cognitive framework to computer-mediated communication. New Ideas in Psychology, 15(2), 141-158.

Romano, D. M., Brna, P., & Self, J. A. (1998). Collaborative decision-making and presence in shared dynamic virtual environments. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK. Available: http://www.cbl.leeds.ac.uk/~daniela/Collaborative_DM_and_Presence.html

Rosenberg, L. B. (1993). Virtual fixtures: perceptual tools for telerobotic manipulation. Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93, 76-82.

Rosenberg, L. B., & Adelstein, B. D. (1993). Perceptual decomposition of virtual haptic surfaces. Proceedings of the IEEE Symposium on Research Frontiers in Virtual Reality, 46-53.

Rovetta, A., Sala, R., Bressanelli, M., Garavaldi, M. E., Lorini, F., Pegoraro, R., & Canina, M. (1998). Demonstration of surgical telerobotics and virtual telepresence by Internet+ISDN from Monterey (USA) to Milan (Italy). Medicine Meets Virtual Reality, 50, 79-83.

Sallnäs, E. L. (1999). Presence in multimodal interfaces. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://www.nada.kth.se/~evalotta/Presence/IWVP.html

Satava, R. M., & Jones, S. B. (1996). Virtual reality, telepresence surgery and advanced surgical technologies. Minimally Invasive Therapy & Allied Technologies, 5(1), 2-4.

Satava, R. M., & Jones, S. B. (1998). Telepresence surgery. Cybersurgery, 141-154.

Schloerb, D. W. (1995). A quantitative measure of telepresence. Presence: Teleoperators and Virtual Environments, 4(1), 64-80.

Schloerb, D. W., & Sheridan, T. B. (1995). Experimental investigation of the relationship between subjective telepresence and performance in hand-eye tasks. Proceedings of the SPIE - The International Society for Optical Engineering. Telemanipulator and Telepresence Technologies, Boston, MA, USA, 62-73.

Schmitz, J., & Fulk, J. (1991). Organizational colleagues, media richness, and electronic mail: a test of the social influence model of technology use. Communication Research, 18(4), 487(437).

Schubert, T., Friedmann, F., & Regenbrecht, H. (1999). Decomposing the sense of presence: factor analytic insights. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://www.uni-jena.de/~sth/vr/insights.html

Schubert, T., Friedmann, F., & Regenbrecht, H. (1999). Embodied Presence in Virtual Environments. In R. Paton & I. Neilson (Eds.), Visual Representations and Interpretations (pp. 268-278). London, UK: Springer-Verlag. http://www.uni-jena.de/~sth/papers/vri98.pdf

Sheridan, T. B. (1992). Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments, 1(1), 120-126.

Sheridan, T. B. (1996). Further Musings on the Psychophysics of Presence. Presence-Teleoperators and Virtual Environments, 5(2), 241-246.

Short, J., WIlliams, E., & Christie, B. (1976). The social psychology of telecommunications. London, UK: Wiley.

Simsarian, K. T., Karlgren, J., Fahlen, L. E., Bretan, I., Frecon, E., Axling, T., Frost, N., & Jonsson, L. (1996). Achieving virtual presence with a semi-autonomous robot through a multi-reality and speech control interface. Proceedings of the Third Eurographics Workshop on Virtual Environments, 50-63.

Singer, M. J., Witmer, B. G., & Bailey, J. H. (1994). Development of "presence" measures for virtual environments. Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting, Nashville, TN USA, 983.

Slater, M., & Usoh, M. (1993). The influence of a virtual body on presence in immersive virtual environments. Proceedings of the Third Annual Conference on Virtual Reality, VR '93, 34-42.

Slater, M., & Usoh, M. (1993). Presence in immersive virtual environments. Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93, Seattle, WA USA, 90-96.

Slater, M., & Usoh, M. (1993). Representations systems, perceptual position and presence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, 2(3), 221-233.

Slater, M., & Usoh, M. (1993). Virtual environments for architectural walkthrough: the issue of presence [abstract]. Ophthalmic and Physiological Optics: the Journal of the British College of Ophthalmic Opticians, 13(4), 434-440.

Slater, M., & Usoh, M. (1993). An experimental exploration of presence in virtual environments (Report No. QMW-DCS-1993-689). London, UK: Queen Mary and Westfield College, Department of Computer Science.

Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3(2), 130-144.

Slater, M., Usoh, M., & Steed, A. (1995). Taking steps: the influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction [Special Issue on Virtual Reality Software and Technology], 2(3), 201-219.

Slater, M., Usoh, M., & Chrysanthou, Y. (1995). The influence of dynamic shadows on presence in immersive virtual environments. In M. Göbel (Ed.), Virtual Environments '95: Selected Papers of the Eurographics Workshops (pp. 8-21). New York, NY: SpringerWien.

Slater, M., Usoh, M., & Steed, A. (1995). Taking steps: the influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction, 2(3), 201-219.

Slater, M., Usoh, M., Linakis, V., & Kooper, R. (1996). Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 163-172.

Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (five): speculations on the role of presence in virtual environments. Presence-Teleoperators and Virtual Environments, 6(6), 603-616.

Slater, M., Steed, A., McCarthy, J., & Maringelli, F. (1998). The influence of body movement on subjective presence in virtual environments. Human Factors, 40(3), 469-477.

Snow, M. P., & Williges, R. C. (1998). Empirical models based on free-modulus magnitude estimation of perceived presence in virtual environments. Human Factors, 40(3), 386-402.

Soussignan, R. S. B. (1996). Children's facial responsiveness to odors: Influences of hedonic valence of odor, gender, age, and social presence. Developmental Psychology, 32(2), 367.

Spiegel, S. (1996, May/June). Emerging space: from plato's cave to the rotterdam harbour simulator. Art and Design [special issue on Virtual Environments and Immersion Spaces of Perception in Art], 11, 24-27.

Springel, S. (1999). Participatory immersive drama - a media paradigm for the next century. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://www.ccsr.cam.ac.uk/~safs2/presence-abstract.html

Stanney, K. M., & Kennedy, R. S. (1997). The psychometrics of cybersickness. Communications of the ACM, 40(8), 66-68.

Stanney, K., Salvendy, G., Deisinger, J., et al. (1998). Aftereffects and sense of presence in virtual environments: formulation of a research and development agenda. International Journal of Human-Computer Interaction, 10(2), 135-187.

Stanney, K. M., Mourant, R. R., & Kennedy, R. S. (1998). Human factors issues in virtual environments: A review of the literature. Presence-Teleoperators and Virtual Environments, 7(4), 327-351.

Stappers, P. J., Flach, J. M., & Voorhorst, F. A. (1999). Critical ratios as behavioural indices of presence. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://www.io.tudelft.nl/research/IDEATE/people/stap/presence/presence.html

Stassen, H. G., & Smets, G. J. F. (1997). Telemanipulation and telepresence. Control Engineering Practice, 5(3), 363-374.

Steuer, J. (1995). Defining virtual reality: dimensions determining telepresence. In F. Biocca & M. Levy (Eds.), Communication in the Age of Virtual Reality (pp. 33-56). Hillsdale, NJ: Lawrence Erlbaum Associates.

Stoker, C. R., Barch, D. R., Hine, B. P., & Barry, J. (1995). Antarctic undersea exploration using or robotic submarine with telepresence user interface. IEEE Expert-Intelligent Systems & Their Applications, 10(6), 14-23.

Straub, D., & Karahanna, E. (1998). Knowledge worker communications and recipient availability: Toward a task closure explanation of media choice. Organization Science, 9(2), 160-175.

Strickland, D., & Chartier, D. (1997). EEG measurements in a virtual reality headset. Presence-Teleoperators and Virtual Environments, 6(5), 581-589.

Suh, K. S. (1999). Impact of communication medium on task performance and satisfaction: an examination of media-richness theory. Information & Management, 35(5), 295-312.

Tachi, S., Arai, H., Maeda, T., Oyama, E., Tsunemoto, N., & Inoue, Y. (1991). Tele-existence in real world and virtual world. Proceedings of the '91 ICAR: The Fifth International Conference on Advanced Robotics, Robotics in Unstructured Environments, 193-198.

Tachi, S. (1993). Virtual reality and tele-existence: harmonious integration of synthesized worlds and the real world. Proceedings of the IVR ‘93: Industrial Virtual Reality Show and Conference, 6-16.

Tachi, S. (1999). Augmented telexistence. In Y. Ohta & H. Tamura (Eds.), Mixed Reality: Merging Real and Virtual Worlds (pp. 251-260). Tokyo: Ohmsha, Ltd. Available: http://www.hitl.washington.edu/publications/r-98-36/

Tanaka, H., Nakamura, H., Tamaki, E., Nariai, T., & Hirakawa, K. (1998). Brain surgery simulation systems using vr technique and improvement of presence. In J. D. Westwood, H. H. Hoffman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets Virtual Reality: Art, Science, Technology: Healthcare (R)evolution (Vol. 50, pp. 150-154). Washington, DC: IOS Press.

Tang, J. C. (1998). Supporting collaboration through teleproximity, Worldwide Computing and Its Applications - Wwca'98 (Vol. 1368, pp. 349-363). Berlin 33: Springer-Verlag Berlin.

Thie, S., & van Wijk, J. (1998). A general theory on presence. Proceedings of the Presence in Shared Virtual Environments Workshop, First International Workshop on Presence, Ipswich, Suffolk, UK .Available: http://www.cs.ucl.ac.uk/staff/m.slater/BTWorkshop/KPN/

Towell, J. F., & Towell, E. (1997). Presence in text-based networked virtual environments or "MUDs". Presence: Teleoperators and Virtual Environments, 6(5), 590-595.

Uno, S., & Slater, M. (1997). The sensitivity of presence to collision response. Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, 95-105.

Usoh, M., Arthur, K., Whitton, M., Bostos, R., Steed, A., Brooks, F., & Slater, M. (1999). The visual cliff revisited: a virtual presence study on locomotion. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://www.cs.ucl.ac.uk/staff/m.usoh/bt.html

Valavich, J. S., Paranka, D., George, J. F., & Nunamaker, J. F., Jr. (1993). Communication concurrency and the new media: a new dimension for media richness. Communication Research, 20(2), 249(228).

Vesna, V. (1998). `Another Day in Paradise' and `Virtual Concrete': Installation and telepresence works. Leonardo, 31(1), 13-19.

Voelkl, E., Allard, L. F., Bruley, J., & Williams, D. B. (1997). Undergraduate TEM instruction by telepresence microscopy over the Internet. Journal of Microscopy-Oxford, 187, 139-142.

Walker, G. R., & Sheppard, P. J. (1997). Telepresence - the future of telephony. Bt Technology Journal, 15(4), 11-18.

Walker, G. R., & Sheppard, P. J. (1999). Telepresence - The future of telephony. Telepresence, 16, 1-13.

Walther, J. B. (1995). Relational Aspects Of Computer-Mediated Communication - Experimental-Observations Over Time. Organization Science, 6(2), 186-203.

Walther, J. B. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, 23(1), 3.

Waterworth, J. A. (1999). The scope of presence. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available: http://www.informatik.umu.se/~jwworth/PresenceScope.html

Webster, J. (1998). Desktop videoconferencing: Experiences of complete users, wary users, and non-users. Mis Quarterly, 22(3), 257-286.

Weinhaus, F., & Devarajan, V. (1997). Texture mapping 3d models of real-world scenes. ACM Computing Surveys, 29(4), 325-365.

Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity an the subjective sense of presence. Presence-Teleoperators and Virtual Environments, 5(3), 263-273.

Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5(3), 263-273.

Wellman, B., Salaff, J., Dimitrova, D., Garton, L., Gulia, M., & Haythornthwaite, C. (1996). Computer networks as social networks: Collaborative work, telework, and virtual community. Annual Review of Sociology, 22, 213-238.

Whitelock, D., & Jelfs, A. (1999). Understanding the role of presence in virtual learning. Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK.Available: http://iet.open.ac.uk/pp/a.e.jelfs/presence/role.html

Wiederhold, B. K., Davis, R., & Wiederhold, M. D. (1998). The effects of immersiveness on physiology. In G. Riva & B. K. Wiederhold (Eds.), Virtual environments in clinical psychology and neuroscience: Methods and techniques in advanced patient-therapist interaction. Studies in Health Technology and Informatics (Vol. 58, pp. 52-60): IOS Press.

Wilson, J. R. (1997). Virtual environments and ergonomics: needs and opportunities. Ergonomics, 40(10), 1057-1077.

Witmer, B. G., & Singer, M. J. (1994). Measuring Presence in Virtual Environments (DTIC Reference Number AD A286 183 DTIC TR 1014): Ft. Belvoir, VA: DTIC, Defense Technical Information Center.

Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence-Teleoperators and Virtual Environments, 7(3), 225-240.

Wu, W., Liu, D. J., Liu, J. S., & Wu, J. (1996). Master-slave intelligent robot telepresence system. Computers & Industrial Engineering, 31(3-4), 703-706.

Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence-Teleoperators and Virtual Environments, 7(1), 78-89.

Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 127-132.