-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Virtual Reality Update (VRU) January/February, 1993 Volume 2, Number 1 by Toni Emerson, Research Librarian, temerson@hitl.washington.edu Lea Silk, Research Assistant, lsilk@hitl.washington.edu Human Interface Technology Laboratory This document is available via anonymous ftp at host (140.142.56.2) Directory: ./public/VirtualReality/HITL/Bibliographies Filename: vru-v2n1.txt. Contents: ** Magazine/Newsletter Articles ** Journal Articles ** Review Articles ** Conference Papers ** Videos ** On The Net -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGAZINE / NEWSLETTER ARTICLES ------------------------------------------------------ (1993, November). ARX: Fax Architecture. Architecture New York, 1(3), p. 58. Barker, Q. (1994, March). Virtual Reality Market Analysis. Virtual Reality World, 2(2), pp. 55-64. Benedikt, M. (1993, November). Unreal Estates. Architecture New York, 1(3), pp. 56-57. Brill, L. M. (1994, March). Electronic Playgrounds, Living Room Style. Virtual Reality World, 2(2), pp. 18-32. Brill, L. M. (1993, November). Looking Glass Playgrounds Hit the Entertainment Bullseye. Virtual Reality World, 1(3-4), pp. 41-49. Brill, L. M. (1994, January). The Networked VR Museum: Where Art Meets Cyberspace. Virtual Reality World, 2(1), pp. 12-17. Browning, J., and Barrett, P. (1993, December). Hype or Hyper-reality? Focus, pp. 22-29. Bukatman, S. (1993, November). Post(event)script. Architecture New York, 1(3), pp. 54-55. Clarke, T. (1994, January). Keeping Your Virtual Feet on the Ground. PCVR Magazine, (13), pp. 13-19. Coyne, J. P. (1993, November). Virtual Reality and Relational Databases. Virtual Reality World, 1(3-4), pp. 50-52. Crowe, B. (1994, January). Pteranodon Sighting at SIGGRAPH '93. Virtual Reality World, 2(1), pp. 4-10. Dobrow, R. (1994, January). Special Report: Virtual Reality Blasts Off. Gadgetworld, 1(1), p. 2. Duncan, D. (1994, March). Reflections on Jenny Holzer at the Guggenheim. Virtual Reality World, 2(2), pp. 72-73. Dunn-Roberts, R. (1994, January). "The Grandmother Museum": An Essay on the Human Hopes and Problems of VR. Virtual Reality World, 2(1), pp. 46-47. (1993, November). Electrotecture: Architecture and the Electronic Future. Architecture New York, 1(3), pp. 44-53. Elsner, S. (1994, January). A Simple 3D Tracker. PCVR Magazine, (13), pp. 20-23. Bick, F. A. (Ed.). (Special issue). (1993, November). Technologies Tomorrow, 1 (3). Furness, T. A. (1993). Cobwebs in a Virtual Attic. CSERIAC Gateway, 4(3), pp. 9-10. Gradecki, J. D. (1994, January). Build Your Own Arm-Based Head Tracker. PCVR Magazine, (13), pp. 6-12. Gradecki, J. D. (1994, January). Interfacing the Stuntmaster. PCVR Magazine, (13), pp. 25-32. Gradecki, J. D. (1994, January). REND386 Version 5.0: Introduction. PCVR Magazine, (13), pp. 34-36. Gradecki, J. D. (1994, January). Survey of Available Head Trackers. PCVR Magazine, (13), p. 24. Hann, R. L. (1993). A Conversation with Thomas A. Furness. CSERIAC Gateway, 4(3), pp. 11. Heeter, C. (1994, March). Gender Differences and VR: A Non-User Survey of What Women Want. Virtual Reality World, 2(2), pp. 75-85. Isdale, J. (1993, December). Single Product Review: Cyberspace Development Kit. Software Development, 1(6), pp. 74-80. Karnow, C. E. A. (1994, January). The Electronic Persona: A New Legal Entity. Virtual Reality World, 2(1), pp. 37-40. King, D. (1993, November). Heads Up. Computer Graphics World, 16(11), p. 41. Krueger, M. W. (1993, November). The Emperor's New Realities. Virtual Reality World, 1(3-4), pp. 18-33. La Grou, J., and Ciletti, E. (1994, February). Surround Sound Special Report: Studios Go Beyond Stereo. Project Recording and Sound Techniques, 5(2), pp. 56-62. LeVasseur, C. (1994, January). Virtual Reality On View in the Guggenheim Museum SoHo. Virtual Reality World, 2(1), pp. 42-45. Logan, C. J., and East, M. Into the Void of Technology. Axcess, 1(11), pp. 104-106. Lowe, R. (1994, March). Three UK Case Studies in Virtual Reality. Virtual Reality World, 2(2), pp. 51-54. McEnery, P. Last Exit to VRcadia. Mondo 2000, (11), pp.111-116. McGovern, K. T., and McGovern, L. T. (1994, March). Virtual Clinic: A Virtual Reality Surgical Simulator. Virtual Reality World, 2(2), pp. 41-44. McLellan, H. (1994, March). Beam Me Up To My Avatar. Virtual Reality World, 2(2), pp. 33-39. Merril, J. R. (1993, November). Surgery on the Cutting Edge. Virtual Reality World, 1(3-4), pp. 34-38. Mitchell, W. (1993, November). The Electronic Agora. Architecture New York, 1(3), pp. 30-33. Moshell, J. M., and Dunn-Roberts, R. (1993, November). A Survey of Virtual Environments: Research in North America. Virtual Reality World, 1(3-4), pp. 4-17. Moshell, J. M., and Dunn-Roberts, R. (1994, January). A Survey of Virtual Environments: Research in North America Part Two. Virtual Reality World, 2(1), pp. 24-36. Moshell, J. M., and Hughes, C. E. (1994, January). Shared Virtual Worlds for Education. Virtual Reality World, 2(1), pp. 63-74. Ogilvy, J. (1993, November). Prolonging the Buzz. Architecture New York, 1(3), pp. 24-25. Prokesch, S. E. (1993, November). Mastering Choas at the High-Tech Frontier: An Interview with Silicon Graphic's Ed McCracken. Harvard Business Review, 71(6), pp. 135-144. Rea, P. (1994, January). Innovative Network Structure Displays. Virtual Reality World, 2(1), pp. 18-22. (1994, January). Report on Virtual Vision. Gadgetworld, 1(1), p. 8. Ronell, A. (1993, November). The Test Drive. Architecture New York, 1(3), pp. 26-29. Silzars, A. (1993, October). The Display Continuum. Information Display, 9(10), p. 4. Smith, R. D. (1994, March). Current Military Simulations and the Intergration of Virtual Reality Technologies. Virtual Reality World, 2(2), pp. 45-50. Spring, M. B. (1993, November). The Virtual Library. Virtual Reality World, 1(3-4), pp. 53-66. Stiegler, B. (1993, November). Developing Deterritorialization. Architecture New York, 1(3), pp. 18-23. Stone, A. R. (1993, November). Sex, Death, and Architecture. Architecture New York, 1(3), pp. 34-39. Stone, R. J. (1994, January). A Year in the Life of British Virtual Reality: Will the UK's Answer to Al Gore Please Stand Up?!! Virtual Reality World, 2(1), pp. 48-62. Taylor, M. C. (1993, November). De-signing the Simcit. Architecture New York, 1(3), pp. 10-17. Tschumi, B. (1993, November). Ten Points, Ten Examples. Architecture New York, 1(3), pp. 40-43. Warme, S. (1994, March). The Mandala Virtual World System, or, Virtual Reality - No Strings Attached. Virtual Reality World, 2(2), pp. 65- 71. JOURNAL ARTICLES ----------------------------- Anderson, R.L. (1993). A Real Experiment in Virtual Environments: A Virtual Batting Cage. Presence: Teleoperators and Virtual Environments. 2(1), 16-33. Badler, N.I., Hollick, M.J. and Granieri, J.P. (1993). Real-Time Control of a Virtual Human Using Minimal Sensors. Presence: Teleoperators and Virtual Environments. 2(1), 82-86. Bolas, M. T. (1994, January). Human Factors in the Design of an Immersive Display. IEEE Computer Graphics and Applications, 14(1), 55-59. Durlach, N.I., Shinn-Cunningham, B.G. and Held, R.M. (1993, Spring). Supernormal Auditory Localization. I. General Background. Presence: Teleoperators and Virtual Environments. 2(2), 89-103. Ellis, S. (1994, January). What Are Virtual Environments? IEEE Computer Graphics and Applications, 14(1), 17-22. Encarnacao, J., Gobel, M., and Rosenblum, L. (1994, January). European Activities in Virtual Reality. IEEE Computer Graphics and Applications, 14(1), 66-74. Fiorini, P., Giancaspro, A., Losito, S. and Pasquariello, G. (1993). Neural Networks for the Segmentation of Teleoperation Tasks. Presence: Teleoperators and Virtual Environments. 2(1), 54-65. Grunwald, A. J., and Kohn, S. (1994, January). Visual Field Information in Low Altitude Visual Flight by Line-of-Sight Slaved Helmet-Mounted Displays. IEEE Transactions on Systems, Man, and Cybernetics, 24(1), 120-134. Hodges, L.F. and Davis, E. T. (1993). Geometric Considerations for Stereoscopic Virtual Environments. Presence: Teleoperators and Virtual Environments. 2(1), 34-43. Kahaner, D. (1994, January). Japanese Activities in Virtual Reality. IEEE Computer Graphics and Applications, 14(1), 75-78. Kallman, E.A. (1993, Spring). Ethical Evaluation: A Necessary Element in Virtual Environment Research. Presence: Teleoperators and Virtual Environments. 2(2), 143-146. Kameyama, K.-i. and Ohtomi, K. (1993, Spring). A Shape Modeling System with a Volume Scanning Display and Multisensory Input Device. Presence: Teleoperators and Virtual Environments. 2(2), 104- 111. Kelso, M.T., Weyhrauch, P. and Bates, J. (1993). Dramatic Presence. Presence: Teleoperators and Virtual Environments. 2(1), 1-15. Kergosien, Y. L., Gotoda, H., and Kunii, T. L. (1994, January). Bending and Creasing Virtual Paper. IEEE Computer Graphics and Applications, 14(1), 40-48. Krueger, M.W. (1993). The Experience Society. Presence: Teleoperators and Virtual Environments. 2(2), 162-168. Latta, J. N., and Oberg, D. J. (1994, January). A Conceptual Virtual Reality Model. IEEE Computer Graphics and Applications, 14(1), 23-29. Machover, C., and Tice, S. E. (1994, January). Virtual Reality. IEEE Computer Graphics and Applications, 14(1), 15-16. McCarty, W. D., Sheasby, S., Amburn, P. et al. (1994, January). A Virtual Cockpit for a Distributed Interactive Simulation. IEEE Computer Graphics and Applications, 14(1), 49-54. Oyama, E., Tsunemoto, N., Tachi, S. and Inoue, Y. (1993, Spring). Experimental Study on Remote Manipulation Using Virtual Reality. Presence: Teleoperators and Virtual Environments. 2(2), 112-124. Perry, T. S. (1994, January). The Media Event. IEEE Spectrum, 31(1), 21. Pimentel, K., and Blau, B. (1994, January). Teaching Your System to Share. IEEE Computer Graphics and Applications, 14(1), 60-65. Rabinowitz, W.M., Maxwell,J., Shao, Y. and Wei, M. (1993, Spring). Sound Localization Cues for a Magnified Head: Implications from Sound Diffraction about a Rigid Sphere. Presence: Teleoperators and Virtual Environments. 2(2), 125-129. Ramanathan, S., Rangan, P. V., and Vin, H. M. (1992, May). Intergrating Virtual Reality, Tele-Conferencing, and Entertainment into Multimedia Home Computers. IEEE Transactions on Consurmer Electronics, 38 (2), 70-75. Ribarsky, W. (1994, January). Visualization and Analysis Using Virtual Reality. IEEE Computer Graphics and Applications, 14(1), 10-12. Sheridan, T. B. (1993, Spring). My Anxieties about Virtual Environments. Presence: Teleoperators and Virtual Environments. 2(2), 141-142. Sims, D. (1994, January). Multimedia Camp Empowers Disabled Kids. IEEE Computer Graphics and Applications, 14(1), 13-14. Stone, V.E. (1993, Spring). Social Interaction and Social Development in Virtual Environments. Presence: Teleoperators and Virtual Environments. 2(2), 153-161. Sturman, D. J., and Zeltzer, D. (1994, January). A Survey of Glove- Based Input. IEEE Computer Graphics and Applications, 14(1), 30-39. Tendick, F., Jennings, R.W., Tharp, G. and Stark, L. (1993). Sensing and Manipulation Problems in Endoscopic Surgery: Experiment, Analysis, and Observation. Presence: Teleoperators and Virtual Environments. 2(1), 66-81. Thorisson, K.R. (1993). Estimating Three-Dimensional Space from Multiple Two-Dimensional Views. Presence: Teleoperators and Virtual Environments. 2(1), 44-53. Whitbeck, C. (1993, Spring). Virtual Environments: Ethical Issues and Significant Confusions. Presence: Teleoperators and Virtual Environments. 2(2), 147-152. Zyda, M.J., Pratt, D.R., Falby, J.S., Lombardo, C. and Kelleher, K.M. (1993, Spring). The Software Required for the Computer Generation of Virtual Environments. Presence: Teleoperators and Virtual Environments. 2(2), 130-140. CONFERENCE PAPERS ---------------------------------- * 1993 International Workshop on Intelligent User Interfaces * Balbo, S., Coutaz, J., and Salber, D. (1993). Towards Automatic Evaluation of Multimodal User Interfaces. W. D. Gray, W. E. Hefley, and D. Murray, Proceedings of the 1993 International Workshop on Intelligent User Interfaces, (pp. 201-208). New York, NY, USA: ACM Press. Duncan Seligmann, D., and Feiner, S. (1993). Supporting Interactivity in Automated 3D Illustrations. W. D. Gray, W. E. Hefley, and D. Murray, Proceedings of the 1993 International Workshop on Intelligent User Interfaces, (pp. 37-44). New York, NY, USA: ACM Press. * The Engineering Reality of Virtual Reality * Amafuji, H. Murata, M. (1994, forthcoming). Color and High- Resolution Head-Mounted Display. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B- 35). Bellingham, WA, USA: SPIE. Beasley, C. (1994, forthcoming). Virtual Reality Image-Generation Systems: The Transition from Custom to Off-the-Shelf Architectures. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-37). Bellingham, WA, USA: SPIE. Bolas, M. T. (1994, forthcoming). Design Background for the Boom2C- -A Head Coupled Stereoscopic Display. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-36). Bellingham, WA, USA: SPIE. Clymer, M. (1994, forthcoming). New Approaches in Magnetic Sensing for Tracking Devices. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B- 32). Bellingham, WA, USA: SPIE. Darken, R. (1994, forthcoming). Hands-off Interaction with Menus in Virtual Spaces. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-41). Bellingham, WA, USA: SPIE. Ferneau, M. and Humphries, J. (1994, forthcoming). Gestural Interaction in a Virtual Environment. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-40). Bellingham, WA, USA: SPIE. Fisher, S. S., Amkraut, S., Girard, M., and Trayle, M. (1994, forthcoming). Menagerie: Designing a Virtual Experience. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-43). Bellingham, WA, USA: SPIE. Frerichs, D. J. (1994, forthcoming). Portable Virtual Environment Generator: InterFACE. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-45). Bellingham, WA, USA: SPIE. Min, P. and Jense, H. (1994, forthcoming). Interactive Stereoscopy Optimization for Head-Mounted Displays. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual RealityVol. 2177. (2177B-34). Bellingham, WA, USA: SPIE. Pieper, S., McKenna, M, and Chen, D. (1994, forthcoming). Computer Animation for Minimally Invasive Surgery: Computer System Requirements and Preferred Implementations. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-44). Bellingham, WA, USA: SPIE. Polhemus, W. L. (1994, forthcoming). The Infancy of a Magnetic Star. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-33). Bellingham, WA, USA: SPIE. Richards, C. and Lackner, J. R. (1994, forthcoming). Virtual Reality and Virtual Bodies. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-42). Bellingham, WA, USA: SPIE. Sherman, W. R. (1994, forthcoming). Virtual Devices: Tools to Remotely Develop Virtual Environments. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-39). Bellingham, WA, USA: SPIE. Sokolewicz, M. A., Bohm, K. and Zedler, J. (1994, forthcoming). Comparison of Tool Kits for Virtual Reality Construction. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems: The Engineering Reality of Virtual Reality Vol. 2177. (2177B-38). Bellingham, WA, USA: SPIE. Strickland, D. (1994, forthcoming). Self-tracking of Human Motion for Virtual Reality Systems. SPIE - The International Society for Optical Engineering - Stereoscopic Display and Virtual Reailty Systems:The Engineering Reality of Virtual Reality Vol. 2177. (2177B-31). Bellingham, WA, USA: SPIE. * Eurographics '93 * Badler, N. I. (1993). Graphical Behaviors and Animated Agents. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:513. Bordegoni, M., and Hemmje, M. (1993). A Dynamic Gesture Language and Graphical Feedback for Interaction in a 3D User Interface. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:01-C:12. Duke, D. J., and Harrison, M. D. (1993). Abstract Interaction Objects. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:25-C:36. Fa, M., Fernando, T., and Dew, P. M. (1993). Direct 3D Manipulation Techniques for Interactive Constraint-Based Solid Modelling. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:237-C:248. Furtado, P., and Teixeira, J. C. (1993). Storage Support for Multidimensional Data in Multimedia Databases. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:89-C:100. Knittel, G. VERVE - Voxel Engine for Real-Time Visualization and Examination. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:37-C:48. Koch, R. (1993). Automatic Reconstruction of Buildings from Stereoscopic Image Sequences. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:339-C:350. Robertson, G. G. (1993). Information Visualization Using 3D Interactive Animation. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12(3), C:513. * IEEE International Workshop on Robot and Human Communication * Cohen, M., Aoki, S., and Koizumi, N. (1993). Augmented Audio Reality: Telepresence/VR Hybrid Acoustic Environments. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 361-364). New York, NY, USA: IEEE. Fujii, T., Yasuda, T., Yokoi, S., and Toriwaki, J. (1993). A Virtual Pendulum Manipulation System on a Graphic Workstation. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 296-301). New York, NY, USA: IEEE. Hayakawa, Y., and Kawamura, S. (1993). A Pneumatic Bellows Manipulator with Force Sensing Ability. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 205-210). New York, NY, USA: IEEE. Ino, S., Shimizu, S., Odagawa, T. et al. (1993). A Tactile Display for Presenting Quality of Materials by Changing the Temperature of Skin Surface. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 220-224). New York, NY, USA: IEEE. Iunoue, S., Ojika, T., Harayama, M. et al. (1993). Two Dimensional Control for 6 DOF Hand Robot Teleoperator. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 171-176). New York, NY, USA: IEEE. Iwamoto, K., Tanic, K., Maeda, T. et al. (1993). Development of an Eye Movement Tracking Type Head Mounted Display: System Proposal and Evaluation Experiments. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 287-291). New York, NY, USA: IEEE. Kanamaru, N., and takahashi, T. (1993). A New Interface for 3D Manipulation. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 282-286). New York, NY, USA: IEEE. Kitamura, Y., Takemuma, H., Ahuja, N., and Kishino, F. (1993). Interface Detection Among Objects for Operator Assistance in Virtual Cooperative Workplace. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 442-448). New York, NY, USA: IEEE. Kobayashi, H., Nakamura, H., Tatsuno, J., and Iijima, S. (1993). Micro- Macro Tele-Manipulation System. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 165-170). New York, NY, USA: IEEE. Kobayashi, M., and Siio, I. (1993). Virtual Conference Room: A Metaphor for Multi-User Real-Time Conferencing Systems. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 430-435). New York, NY, USA: IEEE. Kosaka, H., Serizawa, K., and Watanabe, K. (1993). A Universal Keyboard Switch for a Feeling Test. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 225-230). New York, NY, USA: IEEE. Kunii, Y., Buss, M., and Hashimoto. (1993). Force Flow Between Human and Object in Virtual World. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 216-219). New York, NY, USA: IEEE. Mitsuishi, M., Hori, T., and Nagao, T. (1993). Predictive Force Display Tele-Handling/Machine System. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 160-164). New York, NY, USA: IEEE. Mitsutake, N., Hoshiai, K., Igarashi, H. et al. (1993). Open Sesame from Top of Your Head - An Event Related Potential Based Interface for the Control of the Virtual Reality System. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 292-295). New York, NY, USA: IEEE. Nakajima, A., Sakairi, T., Ando, F. et al. (1993). A Multimedia Teleteaching System Using an Electronic Whiteboard for Two-Way Communication of Motion Videos and Chalkboards. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication Vol. 436-441, (pp. 436-441). New York, NY, USA: IEEE. Shimizu, S., Ino, S., Sato, M. et al. (1993). A Basic Study of a Force Display Using a Metal Hydride Actuator. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 211-215). New York, NY, USA: IEEE. Singh, S. K., Bostrom, M., and Wiley, C. (1993). Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 156-159). New York, NY, USA: IEEE. Staal, P. V. D. (1993). The Scientific Crystal Ball. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 375-380). New York, NY, USA: IEEE. Yoda, M., and Shiota, Y. (1993). GAME-ROBOT Which Prepared of Avoidance Motion. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 381-386). New York, NY, USA: IEEE. Yoshida, A., Hagita, Y., Yamazaki, K., and Yamaguchi, T. (1993). Which Do You Feel Comfortable, Interview by a Real Doctor or by a Virtual Doctor?: A Comparative Study of Responses to Inquiries with Various Psychological Intensities, for the Development of the Hyper Hospital. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 370-374). New York, NY, USA: IEEE. Yoshida, A., Noritake, J., Hayasaka, T. et al. (1993). On the Concept of Hyper Hospital, a Medical Care System Distributedly Constructed on the Electronic Information Network. Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication, (pp. 365-369). New York, NY, USA: IEEE. * Medicine Meets Virtual Reality II * Ackerman, M. J. (1994). The Visible Human Project. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 5-7). San Diego, CA, USA: Aligned Management Associates. Anzai, Y., Black, K, Hamilton, R. et al. (1994). Virtual Reality Meets Interventional MRI: Battle of the Oxymorons. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 128-130). San Diego, CA, USA: Aligned Management Associates. Brennan, J. P. (1994). Towards the Delivery Room of the Future. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 10- 14). San Diego, CA, USA: Aligned Management Associates. Burrow, M. (1994). A Telemedicine Testbed for Developing and Evaluating Telerobotic Tools for Rural Health Care. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 15-18). San Diego, CA, USA: Aligned Management Associates. Christensen, J. P. (1994). Bringing Telematics into Health Care in the European Communities. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. Vol. 5 (2). (pp. 21-23). San Diego, CA, USA: Aligned Management Associates. Cloyd, D. W. (1994). Laparoscopic Lumbar Discectomy. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 24-25). San Diego, CA, USA: Aligned Management Associates. Dallas, W. J. (1994). A High-Speed Viewing Console for Diagnostic Radiology. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 26-29). San Diego, CA, USA: Aligned Management Associates. De Moor, G. J. E. (1994). Standardisation in Medical Informatics in Europe. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 30-33). San Diego, CA, USA: Aligned Management Associates. Doyle, M. D., Noe, A., Carlbom, I., et al. (1994). The Virtual Embryo: VR Applications in Human Developmental Anatomy. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 38-41). San Diego, CA, USA: Aligned Management Associates. Dumay, A. C. M. (1994). Cybersurgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 42-44). San Diego, CA, USA: Aligned Management Associates. Durlach, N. I. (1994). Psychophysical Considerations in the Design of Human-Machine Interfaces for Teleoperator and Virtual-Environment Systems (Abstract). In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 45-47). San Diego, CA, USA: Aligned Management Associates. Faulkner, G. (1994). A First Approach to Virtual Reality for Interactive Volume Rendering and Hyperthermia Treatment Planning. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 48-51). San Diego, CA, USA: Aligned Management Associates. Funda, J., Taylor, R., Eldridge, B., et al. (1994). Image-Guided Command and Control of a Surgical Robot. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 52-57). San Diego, CA, USA: Aligned Management Associates. Gallen, C. C. (1994). Neuromagnetic Functional Brain Mapping. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 59- 62). San Diego: Aligned Management Associates. Greenleaf, W. J. (1994). DataGlove and DataSuit: Virtual Reality Technology Applied to the Measurement of Human Movement. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 63- 69). San Diego, CA, USA: Aligned Management Associates. Hassen, S., Kahn, M. and John, T. (1994). A 3-Dimensional Medica Data Visualization of Temporal /Spatial Relationships. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 70-72). San Diego, CA, USA: Aligned Management Associates. Hoffman, H. M. (1994). Virtual Reality and the Medical Curriculum: Integrating Extant and Emerging Technologies. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 73-76). San Diego, CA, USA: Aligned Management Associates. Holler, E. and Breitwieser, H. (1994). Telepresence Systems for Application in Minimally Invasive Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 77-80). San Diego, CA, USA: Aligned Management Associates. Hon, D. (1994). Ixion's Laparoscopic Surgical Skills Simulator. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 81- 83). San Diego, CA, USA: Aligned Management Associates. Hunter, I. (1994). Teleoperated Microsurgical Robot and Associated Virtual Environment. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 85-89). San Diego, CA, USA: Aligned Management Associates. Jaramaz, B., DiGioria, A. M., III and O'Toole, R. V., III (1994). Intergrating Finite Element Analyses into Pre-operative Surgical Planning and Simulation of Total Joint Replacement Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. Vol. 5 (2). (pp. 34-37). San Diego, CA, USA: Aligned Management Associates. Johnson, A. D. (1994). Tactile Feedback Enhancement to Laparoscopic Tools. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 92). San Diego, CA, USA: Aligned Management Associates. Kall, B. A., Kelly, P. J., Stiving, S. O. and Goerss, S. J. (1994). Integrated Multimodality Visualization in Stereotactic Neurologic Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 93-94). San Diego, CA, USA: Aligned Management Associates. Kaplan, K. L. (1994). Project Description: Surgical Room of the Future. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 95-98). San Diego, CA, USA: Aligned Management Associates. Kaufman, L., Kramer, D., Goldhaber, D., et al. (1994). Real Reality: Being There with Open Access MRI. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 99-102). San Diego, CA, USA: Aligned Management Associates. Kelly, P. J. Quantitative Virtual Reality Surgical Simulation, Minimally Invasive Stereotactic Neurosurgery and Frameless Stereotactic Technologies. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 103-108). San Diego, CA, USA: Aligned Management Associates. Kormos, D. W., Barnett, G. H., Kalfas, I. H., et al. (1994). Wandering Through the Body: Modern Computer-Assisted Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 109-112). San Diego, CA, USA: Aligned Management Associates. Krueger, M. W. (1994). There's More to Virtual Reality Than What You Wear. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 113). San Diego, CA, USA: Aligned Management Associates. Kuhnapfel, U. G. (1994). Realtime Graphical Computer Simulation for Endoscopic Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 114-116). San Diego, CA, USA: Aligned Management Associates. Lateiner, J. S. (1994). The Vox-L Stereoscopic Workstation: Stereoscopic Interactive Volume Visualization for Medical Data. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 117- 120). San Diego, CA, USA: Aligned Management Associates. [On- line]. Available via anonymous FTP: ftp.near.net Directory: ./member/dataspace. Loftin, R. B., Ota, D., Saito, T. and Voss, M. (1994). A Virtual Environment for Laparoscopic Surgical Training. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 121-123). San Diego, CA, USA: Aligned Management Associates. Lorensen, W. E., Cline, H., Naftis, C., et al. (1994). Enhancing Reality in the Operating Room. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 124-127). San Diego, CA, USA: Aligned Management Associates. Lusted, H. S. and Knapp, R. B. (1994). Medical Applications for Biocontroller Technology. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 131-133). San Diego, CA, USA: Aligned Management Associates. Marcus, B. A. (1994). Hands On: Haptic Feedback in Surgical Simulation. . In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 134-139). San Diego, CA, USA: Aligned Management Associates. Martinez, R. and Chimiak, W. J. (1994). Remote Consultation and Diagnosis Via the Global Medical Informatic Consortium Networks. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 140- 143). San Diego, CA, USA: Aligned Management Associates. Mattheus, R. (1994). The Information Highway: European Efforts Towards a Multi-Media Healthcare Infrastructure. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 144-149). San Diego, CA, USA: Aligned Management Associates. McGovern, K. T. and McGovern, L. T. (1994). The Virtual Clinic: A Virtual Reality Surgical Simulator. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 150-157). San Diego, CA, USA: Aligned Management Associates. Merril, J. R. (1994). Presentation Material: Medicine Meets Virtual Reality II. [abstract] In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 158-159). San Diego, CA, USA: Aligned Management Associates. Musits, B. L. (1994). A Robot for Total Hip Replacement Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 162- 164). San Diego, CA, USA: Aligned Management Associates. Parikh, J. and Rakinic, J. (1994). Applications of CD-Interactive Technology in Healthcare. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 165). San Diego, CA, USA: Aligned Management Associates. Peifer, J. (1994). Virtual Environment for Eye Surgery Simulation. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 166- 173). San Diego, CA, USA: Aligned Management Associates. Petelin, J. B. and Chernoff, W. L. (1994). Computer Assisted Surgical Instrument Control. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 170-173). San Diego, CA, USA: Aligned Management Associates. Poston, T. and Serra, L. (1994). The Medical Reality Sculptor. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 174- 176). San Diego, CA, USA: Aligned Management Associates. Preminger, G. M. (1994). Advanced Imaging Technologies for Endoscopic Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 177-178). San Diego, CA, USA: Aligned Management Associates. Prince, J., Summer, S. K. and Long , M. (1994). Dimensional Visualization - Applications for Healthcare and Education. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 179-181). San Diego, CA, USA: Aligned Management Associates. Rosen, J. (1994). The Role of Telemedicine and Telepresence in Reducing Health Care Costs. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 187-194). San Diego, CA, USA: Aligned Management Associates. Satava, R. M. and Wang, Y. (1994). The Third Hand and Missing NOse: Heterogeneous Anthropomorphic Mapping for Virtual Reality. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 200- 201). San Diego, CA, USA: Aligned Management Associates. Schenker, P. S., Kim, W. S., and Bejczy, A. K. (1994). Remote Robotic Operations at 3000 Miles -- Dexterous Telemanipulation with Time- Delay via Calibrated Virtual Reality Task Display. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 202). San Diego, CA, USA: Aligned Management Associates. Schraft, R. D., Neugebauer, J.-G., and Wapler, M. (1994). Virtual Reality for Improved Control in Endoscopic Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 233-236). San Diego, CA, USA: Aligned Management Associates. Scriven, R. J., Gabelman, L., Lowe, R. S., et al. (1994). San Diego, CA, USA: Aligned Management Associates. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 58). San Diego: Aligned Management Associates. Scrivener, A. B. (1993, March). The Impact of Visual Programming in Medical Research (Abstract). In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (p. 8). San Diego, CA, USA: Aligned Management Associates. Shimoga, K. B., Khosla, P. K. and Sclabassi, R. J. (1994). Teleneurosurgery: An Approach to Enhance the Dexterity of Neurosurgeons. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 203). San Diego, CA, USA: Aligned Management Associates. Sieburg, H. (1994). The Cybermouse Simulator for the Rational Design of Treatment Strategies. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (p. 204-208). San Diego, CA, USA: Aligned Management Associates. Smith, K. R., Frank, M. S., Bucholz, R. D., et al. (1994). The NeuroStation - Applications to Minimally Invasive Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 209-211). San Diego, CA, USA: Aligned Management Associates. Stredney, D. (1994). Virtual Simulations Through High Performance Computing. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 212-215). San Diego, CA, USA: Aligned Management Associates. Sukthankar, S.J. and Reddy, N.P. (1994). Towards Virtual Reality of "Tissue Squeezing": A Feasibility Study. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 182-184). San Diego, CA, USA: Aligned Management Associates. Szabo, Z., Hunter, J.G., Berci, G. et al. (1994). Choreographed Instrument Movements During Laparoscopic Surgery: Needle Driving, Knot Tying, and Anastomosis Techniques. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 216-217). San Diego, CA, USA: Aligned Management Associates. Torma, M. J. (1994). Assessment of Emerging Technology's "Value Added": The Intergrated Cost, Quality, and Access Model. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 218-220). San Diego, CA, USA: Aligned Management Associates. Truppe, M. (1994). Artma Virtual Patient. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 221). San Diego, CA, USA: Aligned Management Associates. Urban, V. (1994). VR-OP Theatre of Minimal Invasive Techniques - A Scientific Study and First Results. [abstract]. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 223). San Diego, CA, USA: Aligned Management Associates. Viirre, E., Karlik, S. J., Webber, R., et al. (1994). Imaging and Display of Anatomic Movement in Three Dimensions. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 228-232). San Diego, CA, USA: Aligned Management Associates. Wang, Y. and Sackier, J. (1994). Robotically Enhanced Surgery. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics (pp. 218- 220). San Diego, CA, USA: Aligned Management Associates. Warner, D., Anderson, T., and Johanson, J. (1994). Bio-Cybernetics: A Biologically Responsive Interactive Interface. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 237-241). San Diego, CA, USA: Aligned Management Associates. Watanabe, M. and Jennertt, P. (1994). Access to Quality Cost-Effective Specialty Care How Technology Can Help. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 90-91). San Diego, CA, USA: Aligned Management Associates. Weghorst, S., Prothero, J. and Furness, T. (1994). Virtual Images in the Treatment of Parkinson's Disease Akinesia. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 242-243). San Diego, CA, USA: Aligned Management Associates. Wiederhold, M. D. (1994). Neural Networks in Medical Diagnosis. In Medicine Meets Virtual Reality II: Interactive Technology & Healthcare: Visionary Applications for Simulation Visualization Robotics. (pp. 244- 246). San Diego, CA, USA: Aligned Management Associates. * UIST '93 * Brown, M. H., and Najork, M. A. (1993). Algorithm Animation Using 3D Interactive Graphics. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 93-100). New York, NY, USA: ACM Press. Darken, R. P., and Sibert, J. L. (1993). A Toolset for Navigation in Virtual Environments. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 157-166). New York, NY, USA: ACM Press. Feiner, S., MacIntyre, B., Haupt, M., and Solomon, E. (1993). Windows on the World: 2D Windows for 3D Augmented Reality. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 145-156). New York, NY, USA: ACM Press. Gobbetti, E., Balaguer, J., and Thalmann, D. (1993). VB2: An Architecture for Interaction in Synthetic Worlds. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 167-178). New York, NY, USA: ACM Press. Rao, R., Russell, D. M., and Mackinlay, J. D. (1993). System Components for Embedded Infromation Retrieval from Multiple Disparate Information Sources. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 23-33). New York, NY, USA: ACM Press. Robertson, G. G., and Mackinlay, J. D. (1993). The Document Lens. UIST '93 - The Sixth Annual Symposium on User Interface Software and Technology, (pp. 101-108). New York, NY, USA: ACM Press. * Other conferences held: Informatique Montpelier '94. Conference held February 7-11, 1994; Le Corum, France. Contact: EC2, 269 rue de la Garenne, 92024 Nanterre Cedex, France. Tel: +33-1-47-80-70-00/Fax: +33-1-47-80-66-29. Medical Imaging. Conference held February 13-18, 1994, Newport Beach, CA. Contact: SPIE, PO Box 10, Belllingham, WA 98227-0010. Tel: 206-676-3290/Fax: 206-647-1445. Stereoscopic Displays and Applications. Conference held February 8- 9, 1994, San Jose, CA: Stereoscopic Displays and Applications V, SPIE Volume 2177A. Contact: SPIE--Society of Photo-Optical Instrumentation Engineers, PO Box 10, Bellingham, WA 98227-0010 USA. Virtual Reality: Vienna '93, International Symposium on Virtual Reality and New Technologies in Computer Simulation. Was held in Vienna, Dec. 1-3, 1993. Contact: 1AA Management Consulting G.m.b.H., Schottenfeldgasse 51, 10470 Wien, Austria. Tel: +43/1/526 57 48, Fax: +43/1/526 57 49. VR International. Conference held, February 1-2, 1994; London, UK. Contact: Meckler Ltd., Artillery House, Artillery Row, London SW1P 1RT, UK. Tel: +44-71-976-0405/Fax: +44-71-976-0506. VIDEOS ----------- Colgate, E. (1993). (Presenter at the VRAIS '93 Conference) . Force Reflecting Interfaces to Teleoperators and Virtual Environments (Fundamentals). (Video Cassette). New York, NY, USA: IEEE. Caudell, T. (1993). (Presenter at the VRAIS '93 Conference) . Overview of Virtual Reality. (Video Cassette). New York, NY, USA: IEEE. Jense, H. (1993). (Presenter at the VRAIS '93 Conference) . Applying Virtual Environment Technology for Training and Simulation (Systems and Applications). (Video Cassette). New York, NY, USA: IEEE. Jalili, R. (1993). (Presenter at the VRAIS '93 Conference) . Virtual Reality Architecture for Distributed, Multi-User Environments (Systems and Applications). (Video Cassette). New York, NY, USA: IEEE. Piantanida, T. P. (1993). (Presenter at the VRAIS '93 Conference) . Basic Phenomenon of Vision Fundamentals. (Video Cassette). New York, NY, USA: IEEE. Sowizral, H. A. (1993). (Presenter at the VRAIS '93 Conference) . Introduction to Virtual Reality (Systems and Applications). (Video Cassette). New York, NY, USA: IEEE. Wenzel, E. M., and Foster, S. H. (1993). (Presenters at the VRAIS '93 Conference) . Psychophysics and Technology of Virtual Acoustic Displays (Fundamentals). (Video Cassette). New York, NY, USA: IEEE. Medicine Meets Virtual Reality II. (1994). San Diego, CA: Convention Recorders. ON THE NET ------------------ This section is an excerpt from Information Resources in Virtual Reality (IRVR), which was revised Feb. 14, 1994. Available via anonymous ftp: ftp.u.washington.edu Directory: ./public/VirtualReality/HITL/papers/tech- reports/irvr.txt. CSCW Bibliography by Saul Greenberg Available via anonymous ftp: ftp.cpsc.ucalgary.ca/pub Filename: CSCWbibliography Cyberspace Report: The Cyberspace Report is a public affairs radio show aired on KUCI, 88.9 FM in Irvine, California (Orange County, just south of Los Angeles) every Wednesday from 5:30 to 6:00 PM. The show explores social issues of computing using interview and topic shows, with occasional opportunities for call- in questions. World Wide Web URL= http://www.ics.uci.edu/~ejw/crs/cyber.html Digital Equipment Corporation: Digital's information service includes Product, Service and Performance Information; Newsgroups and Mailing Lists; Alpha AXP demo systems; Achives and Public Domain Software and Contact and Ordering information. World Wide Web URL= ftp:://gatekeeper.dec.com/pub/DEC/DECinfo/html/home.html Delft University of Technology: World Wide Web URL=http://www.twi.tudelft.nl/welcome.html VR at GVU - animation example: World Wide Web URL=http://www.twi.tudelft.nl/TWI/IS/Afstudeerders/Kooper/Acrophobia. html Also an excellent index of HCI-related material in the Web comparable to the HCI Launching Pad (see below). World Wide Web URL=http://www.twi.tudelft.nl/Local/HCI-Index Electronic Visualization Laboratory, University of Illinois, Urbana Champaign: World Wide Web URL= http://www.ncsa.uiuc.edu/EVL/docs/Welcome.html Graphics, Visualization and Usability Center, Georgia Tech: World Wide Web URL= http://pipkin.lut.ac.uk/ Gossamer 2.0. A real-time 3D walk through engine for the Macintosh. FTP: ftp.apple.com Directory: pub/VR/graphics.systems HCI Bibliography Project by Gary Perlman: Available via anonymous ftp: archive.cis.ohio-state.edu/pub/hcibib HCI Launching Pad: Links to HCI Bibliography Project, HCI Bib "Hypertext" compilation, CSCW Bibliography and SIGGRAPH On-line Bibliography Project, also technical reports, papers and other publications. World Wide Web URL= http://hydra.bgsu.edu/HCI/ Human Interface Technology Laboratory, University of Wash.: Technical reports, theses, and bibliographies available via anonymous ftp: ftp.u.washington.edu Directory: ./public/VirtualReality/HITL NASA Information Services: World Wide Web URL= http://hypatia.gsfc.nasa.gov/NASA_homepage.html LTRS - Langley Technical Report Server: Ability to search and retrieve LaRC, ICASE, and NAS Technical Reports (NAS access restricted to *.nasa.gov). World Wide Web URL= http://techreports.larc.nasa.gov/ltrs/ltrs.html McDonnell Douglas Aerospace-Houston Division: Technology Profiles available on Guidance, Navigation and Control, Simulation & Modeling. Links being added as material becomes available: Animation & Graphics, Artificial Intelligence, Automation & Robotics, and Virtual Reality. World Wide Web URL= http://pat.mdc.com/ Naval Postgraduate School, Monterey CA: NPSnet Papers and Mosaic Home Page. World Wide Web URL= http://taurus.cs.nps.navy.mil/pub/NPSNET_MOSAIC Filename: npsnet_mosaic.html NCSA Virtual Reality Lab: World Wide Web URL= http://www.ncsa.uiuc.edu/Viz/VR/vr_homepage.html NTT - Nippon Telegraph and Telephone Corporation. Contains "What's New", URL http file gopher Meta Index, Japanese info, and NTT gopher server. World Wide Web URL= http://www.ntt.jp/index.html Principia Cybernetica Web: "Principia Cybernetica Web (PCP) is a collaborative computer- supported attempt to develop a complete cybernetic and evolutionary philosophy" (nutshell.html). World Wide Web URL= http://perspmc1.vub.ac.be/Default.html Rapid Development Lab (RDL): JSC on-site resource created to explore and evaluate new technologies and processes for flight software and simulation development. Take a tour on the "virtual tram". World Wide Web URL= http://ollie.jcs.nasa.gov/~wood/RDL/RDL_Home SIGGCHI, Curricula for Human-Computer Interaction: Available via anonymous ftp: archive.cis.ohio-state.edu/pub/hci/CDG SIGGRAPH On-line Bibliography Project: Available via anonymous ftp: siggraph.org/publications Filename: bibliography. You can also do a literature search at World Wide Web URL= http://iicm.tu-graz.ac.at/CSIGGRAPHbib Sun Microsystems: Applications and Hardware News, SUN Spots Archives and SUN's Technical White papers. World Wide Web URL= http://sunsite.unc.edu/sun/inform/sun-info.html UK VR-SIG The UK VR-SIG Web server has pointers to many VR Web sources together with links to many FTP/Gopher sites. Local information provided includes text and pictures from the HCI'93 VR exhibition, information on the UK VR-SIG, and a calendar of VR events in the UK. World Wide Web URL= http://pipkin.lut.ac.uk/WWWdocs/LUTCHI/people/sean/vr-sig/vr-sig.html University of Maryland - Virtual Reality and Telepresence (VRTP): VRTP is an result of an experimental course taught by Dr. Ben Schneiderman. The course projects resulted in number of efforts: Encyclopedia of Virtual Environments (EVE) and the Jounal of Virtual Environments (JOVE). World Wide Web URL= http://gimble.cs.umd.edu/vrtp/vrtp.html. University of North Carolina at Chapel Hill: SunSITE anonymous ftp site, UNC-CH Info System, Ogphre (SunSITE gopher) and more. World Wide Web URL= http://sunsite.unc.edu Computer Science Department: World Wide Web URL= http://www.cs.unc.edu/proteus/cs.unc.edu.html Technical reports available via anonymous ftp: ftp.cs.unc.edu Directory: ./pub/technical-reports Virtual Cities. FTP: freedom.nmsu.edu (128.13.1.14) Directory: ./pub/Virtual_Cities Filename: VirCit. VR-386 VR-386 is a freeware VR program for the IBM PC (386 and higher) compatibles. It supports many VR devices, including stereo flicker glasses, HMDs, the Nintendo PowerGlove, joysticks, and so on. VR- 386 has the fastest drawing speed of any VR software in its class, exceeding 20,000 polygons per second. Currently, VR-386 is available on a trial basis by anonymous FTP : psych.toronto.edu DIrectory: ~ftp/pub/vr-386 . The development package is vr386.zip. Many new video drivers are available in video.zip including source code. A driver for the Cyberscope is available as cyber.zip. (excerpted from posting by Dave Stampe, Jan. 21, 1994, sci.virtual-worlds. VR Information Sites. Guide to Internet Resources by Bill Cockayne. FTP: ftp.apple.com Directory: ./pub/VR/vr_sites Xerox Palo Alto Research Center (Pub Web): Experimental WWW server running at Xerox PARC in Palo Alto, CA. Links to Map View, Folk Music Calander, Color Photos, Bitmap Photos, notes from July '93 WWW Conference and Palo Alto Weekly newspaper. World Wide Web URL= http://pubweb.parc.xerox/com