by Michael Tidwell
Another method of classifying HMD's is by how many images are presented and to which eyes. The three classifications are monocular, biocular, and binocular. A monocular display presents one image to one eye. A biocular display presents one image to both eyes (i.e. both eyes see the same image). Finally, a binocular display presents different images to each eye. It is only with a binocular display that true stereoscopic images can be presented.
Head mounted displays, in general, project virtual images into the eye. Specifically, a see-through (or augmented vision) helmet mounted display presents a virtual image which is perceived as being in the same place as an ambient scene. Viewing a real image requires an image plane or viewing screen and defeats the purpose of a see-through display. The fundamental difference between a real and a virtual image is that a real image can be viewed at an accessible plane in space (with a screen of some sort) and a virtual image cannot. Figure 4.1 shows an example of real image formation by a lens and Figure 4.2 shows as example of virtual image formation by a mirror. Figure 4.3 illustrates a typical approach for forming a virtual image of a screen in a head mounted display.



An alternate technology for display generation is the cathode ray tube (CRT). The cathode ray tube operates by modulating, accelerating, and deflecting an electron beam through a vacuum onto a phosphor face plate. The electron beam strikes cells of phosphorescent materials on a screen causing them to glow. Different phosphors glow at different wavelengths to give a color display. Deflection electronics control the beam location in synchronization with a video signal to create a video image. Typical CRT's used in helmet mounted displays are about one inch in diameter with up to 1000 by 1000 elements. It is, however, difficult to create a full color CRT of this size. Again, to create a large field of view image, the screen must be magnified and/or placed close to the eye.
Some head mounted displays consist of CRT's imaged into a fiber optic bundle which carries the signal to the eye. The fiber optic ray bundle approach offers no improvement in image quality but can allow for better ergonomics on the head. The collection of fibers acts as a secondary screen which must then be imaged into the eye. For a large field of view display, the fiber bundle will have to be magnified or placed close to the eye.
| Company/
Model | Display
Technology | Field of
View [deg.] (horiz. x vert.) | Overlap | Pixel Size
[arc min.] | Cost
[U.S. dollar] |
| Virtual I/O | CRT's w/
Color Rendering |
| |||
| Astounding
Technologies /2001 Video Visor | Active matrix
LCD's | ||||
| CAE-Electronics
/Fiber Optic HMD | CRT's projector
through fiber optics |
| |||
| CAE-Link
/Clear Vue |
Mono-chrome CRT's w/ LCD filters | ||||
| FORTE Technolo-gies /VFX 1 | Active matrix
LCD's | ||||
| Johns Hopkins Low Vision Enhancement System | 0.6 inch b&w CRT's | ||||
| Kaiser Electro-Optics /SIM EYE 40 | Mono or field sequential
CRT's | ||||
| Kaiser Electro-Optics /500 pv VIM | Active matrix
LCD's | ||||
| Kaiser Electro-Optics /1000 pv VIM | Active matrix
LCD's | ||||
| General Reality /Cyber Eye | Active matrix color LCD's |
| |||
| Liquid Image /MRG 2 | Active matrix
color LCD |
| |||
| Liquid Image /MRG 2 | Active matrix color LCD | ||||
| n-Vision /Datavisor 9c | CRT's and
LCD shutter devices |
| |||
| Polhemus Laboratories /Looking Glass | CRT's or LCD's through fiber optics |
| |||
| RPI /HMSI Micro Model 900 | LCD | ||||
| RPI /HMSI Multi User Model 950 | LCD | ||||
| RPI /HMSI OEM 1200 | LCD |
| |||
| VictorMaxx Technologies /Cyber Maxx | Active
matrix LCD's | ||||
| Virtual Reality /Hi-Resolution Mono-chrome Personal Immersive Display 131 | CRT's |
| |||
| Virtual Reality /Personal Immersive Display P1 | LCD's | ||||
| U.S. Air Force Human Resources Lab | LCD and CRT versions
through fiber optics |
| Experi-mental | ||
| Virtual Research /EYEGEN 3 | Mono-chrome CRT's w/
color wheels |
| |||
| Virtual Research /VR 4 | Active matrix LCD's | ||||
| Virtuality Entertainment VISETTE 2 | LCD | ||||
| Vista Controls /See-Through Armor | Active matrix LCD |