A Virtual Retinal Display For Augmenting Ambient Visual Environments

by Michael Tidwell

[Table of Contents][Next Chapter]


Chapter 1: Introduction

1.1 Introduction to the Thesis

The goal of this project is to design, build, and characterize a full color, monocular, see-through, virtual image display which scans light directly onto the retina of the eye. The display resolution is equivalent to VGA graphics resolution of 640 horizontal by 480 vertical picture elements. The display is suitable for helmet mounted display (HMD) applications where overlay of virtual information onto the real world is desirable. The display is termed an augmented vision display connoting the user's ability to see through the device (to the outside world) with no additional optical power and thereby view the computer generated video superimposed onto the real world environment.

An augmented vision display has many unique applications. Other occluded virtual image and real image displays give information decoupled from the physical environment. Information coupling between virtual and physical reality conveys, in some cases, more information than the sum of the two independent realities. For example, alphanumeric or graphical assembly information could be superimposed onto an assembly line in a manufacturing application. The assembler gains more information by seeing the solution (where X goes!) and the problem (where does X go?) at the same point in space and time. In a medical application, an anesthesiologist views vital signs and instrument readings and never looks away from the patient. The anesthesiologist reads facts from the display and from the patient's appearance, condition, and movement and utilizes both sources of information simultaneously to make decisions.

The display designed and built for this thesis is a version of the Virtual Retinal Display (VRD) [1] developed at the Human Interface Technology Laboratory at the University of Washington. The VRD scans collimated light in a raster fashion directly onto the retina of the eye. The angular extent of the scan determines the field of view, or perceived size, of the display. The light is intensity modulated and synchronized with the scan to generate the desired image for the viewer.

1.2 Introduction to Chapters

Chapter 2 provides background information on characteristics of the human eye. Field of view, resolution, limitations to resolution, and display characteristics related to the human eye such as contrast, contrast ratio, and contrast modulation are discussed here. Chapter 3 describes the ideal augmented vision display in terms of resolution, field of view, color, and other important characteristics. A survey of current helmet mounted display technology is given in Chapter 4 and two applications for an augmented vision display are discussed in Chapter 5. Chapter 6 discusses the general theory of building an augmented vision Virtual Retinal Display. The discussion in Chapter 6 centers on the Optical Invariant and how it relates to the scanning device used for this project. Chapter 7 provides the system design and related issues while Chapter 8 reports the measured performance of this display. Finally, Chapter 9 describes future work to solve remaining technical challenges.


Human Interface Technology Laboratory