From: scivw@hitl.washington.edu
Newsgroups: sci.virtual-worlds
Subject: DIGEST: Virtual-worlds Info Booth [04.10]
Organization: Human Interface Technology Laboratory, U of Washington, Seattle
Status: RO
X-Status: 


Virtual-worlds Info Booth Digest
volume 04, number 10

Contents:

Re: REF: VR in C/C++ ???
Re: PROD: Best VR helmet/accessories?
Re: INFO: Cyberterm release 

See the Sci.Virtual-Worlds FAQ, posted monthly
http://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/readfirst-faq.html,
for more details on the organization of this newsgroup.  There is also
a home page for the ftp site: URL:

	     ftp://ftp.hitl.washington.edu/pub/scivw/WWW/scivw.html

This Digest is archived at the sci.virtual-worlds archive site, URL:

	        ftp://ftp.hitl.washington.edu/pub/scivw/Digests/

Toni Emerson                                         
Moderator, sci.virtual-worlds               

                      <scivw-request@hitl.washington.edu>
                http://www.hitl.washington.edu/people/diderot

---------------------------------START OF DIGEST------------------------------ 

From: "Ronald R. Mourant" <mourant@coe.neu.edu>
Newsgroups: sci.virtual-worlds
Subject: Re: REF: VR in C/C++ ???
Date: Fri, 29 Mar 1996 06:21:50 +0000
Organization: Northeastern University
Message-ID: <315B817E.2EB0@coe.neu.edu>
References: <4jf68a$e0o@nntp5.u.washington.edu>

Another very good book that is:

"Learn 3D Graphics Programming on the PC." By Richard F. Ferraro
Addison Wesley Developers Press, 1996

This includes a CD-ROM with the complete RenderWare API. 
The virtual environments lab here at Northeastern Univ. has 
been using RenderWare with C++ to developed many virtual 
environments.

Ron
mourant@coe.neu.edu
---------------------------------------

From: Abdulilah Balkhair <ZCS3128%SAKAAU03.BITNET@VTBIT.CC.VT.EDU>
Subject: Re: PROD: Best VR helmet/accessories?
Newsgroups: sci.virtual-worlds
Date: April, 1, 1996

Hi,

I am new at this list and I am asking for help, please.

I have a graduation project using VR so I want you to guide me to whom
I may contact to get my requirments.

What I want is a Helmet with maximum active matrix LCD & tracking
system takes an input from video via computer (P5,133), I want to know
which is the best set and whom I may contact to have more info.


Thanks a lot,
Your help is highly appreciated
Abdulilah Balkhair
---------------------------------------

To: Carlos Gomez de Llarena <cgomezl@ibm.net>
Subject: Re: INFO: Cyberterm release 
Newsgroups: sci.virtual-worlds
In-reply-to: Your message of "Mon, 01 Apr 96 17:16:52 CST."
             <316063E4.524F@ibm.net> 
Date: Wed, 03 Apr 96 09:47:09 -0800


This is from the Cyberterm WWW site:

http://wattle.itd.adelaide.edu.au/~snoswell/ct.html
Who is developing Cyberterm?

Major project contributions have come from:

Michael Snoswell - Project Leader/Founder
snoswell@guest.adelaide.edu.au

Nigel Dobson-Keeffe - Systems Designer, Applications Programmer
Ian Peters - Business Manager
Paul Waclawic - Systems Programmer
Philippe Van Nedervelde - User Interface Design
Jeff Prothero - Systems Design Concepts

and many, many others.


How do you get Cyberterm?

CT is currently in entering the alpha testing phase. It is expected to be
released in a beta form towards the end of 1995. This will be available from
a number of FTP sites, as well as directly from the CT home page (which
you probable read first to get to this page). CT will be shareware, but at this
point we are not planning any penalities if you don't register. Separate
registration at individual servers may provide extended online time and
extra priviledges for agent ownership, CPU time and disk space allocation,
but this will be be entirely up to the server maintainers at their individual
sites. We will be providing a free access CT server from a site we are
currently in the process of setting up. This should have a fast Net link to
maximise user responses, but obviously a server close to you geographically
will give better response times. We are negotiating many servers so there
should be one "near you".

The first release will be announced on these pages, in the sci.virtual-worlds
News Group, the Compuserve VR forum, and a number of BBS systems
throughout the world.

There is a CT mail list which we have not posted to in a long time. This is
because it generates far too much traffic each time an announcement is
made. Unfortunately, due to the enormous number of requests to be added
to this list, I am not adding any new names as the admin time is becoming
counter productive. Those people already on it will receive notification
about the release when it happens, but from here on, I'm recommending
that people check this page every now and then to keep up to date on
developments.


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