-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Information Resources in Virtual Reality (IRVR) Technical Report No. B-93-1 Toni Emerson, Research Librarian contact: temerson@hitl.washington.edu Human Interface Technology Laboratory last update: 09-07-93 ** Contents Introduction Magazine Articles and Special Issues Articles-Technical Literature Basic Books Technical Sources Directories, Indexes and Bibliographies Journals Newsletters and Magazines Conferences Government Sources and Technical Reports Marketing Information Science Fiction Electronic Sources: Newsgroups, Listservs, and Bulletin Boards Other Information Sources Organizations -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ** Introduction This guide is an introduction to the literature of virtual reality. It encompasses the popular articles as well as the serious literature in the field. The categories were selected on the basis of information type (for example: science fiction) and format (electronic versus print). IRVR is updated regularly and also available via anonymous ftp at ftp.u.washington.edu, /public/VirtualReality/HITL/papers/tech- reports/irvr.txt. A special thank you to Linda Houseman, Tim Anderson, Paul Matthews, Robert Carande, Bob Delaney, Bob Prior, Sandra Helsel and Rich Donnelly for their valuable input. My thanks to everyone who has emailed corrections, additions and suggestions. ** Magazine Articles and Special Issues AI Expert - Virtual Reality Special Report. San Francisco, CA: Miller Freeman, Inc. This special report contains helpful, easy-to-digest information from qualified experts in the field. A recommended starting point for any user. For ordering information contact: 1-800-274-2534 or 1-303-447-9330 in Colorado or outside the US. Publisher is Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107, 415-905- 2200.. AI Expert - August Issues feature Virtual Reality: Asch, T. (1992, August). Designing Virtual Worlds. AI Expert, 7(8), 22- 35. Newquist, H. P. (1991, August). A Computer-Generated Suspension of Disbelief (Virtual Reality). AI Expert, 6(8), 34-9. O'Brien, L. (ed.) (1993, August) Virtual Reality and Artificial Life: It's in Your Hands. [special issue] AI Expert, 8(8). Computer Graphics World - Three part series: 1. Emmett, A. (1992, March). Down to Earth: Commercial Applications of Virtual Reality. Special Report: Virtual Reality. Computer Graphics World. 15(3), 43-48. 2. Brill, L. M. (1992, April). Facing Interface Issues. Special Report: Virtual Reality. Computer Graphics World. 15(4), 48-55. 3. Cook, R. (1992, May). Serious Entertainment. Special Report: Virtual Reality. Computer Graphics World. 15(5), 40-48. Other good introductory articles: Antonoff, M. (1993, June). Living in a Virtual World. Popular Science. 82-86, 124-125. Arthur, C. (1992, May 23). Virtual Reality: Did Reality Move For You? New Scientist, 22-27. Brill, L. (1993, June). Kicking the Tires of VR Software. Computer Graphics World. 16(6), 40-53. Clark, R.S. (1993, August 23-27). Virtual Reality: A World of Applications. OE Reports, number 116. pp. 1, 6. Coull, T. and Rothman, P. (1993, August). Virtual Reality for Decision Support Systems. AI Expert. pp. 22-25. Gambelin, A. (ed.). (1993, Summer/Fall). Virtual Reality. [special issue]. IRIS Universe: The Magazine of Visual Computing. Issue Number 25. Gradecki, J.D. (1993, August). An Introduction to PC-based Virtual Reality. The Computer Applications Journal. Issue 37:12-19. Hamilton, J. (1992, October 5). Virtual Reality. BusinessWeek, no. 3286, 96-105. Haverstock, M. (1993, July). Virtual Gaming. PCM: Personal Computer Magazine. XI(1):16-23. Lurins, S.L. (ed.). (1993, August). Virtual Reality in the Real World. CADalyst. 10(8):37-58. Morrison, J. (1993, September). Virtual Reality by Degrees. CADalyst. 10(9):52-56. Schmitz, B. (1993, April). Virtual Reality: On the Brink of Greatness. Computer-Aided Engineering: Computer Applications in Design, Analysis, and Manufacturing. p.26-32. Shaw, J. (1993, August). Virtual Reality Resource Guide. AI Expert. pp. 34-43. Studt, T. (1993, March). Virtual Reality: From Toys to Research Tools. R&D Magazine, 18-22. Williams, R.D. (ed.). (1993). Hot Topics: Virtual Reality. Computer. 26(2):79-83. ** Selected Articles - Technical Literature Levy, M. R. (ed.). (1993). Symposium: Virtual Reality: A Communication Perspective. [special issue on virtual reality]. Journal of Communication, 42(4). Bishop, G., Bricken, W., Brooks, F., Brown, M., et. al (1992). Research Directions in Virtual Environments: Report of an NSF Invitational Workshop. Computer Graphics. 26(3):153-177. Brooks, F.P. (1988). Grasping Reality Through Illusion: Interactive Graphics Serving Science. Technical Report #TR88-007. Chapel Hill, NC: University of North Carolina. Chung, J.C., Harris, M.R., Brooks, F.P., Fuchs, H., et. al (1989). Exploring Virtual Worlds with Head-Mounted Displays. In Proceedings of the SPIE - The International Society for Optical Engineering, volume1083. Three- Dimensional Visualization and Display Technologies. (pp. 42-52). Bellingham, WA: SPIE. Crawford, D. (1993, July). Computer-Augmented Environments: Back to the Real World [special issue]. Communications of the ACM, 36(7). Crawford, D. (1993, April). Graphical User Interfaces: The Next Generation [special issue]. Communications of the ACM, 36(4). Ellis, S. R. (1991). Nature and Origins of Virtual Environments: A Bibliographical Essay. Computing Systems in Engineering, 2(4), 321- 347. Held, R.M. and Durlach, N.I. (1992). Telepresence. PRESENCE: Teleoperators and Virtual Environments. 1(1):109-112. Robinett, W. (1992) Synthetic Experience: A Proposed Taxonomy. PRESENCE: Teleoperators and Virtual Environments. 1(2):229-247. Zeltzer, D. (1992). Autonomy, Interaction, and Presence. Presence: Teleoperators and Virtual Environments. 1(1), 127-132. ** Basic Books Aukstakalnis, S. and Blatner, D. (1992). Silicon Mirage: The Art & Science of Virtual Reality. Berkeley, CA: Peachpit Press. Benedikt, M.L. (ed.). (1991). Cyberspace: First Steps. Cambridge, MA: MIT Press. Hamit, F. (1993). Virtual Reality: An Exploration of Cyberspace. Carmel, Indiana: Howard W. Sams/Prentice-Hall Publishers. Hayward, T. (1993). Adventures in Virtual Reality. Carmel, IN: Que. Jacobson, L. (ed.). (1992). Cyberarts: Exploring Art & Technology. San Francisco, CA: Miller Freeman, Inc. Loeffler, C. E. (ed.). (forthcoming in 1993). Virtual Realities: Anthology of Industry and Culture. New York: Van Nostrand Rheinhold. Also published in Japan--Tokyo:Gijutus Hyoron Sha, 1993. Pimentel, K. and Teixeira, K. (1993). Virtual Reality: Through the New Looking Glass. New York, NY: Intel/Windcrest/McGraw Hill. Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. New York, NY: Simon & Schuster Trade. Stampe, D., Roehl, B. and Eagan, J. (1993). Virtual Reality Creations. Corte Madera, CA: Waite Group Press. Wexelblat, A. (1993). Virtual Reality: Applications and Explorations. Orlando, Fl: Academic Press. Woolley, B. (1992). Virtual Worlds: A Journey in Hype and Hyperreality. Oxford, UK: Blackwell Publishers. ** Technical Sources Badler, N.I., Phillips, C.B., and Webber, B.L. (1993, forthcoming). Virtual Humans and Simulated Agents. New York, NY: Oxford University Press. Barfield, W. and Furness, T. (eds.). (forthcoming in late 1993 or early 1994). Virtual Environments and Advanced Interface Design. Oxford, UK: Oxford University Press. Boff, K.R., Kaufman, L. and Thomas, J.P. (eds.). (1986). Handbook of Human Perception and Human Performance. New York : Wiley. Carande, R. (forthcoming 1993). Information Sources for Virtual Reality. Westport, CT: Greenwood Press. Earnshaw, R., Jones, H. and Gigante, M. (1993). Virtual Reality Systems. Orlando, Fl: Academic Press. Ellis, S.R. (ed.). (1991). Pictorial Communication in Virtual and Real Environments. London: Taylor & Francis. Heim, M. (1993). The Metaphysics of Virtual Reality. New York: Oxford University Press. Helsel, S.K. and Roth, J.P. (eds.). (1990). Virtual Reality Practice, Theory, and Promise. Westport, CT: Meckler Publishing. Kalawsky, R. (1993). The Science of Virtual Reality and Virtual Environments. Reading, MA: Addison-Wesley. Laurel, B. (ed.). (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison- Wesley Pub. Co. McAllister, D. F. (ed.). (1993). Stereo Computer Graphics and Other True 3D Technologies. Princeton, NY: Princeton University Press. Salvendy, G. (ed.). (1987). Handbook of Human Factors. New York : Wiley. Sheridan, T. B. (1992). Telerobotics, Automation, and Human Supervisory Control. Cambridge, MA & London: The MIT Press. Shneiderman, B. (1992). Designing the User Interface: Strategies for Effective Human Interaction. 2nd edition. Reading, MA: Addison- Wesley. Virtual Reality Handbook. Bari, Italy: Minus Habens Records. A 40-page handbook published in English/Italian includes seven sections--general introduction to Virtual Reality, research projects, applications, contacts, available literature, glossary, and references. Price is $25, contact: Minus Habens Records, via Giustino Fortunato 8/N, 70125 Bari, Italy, Telephone: 39-80-410950 ** Directories, Indexes and Bibliographies Anderson, Tim. (1993). Virtual Realities: Industry and Culture, A Guide to the Literature. Pittsburgh, Pennsylvania: Carnegie Mellon University. Note: This is a technical report, soon to be published in Virtual Realities: Anthology of Industry and Culture by publishers, Van Nostrand Rheinhold. Isdale, Jerry. (1993). What is Virtual Reality? A Homebrew Introduction. Available via anonymous ftp at sunee.uwaterloo.ca, directory path: ./pub/vr/documents/whatisvr.txt Multi-Index to Cyberspace, Virtual and Artificial Reality. A quarterly index covering the non-fictional literature of virtual reality. The index is divided into five parts: entries, subject, key word, product and company indexes. Carande Press, P.O. Box 453, Pine Valley, CA, 91962-0453. Telephone: 619-473-0164/Email: carande@ucselx.sdsu.ed McLellan, Hilary. (1992). Virtual Reality: A Selected Bibliography. Englewood Cliffs, NJ: Educational Technology Publications, Inc. Panos, Gregory (ed.). (1992). Virtual Reality Sourcebook. Published by SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713-2832. Telephone: 310-421-7295. This is an interesting compilation of VR organizations, suppliers, seminars, projects, and publications. Each "source" is limited to one page of information -- with contact, telephone numbers, and a one paragraph description. There is an index of organizations in the front, but you might want to add your own tabulation. This VR industry directory contains over 350 listings from 15 separate categories in VR; arranged and sold as a quarterly updated, 3-ring bound consultant's handbook. Starks, Michael. (1992). Stereoscopic Video and the Quest for Virtual Reality: An Annotated Bibliography of Selected Topics. In Stereoscopic Displays and Applications III. Volume 1669. John O. Merritt and Scott S. Fisher, editors. Bellingham, WA: Society of Photo-Optical Instrumentation Engineers (SPIE). pp. 216-227. Thompson, Jeremy (ed.) (1993). Virtual Reality Research & Development: A Directory of Research Projects. Westport, CT: Meckler Corporation. The Directory gives details on over 200 research organizations worldwide working in VR, including over 25 in the UK and Scotland. Thompson deserves credit for attempting such a comprehensive worldwide directory. However, the data is not always current or correct. For example, listings for UNC and the HIT Lab are full of errors. The most useful parts of this directory are the bibliographical references located at the end of each research organization listing and the "Selected Bibliography" organized by Hilary McLellan. VR Bibliographic Index. Updated quarterly since 1989. Matrix Information Services, 18560 Bungalow Drive, Lathrup Village, MI Email: matrix@well.sf.ca.us. Virtual Reality Handbook. Available for $248 from Pasha Publications, Inc. 1616 N. Ft. Myer Dr., Suite 1000. Tel: 703-528-1244/Fax: 703-528- 1253. Virtual World Builder: Virtual Reality and Synthetic Digital Environment Products Catalogue and Resource Guide. Spectrum Dynamics, 2 Greenway Plaza, Suite 640, Houston, TX 77046-0203. Tel:713-520- 50020/Fax:713-871-1196. Internet: specdyn@well.sf.ca.us/Compuserve: 70761,1647. This is a great desk reference, 91 product s listed in one-page descriptions and a one page VR glossary. ** Journals Computer Graphics. Published by the Special Interest Group on Computer Graphics of the Association for Computing Machinery. ISSN 0097- 8930. Computer Graphics Forum: Journal of the European Association for Computer Graphics. Amsterdam : North Holland. ISSN 0167-7055. Human Factors. Journal of the Human Factors Society. ISSN 0018- 7208. Communications of the ACM. A monthly publication of the Association of Computing Machinery. ISSN 0001-0782. IEEE Computer Graphics and Applications. Los Alamitos, CA:IEEE Computer Society. ISSN 0272-1716. IEEE Engineering in Medicine and Biology Magazine : the quarterly magazine of the Engineering in Medicine & Biology Society. ISSN 0739- 5175. Optical Engineering. Published monthly by the Society of Photo-optical Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. The index is published separately, the latest cumulative index is: Cherry, Elaine C. (1990). Indexed by Franklin S. Harris, Jr. Complete index to optical engineering. Optical engineering : index 1985-1989 (volumes 24-28). Journal of the Society of Photo-optical instrumentation Engineers. Bellingham, Wash., USA: SPIE--the International Society for Optical Engineering. Presence: Teleoperators and Virtual Environments. Published quarterly by the MIT Press, Cambridge, MA 02142. Subscription requests should be addressed to MIT Press Journals, 55 Hayward Street, Cambridge, MA 02142. Telephone: (617) 253-2889. ISSN 1054-7460. Presence is being advertised as "the journal for our field". The editorial board contains members from the HIT Lab, JPL, NASA, UNC, Telepresence Research, VPL, MIT, IBM, EXOS, Apple, and many other groups doing Virtual Reality research. Simulation. Published monthly by Simulation Councils, Inc. Editorial and Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, San Diego, California 92177. Tel:619-277-3888. ISSN 0037-5497. ** Newsletters and Magazines CyberEdge Journal: The World's Leading Newsletter of Virtual Reality. Published six times yearly. Ben Delaney, editor. CyberEdge Journal, 928 Greenhill Road, Mill Valley, CA. Email: bdel@well.sf.ca.us IRIS Universe: The Magazine of Visual Computing. Published quarterly by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415, Mountain View, CA 94039-7311. Subscriptions are available to qualified users. ISSN 1061-6608 This is a gorgeous magazine -- great stock paper and beautiful photos, it also contains good information on visual computing and Silicon Graphics, Inc. in particular. IRIS Universe #25 (Summer and Fall, 1993) focuses on Virtual Reality. PCVR: Virtual Reality and the IBM Personal Computer. Price: 6/yr, $29, includes disk. PCVR, PO Box 475, Stoughton, WI 53589, Telephone/Fax: 608-877-0909. Email: PCVR@FULLFEED.COM. Note: Table of Contents for PCVR is published on the listserv REND386. Pixel Vision. Subscription information: Pixel Vision, Box 1138, Madison Square Station, New York, NY 10159. This magazine was new in 1992. It is published in French and English. It has basic articles on VR, occaisionally a special (detachable) insert on VR. For example: de Schryver, Jacques. (1992) "Virtual Reality: The Electric Apprentice". Pixel Vision. No. 7: 9-12. Realta' Virtuale. Via Rombon 11, 20134 Milano, Italy. 6 issues/year. Telephone: +39 02-26412898/Fax: +39 02-26413279. Diego Montefusco, editor. Email: montefus@ghost.dsi.unimi.it. Real Time Graphics. newsletter, 10 /yr., $85/year-individual/US rate. CGSD Corporation, 2483 Old Middlefield Way #140, Mt. View, CA 94043-2330; Telephone: 415-903-4924/Fax: 415-967-5252; Email: roywlatham@cup.portal.com. Virtual Reality News. News on people, corporations, products and applications. 6 issues/year, price: $69. Published by Magellan Marketing, Inc., Troy, MI. Virtual Reality News, 38640 Oakbrook Road, Farmington Hills, MI. Email: larryv@msen.com. Virtual Reality Review. Published quarterly by Meckler Publishing as a supplement to MultiMedia Review. ISSN 1060-9547. Virtual Reality Report: The International Newsletter of VR. Sandra Helsel, editor. Published ten times per year. Meckler Publishing, Westport, CT. Telephone: 1-800-635-5537/Email:meckler@jvnc.net Virtual Reality Systems. Rory Stuart, editor-in-chief. Published quarterly. SIG-ADVANCED APPLICATIONS, INC. 1562 First Avenue, Suite 286, New York NY 10028; Telephone: 212-717-1318/Fax: 212-861-0588. Stan Goldstein, publisher. VR News - The Virtual Realty Newsletter. Published 10 times. Cydata Limited, PO Box 2515, London N4 4JW, England; Tel & Fax: (44) 81-292- 1498; Managing Editor: Mike Bevan. VR Monitor: The Journal of Virtual Reality. Published bi-monthly. Matrix Information Services, 18560 Bungalow Drive, Lathrup Village, MI. Email: matrix@well.sf.ca.us Frank Dunn, editor. VR World - The Newsletter of Virtual Reality. 10 issues per year. 1374 E. 16th Street, Los Angeles, CA 90021. Telephone: 213-746-3536. Wired. ISSN 1059-1028. 544 Second Street, San Francisco, CA 94107, tel: 415-904-0660/Fax: 415-904-0669, online: WIRED.COM. ** Conferences 3CYBERCONF. Contact 3CYBERCONF, School of Architecture, University of Texas at Austin, Austin, TX 73712. Telephone: 512-471- 6619/Fax: 512-471-0716. Abstracts available via anonymous ftp at actlab.rtf.utexas.edu, ./Conferences/3cyberconf/abstracts. Artificial Intelligence, Simulation, and Planning in High Autonomy Systems. Sponsored by the University of Arizona and Rand Corporation. 1993 Confrerence held September 20-22, 1993 in Tucson, Arizon. Conference theme: Intergrating Virtual Reality and Model-Based Environments. Registration information contact: Engineering Professional Development, University of Arizona, Box 9, Harvill Building, Room 235, Second and Olive Streets, Tucson, AZ 85721. Tel:602-621- 3054/Fax: 602-621-1443. Distributed Interactive Simulation Workshop. Contact: Center for Continuing Education, University of Central Florida, Orlando, FL 32816. Telephone: 407-249-6100/Fax: 407-249-6113. EFDPMA Conference on Virtual Reality. Sponsored by the Education Foundation of the Data Processing Management Association. Contact DPMAEF Conferences, Jim Naphas-Conference Manager, c/o Technology Training Corp., 3420 Kashiwa St., Suite 2000, Torrance, CA 90505-4025. Telephone: 310-534-4871/Fax:310-534-0743. Eurographics '93. Barcelona, Spain, September 6-10, 1993. Contact EUROGRAPHICS '93, Palao de Congressos, Dept. de Convencions, Fira de Barclona, Avda. Reina Maria Cristina s/n, E-08004, Barcelona, Spain. Eurographics UK Conference. Contact Dr. Rob Fletcher, EG UK 93, Computing Service, University of York, Heslington, York YO1 5DD, UK. Telephone: +44-0-904-433898/Fax: +44-0-904-433740. Helmet Mounted Displays and Night Vision Goggles : papers presented at the Aerospace Medical Panel Symposium held in Pensacola, Florida, United States, 2nd May, 1991. Neuilly sur Seine, France : Advisory Group for Aerospace Research & Development, 1991. Human Factors in Computing Systems. Association for Computing Machinery's Special Interest Group on Computer Human Interaction (SIGCHI). ACM, New York. Contact INTERCHI, PO Box 1279, 1355 Redwood Way, Pacifica, CA 94044. Telephone: 415-738-1200/Fax: 415- 738-1280. Email: ic93-office-na.chi@xerox.com. ICAT-VET. Conference on Intelligent Computer-Aided Training and Virtual Environment Technology. ICAT-VET-93 held May 5-7, 1993; Gilruth Recreation Center, NASA/Johnson Space Center, Houston, Texas. Sponsored by NASA/Johnson Space Center and US Army Training and Doctrine Command and University of Houston - Clear Lake. Contact: NASA/Johnson Space Center, Houston, TX 77058. Telephone: 713-483-9071/Fax: 713-244-5698. International Conference on Artificial Reality and Tele-Existence (ICAT) . Tokyo, Japan: Japan Technology Transfer Association (email: icat@atr- sw.atr.co.jp). IEEE Symposium on Research Frontiers in Virtual Reality. (scheduled:Monday October 25 - Tuesday October 26, 1993; Red Lion Inn, San Jose, CA). Sponsored by: IEEE Computer Society Technical Committee on Computer Graphics and in cooperation with ACM SIGGRAPH. Held as part of IEEE Visualization '93. Imagina. Forum on Computer Graphics, VR, and SFX. Imagina '93 session was devoted to televirtuality, Contact: Philippe Queau, Imagina Program Chair (email: queau@ina.fr). Tel: 33-1-49-83-27-14/Fax: 33-1- 49-83-25-82. Informatique. Informatique '93: Interface to Real and Virtual Worlds, Montpellier, France. To be held March 22-26, 1993. Contact :EC@, 269 rue de la Garenne, 92024 Nanterre Cedex, France Telephone: 33-1-47- 80-70-00/Fax: 33-1-47-80-66-29. Meckler's Annual Virtual Reality Conference. Virtual Reality Conference. Sponsored by Meckler's Virtual Reality Report Newsletter and Virtual Reality World Magazine. Meckler Publishing, Westport, CT. VR '93. Virtual Reality '93 will be held at the Fairmont Hotel, San Jose, California; May 19-21, 1993. Telephone: 800-635-5537/Fax: 800-858- 3144/Email:meckler@jvnc.net Below are some recent Meckler conference publications: VR Becomes a Business. (1993). Proceedings of Virtual Reality '92. Sandra K. Helsel, Conference Chair. Westport, CT: Meckler Publishing. Virtual Worlds: Real Challenges. (1992). Papers from SRI's 1991 Conference on Virtual Reality. Teresa Middleton, editor. Westport, CT: Meckler Publishing. Virtual Reality Int'l. Contact Meckler, Ltd., Artillery House, Artillery Row, London, SW1P 1RT UK. Telephone: +44-71-976-0405/Fax: +44-71-976- 0506. Medicine Meets Virtual Reality: Discovering Applications for 3-D Multi- Media Technology in the Health Sciences. Sponsored by: Office of Continuing Medical Education, University of California, San Diego and The Plastic Surgery Research Foundation. Copies may be obtained from: Aligned Management Association, P.O. Box 23220, San Diego, CA 92193. Telephone: 619-541-1444. NICOGRAPH Conference. Annual Japanese computer graphics conference. Contact: Nippon Computer Graphics Association, OgawaBuilding, 4fl., 1-2-2 Uchikanda, Chiyoda-ku, Tokyo 101, Japan. Telephone: 81-33-233-3475/Fax: 81-33233-3450. Proceedings of SIGGRAPH. Association for Computing Machinery's Special Interest Group on Computer Graphics (SIGGRAPH). Published in Computer Graphics. ACM SIGGRAPH, New York. The SIGGRAPH Course Notes are also a good source of information and references. RO-MAN. IEEE International Workshop on Robot and Human Communication. Co-Sponsored by IEEE Industrial Electronics Society, The Robotics Society of Japan, The Japan Society of Mechanical Engineers, and the Institute of Electronics, Information and Communication Engineers. 1993 General Chair: Fumio Hara, RO-MAN '93 Tokyo, Dept. of Mechanical Engineering, Science University of Tokyo, 1-3 Kagurazaka, Shinjuku-ku, Tokyo 162, JAPAN. Email: MM8793@JPNSUT20.BITNET/Tel: 81-3-3260-4271, etx. 3359/Fax: 81-3- 3266-0394.. Sarnoff Research Center VR Workshops. June, 1992 - HMD Workshop; June, 1993 - Next Generation Virtual Reality Research Workshop. Contact: David Sarnoff Research Center, CN5300, Princeton, NJ 08543-5300. Simulated & Virtual Realities. Last conference held March 29-31, 1993; covers the effective design of environments in VR applications. Contact Dr. Karen Carr, Sowerby Research Center, FPC 276, British Aerospace Plc, P.O. Box 5, Filton, Bristol BS12 7W UK. Fax: +44-0-272-36-3733. SID International Symposium. Sponsored by the Society for Information Display. Contact Society for Inforamtion Display, c/o Palisades Institute for Research Services, Inc., 201 Varick Street, Suite 1140, New York, NY 10014. SPIE Conferences. There are many relevant conference proceedings. For a full listing see Imaging Technologies: SPIE Catalog of New and Recent Publications. SPIE--Society of Photo-Opitcal Instrumentaion Engineers, PO Box 10, Bellingham, WA 98227-0010 USA Some SPIE conferences that contain substantial VR research: Cockpit Displays and Visual Simulation (H.M. Assenheim, H.H. Bell) Helmet Mounted Displays. (R.J. Lewandowski) Medical Imaging Stereoscopic Displays and Applications. (S.S. Fisher, J.O. Merritt) Three-Dimensional Visualization and Display Technologies. (S.S. Fisher, W.E. Robinns) Visual Data Interpretation. (J.R. Alexander) note: SPIE has information available on the Internet-- OPTOLINK Electronic Networking Service contains an electronic employment service, on-line purchase of SPIE publications or conference registration, working group communications, member/publications database searches and calendar of future events. Telnet to optolink.spie.org, type "link" at the prompt. Symposium on Interactive 3D Graphics. (1992 : Cambridge, Mass.). Editors: Marc Levoy, Edwin E. Catmull, and David Zeltzer. New York, N.Y.: Association for Computing Machinery. UIST '93. User Interface Software & Technology Symposium. Conference held in November, 1993 in Atlanta, GA. Contact Scott Hudson, College of Computing, Georgia Institute of Technology, Atlanta, GA 30332-0280. Telephone: 404-894-9222/Fax: 404-853-0673. Virtual Reality and Persons With Disabilities. Sponsored by California State University, Northridge (CSUN), 1811 Nordhoff Street - DVSS, Northridge, CA 91330. Co-sponsored by Greenleaf Medical Systems, CyberEdge Journal, Pacific Bell, and California Department of Rehabilitation. Virtual Reality Systems. Contact: SIG-Advanced Applications, Inc., 1562 First Avenue, Suite 286, New York, NY 10012. Telephone: 212-717- 1318/Fax: 212-861-0588/89. Virtual Worlds Technology Symposium. Contact: Human Interface Techonology Laboratory, University of Washington, Seattle, WA 98195. Telphone: 206-685-8625/Fax: 206-543-5380. Visual Data Interpretation. Joanna R. Alexander, chair/editor. Sponsored by the SPIE (The International Society for Optical Engineering) and IS&T (The Society for Imaging Science and Technology). Published by SPIE, Bellingham, WA. VR - Applications and Trends. Sponsored by the Institute for Manufacturing Engineering and Automation, Stuttgart, Germany. VR '94 - Applications and Trends held Feb. 9-10, 1994. Contact Fraunhofer- Institute IPA/IAO, Tagungsbuero, Nobelstrasse 12, 70569 Stuttgart, Germany. VRAIS - The First Annual IEEE International Conference on Virtual Reality Technology. Conference held September 18-22, 1993 in Seattle, Washington. Sponsored by the IEEE Neural Networks Council. ** Government Sources and Technical Reports Durlach, N. I., Aviles, W. A., Pew, R. W., et. al. (eds.). (1992, March). Virtual Environment Technology for Training (VETT). (BBN Report No. 7661.). Cambridge, MA: Bolt Beranek and Newman, Inc. Molendi, Gloria and Patriarca, Matteo. (1992). Virtual Reality: Medical Researches. Technical Report Number 1/92. Milano, Italy: Universita' degli Studi di Milano. Available via anonymous ftp from ghost.dsi.unimi.it, in the directory : pub2/papers/patriarca/medVR.txt. United States Congress. (1992). Virtual Reality : Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United States Senate. New Developments in Computer Technology. Washington, DC: U.S. GPO. (United States. Congress. Senate Hearing; 102-553). University of North Carolina: Technical reports available via ftp: sunsite.unc.edu (152.2.22.81) directory ./pub/academic/computer- science/virtual-reality/papers Netlib distribution system also provides UNC technical reports. Email netlib@cs.unc.edu and put "send abstracts93 from techreports" in the body of the message to receive a listing of 1993 UNC technical reports. University of Washington: Technical reports are available via ftp: ftp.u.washington.edu (140.142.56.2) directory path ./public/VirtualReality/HITL/papers. National Academy of Sciences, National Research Council, Committee on Virtual Reality Research & Development, Computer Generation Technology Group. (1993). Report on the State-of-the-Art in Computer Technology for the Generation of Virtual Environment. Report is yet unpublished. ** Marketing Information Christie, Lynn. (ed.). (Feb., 1992). Emerging Markets in Virtual Reality. New York, NY: FIND/SVP Market Intelligence Reports. To order: 1-800-346-3787. This is a 190-page report on the investment potential of Virtual Reality. The price is $1,650 and the table of contents is available upon request., FIND/SVP, 625 Avenue of the Americas, New York, NY 10011. Emerging Markets for Virtual Reality. (1992). Comprehensive report regarding the virtual reality industry: technology, markets, trends, profiles of organizations, forecasts, related markets, and prospects for VR standards. Price is $2,995.00. IGI Consulting, Inc., 214 Harvard Ave., Boston, MA 02134. Telephone: 617-738-8088/Fax: 617-734-8562. FTS Survey on Virtual Reality. (1992). FTS developed a survey questionnaire then collected the responses from 32 industry players. The survey provides information on user trends, projected worldwide market for products/systems, international market distribution and forecasts. Price is $200.00. Future Technology Surveys, Inc., 700 Indian Trail, Lilburn, GA 30247. Telephone: 404-717-0779. VR: The Next Revolution in Computer/Human Interface. A study of the Virtual Reality industry. Updated bi-monthly. Price: $950. Matrix Information Services, 18560 Bungalow Dr., Lathrup Village, Michigan 8076, Telephone: (313) 559-1526. Who's Who in Virtual Reality. Price: $129, or $95 for multi-media version on 3 1/2" disk. SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713. Telephone: 1-800-4VR-SOURCE/Fax 310-425-0890. Designed to allow a more comprehensive look at the people in the field of Virtual Reality, the book will identify individuals and their interests and will supply educational, job history and future goals. Features over 1,000 names. ** Science Fiction Card, Orson Scott. (1991). Ender's Game. New York, NY:Tom Doherty Associates. Cramer, J. (1990, July). Telepresence: Reach Out and Grab Someone. Analog Science Fiction/Fact. Cramer, J. (1990, November). A Visit to Virtual Seattle. Analog Science Fiction/Fact, pp. 103-107. DeChancie, John. (1992). Murder On-Line. Mike Resnick, editor. In Whatdunits. New York, NY:DAW Books, Inc. Gibson, William. (1984). Neuromancer. New York, NY:ACE Science Fiction. Gibson, William. (1986). Count Zero. New York, NY:Arbor House. Gibson, William. (1987). Burning Chrome. New York, NY:Ace Books. Gibson, William. (1988). Mona Lisa Overdrive. New York:Bantam Books. Gibson, William. (1993). Virtual Light. New York: Bantam Books. Jacobson, Karie (ed.). (1993). Simulations: 15 Tales of Virtual Reality. New York, NY: Citadel Press. Mixon, Laura J. (1992). Glass Houses. New York, NY:Tom Doherty Assoc. Robinson, Frank M. (1991). The Dark Beyond The Stars. New York, NY:Tom Doherty Assoc. Stephenson, Neal. (1992). Snow Crash. New York, NY:Bantam Books. Thomson, Amy. (1993). Virtual Girl. New York, NY: ACE. Vinge, Vernor. (1987). True Names...and Other Dangers. New York, NY:Baen **Electronic Sources: Newsgroups, Listservs, and Bulletin Boards Newsgroups: sci.virtual-worlds The Newsgroup, sci.virtual-worlds is aimed at the discussion of aspects of virtual reality and its related technologies. The newsgroup is moderated by Toni Emerson, Aaron Pulkka and Michael Almquist (Human Interface Technology Lab Moderating Group) - scivw- request@hitl.washington.edu. sci.virtual-worlds is also available as a mailing list, see VIRTU-L. Sci.virtual-worlds.apps is a spin-off from sci.virtual-worlds, co-moderated by Bob Jacobson and Mark DeLoura. This is also available as a Mailing List, see VRAPPS-L. Other recommended USENET groups: comp.graphics comp.graphics.visualization comp.graphics.digest comp.research.japan comp.robotics comp.simulation Mailing Lists: Glove-list Email subscription request to with in the message area. Currently, there is no ftp site for the glove-list. However, there is the archie server capabilities from the listserv. Send a message to listserv@boxer.nas.nasa.gov with a message "get glove readme" for a list of what is available. Various information files can be retrieved by sending email to the listserv@boxer.nas.nasa.gov with a message in the body for files, for example-- "info glove-list" (for a complete more information on the list), "get glove FAQ" (for the glove-lists FAQ-- Frequently Asked Questions) , or "get glove readme" (for a list of what's available). REND386 Email to subcribe, in the message area write . This list is moderated by the creators of REND386, Dave Stampe and Bernie Roehl. Iris On-Line This is a new mailing list based on the SGI monthly news magazine. The types of articles published are: SGI press releases, SGI and related product announcements, technical articles, training course schedules and general information regarding SGI products and services. To subscribe, email: list-manager@sgi.comm and put the message "subscribe nyn-emag". VRAPP-L (the mailing list of the newsgroup Sci.virtual-worlds.apps) Email to subscribe, in the message area write . VIGIS-L Moderator: Thomas Edwards New newsgroup for discussion of uses of VR interfacces for Geographic Information Systems (GIS) and spatial information support systems. To subscribe email with message . VIRTU-L The Mailing List, sci.virtual-worlds is bounced off a BITNET site, UIUCVMD at the University of Illinois at Urbana- Champaign. To sign on this list, send a mail message to listserv@uiucvmd.bitnet (or whatever the appropriate manner for sending mail to bitnet might be at your site). The body of the message should read: . Put your full name as a replacement for , of course. Greg Newby is the administrator for virtu-l. Any questions about the list should be directed to him at: gbnewby@alexia.lis.uiuc.edu. Bulletin Boards: America On-line "VIRTUS" - virtual reality conference hosted by Virtus Corp. Contact AOL: 1-800-827-6364, ext. 5894. CompuServe CompuServe has a Virtual Reality section in the COMART (Computer Art) forum, Section 13. To access (from CompuServe prompt) type GO COMART. Price: $2 per month plus connect-time and network access charges. CompuServe GraphDev Forum (Go GRAPHDEV): This forum has two message sections and two file libraries dedicated to VR Concepts and VR Technology. Jerry Isdale, author of What is Virtual Reality? A Homebrew Introduction, is Project Leader of the Group 3 VR development project. The libraries contain a number of VR programs, demos, concept papers, and an echo of the sci.virtual-worlds news group. For information on CompuServe, call (800)848-8990 or (614) 457-8650. (This section is an excerpt from Jerry Isdale's What is Virtual Reality? A Homebrew Introduction). GEnie Echo of sci.virtual-worlds. This BBS is an echo of the sci.virtual-world feed to a GEnie topic in what is called the Space and Science RoundTable BBS. The feed is managed by Randall Severy, he can be reached on GEnie as RSEVERY, and has a uunet based address 'severy%ge@uunet.uu.net' or 'ge!severy@uunet.uu.net'. GEnie has two RoundTables that have Virtual Reality discussions going on in addition to the Usenet and Internet echos. None of the echos, however, can be considered "full", Severy moderates the postings and cuts down volume of the postings on GEnie. Here are the details on GEnie's VR discussions: Space and Science RoundTable - Discussion on Virtual Reality Systems and Applications, Category 16, Topic 7 (Echo of sci.virtual- worlds in Category 16, Topic 6) Radio and Electronics RoundTable - Discussion on homebrew VR called Virtual Reality on YOUR computer in Category 14, Topic 15, (Echo of sci.virtual-worlds.apps newsgroup, glove-list, and other mailing lists in Category 14, Topic 17). GEnie has a wide range of BBS areas, which are organized under CATegories, that are broken down into TOPics. Roughly a CAT corresponds to a newsgroup and a TOP to a thread within the newsgroup. Amulet Consulting You can access the Amulet BBS at 310-453-7705. Basically AMULET provides for a corner of Cyberspace devoted to emerging technologies. The conferences running conferences dealing with virtual reality, virtual worlds, artificial life, nanotechnology, etc. AMULET access is currently FREE of charge. Dan D. Gutierrez is the sysop. BYTE Information Exchange (BIX) BIX's Virtual World Conference. Type "join virtual.world" to join in extended discussions of all aspects of virtual reality, from entertainment to fiction to hardware. Moderated by Dan Duncan (dunc@bix.com), the conference is a good source of information on meetings and other events of interest to virtual-reality buffs. You can reach BIX now on the Internet. Telnet x25.bix.com. At the first username prompt, login: BIX. At the second username prompt login: NEW (if you don't already have a BIX account. 'WELL (Whole Earth 'Lectronic Link) Internet address: well.sf.ca.us. For information call 415-332-4335 or for modem connection 415-332-6106 VR-- the conference about virtual reality: host is Peter Rothman, managing partner of Avatar Partners (avatarp@well.sf.ca.us). There is a wide range of topics which include "Cyberspace in the media, Medical Applications of VR, Industrial Applications, VR Enabling Technologies, and VR as a technology for large databases". To subscribe to "The Well", simply telnet to well.sf.ca.us and login "new user". Price: $15/month and $2/hour connect-time; local access numbers available for extra cost. Diaspar Virtual Reality Network - Sense8 V-NET Diaspar offers "virtual offices" for rent, these are called "virtual networks" or "V-Nets" and are areas for use by individuals and groups or businesses. Sense8 has such a V-NET available. The system supports up to 20 phone lines and the PC Pursuit long distance network (800-736-1130). To log onto the BBS, simply do the following: dial: 714-831-9101 (2400 baud)/714-362-9995 (9600 baud). Type new and fill out application. If you use only the Sense8 V-NET, you won't be billed for any other services. To upload or download files, follow the instructions for using the "emporium" in V-NET (make sure you are in the right V-NET after logging-on). Now also available via the Internet, diaspar.com (192.215.11.1). TOR-VR-SIG-BBS - Devoted to VR and 3D Rendering Toronto Virtual Reality Special Interest Group Bulletin Board System. (416) 631-6625 16.8K 8/N/1 24 hours. [Running since April 2, 1993, Free of charge.] This great, new BBS has files/messages and information on commercial/research Virtual Reality as well as low cost Home Brew (Basement) Virtual Reality. The BBS contains information files, FAQS (mirrors of Usenet Frequently Asked Questions, Usenet archives for Rend386, Glove-list and sci.virtual-worlds, source code, ray tracing, and 3-object files. ** Other Information Sources: 1-900-VIRTUAL "Virtual Reality Information Line", an interactive audiotex information service on virtual reality topics. 1-900-VIRTUAL is a pay-per- call VR information line featuring a wide variety of Virtual Reality related topics. The online price stands at $1.25/minute for access. Produced by SophisTech Research. Art Com. Art Com, P.O. Box 193123, Rincon Annex, San Francisco, CA 94119-3123. Telphone: 415-431-7524. CereBel Information Arts. Complete Guide to VR. A catalog of VR products including books, software, videos, industry reports, journals and games. CereBel Information Arts, 675 Massachusetts Ave., Cambridge, MA 02129. Telephone: 617-576-6700. Datasets Catalog. A free 100 page catalog of 3D objects available in "virtually all 3D software formats". Produced by Viewpoint: The 3D Dataware Company, telephone: 1-800-DATASET. Media Magic Catalog. P.O. Box 507, Nicasio, CA 94946. Customer service telephone: 415-662- 2426. This catalog filled with video tapes, books, journals and other interesting resources in the areas of Fractals, Chaos, Scientific Visualization, Computer Graphics, Virtual Reality, Computer Art, and Artificial Life. It is subtitled: "Computers in Science & Art--A Connoisseur's Catalog of Educational and Entertaining Books, Videotapes, Software and more...". Real World Objects. Noumenon Labs. 1349 Empire Central, Suite 310, Dallas, TX 75247. Tel: 800-959-LABS. Free Catalog and Real World Objects Demo Disk. Object files available in .DWG, .DXF, and .3DS formats. ** Organizations Andrew's VEE-AR Club, c/o Andrew or Tom Hayward, 624 Jackson Street, Stoughton, WI 53589 BCS Virtual Reality Group provides an ongoing forum for bringing scientists and developers together with VR enthusiasts/potential users who do not normally attend VR-industry gatherings. The Boston Computer Society is the world's largest non-profit, independent computer user group. Contact Paul Matthews (pgm@world.std.com), The Virtual Reality Group of The Boston Computer Society; Building 1400, One Kendall Square, Cambridge, MA USA 02139. Telephone: 617-252- 0600. Chicago VRSIG (Virtual Reality Special Interest Group). Contact: Nina Adams, 3952 Western Ave, Western Springs, Chicago, IL 60558. Telephone: (708) 246-0766 email: 71052.1373@compuserve.com. Cyber Society, 3336 Richmond Ave. #226, Houston, TX 77098-3022. Telephone: 713/520-5020, FAX: 713/520-7395, Email:specdyn@well.sf.ca.us Distributed Simulations Applications Research Consortium, 1320 18th Street, San Francisco, CA 94107. Tel: 415-861-1317/Fax: 415-431-9368. Tom Hargadon - Managing Director, Carl Eugene Loeffler - President. Los Angeles VRSIG (Virtual Reality Special Interest Group). Contact Virtual Ventures/Dave Blackburn, 1300 The Strand, Suite A, Manhattan Beach, CA 90266 Telephone: 310-545-0369 /Email: breeder@well.sf.ca.us. Virtual Reality Group (VRG) 16050 Kings Creek Rd., Boulder Creek, CA 95006; Telephone: 415-826-4716. Contact: Linda Jacobsen (email: lindaj@well.sf.ca.us) and Peter Rothman (email: avatar@well.sf.ca.us). Les Virtualistes, 90 avenue de Paris, 92320 Chatillon, France. Telephone: 33-1-47-35-65-48. The Virtual Worlds Society, 4739 University Way, Suite 1628, Seattle, WA 98105. The Virtual Worlds Society is a non-profit, educational organization dedicated to the development and application of computing and communication technologies that will link minds globally and will unlock the power of human intelligence and ingenuity into the 21st century. Contact: Joel Orr , email: JOEL_ORR@mcimail.com./tel: 1-800- vws-7711 VR Alliance for Students and Professionals (VRASP), PO Box 4139, Highland Park, New Jersey 08904-4139. Email: kaugust@caip.rutgers.edu or 71033.702@compuserve.com. VRASP has supplies ranging from demo disks ($2) to dual gloves, glasses, software, connectors for $285. Membership dues are $30/annually, you get membership, bimonthly newsletter, and purchasing privileges. VR Awareness Consortium, Norman Oklahoma. Telephone: 405-447- 3276. VR User Group, London, UK. Telephone: 44-81-318-4204. © 1993 Human Interface Technology Laboratory