The CAVE was developed in 1992 by the Electronic Visualization Laboratory, University of Illinois at Chicago and is now being produced commercially by FakeSpace Systems.
Futures Lab Virtual Environments
Electronic Visualization Laboratory, University of Illinois, Virtual Reality Systems, CAVE specifications, [Online]. Available on WWW: http://evlweb.eecs.uic.edu/EVL/VR/systems.html. See also the CAVE overview: http://evlweb.eecs.uic.edu/EVL/VR/CAVE.overview.html
EVE: Extended Virtual Environment http://domini.zkm.de/projects/bildmedien/eve.en.html. Project pages at ZKM.
NCSA Virtual Reality Lab & CAVE
FakeSpace Systems, Inc.: CAVE and ImmersaDesk distributors. CAVE . See The Bigger Picture. http://www.fakespacesystems.com/products/cave.htm
Akkiraju, N., Edelsbrunner, H., Ping, F., & Jiang, Q. (1996). Viewing geometric protein structures from inside a CAVE . IEEE Computer Graphics and Applications, 16(4), 58-61.
Cross, R. A., & Hanson, A. J. (1994). Virtual reality performance for virtual geometry. In Proceedings of the Visualization '94, Washington, DC, USA, (pp. 156-63, CP17). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Cruz-Neira, C., Langley, R., & Bash, P. A. (1996). VIBE: a Virtual Biomolecular Environment for interactive molecular modeling. Computers & Chemistry, 20(4), 469-477.
Cruz-Neira, C., Leigh, J., Papka, M., Barnes, C., Cohen, S. M., Das, S., Engelmann, R., Hudson, R., Roy, T., Siegel, L., Vasilakis, C., DeFanti, T. A., & Sandin, D. J. (1993). Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment. In Proceedings of the IEEE 1993 Symposium on Research Frontiers in Virtual Reality, San Jose, CA, USA, (pp. 59-66). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (1993). Surround-screen projection-based virtual reality: the design and implementation of the CAVE . In Proceedings of the Computer Graphics Proceedings, Anaheim, CA, USA, (pp. 135-142). New York, NY, USA: ACM.
Cruz-Neira, C., Sandin, D. J., Defanti, T. A., Kentyon, R. V., & Hart, J. C. (1992). The CAVE : audio visual experience automatic virtual environment. Communications of the ACM, 35(6), 64-72.
DeFanti, T. A., Sandin, D. J., & Cruz-Neira, C. (1993). A 'room' with a 'view'. IEEE Spectrum, 30(10), 30-33, 39.
Disz, T., Papka, M., Stevens, R., Pellegrino, M., & Taylor, V. (SCS. 9-13 April 1995.). Virtual reality visualization of parallel molecular dynamics simulation. In Proceedings of the High Performance Computing Symposium 1995 `Grand Challenges in Computer Simulation`, (pp. 483-487). San Diego, CA, USA: SCS.
Electronic Visualization Laboratory. (1994, October 11). CAVE User's Guide. Chicago, IL: Electronic Visualization Laboratory. [Online: WWW] http://www.eecs.uic.edu/~mczernus/CAVEview/General/CAVEGuide.html
Ghazisaedy, M., Adamczyk, D., Sandin, D. J., Kenyon, R. V., & DeFanti, T. A. (1995). Ultrasonic calibration of a magnetic tracker in a virtual reality space. In Proceedings of the Virtual Reality Annual International Symposium '95 (pp. 179-188). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Goldman, J., & Roy, T. M. (1994). The cosmic worm. IEEE Computer Graphics and Applications, 14(4), 12-14.
Hirose, M., Taniguchi, M., Nakagaki, Y., & Nihei, K. (1994). Virtual playground and communication environments for children. IEICE Transactions on Information and Systems, E77-D(12), 1330-4.
Huang, M., Papka, M., DeFanti, T., Levine, D., Turner, L., & Kettunen, L. (1995). Virtual reality visualization of accelerator magnets. In Proceedings of the High Performance Computing Symposium 1995 `Grand Challenges in Computer Simulation', Phoenix, AZ, USA, (pp. 465-470). San Diego, CA, USA: SCS.
Johnson, A., & Fotouhi, F. (1994). The SANDBOX: a virtual reality interface to scientific databases. In Proceedings of the Seventh International Working Conference on Scientific and Statistical Database Management, (pp. 12-21). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Kenyon, R. V., DeFanti, T. A., & Sandin, D. J. (1995). Visual requirements for virtual-environment generation. Journal of the Society for Information Display, 3(4), 211-214.
Leigh, J., & Johnson, A. E. (1996.). CALVIN: an immersimedia design environment utilizing heterogeneous perspectives. In Proceedings of the Proceedings of the International Conference on Multimedia Computing and Systems, (pp. 20-3). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Leigh, J., & Johnson, A. E. (1996). Supporting transcontinental collaborative work in persistent virtual environments. IEEE Computer Graphics and Applications, 16(4), 47-51.
Leigh, J., Johnson, A. E., Vasilakis, C. A., & DeFanti, T. A. (1996). Multi-perspective collaborative design in persistent networked virtual environments. In Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, (pp. 253-60, 271-2). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Pape, D. (1996). A hardware-independent virtual reality development system. IEEE Computer Graphics and Applications, 16(4), 44-47.
Papka, M. E., & Stevens, R. (1996). UbiWorld: an environment integrating virtual reality, supercomputing and design. In Proceedings of the Fifth IEEE International Symposium on High Performance Distributed Computing, (pp. 306-307). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.
Roy, T. M., & DeFanti, T. A. (1995). Interactive visualization in a high performance computing virtual environment. In Proceedings of the High Performance Computing Symposium 1995 `Grand Challenges in Computer Simulation`, 1995 Simulation Multiconference., Phoenix, AZ, USA, (pp. 471-476). San Diego, CA, USA: SCS.
Shaw, J. (1994, May/June). EVE: Extended Virtual Environment. Virtual Reality World, pp. 59-61.
Stevens, R. (1994). Multimedia supercomputing: the use of supercomputers to drive high-performance multimedia systems and virtual environments. In Proceedings of the Third IEEE International Symposium on High Performance Distributed Computing, (pp. 3). Los Alamitos, CA, USA: IEEE Comput. Soc. Press.