Newsgroups: sci.virtual-worlds,sci.answers,news.answers From: "Sci.Virtual-Worlds" Followup-To: sci.virtual-worlds Subject: sci.virtual-worlds Glove FAQ Archive-name: virtual-worlds/glove-faq Posting-frequency: monthly Last-modified: 1996/01/12 Topics covered in this FAQ: --------------------------- -1- VR Glove Sources -2- Glove citations -3- Online and WWW sources -4- What about the PowerGlove? -5- Glove Patents -6- Credits --------------------------- Subject: -1- VR Glove Sources: Virtual Technologies 2175 Park Blvd. Palo Alto, CA 94306 Tel: 415-321-4900/Fax: 415-321-4912 <> Products: CyberGlove (tm) Cost: $9800 CyberTouch(TM) glove which consists of the CyberGlove with a tactile feedback option for all five fingers and the palm Price: $14800 GesturePlus(TM), a trainable gesture recognition system that can be used in conjunction with glove products. Price: $3500. (Virtual Technologies, Inc., now has a company-sponsored on-line users group. This users group is intended to enhance communication and broaden the support options for users of Virtual Technologies' products, including the CyberGlove(TM) instrumented glove, GesturePlus(TM) gesture recognition system and Virtual Hand(R) hand-interaction software library. To enroll in the users group, please send email to withthe phrase "subscribe vtug" in the subject line. ) EXOS Inc. 2A Gill ST. Woburn, MA 01801 Tel: 617-933-0022/Fax: 617-933-0303 Email: Web: Product: Dextrous HandMaster (DHM) Cost: approx. $15,000 PowerStick, available mid-1996 Abrahms Gentile Entertainment Email Product: PC Powerglove Cost approx. $120.00 The PC PowerGlove will take all the advantage of the original Power Glove, ...but increase its resolution and features, reducing its weight and maintaining a low retail cost ($120.00). The PC PowerGlove is scheduled to be released 1st Quarter 1996, with Developer Kits available 4th Quarter 1995. Fakespace, Inc. Telephone: 415-691-1488 Fax: 415-960-0541 Product: Pinch (TM) Hand Gesture Interface System Pinch gloves make it possible to use a representation of hand interaction to productively work within a three-dimensional (3D) computer simulation. Each glove contains five sensors (one in each fingertip). Contact between any two or more digits completes a conductive path, and a complex variety of actions based on these simple "pinch" gestures can be defined by the application developer. To track the motion of each "virtual" hand within an application, each glove also has a back-of-hand mount to accommo date Polhemus or other sensors. Pricing for a single complete system is $2,000, with additional individual gloves priced at $100 each. The "5th Glove": Product: The new 5th Glove features breakthrough pricing and performance. Advanced fiber optic sensors in each finger sample 256 positions per finger at a 200 hz sample rate. Built-in 2DOF pitch and roll tracking combined with gesture recognition allows movement along the x,y,z axis. A standard serial (RS-232) interface connects to PC's and workstations. A 6DOF tracker can be added for more advanced applications. Cost: US$495 for the 5th Glove [right-hand] US$595 for the 5th Glove [left-hand] Contact: Paul Olckers: Tel: +27 12 349 1400 Fax: +27 12 349 1404 Internet: Compuserve: In the US, General Reality Company is the master distributor of the glove in the U.S., contact: Denny Reinert General Reality Company 124 Race St. San Jose, CA 95126 Tel: 408-289-8340, Fax: 408-289-8258 e-mail: Cyberception Inc. 14 Carmichael Ave. Toronto, Ontario M5M 2W6 Canada Phone 416-486-8047 Fax 416-638-0007 Email: Unused Mattel/Nintendo powergloves modified for the PC parallel port $55.00 US, unmodified $35.00 US available in quantities, with full warranty and support ------------------------------ Subject: 2- Glove citations Date: September 1, 1995 Bolas, M. (1995, forthcoming). Alternative Display and Interaction Devices. SPIE Conference. Bellingham, WA: SPIE. Bolas, M. (1995, July). Applications drive VR Interface Selection. Computer, p. 72. Bordegoni, M. (1994). Parallel Use of Hand Gestures and Force-Input Device for Interacting with 3D and Virtual Reality Environments. International Journal of Human-Computer Interaction, 6(4), pp. 391- 413. Jacob, R. J. K., Leggett, J. J., Myers, B. A. and Pausch, R. (1993). Interaction Styles And Input/Output Devices. Behaviour and Information Technology. 12(2), pp. 69-79. Kessler, G. D, Hodges, L. F. and Walker, N. (1995). Evaluation of the CyberGlove as a Whole-Hand Input Device. ACM Transactions on Computer-Human Interaction. 2(4), pp. 263-283. Marcus, B. A. and Sturman, D. J. (1991). Exotic Input Devices. In Proceedings of National Computer Graphics Association, NCGA '91. (pp. 293-299). Fairfax, VA: NCGA. Marcus, B. A., An, B. and Eberman, B. (1991). EXOS Research on Master Controllers for Robotic Devices. In Proceedings of 1991 SOARP Conference. Marcus, B. A., An, B. and Eberman, B. (1991). Making VR Feel Real. In Proceedings of SRI International Virtual Worlds Conference. Marcus, B. A., Lucas, W. and Churchill, P. J. (1989). Human Hand Sensing for Robotics and Teleoperations.Sensors, 6(11), p. 26, 28-31. Sturman, D. J. (1992). Whole Hand Input. PH. D. Thesis. [Available via anonymous ftp at, ./pub/sturman/WholeHandInput]. Cambridge, MA: Massachusetts Institute of Technology. Sturman, D. J. and Zeltzer, D. (1994, January). A Survey of Glove-Based Input. IEEE Computer Graphics and Applications, 14 (1), 30-39. Sturman, D. J., Zeltzer, D. and Pieper, S. (1989). Hands-On Interaction with Virtual Environments. In UIST. Proceedings of the ACM SIGGRAPH Symposium on User Interface Software and Technology. (pp. 19-24). New York, NY: ACM. Sturman, D.J. and Zeltzer, D. (1993). Utility of Whole-Hand Input. In Proceedings of Telemanipulator Technology and Space Telerobotics, SPIE - The International Society for Optical Engineering, vol.2057, (pp. 282-291). Sturman, D.J. and Zeltzer, D. (1993). A Design Method For "Whole- Hand" Human-Computer Interaction. ACM Transactions on Information Systems, 11(3), pp. 219-38. Ware, C. and Balakrishnan, R. (1994). Target Acquisition In Fish Tank VR: The Effects Of Lag And Frame Rate. In Proceedings of Graphics Interface '94 (pp. 1-7. 18-20 ). Toronto, Ontario, Canada: Canadian Inf. Process. Society. ------------------------------ Subject: -3- Online and WWW Resources CHI’95 - Gesture at the User Interace Workshop: writeup.html Haptic (Sensory/Touch) Interfaces: Haptics Bibliography by Margaret Minsky: bibliography.html Hardware Resource List by Graeme J Sweeney Machine Gesture and Sign Language Recognition GRASP - Recognising Auslan signs using Instrumented Gloves Chris Hands' page on Gestural Interfaces l Machine Gesture and Sign Language Recognition Alan Wexelblat has a Gesture Bibliography: Gesture Workshop '96: Gesture Mailing List :The GESTURE-L Forum covers study of gestures, gesture systems, and alternate sign languages. Send a "subscribe gesture-l " message to ------------------------------ Subject: -4- What about the PowerGlove? 4.1 Groups to contact: Power Glove Interfaces and Software Virtual Reality Alliance of Students & Professionals PO Box 4139 Hightland Park, NY 08904-4139 Email: WWW: Power Glove Serial Interface UIUC Student Chapter of the Association for Computing Machinery 1304 West Springfield, Room 1225 Urbana, IL 61801 Email: WWW: in /ACM/PGSI 4.2 FAQs: PGSI FAQ Power Glove FAQ Is available as an HTML document, By J. Eric Townsend: The older FAQ is at: 4.2 FTP sites: Below is and excerpt from the old Glove-List FAQ: "1.3 ftp sites has offered the use of as a powerglove related ftp site. Check: /pub/vr for a variety of glove-list relted stuff. is no longer the powerglove ftp site." Chris Hand has done a couple good WWW pages on the PowerGlove: PowerGlove Sources by Chris Hand PowerGlove by Chris Hand 4.3 Articles: Gardner, Dana L. "The Power Glove", Design News. 4-Dec-89 pp63-68 Pausch, R. "Virtual Reality on Five Dollars a Day". Proceedings of ACM SIGCHI Human Factors in Computer Systems Conference, New Orleans April 1991. /papers ------------------------------ Subject: -5- Patents: Date: September 1, 1995 US Patent 3,022,878 'Communication device' Patented Feb. 27, 1962 Robert Seibel, Putnam Valley, Nathaniel Rochester IBM A further object of this invention is to provide a keyboard into which the hand is inserted, much as the hand is inserted into a glove. Such a keyboard is adaptable to being fitted into a glove. US Patent 4,414,537 'Digital data entry glove interface device' Patented Nov. 8, 1983 Gary J.Grimes, Bell Telephone Lab. Inc A man-machine interface is disclosed for translating discrete hand positions into electrical signals representing alpha-numeric characters US Patent 4,542,291 'Optical flex sensor' Patented Sep. 17, 1985 Thomas G. Zimmerman. VPL Research Inc. The instant invention relate generally to position detectors and more specifically it relates to anoptical flex sensor that produces an output signal in response to bending A further object is to provide an optical flex sensor that uses inexpensive common materials and is assembled either by hand or with simple tools. US Patent 4,988,981 'Computer data entry and manipulation apparatus and methods' Patented Jan. 29, 1991 Thomas G.Zimmerman, Jaron Z.Lanier VPL Research Inc. Apparatus is disclosed for generating control signals for the manipulation of virtual objects in a computer system according to the gesture and position of an operator's hand or other body part. The apparatus includes a glove worn on the hand which includes sensors for detecting the gestures of the hand, as well as hand position sensing means coupled to the glove and to the computer system for detecting the position of the hand with respect to the system. U .S. Patent : 5,047,952, Jim Kramer. Communication system for deaf, deaf-blind an non-vocal individuals using instrumented glovesVirtual Technologies, 1991. ------------------------------ Subject: -6- Credits Date: 13 Jul 95 00:00:01 PST Comments about, suggestions about or corrections to this posting are welcomed. If you would like to ask me to change this posting in someway, the method I appreciate most is for you to email me the proposed change. Make sure to indicate the section; preferably attaching the original “text” that you propose to change as well. The following people assisted in the creation of this article: There are a number of people who's information on the WWW provided information for this FAQ: Chris Hand, J. Eric Townshend and of course, the UIUC Student Chapter of the Association for Computing Machinery This article was originally written by: Toni Emerson, .