From: "Timothy J. Anderson" <ta10+@andrew.cmu.edu>
Subject: Re: INFO: Virtual-Drama/Contacts

> I'm interested
>in developing a way to tell stories in VR - How should it be done -
>can it be done? Is it possible to control the drama in an non-linear
>and interactive environment?  Does anyone know any titles -
>books/magazines/articles?

For Laurel, some references include:
 
Laurel, Brenda. Interface as Mimesis. User-Centered System Design: New
Perspectives on Human-Computer Interaction. D. A. Norman, and S. Draper,
editors. Hillsdale, NJ: Lawrence Erlbaum Associates, 1986.

Laurel, Brenda. ~Reassessing Interactivity.~ Journal of Computer Game
Design. 1987 1(3).

Laurel, Brenda. "Dramatic Action and Virtual Reality." 1989 NCGA
Interactive Arts  Conference; 1989. 

Laurel, Brenda. ~A Taxonomy of Interactive Movies.~ New Media News (The
Boston Computer Society). 1989 3(1).

Laurel, Brenda. ~New Interfaces for Entertainment.~ Journal of Computer
Game Design. 1989; 2(5).

Laurel, Brenda. ~On Dramatic Interaction.~ Verbum.  1989; 3(3).

Laurel, Brenda. "Art and Activism in VR." Verbum, 3.3. 1991.

Laurel, Brenda. Computers as Theatre. Reading, MA: Addison-Wesley; 1991.

Laurel,  "Interface Agents: Metaphors with Character"; in Laurel, The
Art of Human-Computer Interface Design, 355-366.

Laurel, "The Role of Drama in the Evolution of Virtual Reality"; in
Virtual Reality '90: Theory, Practice, Promise [videorecording; VHS
NTSC]. Vol. 1 ~ Theory, vol. 2 ~ Practice, vol. 3 ~ Promise. Virtual
Reality Conference and Exhibition sponsored by Multimedia Review and
Virtual Reality Report December 10-11, 1990 at San Francisco, CA.
Distributed by Art Com, San Francisco. Westport, CT: Meckler; 1991. 360
mins.

Laurel, Brenda, editor. The Art of Human-Computer Interface Design.
Reading, MA: Addison-Wesley Publishing Co.; 1990.   (Note:  contents
include "Conversation as Direct Manipulation" by Susan Brennan ~
"Through the Looking Glass" by John Walker ~ "User Interface: A Personal
View" by Alan Kay ~ "Interface Agents: Metaphors with Character" by
Brenda Laurel ~ ~Guides: Characterizing the Interface~ by Tim Oren,
Gitta Salomon, Kristee Kreitman and Abbe Don ~ ~Narrative and the
Interface~ by Abbe Don ~ ~VIDEOPLACE and the Interface of the Future~ by
Myron Krueger ~ ~What~s the Big Deal about Cyberspace?~ by Howard
Rheingold ~ ~Realness and Interactivity~ by Mark Naimark ~ ~Designing a
New Medium~ by Tim Oren ~ "Virtual Interface Environments" by Scott
Fisher, and others).

Laurel is explicitly Aristotelian. For a Brechtian perspective see:

Gigliotti, Carol. "VR, or the Modern Frankenstein." Interface. November
1992; 4(2): 5-8.

Some relevant papers from the Oz interactive fiction project at Carnegie
Mellon include: 

Kelso, Margaret; Weyhrauch, Peter; Bates, Joseph. "Dramatic Presence."
Pittsburgh, PA: School of Computer Science, Carnegie Mellon University;
October 1992; CMU-CS-92-195. 

Smith, Sean; Bates, Joseph. Towards a Theory of Narrative for
Interactive Fiction. Pittsburgh, PA: School of Computer Science,
Carnegie Mellon University; 1989. Technical Report CMU-CS-89-121.

Bates, Joseph. "Virtual Reality, Art, and Entertainment." Presence.
December 1992; 1(1): 133-138.

Myron Krueger has addressed this tangentially. Among many papers, see:

"The 'Art' in Artificial Reality: Videoplace & Other New Forms of Human
Experience" in Jacobson, Linda, editor. Cyberarts: Exploring Art &
Technology. San Francisco, CA: Miller Freeman, Inc.; 1992.  

Krueger, Myron W. Artificial Reality II. Reading, MA: Addison-Wesley; 1991.

undramatically,
tim


Tim Anderson
Fine Arts Services Coordinator
University Libraries                            ta10@andrew.cmu.edu
Carnegie Mellon University                        fax: 412.268.6944
Pittsburgh, PA  15213                           voice: 412.268.2451
