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Path: news!bm
From: bm@cs.columbia.edu (Blair MacIntyre)
Newsgroups: sci.virtual-worlds
Subject: Re: MISC: VR software and hardware
Date: 10 Jun 1995 16:08:44 GMT
Organization: Columbia University
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In-Reply-To: mbernat@gel.ulaval.ca's message of 7 Jun 1995 18:18:02 GMT
Status: OR

>>>>> On 7 Jun 1995 18:18:02 GMT, mbernat@gel.ulaval.ca (Marc
>>>>> Bernatchez) said:

Marc> I'm currently seeking some good PC 3D accelerator cards which
Marc> are OpenGL compliant. I also need a good C or C++ library to do
Marc> some low and high level software development of VR worlds.

Marc> What I have right now is:

Marc>         3D PC accelerator cards
Marc>         -----------------------

I'm appending my current list of 3D accelerators for PCs.  Since I'm
personally interested in "the best I can get for a PCI bus", I may
have skipped some cheap cards, but that's life.

If anyone knows of any other cards, please send me mail.  In
particular, I'm still waiting for some detailed info on the Fujitsu
Sapphire 2SX, which I'm hoping will arrive any day now.

Marc>         Software
Marc>         --------

I'm not up on Software (I'm writing my own) so I can't help here.

Marc> I would like to put two of these cards in the host PC to generate 
Marc> stereo left/right pairs. I also need to use OpenGL to be the most 
Marc> multiplatform I can.

Check out the Fujitsu card (one of the few things I know about it is
that you can put two in a machine) and the Media Labs cards (I think
you can put in two, but more importantly it supports stereo with one
card).


Here's my current information compilation about 3D Cards for the PC.
_______________________________________________________

Originally from:

Chris Hinch
Management Information Systems
Dunedin City Council
PO Box 5045, Dunedin, New Zealand

Internet : chris@dcc.govt.nz

Information added by

Blair MacIntyre
Computer Science Dept, Columbia University
500 W 120th St, Room 450
New York, NY, 10027
bm@cs.columbia.edu

==================================================================

Chris' original introduction:

    There seems to be a lot of interest in 3D acceleration hardware for
    PC's at the moment *grin*.  I've put together a completely unofficial,
    non-commercial, non-exhaustive list of all the info I have been able
    the glean from various sources - press releases, this newsgroup,
    glossy brochures etc. etc.  Some info has come from my own email
    correspondence with the manufacturers, but quoted content is, I
    believe, of public record.
    
    DISCLAIMER:
    
    I haven't seen or used any of these cards, and all figures are the
    manufacturers own.  I am not promoting any one card or company over
    any other. I do not speak for anyone other than myself, and even then
    I don't agree with my own opinion!  I'm not a great typist either, so
    there are probably transcription errors to take into consideration
    too!!
    
    No representation is made as to the accuracy of these
    figures/technical specs etc.  If you are going to buy/bet the
    farm/otherwise invest in one of these products, CONTACT THE
    MANUFACTURER first and make sure that what you want is what you'll
    get!!!
    
    CAVEAT EMPTOR!!!
    
    All trademarks etc are copyright of their respective owners etc. etc.

I'd like to add that many of these boards are not yet available, so
you should find out delivery dates before getting your heart set on
any given one.

The cards Chris covered are (* means I added stuff):

     Matrox Impression Plus

     SMOS SCP1500

     Omnicomp 3DEMON

     ISC PowerGL

     Evans & Sutherland Freedom

     Fujitsu Sapphire 2SX*

     Lockheed Martin R3D/100

I added:
     
     General comment about the GLINT 300SX

     ELSA GLoria

     AccelGraphics AG300

     Media Labs 3DMedia

     SPEA FireGL

     Force Inc.
 
     Densan

====================================================================

A general comment about the GLINT chips.

They mention texture mapping acceleration, but on the 300SX (the
current chip used in all GLINT-based boards) texture maps are held in
host memory and per pixel information is sent to the chip which
performs the necessary interpolations and applications. For the
upcoming 300TX, the texture maps are held in local memory on the
graphics card (the "localbuffer") and the host just sends per vertex
information to the chip which performs all the texture mapping
calculations.

Of course, none of the other currently shipping graphics boards
accelerate textures, so this isn't a big deal.  But it is worth
keeping in mind when you see GLINT based boards claiming texture
mapping acceleration.

====================================================================

ELSA GLoria
===========

FROM THE SPEC SHEET:

Based on the S3-Vision968 and 3Dlabs' GLINT 300SX.  Has a 250Mhz
RAMDAC with built-in digital video acceleration provided by the S3
chip.  Includes a DCI driver.  Comes with optimized Windows
3.X/NT/'95, OpenGL and OS/2 drivers and utilities.  Includes drivers
for multi-screen support as well as Display List Drivers for
MicroStation and AutoCAD DOS/Windows for R12/R13/LT.

The GLINT chips accelerates all rendering operations of OpenGL,
including Gouraud shading, depth buffering, fogging, anti-aliasing,
alpha blending, scissor and stipple mask, dithering, and logical
operations.

3D features are similar to all GLINT 300SX cards:

*       3-D Rendering at up to 300K shaded, Z-buffered, anti-aliased,
        translucent polygons per second
*       64-bit GUI acceleration up to 1M 10 pixel vectors/sec., 500K 10x10
        rectangles/sec with 24-bit pixels
*       Texture mapping acceleration
*       Z-buffer for hidden line/hidden surface removal
*       100% OpenGL compliant

Frame buffer:

*       4 or 8 Mbyte high speed VRAM
*       8 to 32 bits per pixel

Local buffer:

*       8 Mbyte DRAM

GLoria-8

*       8 MByte frame buffer, 8 MByte local buffer, 250Mhz pixel clock
*       Double Buffered Resolutions
	up to 1600x1200 at 32-bit per pixel 
        1920x1080 at 16-bit

GLoria-4

*       4 MByte frame buffer, 8 MByte local buffer, 220Mhz pixel clock
*       Double Buffered Resolutions
        up to 1024x768 at 32-bit per pixel 
	1280x1024 at 24 bpp
	1600x1200 at 16 bpp
        1920x1080 at 8 bpp

CONTACT INFORMATION:

Joy Li
ELSA Inc. Graphics Corp.
2041 Mission College Blvd.
Suite 165
Santa Clara, CA 95054
Phone:  800-272-3572
Phone:  408-565-9669
Fax:    408-565-9650
email:  joyl@elsa-usa.mhs.compuserve.com


COMMENT:

Looks pretty good.  I'd choose this over a GLINT based board that
doesn't have the S3 chip on it.   It will be out in late June, early
July: they are redesigning it to increase the performance (both they
and someone at 3DLabs said they are hoping to increase performance by
30%). 

====================================================================

ACCELGRAPHICS AG300
===================

Accelgraphics is a spinoff of Kubota Pacific, who made graphics
workstation based on the DEC Alpha chips.

The AG300 is also sold OEM by ISC as the "PowerGL" card, described below.  
Since the AG300 and the PowerGL are the exact same card, I won't repeat 
the specs here.  Talk to both companies, see which one better suits your
needs.

Contact Information:

Corporate Headquarters:
AccelGraphics, Inc.
1942 Zanker Road
San Jose, CA 95112
408-441-1556
408-441-1599 fax

Western Region:
Kim Rawlings
714-589-2453
714-589-2483 fax
Kim_Rawlings@ag3d.com

Central Region:
Dan Vitale
513-858-1400
513-858-2905 fax
Dan_Vitale@ag3d.com

Southern Region:
John Caravello
407-834-7275
407-834-9052 fax
John_Caravello@ag3d.com

Europe:
David Holman
011-44-1635-40122
011-44-1635-551-147 fax
davidh@perform.hiway.co.uk

====================================================================

Media Labs 3DMedia
==================

The 3DMedia SR is a true high performance 3D accelerator based on the
3DLabs GLINT 300SX chip.  It delivers RGBA with 24 bit Z-buffer
support and performance of 300K Gouraud shaded, Z-buffered, window
clipped, alpha tested 32 bit triangles per second.  The SR supports
various APIs includeing OpenGL, 3D DDI, 3DR, Reality Lab, Renderware,
BRender, etc.  Accelerates packets such as Pro/Engineer and
Microstation.  

The 3DMedia SX provides the same features as the SR, plus additional
features such as genlocking to eliminate annoying scrolling bars due
to magnetic interference between two monitors in a dual-headed
configuration.  Furthermore, in provides an on-board studio quality
encoder which outputs video in NTSC, PAL or S-Video formats.

3DMedia SX
----------

3D Acceleration:
	Similar to other GLINT 300SX boards

Flexible output:
	Software selectable standard as well as custom display
	formats, interlaced and non-interlaced, are available with a
	maximum resolution of two million pixels.  

Optimized Bandwidth
	PCI local bus, rev 2.0. 
	Target and Read Master interface achieves 20M pixel/second
	sustained image download rate.
	Refresh rates in excess of 200Hz.

Product Specification:
	PCI Rev 2.0 Target and Read Master interface
	4M Byte framebuffer
	4 MByte localbuffer.  Extra 4M available as an option.
	Supports 64-bit/pixel, 8/8/8/8 for RGBA, 24-bit depth, 
		4-bit stencil, 4-bit fast clear
	Double buffering at all resolutions and depths.
	ISO and VESA Display refresh rates.
	Standard and custom resolutions up to 1280x1024.
	Pseudo color, true color and direct color output.
	Color depths of 4/8/12/15/24 bits with alpha channel for 
		RGB color formats.
	VGA PAss-through at any VGA resolution and color depth.
	RS-343A Graphics output level.
	Sync-on-green and external TTL sync support.
	FCC Class B certification.
	3D Gouraud shaded, depth buffered, window clipped, stippled,
		dithered, and alpha tested rendering performance with
		24-bit RGB color depth is the following:
		300K 25 pixel triangles/sec
		500K 10 pixel vectors/sec
		8M independent points/second
		500K 9x13 pixels characters/second
	2D Graphics performance
		1M 10 pixel vectors/sec
		500K 10x10 pixel, flat shaded rectangles/sec
		500K 9x13 pixels characters/second
		Scroll Rate 48M pixels/second - 8 bits/pixel

	Output Support:
	RDB Resolution	  NI	   Colors supported	Max Refresh
	  in pixels		256	65K	16.7M	   Rates
	1280x1024	 yes	yes	yes		    76
	1152x900	 yes	yes	yes	yes	   100
	1024x768	 yes	yes	yes	yes	   125
	800x600		 yes	yes	yes	yes	   175
	640x480		 yes	yes	yes	yes	   250

3DMedia SX
----------

All of the features described above, plus:

More flexible output:
	Support for stereoscopic, field sequential RGB and VR displays
	is implemented in hardware reducing host overhead. 
	Television and video tape recorders are driven by the studio
	quality encoder.  Square pixel, CCIR and 4x video resolutions
	can be selected in NTSC, PAL or S-Video format.

Phase locking:
	Line-lock to external sync signals, such as VGA or other
	sources, enables windowing and external video multiplexing.
	An independent 3D window can be opened within the GUI display,
	such as VGA, by activating the line-locking feature.
	Independent color depth between the GUI and 3D graphics is now
	possible, depending on the operating system used.

Product Specification additions:
	Max 135MHz video clock.
	Standard and custom resolutions up to 1600x1200
	Supports standard, stereoscopic, field sequential RGB, 
		VR Glasses and other display devices.
	Programmable video clock.
	Line-lock to external sync signals.
	Studio quality encoder with support for different NTSC, PAL,
		and S-Video resolutions.

	Output Support in addition to those above:
	RDB Resolution	  NI	   Colors supported	Max Refresh
	  in pixels		256	65K	16.7M	   Rates
	1920x1080		yes	yes		    45
	1600x1280		yes	yes		    50

Contact Information:
Media Labs, Inc.
806 Winbern Ste 1
Houston, TX 77002
Tel: (703) 942-0670
Fax: (703) 784-5144

COMMENT:
=======
The SX is available now, the SR is not.  The pricing is as follows (as
of Feb 1, 95):

3DMedia SX:					Quantity	Price
	4M VRAM, 4M DRAM, Encoder, Linelock	1-99		$1895
						100-999		$1795
						1000+		CALL
3DMedia SX8:
	4M VRAM, 8M DRAM, Encoder, Linelock	1-99		$2295
						100-999		$2195
						1000+		CALL

3DMedia SR:					Quantity	Price
	4M VRAM, 4M DRAM			1-99		$1595
						100-999		$1495
						1000+		CALL
3DMedia SR8:
	4M VRAM, 8M DRAM			1-99		$1995
						100-999		$1895
						1000+		CALL

One year warranty.

====================================================================

FIRE GL   Preliminary Product Information   Feb.  95
====================================================

High-End 3D-CAD and Graphics Subsystem

-- The complete Solution for CAD, Virtual Reality, 
	Visualization and Simulation --

o Leading Edge PC Technology 
o Dual processor 2D and 3D Graphics System
o PCI bus Support
o High performance
o State-of-the-art GUI Accelerator
o 3D Rendering Coprocessor

Hardware - 3D Acceleration

o 3Dlabs GLINT 300SX Rendering Processor
o 64-bit hyper-pipelined architecture
o 300K Gouraud shaded, depth buffered triangles/s
o Fast frame buffer and Z-buffer clear
o Anti-aliasing
o Supports advanced modes : double-buffering, stereo and overlays
o Accelerates OpenGL, HOOPS, SP3D and other 3D API4s
o 8 Mbyte local Memory - expandable to 12 Mbyte
o Point, line, rectangle and polygon primitives in Hardware
o Vertex level interface

Hardware - 2D Acceleration

o 64-bit S3 Vision968 GUI Accelerator
o 175 MHz Pixelclock
o 8 Mbyte high speed Video memory (VRAM)
o Multimedia ready through S3 Multimedia extensions
o Integrated Video Acceleration 

Software & Miscelleanous

o 100 % OpenGL compatible
o SPEA 3D Software drivers for AutoCAD  and MicroStation
o Third party applications based on SP3D, Criterion Renderware,
  RenderMorphics RL, Intel 3DR
o GUI Support : Windows 3.1, Windows 95 and Windows NT
o Multi-lingual documentation
o Software Updates via SPEA BBS or CompuServe
o 3 years warranty


Video Modes

Resolution Color depth (bit/pixel) Line Frequency (KHz) Refresh Rate (Hz)
---------- ----------------------- -------------------- -----------------
640 x 480        8, 16, 32             31,5 - 52,5        60 - 100
800 x 600        8, 16, 32             37,9  - 64,0       60 - 100
1024 x 768       8, 16, 32             48,4- 80,9         60 - 100
1280 x 1024      8, 16, (32)           64,0 - 100,0       60 - 95 (75)
1600 x 1200      8, 16                 74,5 - 84,6        60 - 68               

Availability :  Q2/1995

Technical specifications subject to change

The board will cost approximately DM 5000 in Germany (as of early
April).

CONTACT:
David_Fink@spea.ccmail.compuserve.com

====================================================================
Force Inc.
==========

The 3DE-300SX from Force Inc. combines the GLINT 300SX with 4 Mbytes
of VRAM and up to 8 Mbytes of DRAM. Both IBM PC-AT Japanese DOS/V and
NEC PC98 are supported plus Windows NT 3.5, OpenGL and RenderWare 1.4.

For more detailed information, please contact: 

Kenyu Uema, Manabu Igarashi or Tatsuya Takagi
Tel: +81 3 3490 1172
Fax: +81 3 3490 2277
6-15-9-2F, NishiGotanda Shinagawa-ku,Tokyo 141, Japan 

====================================================================
Densan
======

The PCI-300SX is a GLINT based PCI card including 4 Mbytes of VRAM
framebuffer, 8 Mbytes of DRAM localbuffer, 64-bit IBM RGB525 RAMDAC
and VGA pass thru implementation. Optimized drivers are provided for
Windows NT 3.5 and OpenGL.

For more detailed information, please contact: 

Tetsuya Kawamoto or Zhang Yuanli
Tel: +81 3 3329 3871
Fax: +81 3 3329 9266
5-42-1, Kamikitazawa Setagaya-Ku, Tokyo, Japan

====================================================================

MATROX IMPRESSION PLUS
======================

FROM THE SPEC SHEET:

Windows Features:   

     - 40 million Winmarks
     - 175 MHz DAC or optional 220 MHz DAC
     - 1600 x 1200 in 256 and 65K colors
     - 1280 x 1024 in 16.7m colors
     - 110 Hz refresh at 1280 x 1024 resolution
     - 120 Hz refresh at 1024 x 768 resolution

     Windows resolution and colours: (* requires 4Mb VRAM)

     - 1600 x 1200  256, 65k*
     - 1280 x 1024  256, 65k*, 16.7m*
     - 1152 x 882   256, 65k, 16.7m*
     - 1024 x 768   256, 65k, 16.7m*
     - 800 x 600    256, 65k, 16.7m     
     - 640 x 480    256, 65k, 16.7m

Multimedia Features:     

     - Microsoft DCI software video acceleration (Indeo, Cinepak, Video for  
       Windows)
     - 24 frames per second playback

MGA Video XL Upgrade Module: (Q1 95)

     - Support for VESA Media Channel (VM Channel) video expansion standard 
       and PowerPlay64
     - 32 bit connector for increased video datapath (100 Mb/second)
     - Accepts up to 15 video peripherals    
     - Support for multiple live video windows
     - VideoLogic PowerPlay64 add-on module for smooth, video playback at 
       1280 x 1024 at 30 frames/second
     - resolution scaling using Pixel Interpolation
     - color space conversion from YUV to RGB

Real-Time 2D and 3D Features:

     - Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors, 
       and 800x600 in 16.7 m colors
     - 150,000 Gouraud shaded polygons per second
     - Accelerated double buffering and z-buffering
     - Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
     - DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows 
       and DOS

     Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb 
     VRAM)

     - 1600 x 1200  256*
     - 1280 x 1024  256*
     - 1152 x 882   256, 65k*
     - 1024 x 768   256, 65k*
     - 800 x 600    256, 65k, 16.7m*    
     - 640 x 480    256, 65k, 16.7m*

     Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb 
     VRAM)

     - 1600 x 1200
     - 1280 x 1024
     - 1152 x 882   256*
     - 1024 x 768   256*
     - 800 x 600    256, 65k* 
     - 640 x 480    256, 65k*

Models Available:

MGA-IMP+/P:    PCI Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable

MGA-IMP+/V:    VL Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable

MGA-IMP+/A:    AT Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable

MGA-IMP+/P/220:     PCI Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/P

MGA-IMP+/V/220:     VL Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/V

MGA-IMP+/A/220:     AT Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/A

MGA-MOD/2Mb/1  2Mb upgrade for MGA Impression Plus
          1600x1200 in 256 and 65K colors
          1280x1024 in 16.7m colors

MGA-MOD/VMC    VideoLogic PowerPlay64 video accelerator chip
          1280 x 1024 at 30 frames per second
          
MGA-MOD/VMC/2MB     2 Mb upgrade for MGA Impression Plus and VideoLogic
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.


CONTACT INFORMATION:

Telephone 1-800-361-1408

Matrox Graphics Inc.
1055 St Regis Blvd
Dorval
Quebec
Canada H9P 2T4

Telephone:     514.685.2630
Facsimile:     514.685.2853


COMMENT:

I heard comments on comp.sys.opengl that, at the moment, the
Impression Plus doesn't have "true" OpenGL support under Windows NT.
I don't know if this is correct or not.


====================================================================

SMOS SCP1500
============
     
FROM COMP.SYS.OPENGL

"S-MOS Systems has introduced the SCP 1500 geometry processor for
Windows NT OpenGL acceleration.  It is capable of 300K transformed,
lighted triangles per second.  It will support the full OpenGL library
suite:

     - world coordinate transformations
     - 3D point, lines, triangles, bitmaps
     - texture coordinate transformation
     - fog calculations
     - 3D clipping
     - viewport transformation and perspective divide
     - picking
     - 2D window offsets
     - infinite, local, and spot lighting calculation

We will be demonstrating the product running on a standalone PCI card
later this year.  The demonstration will include full OpenGL driver
support and will provide acceleration to any card (3D based or
otherwise) that supports 3D-DDi. S-MOS systems is also willing to
discuss single board design issues with Glint and other 3D chips.
Please email me or Giri Venkat (giri@smos.max.com) for further
details."


CONTACT INFORMATION:

Joe Del Rio
Executive Director, Graphics and Standards Products
S-MOS Systems, Inc
2460 North First Street
San Jose
CA 95131

Telephone: 408.954.0120 ext 3586
email: delrio@smos.com

               
COMMENT:

This is the only info I have on this card.  I think I sent e-mail to
these people some time ago, but cannot be sure.  Sorry.

====================================================================


OMNICOMP 3DEMON
=================

FROM THE SPEC SHEET:

3DEMON 3-D Graphics Accelerator for PCI Local Bus Technical Brief

The 3DEMON provides workstation class 3-D graphics and high
performance 2-D acceleration using the GLINT (tm) 300SX 3-D processor
from 3Dlabs.  The 3DEMON accelerates all rendering operations of
OpenGL, including Gouraud shading, depth buffering, fogging,
anti-aliasing, alpha blending, scissor and stipple mask, dithering,
and logical operations.

Features:

*       3-D Rendering at up to 300K shaded, Z-buffered, anti-aliased,
        translucent polygons per second
*       64-bit GUI acceleration up to 1M 10 pixel vectors/sec., 500K 10x10
        rectangles/sec with 24-bit pixels
*       Texture mapping acceleration
*       Z-buffer for hidden line/hidden surface removal
*       100% OpenGL compliant

Frame buffer:

*       4 Mbyte high speed VRAM
*       8,12,16, and 24/32 bits per pixel

Local buffer:

*       4 or 8 Mbyte DRAM
*       32 bits per pixel contains Z-buffer, Stencil field, Fast clear
        control, and Graphics ID

3DEMON Model SX44

*       4 MByte frame buffer, 4 MByte local buffer
*       Double Buffered Resolutions
        800x600 24/32-bit (3-D)
        1024x768 16-bit (3-D)
*       Single Buffered Resolutions
        1024x768 24/32-bit (3-D)
        1280x1024 16-bit (2-D)

3DEMON Model SX48

*       4 MByte frame buffer, 8 MByte local buffer
*       Double Buffered Resolutions
        800x600 24/32-bit (3-D)
        1024x768 16-bit (3-D)
        1280x1024 8-bit (3-D)
*       Single Buffered Resolutions
        1024x768 24/32-bit (3-D)
        1280x1024 16-bit (3-D)

Software Compatibility

*       Microsoft's implementation of OpenGL under Windows NT (tm) 3.5 and
        Windows 95 (tm) (included)
*       2-D drivers for Microsoft Windows 3.x, Windows 95, and Windows NT
        3.5 (included)
*       HOOPS, 3DR, and other industry standard 3-D APIs
*       Reality Lab, RenderWare, BRender, and other 3-D games APIs
*       Accelerated-X drivers for The X-Window System by X-Inside
*       Specific applications such as AutoCAD, Microstation, CadKey, and
        3D Studio

Hardware Compatibility

*       Minimum OpenGL platform of Pentium processor, Windows NT 3.5, and
        32MB RAM recommended
*       Windows NT 3.5 support for PowerPC and MIPS processors is under
        development


CONTACT INFORMATION:

Steve Gillaspy
Omnicomp Graphics Corp.
1734 W. Sam Houston Pkwy N.
Houston, TX. 77043
Phone:  713-464-2990
Fax:    713-827-7540
email:  omnicmp@phoenix.phoenix.net


COMMENT:

These guys are brilliant - they are responsive, and have been really
helpful in my own research, often pointing me in the direction of
other people and companies who can help, as well as showing a solid
technical understanding of my requirements and making recommendations
based on that understanding.

====================================================================

ISC POWERGL
============

FROM E-MAIL:

"PowerGL Graphics Accelerator
                  ----------------------------

                            from

               International Software Corporation

      World-Class OpenGL 3D Graphics for PCI-Based Systems

    The PowerGL  XL3(tm) PCI-based  graphics accelerator delivers
unprecedented 3D  graphics price/performance on PCI-based systems
running Windows  NT. In  fact, the XL3 on Intel, DEC Alpha, MIPS,
and PowerPC  delivers an  incredible 2x  to 4x  increase in price
performance over  comparable  HP  715,  SUN  SS20  and  SGI  Indy
systems.

Features
--------

          * PCI option card (short form factor)

          * Accelerates OpenGL under Windows NT

          * 24-bit true color and 16-bit Z buffering

          * 32 color planes with 16-bit double buffering

          * 1280 x 1024 @ 60-74 Hz, non-interlaced

Performance
-----------

          * 1 Million 2D vectors per second (10 pixel, 24-bit)

          * 1 Million  3D vectors  per second  (10  x  1  pixels,
            smooth shaded, Z buffered)

          * 205k 3D triangles/sec (50 pixels, smooth shaded mesh,
            lit, Z buffered)

Benefits
--------

          * Performance of  a $25k+  Unix workstation  for  under
            $10,000.

          * Standard  applications  with  Windows  NT  (including
            Windows 3.1 applications compiled for Intel cpu).

          * Scalable architecture  delivers  increased  graphics
            performance with higher performance host cpu.


Price
-----

          *  PowerGL XL3 graphics accelerator:  $2,195

          *  Complete PCI-based systems:  CALL 1-800-839-4721

    Don't get  left behind.  Join the  3D desktop revolution with
the PowerGL XL3 on your PCI-based systems. You won't find better
price/performance!

                     PowerGL specifications
                     ----------------------

Graphics performance
 --------------------

* 2D vectors   (10 pixel, 24-bit)                             1M/sec

* 3D vectors   (10 pixel, smooth shaded, unlit, Z buffered)   1M/sec

* 3D triangles (50 pixels, smooth shaded mesh,                205K/sec
               lit, Z buffered)

* Frame buffer-to-frame buffer copy                   30/15 Mpixels/sec
  (8/16-bit images and 32-bit images respectively)

* Non-Z  buffered clears  and  solid fills            320 Mpixels/sec

* Bitmap writes and unaligned fills                   80 Mpixels/sec


Hardware Features
-----------------
* Scalable architecture  efficiently leverages the system CPU; a
  faster CPU yields faster graphics

* 7.5 MB of total RAM

  - 5 MB VRAM used as a 32 plane frame buffer, supporting:
    * resolutions up  to 1280  x 1024  pixels  with  up  to  16.7
      million colors (24 bit true color)
    * 16 bit double buffering
    * 8 bit color index

  - 2.5 MB DRAM used as a 16 bit Z-buffer

* Rectangle clipping, Alpha blending and Dithering

Graphics application programming interfaces
-------------------------------------------

* Open GL
* HOOPS and 3DR planned for early 1995

Supported Operating System Environments
---------------------------------------

* DOS 6.0  or later,  Windows 3.1 or later, Windows 95 (Chicago),
Windows NT 3.5 with Open GL (Daytona)

Supported Applications
----------------------

* Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
* AutoCAD Release 11, 12, and 13 from Autodesk
* MicroStation version  4 and  5 from  Bentley Systems (including
  MOGLE)
* Any OpenGL application

Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms

System requirements:
--------------------

* One free PCI slot
* VGA or SVGA compatible graphics adapter
____________________

tm PowerGL and XL3 are trademarks of International Software Corporation."


CONTACT INFORMATION:

International Software Corporation (ISC)
Suite 275
433 Park Point Drive
Golden, CO  80401

Orders: 1-800-488-4721
Fax: 303-526-0581
E-mail: 76516.2544@compuserve.com


====================================================================


EVANS & SUTHERLAND FREEDOM
===========================

PRESS RELEASE:

"EVANS  & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE
TO THE PERSONAL COMPUTER

SALT LAKE CITY, March 2, 1995
Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced
Freedom Graphics(tm) for the Personal Computer.  Freedom Graphics is
the first product to bring the 3D graphics technology of E&S to the
personal computing environment.

Freedom Graphics is an implementation of the specialized features that
3D graphics applications require for smooth, fast execution.  Users
can produce impressive realistic images with the product's rich
feature set and high-performance graphics for Windows/NT(r)
applications.

The graphics card supports the OpenGL(r) software application
programming interface and is designed to accelerate OpenGL in the PC
environment.  Freedom Graphics is a PCI bus-based card that
incorporates the same technology as the Freedom Series graphics
accelerators which supply high-end graphics for the world's largest
workstation vendors.  Ideal markets to take advantage of the extensive
feature set of Freedom Graphics are CAD, Industrial Design,
Simulation, Visualization, Animation, Entertainment and Game
Development.  Supported PC processors include MIPS(tm), Pentium(r) and
Power PC(tm).

"The interest being generated by Freedom Graphics is extraordinary,"
said Jim Oyler, President and CEO of Evans & Sutherland.  "Freedom
Graphics allows a low-cost PC-based system to achieve the performance
of a much more expensive workstation.  This is going to be an
explosive market in the very near future."

Evans & Sutherland is the only 3D graphics vendor with a product line
that spans the entire computing industry from the personal computer up
to multi-million dollar flight simulators and location-based
entertainment systems.

"We are pleased that Evans & Sutherland has applied their knowledge
and experience in high-performance real-time 3D graphics to the PC
marketplace," said Tom Coull, President of Sense8 Corporation.
"WorldToolKit and Freedom Graphics will offer a definitive
hardware-accelerated solution for texture-mapped virtual reality
applications."

Freedom Graphics' feature set includes real-time 3D graphics rendering
and animation, hardware based 24-bit texture acceleration, scalable
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
specular highlights, fast set-up calculations, full scene
antialiasing, transparency and depth cueing.  The additional
experience of E&S with OpenGL will also result in significant
performance advantages for applications using the OpenGL library from
E&S.

According to Ian Reid, Vice-President of Marketing at Advanced Visual
Systems, "Freedom Graphics offers a new level of capability for the PC
user and AVS/Express allows any PC developer to take immediate
advantage of features such as hardware texture-mapping and
transparency.  It's the ideal combination."

Freedom Graphics performance under Windows/NT and OpenGL is 300,000
triangles/second.  The card will list price at $2450 with second
quarter availability through OEMs and VARs.  Freedom Graphics was
first shown at Fall Comdex '94 in Las Vegas.

The significance of Freedom Graphics lies in its delivery of a
graphics feature set at unsurpassed performance levels.  Advanced
features such as texture mapping are still unavailable from any other
vendor for under $10,000.  Freedom Graphics also provides performance
not yet seen in the 3D PC graphics market.  Nearest competitors for
performance provide minimal feature sets and are only available at
much higher prices.

Evans & Sutherland is a leader in advanced 3D graphics and
visualization systems for science, industry, education, and
entertainment.  The Graphics Systems Division provides graphics
hardware and software solutions that are sold and supported by DEC,
HP, IBM, and Sun Microsystems.  Evans & Sutherland was founded in 1968
and is based in Salt Lake City, Utah.

Freedom Graphics, and Freedom Series are trademarks of Evans &
Sutherland.  OpenGL is a registered trademark of Silicon Graphics,
Inc.  All other trade names are trademarks or registered trademarks of
their respective holders.

 -------------------------------------

Freedom Graphics(tm) for the Personal Computer

High-Speed Realism from Evans & Sutherland

Evans & Sutherland pioneered the computer graphics industry over 25
years ago. Since then our graphics know-how has been engineered into
everything from multi-million dollar flight simulators to high-end
graphics accelerators for workstations.  Now, the same technology used
in those high-end workstations is available for the personal computer
with Freedom Graphics.  Freedom Graphics is a 3D graphics card that
delivers high-performance, workstation-class 3D graphics for your
Windows NT applications. Freedom Graphics is a masterful
implementation of the specialized features that 3D graphics
applications require for smooth, fast execution.  Users will be
impressed by the realistic images they can produce with the
well-crafted feature set.

Freedom Graphic Advantages

o Real time 3D graphics rendering and animation
o 24 bit texture acceleration
o Perspective acceleration of colors & textures
o Bi-linear & tri-linear MIP-mapping
o Color modulation
o Fast set-up calculations
o Antialiased vectors and polygons
o High resolution support
o Programmable antialiasing filter
o Hardware window clipping
o Transparency & Depth cueing
o Hardware cursor support
o Line-slope intensity correction

Software Programming Environment

Freedom Graphics supports the OpenGL(tm) software application
programming interface and was designed to accelerate OpenGL in the
personal computing environment."


FROM THE SPEC SHEET:

"Technical Specifications

3D Graphics Engine by Evans & Sutherland

Display Memory - 4MByte of VRAM

Z buffer Memory - 4MByte of DRAM
Texture Memory (optional)
1, 4 or 16 MByte user installable SIMM 3D Resolutions
(1280x1024, 1024x768, 800x600, 640x480)

Display Colors - 8, 12, 24 bit color support

Maximum Vertical Refresh Rates
72Hz non-interlaced at all supported resolutions

Software Support - 2D/3D Drivers
Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)

PCI local bus

Physical dimensions 12.28" Length x 4.2" Height  (PCI Full Length Compliant)

CPU Support:  Power PC, MIPS, Pentium

Monitor
Video timing supports any monitor capable of displaying the listed
resolutions in non-interlaced mode.  15 pin D-shell VGA connector

Availability

The Freedom Graphics product will be initially sold through OEM's and
Value-Added Resellers, who will be announced along with the product.
The product will be available on the product announcement date.

Freedom Graphics is a trademark of Evans & Sutherland Computer
Corporation.  OpenGL is a registered trademark of Silicon Graphics
Inc.  All other products are trademarks of their respective
companies."

CONTACT INFORMATION:

Jennifer Hughes
Evans & Sutherland
jhughes@dsd.es.com

Phone:    1-800-367-7460
Facsimile:     (801) 582-0524

====================================================================


FUJITSU SAPPHIRE 2SX
=================== 

The Sapphire 2SX PCI-bus graphics accelerator uses the GLINT 300SX to
provide acceleration for 3D multimedia and Virtual Reality
applications. The Sapphire 2SX supports multiple configurations and
memory options.

Put out by their Microelectronic division.  The following URL appears
to be partially invalid (the vspace/index.html doesn't exist anymore).

URL
	http://www.fujitsu.com:80/FMI/vspace/index.html

Some information I received off the net:

        Pixel bus:   use one card - one monitor
                     use two cards - one monitor (double performance)
                     use two cards - one / two desktop
        Drivers:     PCI bus - Windows 95
                             - NT 3.5
                             - Apple PowerPC !!!

Headquarters 

       3545 North First Street 
       San Jose, California 95134-1807 
       (408) 922-9000 
       (408) 432-9044 (fax) 
       1-800-642-7616 (FMI Product Information) 

Manufacturing 

       Gresham Manufacturing Divison 
       21015 S. E. Stark Street 
       Gresham, Oregon 97030-2099 
       (503) 669-6000 
       (503) 669-6109 (fax) 

COMMENTS:

They can mail but not fax information.  I'm waiting to receive it.

====================================================================


LOCKHEED MARTIN REAL3D/100
=========================


OTHER REFERENCE:

http://www.mmc.com/real3d/


PRESS RELEASE:

Lockheed Martin 3D Graphics Accelerator offers real-time PC visual
system performance.

Bethesda Maryland, March 20 - Lockheed martin announced today it is
entering the 3D graphics PC market market with a high performance chip
set based on real-time computer image generation technology that gives
a combination of dynamic response and realism previously available
only on dedicated graphics workstations and high end custom visual
image generators.

The Real3D(tm) brand name will be applied to a series of commercial
and consumer computer graphics products.  The first product, R3D/100,
is a graphics accelerator that provides high throughput, high realism
and sustained real-time 3D graphics response.  Key performance
attributes of the chip set include an embedded 100 MFLOPS geometry
processor, pixel write rates of up to 33 million pixels per second, up
to 750k polygons per second, line processing up to 1.5 million per
second, and provides up to 192 color texture maps (128x128 mipmapped)
in real-time.  This performance eliminates the jerky visual movement
found in graphics products that operate at less-than-real-time rates.

"Real3D(tm) products set a new price performance standard in such
areas as architectural and computer aided design, object modelling,
gameware development, simulation and and real-time visualisation,"
said John Lenyo, Commercial Visual Systems Business Development
Director for Lockheed Martin Information Systems Co. "Systems running
Real- 3D-based boards will be able to function as supercharged
graphics accelerators that run 3D graphics applications in real-time."

The new product is an outgrowth of Lockheed Martin's proprietry
computer graphics technology previously used in high performance
military simulation, engineering research and training applications
first developed for astronaut training and military flight simulation.
The company has invested more than $200 million in research and
development in this area and owns more than 40 related patents in the
field.

Lenyo attributes much of the development success of the new commercial
PC product to experience gained in a highly successful adjacent
application developed for Sega Enterprises, Ltd - the Model 2 Computer
Graphics System.  Model 2 is the host hardware platform for Sega's
latest generation of high performance arcade games.  First released in
January 1994, Sega has shipped over 33,000 Model-2 based arcade games
such as the top selling Daytona USA(tm), Desert Tank(tm), Virtua
Cop(tm), Virtua Fighter II(tm) and virtual reality theme park ride
system VR-1(tm).

Lockheed Martin's R3D/100 chip set provides faster processing through
it's patented hardware desing which incorporates geometry processing,
rasterisation and texture mapping.  The R3D/100 embedded floating
point geometry processor remoces significant processing burden from
the host CPU.  The patented texture processor applies color mipmapped
texture to polygons in true 3D corrected perspective.

Designed as a true polygon processor with texture processing and
scaleable texture memory from the outset, the R3D/100 chipset includes
dedicated hardware acceleration of mipmapped texturing that provides
continuous high fidelity image quality.  This chip set simulates
spotlights, fog and realistic curved surfaces.  Additionally, improved
image quality is provided with multi-pass anti-aliasing.

The R3D/100 chip set directly interfaces with Microsoft 3D/DDi and
supports all 3D/DDI- compliant APIs, such as OpenGL(tm) and comes with
device driver software and a device driver kit.

Lockheed Martin is a highly diversified $23 billion advanced
technology company with core markets in defense, commercial, civil
government, energy and internation markets."


CONTACT INFORMATION:

email:    real3d@mmc.com
voice:    800-393-7730
fax: 407-826-3358


COMMENTS:

Contact these people and ask for the glossy brochure - WOW!!!!  (ok,
so I'm not being objective...I like poring over glossy brochures as
much as the next person...*grin*)

Their staff were also really helpful and responsive.

Apparently, application notes will be available in August of this
year, with sample chipsets and reference boards available in November.
Production quantities will be available in the first quarter of 1996.
Price for the reference board is in the US$2,800 area.

--
Blair MacIntyre (bm@cs.columbia.edu), Graduate Student (Graphics and UI Lab)

smail: Dept. of Computer Science, 450 Computer Science Building, 500 W 120 St.
       Columbia University, New York, NY 10027

