sci.virtual-worlds Education and Research Frequently Asked Questions (FAQ)
The latest edition of this FAQ can always be retrieved from
<ftp.hitl.washington.edu/pub/scivw/faq/ed-faq>
This Education and Research faq is meant to assist the VR person in finding information on educational resources in virtual reality. Research Centers, Directories and bibliographies and also educational opportunities are listed.
This FAQ is written as an introduction to the newsgroup sci.virtual-worlds. It is meant to be posted monthly on the 13th. It is therefore written to be short and informative regarding subscribing and posting to the newsgroup
Questions, comments, or suggestions should be sent to:
<scivw-faq@hitl.washington.edu>
Snail-mail may be sent to:
Sci.virtual-worlds
c/o Toni Emerson, HITLab
University of Washington,
Human Interface Technology Laboratory
PO Box 352412
Seattle, WA, 98195-2412
USA
Topics covered in this FAQ:
---------------------------
Subject: -1- Research Centers
Date: 13 Jul 95 00:00:01 PST
Asia
Advanced Telecommunications Research Institute International (ATR)
<http://www.atr.co.jp/>
Korea Advance Institute of Science and Technology (KAIST): Virtual Reality
Group
<http://dangun.kaist.ac.kr/>
Nara Institute of Science and Technology: NAIST Image Processing Lab.
<http://www.aist-nara.ac.jp/IS/Chihara-lab/mosaic.html>
Tokyo, University:
Hirose Lab
<http://ghidorah.t.u-tokyo.ac.jp/>
Tachi Laboratory, Cybernetic Systems Laboratory, RCAST.
<http://www.star.rcast.u-tokyo.ac.jp/>
Tsukuba, University of: IWATA Lab World, Virtual Reality Laboratory.
<http://intron.kz.tsukuba.ac.jp/>
Canada
Banff Centre for the Arts New Media Research.
<http://www-nmr.banffcentre.ab.ca/>
Alberta, University of: Computer Graphics Research Group
<http://web.cs.ualberta.ca/~graphics/>
British Columbia, University of: Imager and GraFiC computer graphics labs.
<http://www.cs.ubc.ca/nest/imager/imager.html>
Toronto, University of:
Ergonomics in Teleoperation and Control Laboratory, ETC-Lab
<http://vered.rose.utoronto.ca/>
Europe
Bath, University of: Virtual Manufacturing and Desktop Virtual Reality
<http://www.bath.ac.uk/~ensrit/vman.html>
Delft University of Techology: the Virtual Environments Research at Delft
<http://www.twi.tudelft.nl/TWI/IS/vr-overview.html>
Fraunhofer Institutes:
IAO VR-Lab of the Fraunhofer-Institute for Industrial Engineering
<http://www.iao.fhg.de/Public/zentren/vr/home.html>
IPA Demonstration Center Virtual-Reality
<ftp://ftp.ipa.fhg.de/pub/VIRTUAL-REALITY/WWW/homepage.html>
Fraunhofer Institute for Computer Graphics (IGD)
<"http://www.igd.fhg.de/>
Geneve, Universite de: MIRALab Computer Animation Research Lab
<http://cuisg13.unige.ch:8100/MiraLab.html>
Loughborough University of Technology: LUTCHI Research Centre, based within the
Dept. of Computer Studies.
<http://pipkin.lut.ac.uk/>
Manchester, University of: Advanced Interfaces Group
<http://www.crg.cs.nott.ac.uk/Virtuosi/index.html>
Swedish Institute of Computer Science (SICS) Distributed Interactive Virtual
Environment (DIVE).
<http://www.sics.se/dce/dive/dive.html>
Swiss Federal Institute of Technology: Computer Graphics Lab
<http://ligwww.epfl.ch/>
German National Research Center for Computer Science: Digital Media Lab
<http://viswiz.gmd.de/DML/>
Valencia, University of:ARTEC (Advanced Research and Technological Expansion in
Computer graphics)
<http://faeton.eleinf.uv.es:80/artec/artec.html>
United States
ACCAD. The Advanced Computing Center for the Arts and Design.
<http://www.cgrg.ohio-state.edu/>
Argonne National Laboratory: Mathematics and Computer Science Division (MCS)
Virtual Environments.
<http://www.mcs.anl.gov/home/kokinis/VirtualEnvironments/vr.html>
ARI Virtual Reality Research Synthetic Environments Research at ARI HQ with the
National Institute of Standards and Technology, the Catholic University of
America, George Mason University, and Howard University.
<http://198.97.199.60/vr.html>
Carnegie Mellon University:
Studio for Creative Inquiry
<http://www.cfa.cmu.edu/vr/vrhome.html>
Project Hippocrates, robot assisted surgical system
<http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mrcas/www/hippocrates.html><>
VASC Virtual Reality Research at Vision and Autonomous System Center
<http://www.ius.cs.cmu.edu/afs/cs/usr/jimr/www/vr.html>
3D Stereoscopic Video Display Systems Home Page
<http://www.cs.cmu.edu:8001/afs/cs/project/sensor-9/ftp/www/homepage.html>p>
Central Florida, University of Institute for Simulation and Training at Central
Florida:
<http://www.tiig.ist.ucf.edu/ist_web/ist.html>
Modeling & Simulation Related Activities page
<http://www.tiig.ist.ucf.edu/ist_web/ist_modsim.html>
The M&S Web: Modeling and Simulation, SIMNET and DIS information.
<http://ftp.tiig.ist.ucf.edu/ms_web/ms_web.html>
IST's Visual Systems Laboratory Home Page
<http://www.vsl.ist.ucf.edu/>
Colombia University: Computer Graphics and User Interfaces Lab
<http://www.cs.columbia.edu:80/graphics/>
Computer Graphics Lab at the UCS Perceptual Science Laboratory
<http://mambo.ucsc.edu/psl/cg.html>
Graphics, Visualization and Usability Center at Georgia Tech, Virtual
Environments Group.
<http://www.cc.gatech.edu/gvu/virtual/VirtualEnvironments.html>
Illinois, University of: Electronic Visualization Laboratory, University of
Illinois, Urbana Champaign:
<http://www.ncsa.uiuc.edu/EVL/docs/html/homePage.html>
Advanced Digital Systems Lab
<http://www.ece.uiuc.edu/~ece246/>
Pablo Research Group and Virtual Reality
<http://www-pablo.cs.uiuc.edu/Projects/VR/vr.html>
Georgia Tech School of Civil and Environmental Engineering - IV Project.
Virtual Reality, Engineering Simulation, and Animation
<http://www.ce.gatech.edu/Projects/IV/iv.html>
Iowa State Visualization Laboratory
<http://www.vislab.iastate.edu/>
I-CARVE Lab . Laboratory for Integrated Computer Aided Research in Concurrent
and Virtual Design
<http://smartcad.me.wisc.edu/>
Johnson Space Center:
Graphics Research and Analysis Facility, GRAF Lab
<http://139.169.134.181/Homepages/GRAF_Lab/>
Software Technology Branch
<http://www.jsc.nasa.gov/~mle/vr.html>
McDonnell Douglas Aerospace-Houston Division: McDonnell Douglas
Aerospace-Houston Division:
<http://pat.mdc.com/>
Millersville University, Intelligent Machines Laboratory, CS373 Grahics and
Virtual Reality
<http://zansiii.millersv.edu:8080/cs373.html>
Mississippi State University: Virtual Environment/Interactive Systems Program
<http://www.erc.msstate.edu/vr/>
MIT:
Haptic Interfaces Group, Artificial Intelligence Lab
<http://www.ai.mit.edu/projects/handarm-haptics/haptics.html>
MIT "WavesWorld:A Testbed for Three Dimensional Semi-Autonomous Animated
Characters"
<http://wave.www.media.mit.edu/people/wave/>
Virtual Environment Technologies for Training
<http://mimsy.mit.edu/>
Naval Research Lab (NRL): Advanced Distributed Simulation
<http://netlab.itd.nrl.navy.mil/ADS.html>
NASA AMES Intelligent Mechanisms Group
<http://maas-neotek.arc.nasa.gov/>
New York University School of Medicine's Surgical Simulation Toolkit
<http://mchip00.med.nyu.edu/dan/HomePage.html>
Naval Postgraduate School, Monterey CA:
<ftp://taurus.cs.nps.navy.mil/pub/NPSNET_MOSAIC/npsnet_mosaic.html>
NPS Scientific Visualization laborary
<http://www.nps.navy.mil/VisLab/home.html>
NPS Autonomous Underwater Vehicle (AUV) Virtual World
<ftp://taurus.cs.nps.navy.mil/pub/mosaic/auv.html>
Virtual Reality for Infantry Soldiers
<http://www.pao.nps.navy.mil/vr.html>
National Institute of Standards and Technology's Open Virtual Reality Testbed .
<http://nemo.ncsl.nist.gov/~sressler/OVRThome.html>
NCSA Virtual Reality Lab
<http://www.ncsa.uiuc.edu/VR/VR/vr_homepage.html>
Northeastern University's Virtual Environments Lab
<http://www.coe.neu.edu/~olevine/velab.html>
North Carolina, University of: Computer Science Department Home Page
<http://www.cs.unc.edu/cs.unc.edu.html>
Ohio State University: Volume Graphics Research Group
Pennsylvania, University of: Dept. of Computer and Information Science Center
for Human Modeling and Simulation(HMS).
<http://www.cis.upenn.edu/~hms/home.html">
Purdue University: Project Isaac: Simulating Virtual Environments
<http://www.cs.purdue.edu/homes/vanecek/projIsaac/homepage.html>
Rapid Development Lab (RDL)
<http://ollie.jsc.nasa.gov/~wood/RDL/RDL_Home.html>
SRI Virtual Perception Program
<http://os.sri.com/intro.html>
Stanford University:
DesignSpace
<http://gummo.stanford.edu/html/DesignSpace/home.html>
Dextrous Manipulation Laboratory
<http://cdr.stanford.edu/html/Touch/touchpage.html>
Southern California, University of: USC's collaborative WWW Project-- Robotic
Tele-Excavation (RTE)
<http://www.usc.edu/dept/raiders/story/>
Syracuse University's North-east Parallel Architectures Center (NPAC) - Virtual
Reality and Televirtuality: Technology Assessment Project
<http://minerva.npac.syr.edu/NPAC1/PUB/wojtek/hpsin/vrhome.html>
Texas, University of: Laboratory for Intelligent Processes and Systems (LIPS)
<http://www-lips.ece.utexas.edu/>
U.S. Army Research Institute for the Behavioral and Social Sciences ARI and
Synthetic Environments Research
<http://alex-immersion.army.mil/default.html>
Virginia, University of: User Interface Group at the University of Virginia.
<http://uvacs.cs.virginia.edu/~uigroup/>
Virtual Environment Research Centre (VERC), School of Engineering and Computing
at the University of Hull, United Kingdom
<http://web.dcs.hull.ac.uk/VERC/>
USACERL: Virtual Environments Group
<http://pike.cecer.army.mil/VirtualEnv/VirtualEnv.html>
Virtual Environments, 3D Medical Imaging, and Computer Graphics Laboratoryin
the Air Force Institute of Technology's Graduate School of Engineering, Wright
Patterson Air Force Base
<http://www.afit.af.mil/ENGgraphics/GRAPHICS.html>
Washington, University of
Biorobotics Lab University of Washington
<http://biorobotics.ee.washington.edu/BRL/pages/biorobotics.html>
The Human Interface Technology Lab
<http://www.hitl.washington.edu/>
Sensory Engineering Lab, (formerly Human Factors Lab)
<http://supreme.ieng.washington.edu/index/>
Cyberguide: The Virtual Reality Industry CD-ROM. (1995). Winter Garden, FL: Third Planet Publishing. An interactive multimedia "Who's Who"-style overview of the VR and simulation industries.
Helsel, S. and Jacobson, J. (Eds.). (1994). Virtual Reality Market Place. Westport, CT: Meckler Corporation. This publication is updated annually.
Panos, G. (Ed.). (1992). Virtual Reality Sourcebook. Published by SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713-2832. Telephone: 310-421-7295. [Print and CD-Rom].
Thompson, J. (Ed.) (1993). Virtual Reality Research & Development: A Directory of Research Projects. Westport, CT: Meckler Corporation.
Subject: -3- Educational Opportunities in VR
Date: 13 Jul 95 00:00:01 PST
ASIA
Singapore, National University of Institute of Systems Science
Contact: Dr. Gurminder Singh
Institute of Systems Science
National University of Singapore
Kent Ridge
Singapore 0511.
Email: gsingh@iss.nus.sg or issgs@nusvm.bitnet
FAX: (65)778-2571
Phone: (65)772-3651
Program:
Opportunities for MSc and PhD through this research are available.
The institute provides financial assistance to graduate students.
Specialties:
In terms of vr research, we are looking at the application of vr to
the training and practice of architecture design. Our emphasis is much
different from typical solid modeling approaches; instead we are
looking at languages for architecture design.
In the first phase we are focusing on the training aspects of
architecture design. The resulting system will be used to teach
architecture design at the graduate and undergraduate levels.
CANADA
Alberta, University of
<http://web.cs.ualberta.ca/~graphics/>
Institution: University of Alberta
Computer Graphics Research Group
Contact(s): Mark Green, Professor (mark@cs.ualberta.ca)
(403) 492-4584
Program(s): MSc, PhD Computer Science
Specialties:
The Computer Graphics Research Group specializes in three major areas:
Visualization and Modeling and Rendering and Virtual Reality research.
Visualization of high-speed ATM network traffic data/events. Investigate and
implement 2D techniques and 3D techniques. Visualization is carried out using
HP /IDACOM 75000 Broadband Series Test System. The Volume Rendering research
has concentrated on 3D filtering techniques for 3D textures.
The Virtual Reality research has concentrated on developing software tools
for the production of virtual reality applications. Since 1988, the VR group
has been collaborating with researchers at the Banff Centre, providing computer
tools that can be used by artists to produce 3D interactive art. One of the
main products of the laboratory is the MR Toolkit, which is a software package
for the production of VR applications. This software has been distributed to
over 300 sites in 34 countries over the past three and half years.
Toronto, University of
Institution: Computer Science Department
University of Toronto
Contact(s): Computer Science (416) 978-6025
Graduate Studies Admission (416) 978-5369
General Information (416) 978-2011
United States of America:
Central Florida, University of
<http://www.vsl.ist.ucf.edu/>
Institution: Visual Systems Laboratory
Institute for Simulation and Training
University of Central Florida
12424 Research Parkway, Suite 300
Orlando, FL 32816
phone: (407) 658 5073 / 5074
fax: (407) 658 5059
Contact(s): Dr. J. Michael Moshell, Director (moshell@cs.ucf.edu)
Curtis Lisle, Assistant Director (lisle@ist.ucf.edu)
R. Dunn-Roberts, Visual Systems Scientist (richard@ist.ucf.edu)
Brian Scott Blau, Visual Systems Scientist (blau@ist.ucf.edu)
Jacki Morie, Visual Systems Scientist (morie@ist.ucf.edu)
Program(s):
MS / PhD Computer Science -- based on a curriculum rich in courses in
parallel computation, computer graphics, and machine vision. Research
assistantships are available for highly qualified candidates.
Specialties:
Resources:
The VSL is split into four groups: Dynamic Environments Group, Virtual
Environments Group, Visual Testbed Group, and Systems Group.
Columbia University
Institution:
Department of Computer Science
Columbia University
500 West 120th St., 450 CS Building
New York, NY 10027
Contact(s):
Prof. Steven Feiner
feiner@cs.columbia.edu
(212) 939-7083
(212) 666-0140 (fax)
http://www.cs.columbia.edu/graphics/
Program(s):
B.A., B.S., M.S. and Ph.D. in Computer Science
Specialties:
Augmented reality, in which a see-through HMD is used to overlay a
virtual world on the user's view of the physical world. Application areas
that we are exploring include:
Virtual worlds for data visualization, including knowledge-based design of effective worlds for visualizing and exploring multivariate scientific and business data, and for representing computer network topologies and interactions.
Knowledge-based generation of 3D multimedia presentations that combine speech, text, and 3D graphics to communicate medical data.
Resources:
Virtual worlds projects are conducted within the Computer Graphics and
User Interfaces Lab in the Department of Computer Science. We have
research relationships with the Department's Natural Language Processing
Lab, Knowledge Representation Lab, and Mobile Computing Lab; the Center
for Telecommunications Research; the Building Technologies Group in the
Graduate School of Architecture; and the Medical Informatics Department
in the Columbia Presbyterian Medical Center.
The Computer Graphics and User Interfaces Lab has HP, SGI, and Sun workstations with 3D graphics accelerators; Pentium PCs and PowerPC Macs; 3D interaction devices (a VPL DataGlove, a Digital Image Design Cricket, and several Logitech 3D mice); 3D tracking systems (including a four-receiver extended range Ascension Flock of Birds and eight Logitech ultrasonic trackers); 3D displays (StereoGraphics CrystalEyes stereo eyewear, locally-built and Virtual i.O see-through head-mounted displays); and 3D audio (Crystal River Beachtron sound processor). Students also have shared access to a 4-processor SGI Onyx with Reality Engine 2 and an 8-processor HP 9000/735 cluster with FDDI interconnect.
Prerequisites:
C.S. background and the inquiring mind of an experimentalist. We are particularly interested in students with a strong background in
AI, who would like to explore the knowledge-based generation of
graphics, text, speech, and audio in virtual worlds.
Haywood Community College
Institution:
Department:
Regional High Technology Center
10 Industrial Park Drive
Waynesville, NC 28786
Voice: (704)452-1411
Fax: (704)452-3353
Contact: Tony Gaddis, Computer Systems Coordinator
E-mail: tony@daystrom.haywood.cc.nc.us
Programs: AAS Degrees in Electronic Engineering Technology and
Manufacturing Engineering Technology
Specialties:
Undergraduate courses in Virtual Reality offered
regularly.
VR workshops and presentations conducted for educators.
Research and development conducted in mechanical assembly
visualization, 3D design visualization, and virtual reality
training for rescue workers. Research conducted by
Tony Gaddis, Ryan Parker, and Barret Krupnow.
Resources:
Illinois, University of
Institution(s): Electronic Visualization Lab
University of Illinois at Urbana Champain
1304 West Springfield Avenue
Urbana, IL 61801
Institution:
Electronic Visualization Lab
<http://www.ncsa.uiuc.edu/EVL/docs/html/homePage.html>
University of Illinois at Chicago M/C 154
851 South Morgan, Room 1120
Chicago, Il 60607
312.996.3002
312.413.7585 fax
Contact(s):
Tom DeFanti, Electronic Visualization Laboratory, Director
Electrical Engineering and Computer Science Department
tom@eecs.uic.edu
Maxine Brown, Associate Directory, maxine@siggraph.org
Institution: Computer Science Dept.:
Phone: (217) 333-3527
Fax: (217) 333-3501
Contact(s):
Graduate Admissions (acad@cs.uiuc.edu)
Barb Cicone, Admissions Officer (cicone@cs.uiuc.edu)
Professor Michael Faiman, Graduate Advisor (faiman@cs.uiuc.edu)
Program(s):
MS, PhD and MFA degrees through the UIC Electrical
Engineering
and Computer Science department and the UIC School of Art and Design.
Specialties:
The Electronic Visualization Laboratory (EVL) at the University of
Illinois at Chicago (UIC) advances research in computer graphics and
interactive techniques through its unique interdisciplinary blend of
engineering, science and art.
Massachusets Institute of Technology (MIT)
<http://www.media.mit.edu/>
Institution: Media & Robotics Lab
Contact: For additional information about the academic program contact Santina
Tonelli (santa@media.mit.edu). Please include a postal mailing address in your
email.
Program: The Program in Media Arts and Sciences
The Program in Media Arts and Sciences offers graduate studies leading to the
Master of Science in Media Arts and Sciences, and the Doctor of Philosophy in
the field of Media Arts and Sciences. Students from a wide variety of
backgrounds, including electrical engineering, computer science, cognitive
science, and learning sciences are encouraged to apply.
Specialties:
Interactive cinema, future television, others.
North Carolina, University of
<http://www.cs.unc.edu/>
The UNC-Chapel Hill general web site (rather than the UNC Dept. of
Computer Science web site) has the listing of computer science
courses in the graduate school catalog.
That URL is: http://www.unc.edu/pubs/academ/gb/index.html
Institution: Department of Computer Science
University of North Carolina at Chapel Hill
Campus Box 3175, Sitterson Hall
Chapel Hill, NC 27599-3175
Telephone: 919-962-1700
FAX: 919-962-1799
Contact(s): Admissions and Graduate Studies (admit@cs.unc.edu)
919-962-1900
General Department Information (geninfo@cs.unc.edu)
919-962-1700
Program(s): MS / PhD in Computer Science
Specialties:
The GRAPHICS AND IMAGE LABORATORY supports research and teaching in
computer graphics, image processing, virtual environments, computer
vision, and pattern recognition.
Resources:
Specialized image-generating systems include two of UNC-CH's unique
Pixel-Planes 5 machines, scalable 3D graphics multicomputers
each containing more than 250,000 processors; two Silicon
Graphics Onyx computers with Reality Engine2 graphics; a Silicon
Graphics Power Series 460VGX computer; a Silicon Graphics Indy
workstation; several DEC 5000 graphics workstations; a larger number
of Hewlett Packard 700 series workstations; and high-precision color
monitors. Most displays can be viewed in stereo. Interaction devices
include an Argonne Robotic Manipulator, a Sarcos Telerobotic Arm, a
Phantom force display device, an optical ceiling tracking system,
Virtual Research and Kaiser head-mounted displays, head-mounted
displays that were designed and built by this department, Polhemus and
Ascension 3D tracking systems, a voice recognition system, joysticks,
mouse devices, data tablets, and other commercial and in-house-designed
manual input devices. The laboratory has extensive facilities for
recording, editing, and producing high-quality video.
Rensselear Polytechnic Institute, Troy, NY 12180, USA
Contacts: Robert O'Bara (obara@rdrc.rpi.edu)
Postal Address:
Robert O'Bara
Rensselaer Design Research Center
Rensselear Polytechnic Institute
Troy, NY 12180
USA
Research:
The Center was involved in the development of the
PHIGS
and PHIGS+ standards. Naturally, our focus has been
towards the visualization aspects of VR.
A graphics toolkit for Virtual Environment purposes is being
developed that emphasizes the time-critical aspect of
the rendering process. Benchmarking of the graphics
hardware is performed to evaluate time allocation among
renderable objects obtaining constant rendering time frame
updates.
There is also a project that is being involved with novell
input devices. Force feedback is also considered. The
project is also looking into ways of homogeneously
integrating the programming interface and interaction
techniques of the various input devices to a graphics
environment.
We are also working in visual fusion, which is the
annotation of the real world with computer generated
graphical information.
Rochester, University of
Dept. of Computer Science
University of Rochester
Rochester, NY 14627 USA
Contact: Polly Pook
pook@cs.rochester.edu
(716)275-8479
Program: MS / PhD in Computer Science
For gradute admissions info write to the admissions secretary,
Peggy Frantz, at frantz@cs.rcochester.edu or phone 716-275-5478
Specialties:
The Univ. of Rochester is using virtual reality in human
psycho-physical studies. Our VR Lab is in the Computer Sci Dept and
is a center of inter-disciplinary work among pychologists, cognitive
scientists and computer scientists. For us computer scientists, these
studies inform computational models of vision, attention, planning,
goal interaction, manipulation, motor tasks, etc.
Resources:
The lab has a VR helmet and eye-tracking device, head and hand position
sensors (flocks), a go-cart for virtual-world driving, an EXOS dextrous
hand master, 2 VPL datagloves, an SGI and a few sparcs. There are also
two puma robot arms, a Utah/MIT robot hand and a robot "head" with
color binocular vision.
Syracruse University
Institution: Virtual Reality Laboratory
Syracuse University
Specialties:
We've started working in the areas of robotics, military intelligence,
information retrieval, 3D sculpting, and geographic imaging. Another
project on the drawing board is to hook the VR equipment into the
parallel machines located across campus in NPAC (the Northeast
Parallel Architectures Center) -- perhaps to the Connection Machine...
There is great potential for faculty and student involvement in
projects. For the future, I hope to work with faculty and students
intested in education, sensory research, scientific visualization, and
other areas, in addition to computer scientists, engineers, and other
more traditional participants in VR research. I am personally
interested in exploring the ergonomics of VR, and also in identifying
the issues for multi- user virtual environments.
Resources:
Right now [June 5, 1991] the lab equipment includes a DataGlove
(version 1) with a Polhemus tracker, several PowerGloves and serial
converter boxes, and some LCD shutter glasses. We're hoping to have
some VPL EyePhones soon. Located in the Advanced Graphics Research
Laboratory at SU, the VR lab makes use of Silicon Graphics IRIS
workstations, also Sun and Dec workstations. Amigas, Macs, PCs, and
so forth are all in abundant supply, in addition to connections to
campus and off- campus mainframe resources.
Virginia, University of
<http://uvacs.cs.virginia.edu/~uigroup/>
Institution: Computer Science Department, User Interface Group
University of Virginia
Program(s): MS or Ph.D. in computer science
Specialties:
basic research in human perception development of architectures and
toolkits to support real-time, immersive interfaces working with partners
in other departments to develop demonstration applications
Resources:
2 SGI VGXs,many SUNS,several Polhemus, Bird, and ultrisound trackers,12
grad & undergrad students,researchers from CS, EE, and psychology.
Washington, University of
Institution: University of Washington
Graduate Program: Virtual Environments and Interface Design
College of Engineering
Program Description
The College of Engineering at the University of Washington offers three degree
programs focusing on Virtual Environments and Interface Design. The
Master's level degrees are administered within the College of Engineering
Inter-Engineering Program. All applicants to the
programs should have a programming background in C or C++. Courses in
computer graphics and mathematics through linear algebra is highly
desirable.
Master of Science (M.S.): The M.S. degree is for applicants with a non-engineering background (e.g., behavioral science). Students with non-engineering degrees must have a strong and mathematics preparation Master of Science in Engineering (M.S.E.): The M.S.E. degree is designed for applicants with engineering degrees.
Ph.D. in Engineering: The Ph.D. with a specialty in Virtual Environments and Interface Design is offered through Mechanical Engineering, and supervised by Industrial Engineering faculty.
In addition, coursework and research opportunities in telepresence and robotics are offered through the Departments of Electrical Engineering and Environmental Health.
Labs involved are:
Human Interface Technology Lab:
<http://www.hitl.washington.edu/>
Human Interface Technology Laboratory (HIT Lab)
PO Box 352412
Seattle, WA 98195-2412
Phone: (206) 543-5075
Fax: (206) 543-5380
Contact(s):
<hitl@hitl.washington.edu>
Program(s): MS, PhD in Engineering or Computer Science
Specialties:
Virtual Retinal Display; GreenSpace (Distributed VR) Sci.virtual-worlds
(Virtual Communities) ; US West Virtual Reality Roving Vehicles Program (VRRV);
AFOSR Situation Awareness; CEDeS Lab (Architecture and VR)
Resources:
Industrial Consortium (including Boeing, US West, Tektronix, Microsoft
and many more); Silicon Graphics Iris, Indigo; Dec Alpha; Sun 4,
Sparc; Macintosh; PCs; Division ProVision; The Bird and Polhemus 3D tracking
systems; spaceball; voice recognition system; and more.
Sensory Engineering Lab
<http://supreme.ieng.washington.edu/index.html>
Contact:
Woodrow Barfield, Associate Professor, Head, Graduate Program
in Virtual Environments and Interface Design
Industrial Engineering
Office Phone: (206) 543-3350
Fax: (206) 685-3072
Room: MEB G-12 Sensory Engineering Lab
Mail Stop: FU-20
University of Washington
Seattle, WA 98195
Specialties:
Presence and Performance in Virtual Environments; Spatialized Sound Research;
MIDI as Output and Music Visualization; Augmented Reality; Virtual
Environments; Stereoscopic Display Design; Intelligent Vehicle Highway System
(IVHS)
Subject: -4- Credits
Date: 13 Jul 95 00:00:01 PST
Comments about, suggestions about or corrections to this posting are welcomed. If you would like to ask me to change this posting in someway, the method I appreciate most is for you to email me the proposed change. Make sure to indicate the section; preferably attaching the original "text" that you propose to change as well.
The following people assisted in the creation of this article:
Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.
This article was originally written by:
Toni Emerson, <temerson@hitl.washington.edu>.