Newsgroups: sci.virtual-worlds,sci.answers,news.answers From: "Sci.Virtual-Worlds" Followup-To: sci.virtual-worlds Subject: sci.virtual-worlds Reference FAQ Archive-name: virtual-worlds/reference-faq Posting-frequency: monthly Last-modified: 1997/02/18 URL: http://www.hitl.washington.edu/scivw /reference-faq.html sci.virtual-worlds Reference Frequently Asked Questions (FAQ) The latest edition of this FAQ can always be retrieved from This faq is meant to assist user in finding information on virtual reality. Basic questions such as VR Books, Magazines, and online resources are covered. This FAQ is written as an introduction to the newsgroup sci.virtual- worlds. It is meant to be posted monthly on the 13th. It is therefore written to be short and informative regarding subscribing and posting to the newsgroup Questions, comments, or suggestions should be sent to: Snail-mail may be sent to: Sci.virtual-worlds c/o Toni Emerson, HITLab University of Washington, Human Interface Technology Laboratory PO Box 352412 Seattle, WA, 98195-2412 USA Topics covered in this FAQ: --------------------------- -1-What are the related VR WWW pages? -2-Are there electronic publications on VR? -3- VR Books to get you started -4- VR Magazines and Journals to get you started -5-What are the related VR related newsgroups? -6-What are the related VR related mailing lists? -7- Information on VRML -8-Credits ------------------------------ Subject: -1-What are the related VR WWW pages? There are quite a few VR WWW sites. As a result, there are a number of excellent indices of VR sites available. Where you should begin: 3D Web Site: Cardiff's VR Page: Chris's VR Stuff: Computer Graphics page at the UCSC Perceptual Science Laboratory: Dave Snowdon's VR Page: Distributed VR Resource Page : EInet Galaxy's Guide to VR: Hot Virtual Reality Sites: Ian's Buying Guide: Maddog's studio: Meta Virtual Environments by Rob Kooper: On the Net: Information Resources in Virtual Reality Silicon Graphics Developers Program - Visual Simulation Directory SunSite Virtual Reality Archive : Ultimate Spatial Audio Index. Virtual Reality Resource List: Virtual Reality Web: Virtual Spaces MUD connections: VR Resources: Webspace at SGI Weblynx Ultimate Virtual World Library: http://weblynx.com.au/virtual.htm>. Contains the Beginners Guide to VRML at . WWW Developers Library--VR List: Yahoo's Entertainment: Virtual Reality -------------------------------- Subject: -2-Are there electronic publications on VR? CyberEdge Electric, CyberEdge Journals WWW site: Jones Multimedia Encyclopedia Update on VR: http://www.digitalcentury.com/encyclo/update/vr.html On the Net has a section on VR electronic documents: Virtualnomics: The Virtual Environments Special Interest Group Newsletter ------------------------------ Subject: -3- VR Books to get you started Adams, L. (1994). Visualization & Virtual Reality--3D Programming with Visual Basic for Windows. New York, NY: WIndcrest/McGrawHill. Ames, A.L., Nadeau, D.R. and Moreland, J. (1996). The VRML Sourcebook. New York, NY: John Wiley & Son Angel, E. (1997). Interactive 3D Graphics: A Top-Down Approach with Open GL. New York, NY: Addison Wesley. Aukstakalnis, S. and Blatner, D. (1992). Silicon Mirage: The Art & Science of Virtual Reality. Berkeley, CA: Peachpit Press. Badler, N. I., Phillips, C. B., and Webber, B. L. (1993). Virtual Humans and Simulated Agents. New York, NY: Oxford University Press. Barfield, W. and Furness, T. (Eds.). (1995). Virtual Environments and Advanced Interface Design. Oxford, UK: Oxford University Press. Begault, D. (1994). 3-D Sound for Virtual Reality and Multi-Media Applications. San Diego, CA: Academic Press. Benedikt, M. L. (Ed.). (1991). Cyberspace: First Steps. Cambridge, MA: MIT Press. Bertol, D. (1997). Designing Digital Space: An Architect's Guide to Virtual Reality. New York, NY: John Wiley & Sons. Best, K. (1994). The Idiot's Guide to Virtual World Design. Little Star. Biocca, F. and Levy, M. R. (Eds.). (1994). Communication in the Age of Virtual Reality. Hillsdale, NJ: Lawrence Erlbaum Associates. Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York, NY: John Wiley and Sons. Carr, K. and England, R. (Eds). (1995). Simulated and Virtual Realities: Elements of Perception. Hampshire, UK: Taylor and Francis. Cavazos, E. A. and Morin, G. (1994). Cyberspace and the Law: Your Rights & Duties in the On-Line World. MIT Press. Chorafas, D. N. and Steinmann, H. (1995). Virtual Reality: Practical Applications in Business and Industry. Indianapolis, IN: Prentice Hall. Committee on Virtual Reality Research and Development, National Reseach Council. (1994). Virtual Reality: Scientific and Technological Challenges. Washington, DC: National Academy Press. Cooper, et al. (1994). Virtual Reality Tracking Technology. San Diego, CA: Academic Press. Earnshaw, R., Jones, H. and Gigante, M. (1993). Virtual Reality Systems. Orlando, Fl: Academic Press. Earnshaw, R.A., Vince, J.A., Jones, H. (1995). Virtual Reality Applications. Orlando, FL: Academic Press. Eddings, J. (1994). How Virtual Reality Works. Emeryville, CA: Ziff-Davis Press. Ellis, S. R. (Ed.). (1991). Pictorial Communication in Virtual and Real Environments (2nd ed). London: Taylor and Francis. Fishwick, P. (1995). Simulation Model Design & Execution: Building Digital Worlds. Indianapolis, IN: Prentice Hall. Glassner, A. S. (1994). Principles of Digital Image Synthesis. San Mateo, CA: Morgan-Kaufmann. Gradecki, J. (1994). The Virtual Reality Construction Kit. New York, NY: John Wiley and Sons. Gradecki, J. (1994). Virtual Reality Programmer's Kit. New York, NY: John Wiley and Sons Heim, M. (1993). The Metaphysics of Virtual Reality. New York: Oxford University Press. Helsel, S. K. and Roth, J. P. (Eds.). (1990). Virtual Reality Practice, Theory, and Promise. Westport, CT: Meckler Publishing. Hollands, R. (1996, forthcoming). The Virtual Reality Homebrewer's Handbook. New York, NY: John Wiley & Sons. Jacobson, L. (1993). Garage Virtual Reality. Indianapolis, IN: Sams Publishing. Jacobson, L. (Ed.). (1992). Cyberarts: Exploring Art & Technology. San Francisco, CA: Miller Freeman, Inc. Kalawsky, R. (1993). The Science of Virtual Reality and Virtual Environments. Reading, MA: Addison-Wesley. Krueger, M. (1991). Artificial Reality II. Reading, MA: Addison-Wesley. Latham, R., (1995). The Dictionary of Computer Graphics and Virtual Reality," New York: Springer-Verlag. Laurel, B. (1991). Computers as Theatre. Reading, MA: Addison- Wesley. Loeffler, C. E. and Anderson, T. (Eds.). (1994). The Virtual Reality Casebook. New York, NY: Van Nostrand Reinhold. MacDonald, L. and Vince, J. (1993). Interacting with Virtual Environments. New York, NY: John Wiley and Sons, Inc. McAllister, D. F. (Ed.). (1993). Stereo Computer Graphics and Other True 3D Technologies. Princeton, NY: Princeton University Press. McLellan, H. (1994). Virtual Reality: Case Studies in Design for Collaboration & Learning. Westport, CT: Meckler Corp. Melzer, J.E. and Moffitt, K. W. (1997). Head-Mounted Displays: Designing for the User. New York,NY: McGraw Hill. Moser, M. A. and MacLoed, D. (1995). Immersed in Techology: Art and Virtual Environments. Cambridge, MA: MIT Press. Pimentel, K. and Teixeira, K. (1993). Virtual Reality: Through the New Looking Glass (2nd ed.). New York, NY: Intel/Windcrest/McGraw Hill. Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. New York, NY: Simon and Schuster Trade. Roehl, B. (1994). Playing God, Creating Virtual Worlds. Corte Madera, CA: Waite Group Press. Roehl, S., Bernie, R. and Eagan, J. (1993). Virtual Reality Creations: Create & Program Virtual Worlds on Your PC. Corte Madera, CA: Waite Group Press. Rothman, P. (1994). Intelligent Agents, Artificial Intelligence & Virtual Reality. Indianapolis, IN: Sams Publishing. Sheridan, T. B. (1992). Telerobotics, Automation, and Human Supervisory Control. Cambridge, MA and London: The MIT Press. Stuart, R. (1996). The Design of Virtual Environments. New York: McGraw Hill. Thalmann, N. and Thalmann, D. (1991). New Trends in Animation and Visualization. New York, NY, USA: Wiley. Thalmann, N. and Thalmann, D. (1993). Virtual Worlds and Multimedia. New York, NY, USA: Wiley. Thalmann, N. and Thalmann, D. (1994). Artificial Life and Virtual Reality. New York, NY, USA: Wiley. Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993). Virtual Reality in Engineering. Piscataway, NJ: IEEE. Wexelblat, A. (1993). Virtual Reality: Applications and Explorations. Orlando, FL: Academic Press. Wilson, J.R., D'Cruz, M.D., Cobb, S.V.G. and Eastgate, R.M. (1995). Virtual Reality for Industrial Application: Opportunities and Limitations. Nottingham: Nottingham University Press. Then, you can't forget science fiction! Besher, A. (1994). "RIM: A Novel of Virtual Reality". New York, NY: HarperCollins West. Card, Orson Scott. (1991). "Ender's Game." New York, NY: Tom Doherty Associates. ISBN: 0-812-51349-5. Gibson, William. (1984). "Neuromancer." New York, NY: ACE Science Fiction. ISBN: 0-553-28174-7. Gibson, William. (1993). "Virtual Light." New York: Bantam Books. ISBN: 0-553-07499-7. Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual Reality." New York, NY: Citadel Press. Stephenson, Neal. (1992). "Snow Crash." New York: Bantam Books. Vinge, Vernor. (1987). "True Names...and Other Dangers." New York, NY: Baen. ------------------------------ Subject: -4- VR Magazines and Journals to get you started Cadence: The World's Largest Independent AutoCAD Magazine. Published monthly by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107. ISSN 0887-9141 Communications of the ACM. Published monthly by the Association of Computing Machinery. ISSN 0001-0782. Computer Graphics Forum: Journal of the European Association for Computer Graphics. Amsterdam : North Holland. ISSN 0167-7055. Computer Graphics World. Published monthly by PennWell Publishing Company. Subscription inquiries: 918-835-3161. ISSN 0271-4159. Computer Graphics. Published by the Special Interest Group on Computer Graphics of the Association for Computing Machinery. ISSN 0097- 8930. Computers & Graphics: An International Journal of Systems & Applications in Computer Graphics. J. L. Encarnacao, Editor in Chief. New York: Pergamon Press. ISSN 0097-8493. (Vol. 17, No. 6, 1993, special issue on Virtual Reality). CyberEdge Journal's Virtual Reality Products. Published six times yearly. Ben Delaney, editor. CyberEdge Journal: The World's Leading Newsletter of Virtual Reality. Published six times yearly. Ben Delaney, editor. The Delaney Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965. Tel: 415- 331-EDGE (3343). Displays: Technology and Applications. Butterworth Heinemann, Oxford, UK. ISSN 0141-9382. Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and Entertainment Marketing. Emerging Media Report, Subscription Dept., 250 Mercer Street, #B1303, New York, NY, 10012. Tel: 212 388-0842 Feedback: Virtual Reality Society Newsletter. Bi-monthly publication by the VRS. Informs of VRS developments, as well as the general VR industry. Human Factors. Journal of the Human Factors and Ergonomics Society. ISSN 0018-7208. IEEE Computer Graphics and Applications. Los Alamitos, CA: IEEE Computer Society. ISSN 0272-1716. IEEE Engineering in Medicine and Biology Magazine. Published monthly by the Engineering in Medicine and Biology Society. ISSN 0739-5175. IEEE Spectrum Magazine. Published month by The Institute of Electrical and Electronic Engineers. ISSN 0018-9235. IEEE Transactions on Visualization and Computer Graphics. Published by The Institute of Electrical and Electronic Engineers. ISSN 1077-2626. Image and Vision Computing. Butterworth Heinemann, Oxford, UK. ISSN 0262-8856. Insight: The Visual Performance Technical Group Newsletter. Visual Performance Technical Group, Human Factors Society. International Journal of Virtual Reality . Editorial Office Richard A. Blade. Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado Springs, Colorado 80907 Phone/FAX: 800/333-0220 Email: rblade@serf.uccs.edu Business Office J. Fred Henderson, Ed.D., Managing Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474- 4587 (800/IPI-IJVR) FAX: 719/486-3652 Email: ijvr@usa.net Interactive Update. Published bimonthly by Alexander and Associates. Alexander and Assoc. is a market research business planning firm specializing in entertainment. Contact Alexander and Assoc., 38 E. 29th St., 10th Fl., New York, NY, 10016. Tel: 212-684-2333, Fax: 212-684- 0291. IRIS Universe: The Magazine of Visual Computing. Published quarterly by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415, Mountain View, CA 94039-7311. Subscriptions are available to qualified users. ISSN 1061-6608. Journal of Medicine and Virtual Reality. Publication of the International TeleSurgery Society (ITS). For subscription information contact: Stanley Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, Suite 286, New York, NY 10028. Telephone: 212-517-3995 Fax: 212- 861-0588/89. Journal of the Audio Engineering Society: Audio/Acoustics/Applications. Audio Engineering Society (AES), New York, NY. ISSN 0004-7554 Journal of Visualization and Computer Animation. Published quarterly by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, USA. ISSN 1049-8907. Optical Engineering. Published monthly by the Society of Photo-optical Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. PIX-elation. Bi-monthly publication of VRASP (Virtual Reality Alliance of Students and Professionals. Contact: VRASP PO Box 4139, Highland Park, NJ 08904-4139. Personal Technologies. Published quarterly. , ISBN 0949-2054. Springer-Verlag London Ltd., Sweetapple House, Catteshall Lane, Godalming, Surrey, GU8 3DJ. Tel: 00 44 1483 415142/Fas: 00 44 1483 415144. Email: PeTe-enquiries@csm.uwe.ack.uk. http://gate.uwe.ac.uk:8000/csm/research/PIM/PeTe.html Presence: Teleoperators and Virtual Environments. Published quarterly by the MIT Press, Cambridge, MA 02142. ISSN 1054-7460. Subscription requests should be addressed MIT Press Journals 55 Hayward Street Cambridge, Massachusetts 02142-1399 (617) 253-2889 (617) 258-6779 (fax) E-mail: journals-orders@.mit.edu. WWW link: http://www-mitpress.mit.edu/jrnls-catalog/presence.html Real Time Graphics. The Newsletter of Virtual Environment Technologies and Markets, 10/yr, CGSD Corporation [2483 Old Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax 415-967- 5252, e-mail , URL Real-Time Imaging. The first issue will be published the first quarter of 1995 by Academic Press, London, UK. Sample copies are available from Marketing Department, Academic Press, 24-28 Oval Road, London NW1 7DX, UK. Fax: 44-71-2670362, or by email, with your full address to: . Realta' Virtuale. [Italian]. Diego Montefusco, editor. Via Rombon 11, 20134 Milano, Italy. 6 issues/year. Tel: +39 02-26412898/Fax: +39 02- 26413279. E-mail: . Simulation. Published monthly by Simulation Councils, Inc. Editorial and Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, San Diego, California 92177. Tel:619-277-3888. ISSN 0037-5497. Virtualnomics, The Virtual Environments Special Interest Group Newsletter. Available online, WWW: Virtual Reality Monthly. Joe Dysart, Editor and Publisher, Email: dysart@delphi.com. Voice: (805) 498-2013/Fax: (805) 499-7014 Virtual Reality Special Report. Published bimonthly by Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107, Tel: 415-905-2200. ISSN 1074-1038. Virtual Reality Update. Toni Emerson, editor. [On-line]. This is an electronic publication published quarterly on the Usenet newsgroup sci.virtual-worlds. VRU contains new articles, conference papers and electronic sources that will be added to the comprehensive bibliography, Virtual Interface Technology: Selected Citations to the Literature. Available on the HITL WWW site: Virtual Reality: Research, Development and Application: The Journal of the Virtual Reality Society. This journal is an official publication of the Virtual Reality Society. There are different subscription rates for the journal, with members receiving the journal at a discounted rate. The rates are as follows: non-members and institutions: UKP175/US$350 and members of the VRS: UKP95/US$190 To subscribe to the journal, contact: Journal Subscription Department, The Virtual Reality Society, PO Box 316, Haywards, HeathWest Sussex, RH17 5YA, UK. Available on WWW: Virtual: Mensile di Realita Virtuale e Immagini di Sintesi. [Italian] Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 02/48010171 - 4987826. Fax" -24092-09, email: . Visual Computer: International Journal of Computer Graphics. Official journal of the Computer Graphics Society. Published by Springer International, Berlin. ISSN 0178-2789. Virtual Reality Investor by Andrew Moulden of CN Media Ltd. Email address: offshore@netcomuk.co.uk Investment newsletter, the VRI provides information and advice to private investors and those in the financial community. VR News - The Virtual Realty Newsletter. Mike Bevan, editor. Published ten times per year. Cydata Limited, PO Box 2515, London N4 4JW, England; Tel and Fax: (44) 81-292-1498. ------------------------------ Subject: -5-What are the VR related newsgroups? There are many Usenet newsgroups which contain information relevant to various aspects of the diverse virtual-worlds community. Newsgroup: Description: comp.graphics Computer graphics, art, animation, image processing. comp.human-factors Issues related to human-computer interaction (HCI). comp.multimedia Interactive multimedia technologies of all kinds. comp.realtime Issues related to real-time computing. comp.research.japan The nature of research in Japan. (Mod) comp.robotics All aspects of robots and their applications. comp.simulation Simulation methods, problems, uses. (Mod) comp.sys.sgi.graphics Graphics packages and issues on SGI machines. comp.theory.dynamic-sys Theory of dynamic systems. sci.cognitive Perception, memory, judgement and reasoning. sci.med.telemedicine Clinical consulting through computer networks. sci.optics Discussion relating to the science of optics. sci.research Research methods, funding, ethics, and whatever. sci.virtual-worlds Virtual Reality technology and culture. (Mod) ------------------------------ Subject: -6-What are the related VR related mailing lists? BattleTech VR Mailing List "Fan" page dedicated to, but not sponsored by, the VR games "BattleTech" and "Red Planet" put out by Virtual World Entertainment. Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list offers pilots hints, tips, rumors and stories with pilots around the world, including the international Virtual World sites in Japan and Australia. Representatives from VWE are present on the list, though not in any official fashion. For subscription information, send email to btech- request@world.std.com, and an automated reply will be sent to you. To receive a copy of the FAQ (one is sent when joining the list), send the words "info btech" in the body of a message to "majordomo@world.std.com". The FAQ is also available online by ftp and www. CBNVEE at mcmuse.mc.maricopa.edu Subject: Building Educational Environments Using Networked Virtual Reality Software. Purpose: A place for those building educational environments using networked virtual reality software such as MUSE, TinyMUSH and Moo to pool knowledge and discuss issues. E-mail subscription request to with an informal message to subscribe. CyberMaxx BBS: Tel: 708-267-0041 Distributed Interactive Simulation Protocol and NPS software implementation, DIS-List: E-mail subscription request to . The Distributed VR Mailing List: email distributed-vr@mail.csh.rit.edu. To subscribe: mail to , with subject: subscribe. DIVE Mailing List: A list for users of the DIVE VR system. The list is called "divers@sics.se. Mail sent to this address will be sent to all members. To subscribe to this list send e-mail to with "subscribe divers" in the body of the message. Glove List The glove-list was created in 1991 to provide a rapid communication channel to hackers adapting the Power Glove for use in low-cost VR systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator for this list. The actual PowerGlove Mailing list is nonactive. To quote the administrator, "The PowerGlove mailing list is dead. (It fell on its head)." However, there is a great HTML doc available on the WWW: Haptics List This purpose of the list is to create a forum for research discussion, questions, etc. as well as to provide information on the latest applications, devices, software, etc To subscribe to haptics, send the following in the body (not the subject line) of an email message to "Majordomo@asel.udel.edu": subscribe haptics This will subscribe the account from which you send the message to the haptics list. If you wish to subscribe another address instead (such as a local redistribution list), you can use a command of the form: subscribe haptics other-address@your_site.your_net Homebrew-vr Non-commercial list server for those interested in "low-cost" virtual reality devices. To join, send e-mail: with subject of "subscribe." The Homebrew guys have an excellent FAQ on the WWW: < http://www.acm.uiuc.edu/homebrew/faq.html> RenderWare List ftp site ftp.canon.co.uk A mailing list for information about RenderWare If you want to join the list send mail to listproc@canon.co.uk with the first line: "subscribe RW-LIST . There is also an ftp site at ftp.canon.co.uk. VeRGe-Events To subscribe to the VeRGe-Events mailing list, send a message to: " verge-events-request@cyberworks.com " with the message: "subscribe verge-events- " in the body of the message. VIRTPSY - Virtual Reality Psychology VIRTPSY is open to researchers, practitioners, and students of psychology who are interested in the social contracts and interactions within the enviroments known as Virtual Reality. It shall explore the impacts of both text and graphic based enviroments on these new avenues of interpersonal relations. VIRTPSY is available by free subscription. To subscribe, send an email message to: LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU No subject heading is needed. In the BODY of the message write the following: SUBSCRIBE VIRTPSY First Name Last Name VIRTU-L The Mailing List, sci.virtual-worlds is bounced off a BITNET site, UIUCVMD at the University of Illinois at Urbana- Champaign. To sign on this list, send a mail message to listserv@listserv.uiuc.edu or listserv@postoffice.cso.uiuc.edu The body of the message should read: . Put your full name as a replacement for , of course. Greg Newby is the administrator for virtu-l. To post messages send to: virtu-l@listserv.uiuc.edu or virtu-l@postoffice.cso.uiuc.edu Any questions about the list should be directed to him at: gbnewby@uiuc.edu. vworlds-list The vworlds-list is an unmoderated list with the charter to discuss the aesthetic and artistic aspects of virtual worlds freed from technical constraints. To subscribe, send mail to vworlds-list- request@netcom.com for instructions. List Owner: Kevin Goldsmith (kevin@unitcircle.org). VRML Mailing List: To join the VRML standards discussion, please subscribe to the www- vrml mailing list. Send mail to: majordomo@wired.com No subject, message body: subscribe www-vrml your-email-address VR Net: Mailing List for VR Professionals. Posting address: Administrative Address: (VR Professional Association) WTK - World ToolKit SIG If you would like to join, send email to sig-wtk- request@artemis.arc.nasa.gov with in the body of the message the text "subscribe". Maintained by NASA Ames Research Center, to submit postings email: sig-wtk@artemis.arc.nasa.gov. ------------------------------ Subject: -7-Information on VRML Usenet groups: comp.lang.vrml, alt.lang.vrml _VRML Mailing Lists_ vrml-behaviors@sdsc.edu Technical discussion on describing behaviors within VRML. Topics include how to add interaction and animation behaviors to VRML, scripting language issues, implementation details, and so forth. Unmoderated. To subscribe, email to majordomo@sdsc.edu. In the message body type: subscribe vrml-behaviors [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. To unsubscribe, email to majordomo@sdsc.edu. In the message body type: unsubscribe vrml-behaviors [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. vrml-modeling@sdsc.edu Technical discussion on geometry description issues in VRML. Topics include features of current and proposed geometric primitives, import/export tools, compatibility with existing systems, implementation details, performance issues, cross-platform issues, and so forth. Unmoderated. To subscribe, email to majordomo@sdsc.edu. In the message body type: subscribe vrml-modeling [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. To unsubscribe, email to majordomo@sdsc.edu. In the message body type: unsubscribe vrml-modeling [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. www-vrml@wired.com The principal mailing list on VRML providing general discussion on VRML topics. Unmoderated. To subscribe, email to majordomo@wired.com. In the message body type: subscribe www-vrml [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. To unsubscribe, email to majordomo@wired.com. In the message body type: unsubscribe www-vrml [address] where the optional address is your email address. If you do not provide an address, the return address of the email you send to majordomo is used. _On the Net_ document: http://www.hitl.washington.edu/projects/knowledge_base/vrm.html _Online VRML Publicatons_ VRML Review http://www.imaginative.com/Chuck/vrml/ VRMLSite Magazine http://www.vrmlsite.com/ ZD3D: http://www.zdnet.com/zdi/vrml/ _VRML Books and Magazines_ VRML Browsing and Building Cyberspace by Mark Pesce http://www.mcp.com/general/news7/vrml2.html VRML Sourcebook by Ames, Nadeau and Moreland. http://www.wiley.com/compbooks/k26.html VRML World Magazine by MecklerMedia http://www.mecklerweb.com/netday/vrml.html ------------------------------ Subject: -8-Credits Comments about, suggestions about or corrections to this posting are welcomed. If you would like to ask me to change this posting in someway, the method I appreciate most is for you to email me the proposed change. Make sure to indicate the section; preferably attaching the original "text" that you propose to change as well. The following people assisted in the creation of this article: Aaron Pulkka for his work in writing the _MetaFAQ_. Mark DeLoura for his work on the original FAQ, _TheRealFAQ_. This article was originally written by: Toni Emerson, .