Navigation and Wayfinding in Virtual Reality:
Finding Proper Tools and Cues to Enhance Navigation Awareness
by Glenna A. Satalich
LIST OF TABLES
TABLE 1 EXPERIMENTAL DESIGN LAYOUT
TABLE 2 MEANS FOR THE GUILFORD ZIMMERMAN TEST
TABLE 3 MEANS FOR ORIENTATION (AVERAGE DEGREES AWAY FROM TARGETS)
TABLE 4 ORIENTATION MEANS FOR EXPLORE BY MAP DURING INTERACTION
TABLE 5 ROUTE ESTIMATION MEANS (SELF AS REFERENCE: ABSOLUTE DISTANCE FROM TRUE DISTANCE IN FEET)
TABLE 6 ROUTE ESTIMATION MEANS (BETWEEN 2 OBJECTS)
TABLE 7 ROUTE MEANS FOR INTERACTION OF MAP BEFORE BY MAP DURING
TABLE 8 STRAIGHT LINE DISTANCE ESTIMATIONS (SELF AS REFERENCE: ABSOLUTE DISTANCE FROM TRUE DISTANCE IN FEET)
TABLE 9 STRAIGHT LINE DISTANCE ESTIMATIONS (BETWEEN 2 OBJECTS: ABSOLUTE DISTANCE FROM TRUE DISTANCE IN FEET)
TABLE 10 MEANS FOR FINDING THE TARGET ROOM IN WAYFINDING TASK 1 ( FOUR POINTS POSSIBLE)
TABLE 11 MEANS FOR FINDING THE TARGET ROOM IN WAYFINDING TASK 2 ( NINE POINTS POSSIBLE)